Mashup: the Gathering Workbench

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 U 
Arifact – Equipment
Equip {3}
Equipped creature gains "{t}: Add {1} to your mana pool.
Sacrifice the equipped creature: Draw a card.
2 comments
last 2012-08-19 06:23:40 by jmgariepy
 R 
Creature – Angel
Flying, Vigilance
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield.
As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated.
5/5
2 comments
last 2013-12-06 10:34:02 by Alex
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
1 comment
2011-08-27 23:22:30 by jmgariepy
 R 
Creature – Griffin
Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider.
And up and up the Dragon flew, and up and up the Griffon.
The air grew weak and breath was few, but neither one would give in.
-From "Why Griffin Flies High"
4/4
6 comments
last 2012-07-13 04:20:51 by jmgariepy
 R 
Creature – Atog Lhurgoyf
Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard.
1/2
2 comments
last 2011-08-31 10:16:10 by Alex
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
4 comments
last 2012-06-17 05:08:43 by jmgariepy
 U 
Creature – Human Soldier
{1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library.
3/3
3 comments
last 2013-09-12 10:50:28 by jmgariepy
 R 
Sorcery
Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer
1 comment
2011-08-08 00:47:41 by jmgariepy
 U 
Creature – Deer
{w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 1 of that damage.
{2}{w}, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 2 of that damage.
2/2
5 comments
last 2012-07-13 03:52:32 by jmgariepy
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
5 comments
last 2013-09-18 09:38:18 by Alex
 R 
Artifact Creature – Kor Construct
Protection from Black
{t}, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.
3/5
4 comments
last 2014-01-24 01:28:43 by jmgariepy
 C 
Creature – Bird Soldier
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
2/4
3 comments
last 2011-08-03 11:37:02 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
2 comments
last 2013-11-23 21:04:30 by Alex
 R 
Creature – Horse Wizard
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
{1}: Isochron Hipparion gains all activated abilities from the exiled creature.
"Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld
1/3
1 comment
2011-11-06 21:33:14 by jmgariepy
 R 
Enchantment
Whenever a creature you control is targeted by a black spell, gain 3 life.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
4 comments
last 2012-07-15 04:46:36 by jmgariepy
 R 
Instant
Split Second
Draw a card, then lose 1 life.
Activated abilities of creatures your opponents control can't be activated this turn.
3 comments
last 2011-07-24 00:40:55 by jmgariepy
 R 
Creature – Angel
Flash; convoke
Flying
When Patron of Self-Forgiveness enters the battlefield, you may return up to five creatures in play and/or in your graveyard to the top of your library.
5/5
3 comments
last 2011-07-20 12:44:26 by jmgariepy
 U 
Instant – Trap
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay {w}{w} rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.
2 comments
last 2011-10-19 12:58:46 by Alex
 R 
Creature – Human Soldier
Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step.
2/3
2 comments
last 2011-09-27 11:31:27 by Alex
 R 
Creature – Elemental
When Righteousness Elemental enters the battlefield, put X +1/+1 counters on it, where X is equal to the amount of damage dealt to all opponents this turn. Then, if an opponent controls a black creature, Righteousness Elemental gains haste and after this main phase, there is an additional combat phase followed by an additional main phase.
0/0
5 comments
last 2011-08-06 18:50:47 by jmgariepy
 U 
Sorcery
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand.
2 comments
last 2011-12-11 16:02:29 by Alex
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
4 comments
last 2012-07-08 06:18:32 by jmgariepy
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
5 comments
last 2011-11-11 05:17:59 by jmgariepy
 R 
Artifact
Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
1 comment
2011-10-13 04:54:14 by jmgariepy
 U 
Creature – Faerie Druid
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
3/2
5 comments
last 2011-09-16 04:00:31 by dude1818
 U 
Creature – Beast
Abolishadon costs {1} less for each creature in play with a counter on it.
Trample
When Abolishadon enters the battlefield, return all creatures with counters on them to their owner's hand.
5/5
2 comments
last 2011-08-28 23:57:07 by Alex
 U 
Enchantment
Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
3 comments
last 2011-08-17 20:36:36 by jmgariepy
 C 
Instant
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
2 comments
last 2013-08-16 09:29:27 by Alex
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
1 comment
2011-08-20 22:55:22 by jmgariepy
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
7 comments
last 2012-06-21 07:02:39 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
3 comments
last 2012-08-29 04:45:24 by jmgariepy
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
4 comments
last 2011-11-02 12:16:47 by jmgariepy
 M 
Creature – Serpent
Displacer Serpent can't attack unless your opponent controls an Island.
{t}: Exchange control of all lands you control and all lands target player controls.
Legend has it that the Sea of Redemption used to be bigger. But how can that be?
8/8
9 comments
last 2013-09-15 04:05:52 by jmgariepy
 U 
Creature – Human Wizard
When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2
3 comments
last 2011-07-25 21:49:53 by jmgariepy
 U 
Creature – Merfolk Ranger
{3}{u}{u}, {t}: Return target attacking creature to its owner's hand.
{u}, {t}: Return all attacking creatures to their owner's hand. Activate this ability only if there are exactly two attacking creatures.
Runaway lovers are her specialty.
3/3
1 comment
2011-07-18 01:14:23 by jmgariepy
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
1 comment
2011-08-05 04:58:10 by jmgariepy
 R 
Creature – Crab Cleric
Adrift (At the beginning of your upkeep, simultaneously exile all adrift creatures you control on the battlefield, and return all exiled adrift creatures you own to the battlefield. They gain haste.)
All other blue creatures you control gain +1/+1.
When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play.
3/3
3 comments
last 2011-08-05 08:47:56 by jmgariepy
 R 
Creature – Fox Wizard
At end of turn, if you drew three or more cards this turn, flip Kitsune Librarian.
2/3
Old-Eyes, Master Bookbinder
 
