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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Showing 50 of 103 White cards
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Flash, flying
When Aerial Vanguard enters the battlefield, put a +1/+1 counter on up to two target creatures.
When Aerial Vanguard enters the battlefield, put a +1/+1 counter on up to two target creatures.
2/1
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Enchanted creature gets +1/+0 and has flying and first strike.
While wings are necessary on mechanical contrivances like thopters, canisters can be used to achieve much more impressive flight.
Tokens can’t be created.
3/1
At the beginning of combat on your turn, if you control two or more creatures with flying, transform Airheaded Lookout.
Each morning she looks up at the clouds and dreams.
3/2
Flying
Whenever Airborne Master attacks, creatures you control with flying get +1/+1 until end of turn.
Whenever Airborne Master attacks, creatures you control with flying get +1/+1 until end of turn.
3/2
Flying
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

3/4
Flying, vigilance
Creatures you control with revolution enter the battlefield transformed.
Creatures your opponents control enter the battlefield tapped.
Creatures you control with revolution enter the battlefield transformed.
Creatures your opponents control enter the battlefield tapped.
5/6
Destroy target creature with power 4 or greater. Scry 1.
As rumors of unrest spread, so did the Consul’s police crackdown.
Casting spells with converted mana cost four or greater is against the law.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, create a 4/4 white Angel creature token with flying.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, create a 4/4 white Angel creature token with flying.
2/2
When Armed Response Team enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Armed Response Team.
4/4
Equipped creatures you control get +1/+1.
1/1
Vigilance
It is against the law for an opponent to attack you.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, that opponent skips his or her next combat phase.
It is against the law for an opponent to attack you.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, that opponent skips his or her next combat phase.
8/8
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Flying

Flying
2/1
Creatures with revolution you control enter the battlefield transformed.
Flying
Whenever Aven Harrier attacks, tap target creature you don’t control.
Flying
Whenever Aven Harrier attacks, tap target creature you don’t control.
3/1
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Tap up to two target creatures.
Tap up to two target creatures.
The light of the righteous...


is now yet another resource to exploit.
Defender
When Border Blockade dies, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
When Border Blockade dies, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
0/3
Defender
No more than one creature may attack each combat.
No more than one creature may block each combat.
No more than one creature may attack each combat.
No more than one creature may block each combat.
"Yes, yes, we all have places to go. Wait in line like everybody else."
2/3
Defender
When Border Sentry enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
When Border Sentry enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
"Until I see your travel permit, you're not going anywhere."
0/3
When ~ enters the battleifeld exile target nonland permanent until ~ leaves the battlefield.
Justice- At the beginning of your upkeep, if an opponent broke the law since your last upkeep, you may exile ~ and return it to the battlefield under your control.
Justice- At the beginning of your upkeep, if an opponent broke the law since your last upkeep, you may exile ~ and return it to the battlefield under your control.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
At the beginning of your upkeep, return target nonland permanent card from your graveyard to your hand.

At the beginning of your upkeep, return target nonland permanent card from your graveyard to your hand.
4/5
Creatures with revolution you control enter the battlefield transformed.
At the beginning of your upkeep, you may return target nonland permanent card from your graveyard to the battlefield.
At the beginning of your upkeep, you may return target nonland permanent card from your graveyard to the battlefield.
5/6
Target player sacrifices an attacking or blocking creature.
Though the magic of Kaladesh is near lost, when it’s truly needed, it can emerge with incredible power.
It is against the law for an opponent to control three or more creatures
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may tap target creature.
"This gathering is illegal. Disperse!"
3/3
Chosen of the Foundry’s power and toughness are each equal to the number of creatures you control plus the number of artifacts you control.
*/*
When Civil Advocate enters the battlefield, put two 1/1 white Citizen creature tokens onto the battlefield.
Civil Advocate's power is equal to the number of tokens your control.
Civil Advocate's power is equal to the number of tokens your control.
"Through tools, teamwork and artifice we will build a better tommorow.
*/3




2/4
When Clone Trooper enters the battlefield, put a +1/+1 counter on it for each other card named Clone Trooper you control on the battlefield or in your graveyard.
In death, he shall be honored by life.
1/1
Flying

: Target creature with a +1/+1 counter on it gains flying until end of turn.


: Put a +1/+1 counter on any number of target creatures with flying.





