Mashup: the Gathering Workbench: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Walking Deadwood Colourless Uncommon 3{3} Arifact – Equipment Equip {3}
Equipped creature gains "{t}: Add {1} to your mana pool.
Sacrifice the equipped creature: Draw a card.
2 1345356348 on 19 Aug 2012 by jmgariepy
2 Arch Concervator White Rare 7{4}{w}{w}{w} Creature – Angel 5 5 Flying, Vigilance
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield.
As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated.
2 1386299246 on 06 Dec 2013 by jmgariepy
3 Blessing Unbent White Common 3{2}{w} Instant As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
1 1314487350 on 27 Aug 2011 by jmgariepy
4 Celestial Glider White Rare 5{3}{w}{w} Creature – Griffin 4 4 Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider.
6 1322978419 on 04 Dec 2011 by jmgariepy
5 Charmatogoyf White Rare 5{4}{w} Creature – Atog Lhurgoyf 1 2 Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard.
2 1314777135 on 31 Aug 2011 by jmgariepy
6 Cho-Arrim Augury White Common 2{1}{w} Instant If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
4 1339829487 on 16 Jun 2012 by jmgariepy
7 Corps Recruiter White Uncommon 5{3}{w}{w} Creature – Human Soldier 3 3 {1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library. 3 1378948893 on 12 Sep 2013 by jmgariepy
8 Cull the Wicked White Rare 6{4}{w}{w} Sorcery Destroy all black creatures. Draw a card for each creature destroyed in this way. 1 1312764461 on 08 Aug 2011 by jmgariepy
9 Dawnfield Puredeer White Uncommon 2{1}{w} Creature – Deer 2 2 {w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 1 of that damage.
{2}{w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 2 of that damage.
5 1342065284 on 12 Jul 2012 by jmgariepy
10 Desperate Measure White Uncommon 2{1}{w} Instant The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
5 1379466499 on 18 Sep 2013 by jmgariepy
11 Devoted Lightforge White Rare 5{2}{w}{w}{w} Artifact Creature – Kor Construct 3 5 Protection from Black
{t}, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.
4 1310942173 on 17 Jul 2011 by jmgariepy
12 Evangelizing Aven White Common 5{4}{w} Creature – Bird Soldier 2 4 Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
3 1312347826 on 03 Aug 2011 by jmgariepy
13 Holy Favor White Common 1{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
2 1385005403 on 21 Nov 2013 by jmgariepy
14 Isochron Hipparion White Rare 2{1}{w} Creature – Horse Wizard 1 3 When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
{1}: Isochron Hipparion gains all activated abilities from the exiled creature.
1 1320615194 on 06 Nov 2011 by jmgariepy
15 Landed Coffers White Rare 1{w} Enchantment Whenever a creature you control is targeted by a black spell, gain 3 life.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
4 1342245033 on 14 Jul 2012 by jmgariepy
16 Linvala's Fury White Rare 2{1}{w} Instant Split Second
Draw a card, then lose 1 life.
Activated abilities of creatures your opponents control can't be activated this turn.
3 1311405234 on 23 Jul 2011 by jmgariepy
17 Patron of Self-Forgiveness White Rare 8{6}{w}{w} Creature – Angel 5 5 Flash; convoke
Flying
When Patron of Self-Forgiveness enters the battlefield, you may return up to five creatures in play and/or in your graveyard to the top of your library.
3 1311144154 on 20 Jul 2011 by jmgariepy
18 Protect the Master White Uncommon 6{4}{w}{w} Instant – Trap If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay {w}{w} rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.
2 1318930781 on 18 Oct 2011 by jmgariepy
19 Racket Buster White Rare 4{2}{w}{w} Creature – Human Soldier 2 3 Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step.
2 1316897689 on 24 Sep 2011 by jmgariepy
20 Righteousness Elemental White Rare 6{5}{w} Creature – Elemental 0 0 When Righteousness Elemental enters the battlefield, put X +1/+1 counters on it, where X is equal to the amount of damage dealt to all opponents this turn. Then, if an opponent controls a black creature, Righteousness Elemental gains haste and after this main phase, there is an additional combat phase followed by an additional main phase. 5 1312603074 on 06 Aug 2011 by jmgariepy
21 Ring of the Blacksmith White Uncommon 4{3}{w} Sorcery Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand.
2 1323495631 on 10 Dec 2011 by jmgariepy
22 Savaen Blessing White Common 1{w} Enchantment – Aura Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
4 1339247663 on 09 Jun 2012 by jmgariepy
23 Snowball Fight White Common 3{2}{w} Instant Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature". 5 1315690908 on 10 Sep 2011 by jmgariepy
24 Staff of Calm White Rare 1{x}{w} Artifact Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
1 1318481654 on 13 Oct 2011 by jmgariepy
25 Verduran Schemers White Uncommon 5{4}{w} Creature – Faerie Druid 3 2 Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
5 1315689742 on 10 Sep 2011 by jmgariepy
26 Abolishadon Blue Uncommon 10{9}{u} Creature – Beast 5 5 Abolishadon costs {1} less for each creature in play with a counter on it.
