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CardName: Sky Pirate 2.0 Cost: 3B Type: Creature - Human Artificer Pirate Pow/Tgh: 2/2 Rules Text: Flying _Raid_ — When Sky Pirate 2.0 enters the battlefield, if you attacked with a creature this turn, each opponent loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Tesla Project Common

Sky Pirate 2.0
{3}{b}
 
 C 
Creature – Human Artificer Pirate
Flying
Raid — When Sky Pirate 2.0 enters the battlefield, if you attacked with a creature this turn, each opponent loses 2 life and you gain 2 life.
2/2
Updated on 01 Sep 2016 by Inanimate

Code: CB07

History: [-]

2016-03-28 02:52:22: Inanimate edited Sky Pirate 2.0
2016-03-30 02:46:46: Doombringer edited Sky Pirate 2.0:

2/3 -> 3/1 to make it weak to thopters but less defensive

­Tigrala Ravager is also a 3/1 - is that a problem? I gave this a Mardu Hordechief body to mix up the Raid bodies a bit more.

Tigrala Ravager is no longer a raid card.

This card is super brutal for non-thopter decks to deal with but its probably fine.

Cloud Corsair Sky Sailor Aerial Privateer

3-power flier with extra for 4 at common? THat's blue. that is so blue that there's only ever been one such such card in each of white and black, and it was each time a 3/2 french vanilla.

The normal body for such a flier, unless it's a Nim Shrieker, is 2/2 (Deathgaze Cockatrice, Bloodhunter Bat, Heartstabber Mosquito, Final-Sting Faerie, Dreamspoiler Witches, Demon's Jester, Gibbering Kami...) or, less commonly, 2/3 (Vulturous Aven, Balustrade Spy)

Since the bonus requires some setup here I think 2/3 is fine.

Sure, I buy it.

2016-09-01 01:08:59: Inanimate edited Sky Pirate 2.0:

2/2 for now, to be safe. We have a lot of resilient fliers

The 3/1 body seemed very acceptable to me due to the context of the set. (though I think it originally couldn't block.)

Basically a counterpoint to Ionosphere Glider, showing how bad a 3/1 flier is in the world of thopters. This card has been playing well in my opinion.

Seen in that way, I could see the argument for 3/1. I'm not entirely opposed to going back to those stats, but it's good to be aware that they would be highly unusual for a mono-black card.

alternatively, maybe 2/1 but adding haste? That way it can be an aggressive creature when you're not playing ti primarily for the drain? [edited to add missing "not" <

Haste and raid is super antisynergistic. I still liked the body as it was.

2/1 Lifelink would act like pseudo-haste if with raid

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