2/2
Each opponent who cast a spell this turn can’t attack with creatures.
Each opponent who attacked with a creature this turn can’t cast spells.
Each opponent who attacked with a creature this turn can’t cast spells.
Each player can’t draw more than one card each turn.
Each player can’t cast more than one spell each turn.
Each player can’t cast more than one spell each turn.
In the districts, the consulate is always watching.
Whenever an artifact creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
Tokens your opponents control enter the battlefield tapped.

: Tap target Artifact or Creature.


I'm sorry, your device is considered a mode of transportation under Page 341, Paragraph 2 of the Ghirapur Citizen's Manual. Please take a vehicular registration form and return to the back of the line.
Dealing noncombat damage is against the law.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
1/4
It's against the law for an opponent to attack with exactly one creature.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, gain 2 life.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, gain 2 life.
1/4
Dealing combat damage to a creature you control is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Soldier.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consul Soldier.
2/2
When Consul's Confiscator enters the battlefield, you may exile target artifact or nonbasic land until Consul's Confiscator leaves the battlefield.
"The Consuls cannot allow invention to remain free. The stability of Ghirapur is delicate – new ideas could topple our oldest of institutions."
2/2
Choose two. You may choose the same mode more than once.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Thopter creature token with flying.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Thopter creature token with flying.
It is against the law for an opponent to cast no spells during his or her turn.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consulate Faithful.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Consulate Faithful.
2/2
It’s against the law for an opponent to cast no spells during his or her turn.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, gain 2 life.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, gain 2 life.
2/4
The consulate uses its control of the courts to override anyone who stands in the way of “progress.”
2/5
Whenever Daevan Warcaller attacks, another target attacking creature gets +1/+1 until end of turn.
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Revolution (

2/2
Other creatures you control get +1/+1.
Creatures you control with revolution enter the battlefield transformed.
Creatures you control with revolution enter the battlefield transformed.
4/4
Return target creature you control to its owner's hand. You gain 4 life.
Prevent all combat damage target creature would deal this turn. Draw a card.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)




It is against the law for opponents to attack with exactly one creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may pay
. If you do, create a 1/1 colorless Thopter artifact creature token with flying.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may pay

1/1
Enchant creature with one or more activated abilities
Enchanted creature can't attack or block, and its abilities can't be activated
Enchanted creature can't attack or block, and its abilities can't be activated
Attacking you is against the law.
Justice – At the beginning of your upkeep, if an opponent broke a law since the beginning of your last turn, you may exile target creature until Detention Center leaves the battlefield.
Justice – At the beginning of your upkeep, if an opponent broke a law since the beginning of your last turn, you may exile target creature until Detention Center leaves the battlefield.
Flying
When District Patrol enters the battlefield, put a +1/+1 counter on target creature.
When District Patrol enters the battlefield, put a +1/+1 counter on target creature.
Baral has them stay on constant alert for subversive activity, or the slightest hint of a certain female pyromancer.
2/3
Revolution (
, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
Enforcer Knight has first strike as long as it’s attacking.

Enforcer Knight has first strike as long as it’s attacking.
3/1
Creatures you control with revolution enter the battlefield transformed.
Righteous Defector has double strike as long as it’s attacking.
Righteous Defector has double strike as long as it’s attacking.
3/2
It is against the law to have more life than you.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, Equality Enforcer gets +1/+1 and gains lifelink until end of turn.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, Equality Enforcer gets +1/+1 and gains lifelink until end of turn.
2/2
It is against the law for an opponent to cast no spells during his or her turn.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Extermination Agent.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, put a +1/+1 counter on Extermination Agent.
"Submit to voluntary testing or we will use force."
0/1
Flying
Whenever Garuda Formation Leader attacks, other attacking creatures with flying get +1/+1 until end of turn.
Whenever Garuda Formation Leader attacks, other attacking creatures with flying get +1/+1 until end of turn.
2/2
Flying
Whenever another creature with flying enters the battlefield under your control, Aerial Tactician gets +1/+1 until end of turn.
Whenever another creature with flying enters the battlefield under your control, Aerial Tactician gets +1/+1 until end of turn.
1/1
Destroy up to one target artifact or enchantment.
You gain 4 life.
You gain 4 life.
“The greatest threat to peace is not a weapon or a madman, but the novel idea that inspired them both.”
— Baral, Consulate lieutenant
— Baral, Consulate lieutenant
Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)
Show rarities: N C U R M
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
When Aerial Repairman enters the battlefield, return target artifact card from your graveyard to your hand.
last 2017-02-23 08:59:46 by Doombringer