Trample
When Abolishadon enters the battlefield, return all creatures with counters on them to their owner's hand.
2 1314487932 on 27 Aug 2011 by jmgariepy
27 Awakened Mosaic Blue Uncommon 4{3}{u} Enchantment Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn. 3 1313565858 on 17 Aug 2011 by jmgariepy
28 Book Slide Blue Common 1{x}{u} Instant When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
2 1376617815 on 16 Aug 2013 by jmgariepy
29 Coast Guarder Blue Common 5{4}{u} Creature – Bird Soldier Scout 2 1 Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
1 1313880922 on 20 Aug 2011 by jmgariepy
30 Creative Eyry Blue Common 1{x}{u} Instant When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
7 1340194839 on 20 Jun 2012 by jmgariepy
31 Curio Curse Blue Common 1{u} Enchantment – Aura Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
3 1340431484 on 23 Jun 2012 by jmgariepy
32 Curious Drake Blue Common 4{3}{u} Creature – Drake 2 2 Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
4 1320208680 on 02 Nov 2011 by jmgariepy
33 Displacer Serpent Blue Mythic 7{5}{u}{u} Creature – Serpent 8 8 Displacer Serpent can't attack unless your opponent controls an Island.
{t}: Exchange control of all lands you control and all lands target player controls.
9 1379034938 on 13 Sep 2013 by jmgariepy
34 Dragonskull Aethermage Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 2 When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp. 3 1311562515 on 25 Jul 2011 by jmgariepy
35 Elite Trapper Blue Uncommon 6{5}{u} Creature – Merfolk Ranger 3 3 {3}{u}{u}, {t}: Return target attacking creature to its owner's hand.
{u}, {t}: Return all attacking creatures to their owner's hand. Activate this ability only if there are exactly two attacking creatures.
1 1310951663 on 18 Jul 2011 by jmgariepy
36 Friend Ward Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
1 1312520290 on 05 Aug 2011 by jmgariepy
37 Icy Proctor Blue Rare 5{3}{u}{u} Creature – Crab Cleric 3 3 Adrift (At the beginning of your upkeep, simultaneously exile all adrift creatures you control on the battlefield, and return all exiled adrift creatures you own to the battlefield. They gain haste.)
All other blue creatures you control gain +1/+1.
When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play.
3 1312519422 on 05 Aug 2011 by jmgariepy
38 Kitsune Librarian (Old-Eyes, Master Bookbinder) Blue Rare 4 {3}{u} Creature – Fox Wizard
‑‑‑‑
Legendary Creature – Fox Wizard
2
‑‑‑‑
4
3
‑‑‑‑
5
At end of turn, if you drew three or more cards this turn, flip Kitsune Librarian.
‑‑‑‑
{1}, {t}: Draw two cards, then put a card from your hand on top of your library.
2 1313143229 on 12 Aug 2011 by jmgariepy
39 Knight of the Periphery Blue Uncommon 5{3}{u}{u} Creature – Thalakos Knight 4 3 Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery. 10 1325741776 on 05 Jan 2012 by jmgariepy
40 Mace of Ideas Blue Uncommon 4{3}{u} Artifact – Equipment Equip {4}
Equipped creature gets +1/+1 for each land type among all lands you control.
3 1312600248 on 06 Aug 2011 by jmgariepy
41 Masterful Gaze Blue Uncommon 5{4}{u} Sorcery Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library. 3 1311658521 on 26 Jul 2011 by jmgariepy
42 Plume Serpent Blue Common 6{5}{u} Creature – Serpent 6 5 When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
1 1374657230 on 24 Jul 2013 by jmgariepy
43 Psychic Hellkite Blue Rare 5{3}{u}{u} Creature – Dragon Illusion 5 5 Flying
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard.
{1}{u}: Psychic Hellkite deals 1 damage to target player.
7 1387934678 on 25 Dec 2013 by jmgariepy
44 Shimmering Qumulox Blue Uncommon 7{6}{u} Creature – Beast Illusion 5 5 Affinity for auras (This spell costs {1} less to cast for each aura you control.)
Flying
{u}: Return Shimmering Qumulox to its owner's hand.
2 1312673682 on 06 Aug 2011 by jmgariepy
45 Spellbreaker Gargantuan Blue Rare 6{4}{u}{u} Creature – Turtle Beast 5 5 Spellbreaker Gargantuan can't be countered.
{1}: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.
2 1382058014 on 18 Oct 2013 by jmgariepy
46 Time-Faced Fink Blue Uncommon 5{4}{u} Creature – Noggle Rogue 3 2 {1}{u} Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them.
5 1316899070 on 24 Sep 2011 by jmgariepy
47 Wreckage Skimmer Blue Uncommon 6{5}{u} Creature – Cephalid Wizard 2 3 When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.

{b}, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.
