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CardName: Drain the Humours Cost: 3BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +3/+3 and gains Intimidate. At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Rare

Drain the Humours
{3}{b}{b}
 
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
Updated on 25 Jul 2011 by jmgariepy

History: [-]

2011-07-24 21:17:48: jmgariepy created the card Drain the Humours

Random Generator gave me Fear and Drain Power. I had visions of making this card into a cost-inefficient uncommon, but the sheer amount of text needed won't let me. That is one scary card. Vulnerable, like all auras, and I may need to up the p/t because of it, or lower the cc by 1, but still, scary. It should, at the very least, be close to a free spell, the turn you cast it.

Also funny is that it uses the template I used before in Gilded Hulk. You'd think there was some sort of theme going on with creatures that gave you mana after they swing. Maybe there is?

Mmm... I think this design has serious problems actually. The opponent can just tap all their lands in the end-of-combat step to avoid you getting the mana. Or the combat damage step, or the declare blockers step... mana disappears a bit too frequently for that to be worked around easily.

Hm. Add mana to your mana pool when it empties from theirs? That might be a whole card concept somewhere, although a rules-fiddly one.

This card. This Drain Power, I do not understand. Because, if I am to read the Oracle wording literally, right now, it is telling me that I am activating all of my opponents lands. It isn't telling me that that opponent is paying all costs for this activation, it's just saying that the lands are activating.

That might be too literal an interpretation, and it may not be what is happening right now. Either way, I can resolve this by making more obvious what I want.

2011-07-25 21:46:23: jmgariepy edited Drain the Humours

There. Drain Power arguments aside, this gets the point across without having to decide what that card is really doing right now.

­Drain Power's Oracle wording says:

> Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

So the opponent is the one playing the activated abilities of their Plains and suchlike. Once they're done playing mana abilities, then you put (note "put" as in "you put", not "puts" as in "that player puts") all mana from their pool into yours.

Does that clarify?

It's what I suspected. It just seems odd that the Oracle wording removed the bit about tapping your opponents lands. Granted, this probably would convince more people that it operates the way they expect it to. I think when I see that the wording is changed so much, though, my mind flips into "What here is new", then finds the new thing, even if it doesn't exist.

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