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CardName: Aetherguard Rhino Cost: 4G Type: Creature - Rhino Pow/Tgh: 3/4 Rules Text: Hexproof When Aetherguard Rhino dies, return it to the battlefield transformed under your control. Flavour Text: Natural magic protected these creatures from spells in the past. Back side: CardName: Aetherguard Armor Cost: Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2 and has hexproof. Equip {2} Flavour Text: Nowadays, though spells are much more of a rarity, their incredible durability is still valuable. Set/Rarity: Tesla Project Uncommon Hexproof
When Aetherguard Rhino dies, return it to the battlefield transformed under your control. Natural magic protected these creatures from spells in the past.
3/4
Equipped creature gets +1/+2 and has hexproof.
Equip ![]() Nowadays, though spells are much more of a rarity, their incredible durability is still valuable.
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Code: UG06 History: [-] Add your comments: |
This feels super pushed, but I'm just jotting down the idea. A replacement for Natural Power and part of a cycle
I really like this design.
Can we modify the costs so the equip grants +2/+2?
This feels weird considering Harvest Hand
Yeah, we can modify this.
Modified. 1G->2G transform, 2->3 equip, +1/+1 -> +2/+2
changed flavor and transform trigger