1 1311141294 on 20 Jul 2011 by jmgariepy
48 Bargain Eiedelon Black Uncommon 6{5}{b} Creature – Spirit 3 3 {x}, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.
Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand.
3 1313268052 on 13 Aug 2011 by jmgariepy
49 Blightsoil Druid Black Common 2{1}{b} Creature – Elf Druid 1 2 {t}, Pay 1 life: Add {g} to your mana pool. 5 1389228613 on 09 Jan 2014 by jmgariepy
50 Coffertooth Rats Black Uncommon 3{2}{b} Creature – Rat 2 1 Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn. 1 1345177295 on 17 Aug 2012 by jmgariepy
51 Creakwood Maiden Black Uncommon 5{4}{b} Creature – Spirit 3 3 At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4. 1 1311539967 on 24 Jul 2011 by jmgariepy
52 Crypt Nematode Black Uncommon 5{4}{b} Creature – Worm Beast 1 4 When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life.
{2}{b}, Exile Crypt Nematode from your graveyard: Target player loses 3 life.
1 1322110962 on 24 Nov 2011 by jmgariepy
53 Cryptic Guildmage Black Rare 4{2}{b}{b} Creature – Human Wizard 2 2 If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life.
6 1384479412 on 15 Nov 2013 by jmgariepy
54 Dehumanize Black Rare 4{2}{b}{b} Instant Choose one – Turn two target creatures face down, then shuffle them on the battlefield; or, Destroy target face down creature.
Pay 4 life: Return Dehumanize from your graveyard to your hand.
2 1313271195 on 13 Aug 2011 by jmgariepy
55 Demonic Force Black Rare 6{2}{b}{b}{b}{b} Creature – Demon 5 5 {t}: Destroy target land.
{3}: Counter target black spell. This ability may only be used by your opponents.
4 1313567959 on 17 Aug 2011 by jmgariepy
56 Disseminating Dirge Black Rare 5{3}{b}{b} Enchantment – Aura Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every {2} he or she paid.
2 1324101267 on 17 Dec 2011 by jmgariepy
57 Dive Deeper Black Uncommon 2{1}{b} Enchantment At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
3 1382661764 on 25 Oct 2013 by jmgariepy
58 Drain the Humours Black Rare 5{3}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
7 1311542459 on 24 Jul 2011 by jmgariepy
59 Exliving Drake Black Uncommon 4{3}{b} Creature – Zombie Drake 2 3 Exliving Drake enters the battlefield tapped.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay {8}. If you do, sacrifice Exliving Drake and gain 8 life.
3 1317513274 on 01 Oct 2011 by jmgariepy
60 Graveburst Black Uncommon 4{3}{b} Sorcery Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types. 1 1313365549 on 14 Aug 2011 by jmgariepy
61 Infernal Council Black Rare 7{4}{b}{b}{b} Creature – Demon Advisor 0 0 As Infernal Council enters the battlefield, an opponent may make you draw eight cards. If no player does, it enters the battlefield with eight +1/+1 counters on it.
Whenever Infernal Council attacks or blocks, you may remove any number of counters from it. If you do, deal that much damage to all other creatures.
2 1317451056 on 01 Oct 2011 by jmgariepy
62 Jhoira, the Ancient Black Mythic 10{7}{b}{b}{b} Legendary Creature – Vampire Wizard 5 8 When you cast Jhoira, the Ancient , exile all cards in target player's hand.
{2}: Put a time counter on target exiled card.
You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.
6 1314775472 on 31 Aug 2011 by jmgariepy
63 Lord Zedruu, the Lost Black Mythic 7{4}{b}{b}{b} Legendary Creature – Minotaur Demon 7 9 Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
6 1312273507 on 02 Aug 2011 by jmgariepy
64 Mummified Arcanist Black Mythic 4{b}{b}{b}{b} Creature – Zombie Wizard 0 0 Kicker {2}
If Mummified Arcanist was kicked, it enters the battlefield with a +1/+1 counter on it.
If you would gain life, draw that many cards instead.
If Mummified Arcanist would be dealt damage, sacrifice that many permanents instead.
5 1316294164 on 17 Sep 2011 by jmgariepy
65 Necrogen Portal Black Mythic 8{5}{b}{b}{b} Enchantment Skip your beginning phase (Skip your untap, upkeep and draw steps).
At the beginning of your end step, you may discard any number of cards. If you do, untap that many permanents you control.
Pay 1 life: Draw a card.
3 1344145834 on 05 Aug 2012 by jmgariepy
66 Necromancer's Echo Black Uncommon 2{1}{b} Creature – Skeleton Wizard 1 1 Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.
{4}{b}: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.
1 1310952350 on 18 Jul 2011 by jmgariepy
67 Necrospawn Liege Black Common 5{4}{b} Creature – Zombie Cleric 3 3 Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
1 1374798246 on 26 Jul 2013 by jmgariepy
68 Phyrexian Revenger Black Rare 6{4}{pb}{pb} Artifact Creature – Horror 4 4 Reveal your hand: Target opponent chooses a card in your hand, and you discard it.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
4 1370747194 on 09 Jun 2013 by jmgariepy
69 Phyrexian Smelthoarder Black Uncommon 3{2}{b} Creature – Horror 3 4 Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.
{1}{b}, Lose 2 life: Untap Phyrexian Smelthoarder.
4 1378563570 on 07 Sep 2013 by jmgariepy
70 Plague of Maggots Black Rare 4{1}{b}{b}{b} Enchantment – Aura Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures.
2 1321594865 on 18 Nov 2011 by jmgariepy
71 Sanctum Whisperer Black Uncommon 3{1}{b}{b} Creature – Human Cleric 1 4 Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card. 2 1315085120 on 03 Sep 2011 by jmgariepy
72 Shade of Prey Black Common 6{5}{b} Creature – Bird Shade 2 1 Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
3 1314075132 on 23 Aug 2011 by jmgariepy
73 Soul of the Machine Black Uncommon 3{2}{b} Enchantment Whenever an opponent casts an artifact, gain 3 life.

Whenever an opponent activates an ability on an artifact, gain 3 life.
1 1310954222 on 18 Jul 2011 by jmgariepy
74 Thanatos Drake Black Common 4{2}{b}{b} Creature – Drake 2 4 Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
6 1373588650 on 12 Jul 2013 by jmgariepy
75 Township Burial Black Rare 6{4}{b}{b} Sorcery Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard. 2 1384244604 on 12 Nov 2013 by jmgariepy
76 Unholy Pact Black Common 3{1}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
5 1378465205 on 06 Sep 2013 by Vitenka
77 Unnatural Fever Black Uncommon 4{3}{b} Enchantment Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
1 1315690196 on 10 Sep 2011 by jmgariepy
78 Villainous Heart Black Uncommon 4{3}{b} Creature – Demon 3 2 When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.
{b}: Regenerate Villainous Heart.
3 1313142486 on 12 Aug 2011 by jmgariepy
79 Virulent Research Black Rare 5{3}{b}{b} Enchantment Lose 4 life: Virulent Research deals 3 damage to each creature and player. Any player may play this ability.
{b}, Discard a card: Gain 3 life.
5 1319785116 on 28 Oct 2011 by jmgariepy
80 Void Specter Black Rare 4{2}{b}{b} Creature – Specter 3 4 When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
{1}{b}: Void Specter gets -0/-3 and gains flying until end of turn.
4 1319691315 on 27 Oct 2011 by jmgariepy
81 Volrath's Slaveyard Black Rare 6{3}{b}{b}{b} Enchantment Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.
{4}: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.
4 1319920433 on 29 Oct 2011 by jmgariepy
82 Volrath's Whim Black Uncommon 2{1}{b} Sorcery When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
3 1311929411 on 29 Jul 2011 by jmgariepy
83 Walking Nightmuse Black Common 5{4}{b} Creature – Spirit 4 2 Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse. 1 1320300676 on 03 Nov 2011 by jmgariepy
84 Wicked Witch Engine Black Common 4{2}{bp} Artifact Creature – Elemental Horror 2 2 {1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life. 2 1312352857 on 03 Aug 2011 by jmgariepy
85 Wraith's Embrace Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk.
Whenever enchanted creature attacks or blocks, each player loses 2 life.
1 1383267479 on 01 Nov 2013 by jmgariepy
86 Abductive Discovery Red Uncommon 4{3}{r} Sorcery Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand. 3 1386210636 on 05 Dec 2013 by jmgariepy
87 Amplifying Sphere Red Rare 1{x}{r} Sorcery Multikicker {r}
Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn.
1 1312631132 on 06 Aug 2011 by jmgariepy
88 Anti-Aura Acolyte Red Common 3{2}{r} Creature – Elemental Shaman 2 2 Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
3 1312673309 on 06 Aug 2011 by jmgariepy
89 Carpet of Lava Red Uncommon 1{r} Enchantment Flash
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control.
At the beginning of the end of turn, sacrifice Carpet of Lava.
3 1312152746 on 31 Jul 2011 by jmgariepy
90 Catching Searblades Red Uncommon 6{4}{r}{r} Creature – Elemental Warrior 3 3 Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play. 2 1312162836 on 01 Aug 2011 by jmgariepy
91 Claws of the Viashino Red Common 2{1}{r} Enchantment – Aura Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
1 1310972242 on 18 Jul 2011 by jmgariepy
92 Corona of Power Red Common 2{1}{r} Snow Snow Snow Enchantment – Aura Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
3 1312155535 on 31 Jul 2011 by jmgariepy
93 Impermanence Red Uncommon 3{2}{r} Enchantment Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it. 1 1318656611 on 15 Oct 2011 by jmgariepy
94 Krimson Kount Red Common 2{1}{r} Creature – Kobold Noble 0 1 Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
6 1322720174 on 01 Dec 2011 by jmgariepy
95 Kyren Tax Collector Red Common 2{1}{r} Creature – Goblin Advisor 1 1 Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
1 1312630431 on 06 Aug 2011 by jmgariepy
96 Mishra's Rite Red Common 2{1}{r} Instant Tap two target lands, then add {r}{r} to your mana pool. Draw a card. 1 1311564078 on 25 Jul 2011 by jmgariepy
97 Monsivore Rex Red Common 6{5}{r} Creature – Lhurgoyf 0 1 First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
3 1325826659 on 06 Jan 2012 by jmgariepy
98 Pardic Excessor Red Rare 7{5}{r}{r} Creature – Dragon 4 4 Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.
{r}{r}: Pardic Excessor gains +1/+0 until end of turn.
6 1387501329 on 20 Dec 2013 by jmgariepy
99 Phyrexian Torchgunner Red Uncommon 7{4}{pr}{r} Artifact Creature – Goblin 5 5 Kicker – Deal 3 damage to target creature or player.

If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it.
5 1310953986 on 18 Jul 2011 by jmgariepy
100 Prismatic Surge Red Common 3{2}{r} Instant As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
6 1311404854 on 23 Jul 2011 by jmgariepy
101 Pull of Pyromancy Red Common 4{3}{r} Enchantment When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
1 1370922164 on 11 Jun 2013 by jmgariepy
102 Rat Nest Ogre Red Common 3{2}{r} Creature – Ogre 4 1 Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability. 3 1312524328 on 05 Aug 2011 by jmgariepy
103 Ray of Annihilation Red Rare 3{x}{r}{r}{r} Sorcery Ray of Annihilation deals X damage to target creature, and X damage to target player. 6 1317876636 on 06 Oct 2011 by jmgariepy
104 Roiling Fire Red Uncommon 5{x}{2}{r}{r}{r} Sorcery When you cast Roiling Fire, exile it from the game with X time counters on it.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature.
8 1326281593 on 11 Jan 2012 by jmgariepy
105 Stone Geyser Red Uncommon 5{4}{r} Enchantment All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn." 4 1384394321 on 14 Nov 2013 by jmgariepy
106 Stone Thrower Red Rare 6{4}{r}{r} Creature – Ogre Barbarian 4 4 At the beginning of your upkeep you may search through your library for a Sorcery that targets a land, cast it without paying its mana cost targeting a land, then shuffle your library. 5 1342585746 on 18 Jul 2012 by jmgariepy
107 Talruun Firebrand Red Common 4{3}{r} Creature – Minotuar Warrior 3 3 When Talruun Firebrand enters the battlefield, it deals 3 damage to all players. 5 1312637695 on 06 Aug 2011 by Alex
108 Tectonic Stasis Red Rare 5{4}{r} Enchantment At the beginning of your upkeep, pay {r} or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step.
1 1311541061 on 24 Jul 2011 by jmgariepy
109 Unloved Devil Red Common 2{1}{r} Creature – Devil Mercenary 1 1 Flying 8 1310956467 on 18 Jul 2011 by jmgariepy
110 Volcanic Cannonade Red Uncommon 3{2}{r} Sorcery As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed.
3 1383787142 on 07 Nov 2013 by jmgariepy
111 Wave of Landscape Red Rare 6{4}{r}{r} Sorcery All creatures get +2/-2 and can't block until end of turn. 3 1311453861 on 23 Jul 2011 by jmgariepy
112 Ajani's Chosen Green Rare 6{4}{g}{g} Creature – Angel Cat * * Ajani's Chosen's power and toughness are equal to the number of lands you control.
{3}{w}{w}, Sacrifice five lands: Destroy all other creatures, then regenerate Ajani's Chosen.
3 1318056824 on 08 Oct 2011 by jmgariepy
113 Brothers from the Slab Green Uncommon 3{1}{g}{g} Creature – Human Druid 2 2 {t}: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add {g} to your mana pool for each Druid revealed in this manner. 4 1312288078 on 02 Aug 2011 by jmgariepy
114 Defender of the Sedge Green Uncommon 4{3}{g} Creature – Troll 2 2 When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
{b}: Regenerate Defender of the Sedge.
1 1324442040 on 21 Dec 2011 by jmgariepy
115 Den Wrecker Green Uncommon 7{6}{g} Creature – Wurm 5 4 At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand. 4 1342154204 on 13 Jul 2012 by jmgariepy
116 Dogwood Elder Green Uncommon 4{3}{g} Creature – Treefolk Spellshaper 3 3 {g}: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder. 12 1385701962 on 29 Nov 2013 by jmgariepy
117 Filligreed Mirror Green Uncommon 7{5}{g}{g} Sorcery Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine {2}{g} (Choose both, if you pay the entwine cost.)
8 1375229642 on 31 Jul 2013 by jmgariepy
118 Harmonic Vale Green Common 2{1}{g} Enchantment As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
1 1311458015 on 23 Jul 2011 by jmgariepy
119 Honeyed Bear Green Rare 2{1}{g} Creature – Bear 2 2 Honeyed Bear has protection from each of its colors. 2 1315691141 on 10 Sep 2011 by jmgariepy
120 Learned Response Green Common 5{3}{g}{g} Instant You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
8 1325654376 on 04 Jan 2012 by jmgariepy
121 Lifemesh Green Rare 1{g} Instant Target permanent becomes green. Chage the text of that permanent by replacing all instances of a color with green, and all instances of a land type with Forest. All colored mana symbols on that card become {g}. (These effects do not end at end of turn.) 3 1386724811 on 11 Dec 2013 by jmgariepy
122 Military Library Green Rare 2{1}{g} Enchantment Play with the top card of your library revealed.
Whenever you draw a card, creatures you control that share a color with it get +1/+1 until end of turn.
{1}{w}: Draw a card, then either pay 4 life, or put a card from your hand on top of your library.
7 1311456718 on 23 Jul 2011 by jmgariepy
123 Protective She-Wolf Green Uncommon 3{2}{g} Creature – Wolf 2 2 Defender
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
4 1311415225 on 23 Jul 2011 by jmgariepy
124 Queen Riftwurm Green Uncommon 12{2/g}{2/g}{2/g} Creature – Fairy Wurm 6 5 Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every {g} used to pay its cost.
5 1311565535 on 25 Jul 2011 by jmgariepy
125 Riddle of Snakes Green Rare 6{5}{g} Instant – Trap Reveal cards from the top of your library until you reveal two nonland cards with a converted mana cost of four or less. You may cast them without paying their mana cost. Shuffle your library, then, if an opponent cast a blue or black spell this turn, put Riddle of Snakes into your library third from the top. 6 1319404748 on 23 Oct 2011 by jmgariepy
126 Seasonal Front Green Uncommon 4{x}{2}{g}{g} Sorcery Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine {g} (Choose both if you pay the entwine cost.)
6 1322801776 on 02 Dec 2011 by jmgariepy
127 Turn to Brambles Green Common 3{2}{g} Instant Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn. 5 1364524796 on 29 Mar 2013 by jmgariepy
128 Twinkling Starcharm Green Mythic 3{2}{g} Enchantment Whenever you cast a green spell, you may pay {1}. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm. 5 1376006495 on 09 Aug 2013 by Rudyard
129 Unyaro Beekeeper (Unyaro Hivemaster) Green Uncommon 4 {3}{g} Creature – Insect Ranger
‑‑‑‑
Creature – Insect Ranger
2
‑‑‑‑
3
3
‑‑‑‑
4
{g}, {t}: Deal 1 Damage to target creature or player.
Level Up {3}{g}
When there are 3 level counters on Unyaro Beekeeper, flip it.
‑‑‑‑
{g}, {t}: Deal 2 damage to target creature or player.
3 1312181671 on 01 Aug 2011 by jmgariepy
130 Velvet Fungus Green Uncommon 2{1}{g} Creature – Fungus 1 1 {3}{g}: Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus.
Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn.
4 1313879794 on 20 Aug 2011 by jmgariepy
131 Allied Golem Multicolour Uncommon 6{6} Artifact Creature – Golem Monk 4 4 As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
4 1316898575 on 24 Sep 2011 by jmgariepy
132 Heidar and Zur Multicolour Rare 6{4}{u}{b} Legendary Creature – Human Wizard 4 7 Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card.
6 1313567453 on 17 Aug 2011 by jmgariepy
133 Wheeler Gunnarson Multicolour Mythic 8{4}{b}{b}{r}{r} Legendary Creature – Giant 5 5 Trample
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
1 1311340498 on 22 Jul 2011 by jmgariepy
134 Barbed Path Multicolour Uncommon 3{1}{r}{g} Sorcery Each enchantment deals 2 damage to its controller, then destroy those enchantments. 3 1312765093 on 08 Aug 2011 by jmgariepy
135 Explosive Shoots Multicolour Common 4{2}{r}{g} Sorcery As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
2 1316293226 on 17 Sep 2011 by jmgariepy
136 Suddenly Solifuge Multicolour Uncommon 2{r}{g} Instant Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn 4 1383873407 on 08 Nov 2013 by jmgariepy
137 Whiptail Hermit Multicolour Uncommon 5{3}{r}{g} Creature – Human Beast Druid 6 3 When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way. 1 1311339193 on 22 Jul 2011 by jmgariepy
138 Goat Sigil Bearer Multicolour Uncommon 5{3}{g}{w} Creature – Goat 3 1 Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
2 1374658144 on 24 Jul 2013 by jmgariepy
139 Scullery Fink Multicolour Rare 7{5}{g}{w} Creature – Oupe Giant 5 4 As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
2 1311454946 on 23 Jul 2011 by jmgariepy
140 Arena Walls Multicolour Rare 3{1}{w}{b} Enchantment At the beginning of your upkeep, lose 1 life.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
3 1311338733 on 22 Jul 2011 by jmgariepy
141 Castigating Specter Multicolour Rare 5{3}{w}{b} Creature – Specter 3 3 When Castigating Specter enters the battlefield, return a white or a black creature you control to its owner's hand.

When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
2 1310955829 on 18 Jul 2011 by jmgariepy
142 Unrefine Multicolour Uncommon 3{1}{w}{b} Instant The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card. 7 1386899873 on 13 Dec 2013 by jmgariepy
143 Istvan, the Mad Multicolour Rare 7{5}{b}{g} Legendary Creature – Human 3 5 Istvan, the Mad is indestructible.
{3}{b}, {t}: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.
6 1314085640 on 23 Aug 2011 by jmgariepy
144 Chrysalis Carapace Multicolour Uncommon 2{u}{g} Enchantment – Aura Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
2 1366340543 on 19 Apr 2013 by jmgariepy
145 Armored Balefire Multicolour Rare 6{4}{r}{w} Creature – Spirit Horror 0 0 Flying
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
3 1312182268 on 01 Aug 2011 by jmgariepy
146 Gates of Velis Vel Multicolour Uncommon 5{3}{r}{w} Enchantment Untapped creatures you control are walls and gain +0/+2.

Tapped creatures you control are all creature types except walls and gain +2/+0.
3 1310968450 on 18 Jul 2011 by jmgariepy
147 Intermittent Reparations Multicolour Uncommon 3{1}{r}{w} Enchantment Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards. 4 1311141986 on 20 Jul 2011 by jmgariepy
148 Scalawag Support Team Multicolour Uncommon 5{3}{r}{w} Creature – Human Pirate 4 4 Defender
{x}, {t}: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.
2 1313270443 on 13 Aug 2011 by jmgariepy
149 Steadfast Assault Multicolour Common 3{1}{r}{w} Sorcery Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn. 1 1313567053 on 17 Aug 2011 by jmgariepy
150 Revengeant Aven Multicolour Uncommon 9{2/w}{u}{2/b} Creature – Bird Cleric 3 3 Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
2 1312153151 on 31 Jul 2011 by jmgariepy
151 Break Spirit Multicolour Rare 7{4}{g}{w}{b} Sorcery Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent.
5 1384310533 on 13 Nov 2013 by jmgariepy
152 Steaming Sink Pits Hybrid Common 5{2}{b/r} Enchantment – Aura Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
1 1312536853 on 05 Aug 2011 by jmgariepy
153 Smoke Spirit Hybrid Uncommon 7{4}{u/r} Creature – Elemental 1 3 {r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1 1317272122 on 29 Sep 2011 by jmgariepy
154 Honor // Disgrace Split Rare 5 {4}{g} // {3}{b} Sorcery // Sorcery Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield. // Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control. 2 1314485134 on 27 Aug 2011 by jmgariepy
155 Abridged Tome Artifact Rare 5{5} Artifact Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn. 6 1311403884 on 23 Jul 2011 by jmgariepy
156 Archimedian Screw Pump Artifact Uncommon 5{5} Artifact {1}, {t}: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. 3 1319175166 on 21 Oct 2011 by jmgariepy
157 Blade of Shiv Artifact Uncommon 0{0} Artifact Blade of Shiv enters the battlefield tapped.
Sacrifice Blade of Shiv, {r}, {t}: Counter target artifact spell.
Sacrifice Blade of Shiv, {g}, {t}: Destroy target artifact.
8 1385375685 on 25 Nov 2013 by jmgariepy
158 Cursed Blade Artifact Common 3{3} Artifact – Equipment {2}: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1.
{b}, Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to.
4 1314776590 on 31 Aug 2011 by jmgariepy
159 Darigaaz's Enforcer Artifact Uncommon 5{5} Artifact Creature – Golem 3 3 {b}{r}{g}, Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library. 2 1311402628 on 23 Jul 2011 by jmgariepy
160 Diabolic Anvil Artifact Rare 6{6} Artifact When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional {2} if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.
3 1312272957 on 02 Aug 2011 by jmgariepy
161 Gilded Hulk Artifact Uncommon 6{6} Artifact Creature – Golem 5 4 At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool. 4 1311081224 on 19 Jul 2011 by jmgariepy
162 Haunted Mine Artifact Uncommon 1{1} Artifact Whenever an opponent targets a permanent they do not control, each player draws a card. 3 1311761328 on 27 Jul 2011 by jmgariepy
163 Incandescence of the Oppressed Artifact Rare 4{4} Artifact Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit. 3 1323234758 on 07 Dec 2011 by jmgariepy
164 Jester's Shoes Artifact Rare 4{4} Artifact {3}, {t}, Sacrifice Jester's Shoes: Search target player's library for up to three cards that have the same name and exile them. Then search through your library for up to three cards with the same name as the exiled cards and put them into your hand. Then shuffle both libraries. 2 1313148726 on 12 Aug 2011 by jmgariepy
165 Mecha Mesa Mount Artifact Uncommon 4{4} Artifact Creature – Pegasus 2 2 Flying
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking.
When Mecha Mesa Mount attacks, up to three target creatures can't block this turn.
10 1379552139 on 19 Sep 2013 by jmgariepy
166 Mons's Goblin Hive Artifact Rare 4{4} Artifact {4}, {t}: Put a 1/1 red Goblin token named Rundvelt Goblin onto the battlefield.
Whenever a creature named Rundvelt Goblin attacks, all Goblins get +1/+0 until end of turn.
1 1388711221 on 03 Jan 2014 by jmgariepy
167 Mox Spore Pod Artifact Rare 0{0} Artifact {t}: Add a charge counter to Mox Spore Pod.
Remove two charge counters from Mox Spore Pod, {t}: Add {g} to your mana pool.
Remove two charge counters from Mox Spore Pod, {t}: Put a 1/1 Green Saproling creature token into play.
2 1320389026 on 04 Nov 2011 by jmgariepy
168 Necromancer's Tome Artifact Uncommon 4{4} Artifact {2}, {t}: Return a creature from your graveyard to your hand. 3 1311562846 on 25 Jul 2011 by jmgariepy
169 Neverwrong Council Artifact Rare 3{3} Artifact Creature – Advisor 3 3 Trample
Whenever a creature you control is the target of a spell or ability, regenerate it.
2 1380789811 on 03 Oct 2013 by jmgariepy
170 Niven's Battlestone Artifact Uncommon 3{3} Artifact When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
{t}: Add {g} to your mana pool.
{3}{w}{w}, {t}, Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less.
5 1324445084 on 21 Dec 2011 by jmgariepy
171 One Thousand Pounds of Flesh Artifact Rare 5{5} Artifact Creature – Wall 0 6 Defender

{1}: Regenerate One Thousand Pounds of Flesh.

{5}: Exchange control of One Thousand Pounds of Flesh with target artifact or creature.
1 1311066441 on 19 Jul 2011 by jmgariepy
172 Paradise Glint Hawk Artifact Rare 4{4} Artifact Creature – Bird 2 3 Flying
{t}: Add one mana of any color to your mana pool.
{w}: Untap Paradise Glint Hawk.
Whenever another artifact enters the battlefield, untap Paradise Glint Hawk.
4 1371181213 on 14 Jun 2013 by jmgariepy
173 Ring of Terror Artifact Mythic 7{7} Artifact {1}{x}, {t}: Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror. 1 1321767430 on 20 Nov 2011 by jmgariepy
174 Slate of Arcanis Artifact Rare 5{5} Legendary Artifact {5}, {t}, Return a creature you control to your hand: Draw a card for each creature you control. 2 1312602495 on 06 Aug 2011 by jmgariepy
175 Bog Hollows Land Rare 0 Land Whenever you cast an Elf, put a storage counter on Bog Hollows.
{t}, Add {1} to your mana pool.
{t}, Remove two storage counters from and sacrifice Bog Hollows: Search through your library for a Forest and a Swamp and put them into play. Then, shuffle your library.
2 1322817591 on 02 Dec 2011 by jmgariepy
176 Capitulated Keldon Lands Land Uncommon 0 Land Capitulated Keldon Lands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand.
3 1311064931 on 19 Jul 2011 by jmgariepy
177 Firewatch Tower Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Use this ability only if an opponent controls two or more tapped creatures.
3 1312150757 on 31 Jul 2011 by jmgariepy
178 Institute of Arcane Sewers Land Uncommon 0 Land {u/r}, {t}: Add {u}{r} to your mana pool.
{2}{u}{r}: Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with "{t}: Institute of Arcane Sewers deals one damage to target creature or player."
2 1311930336 on 29 Jul 2011 by jmgariepy
179 Ixygon, Awakened Zephyr Land Rare 0 Legendary Land {t}: Add {u} to your mana pool. Ixygon, Awakened Zephyr becomes a 2/1 blue Elemental creature with flying until end of turn.
{3}{u}: Untap Ixygon.
3 1389834850 on 16 Jan 2014 by jmgariepy
180 Pine Barrens of Ill Omen Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool. You may not use this mana to cast creature spells.
6 1312534908 on 05 Aug 2011 by jmgariepy
181 Sapling Grove Land Uncommon 0 Land {1}, {t}: Add {1}{g} to your mana pool.
Level Up {2}{g}
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.)
4 1312600961 on 06 Aug 2011 by jmgariepy
182 Stronghold Ruins Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Stronghold Ruins: Add {b}{r} to your mana pool.
5 1313876983 on 20 Aug 2011 by jmgariepy
183 Tolarian Spires Land Rare 0 Legendary Land {4}, {t}: Add {u}{u} to your mana pool. This ability costs {1} less to activate for each Island you control.
{u}, {t}: Target creature you control gains flying until end of turn. Put a -1/-1 counter on that creature.
4 1376830161 on 18 Aug 2013 by jmgariepy
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