 C 
Legendary Creature – Fox Wizard
{1}, {t}: Draw two cards, then put a card from your hand on top of your library.
4/5
2 comments
last 2011-08-12 14:48:24 by Alex
 U 
Creature – Thalakos Knight
Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept
4/3
10 comments
last 2012-01-06 14:54:07 by jmgariepy
 U 
Artifact – Equipment
Equip {4}
Equipped creature gets +1/+1 for each land type among all lands you control.
Ideas, like weapons, can only realize their true potential when they are shared.
3 comments
last 2011-08-06 09:52:43 by jmgariepy
 U 
Sorcery
Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
3 comments
last 2011-07-31 08:03:09 by jmgariepy
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
1 comment
2013-07-24 09:13:50 by jmgariepy
 R 
Creature – Dragon Illusion
Flying
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard.
{1}{u}: Psychic Hellkite deals 1 damage to target player.
5/5
7 comments
last 2014-01-01 12:26:08 by Alex
 U 
Creature – Beast Illusion
Affinity for auras (This spell costs {1} less to cast for each aura you control.)
Flying
{u}: Return Shimmering Qumulox to its owner's hand.
5/5
2 comments
last 2011-08-07 02:45:28 by jmgariepy
 R 
Creature – Turtle Beast
Spellbreaker Gargantuan can't be countered.
{1}: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.
Mercadians don't dare fish for Gargantuans. They're regarded not as turtles but as a force of nature, like a cyclonic storm or a whirlpool breaker.
5/5
2 comments
last 2013-10-18 01:02:40 by jmgariepy
 U 
Creature – Noggle Rogue
{1}{u} Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them.
3/2
5 comments
last 2011-09-30 04:41:02 by jmgariepy
 U 
Creature – Cephalid Wizard
When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.

{b}, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.
2/3
1 comment
2011-07-20 05:54:54 by jmgariepy
 U 
Creature – Spirit
{x}, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.
Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand.
3/3
3 comments
last 2011-08-14 23:31:29 by jmgariepy
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
5 comments
last 2014-01-10 01:30:56 by jmgariepy
 U 
Creature – Rat
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
1 comment
2012-08-17 04:21:35 by jmgariepy
 U 
Creature – Spirit
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
1 comment
2011-07-24 20:39:27 by jmgariepy
 U 
Creature – Worm Beast
When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life.
{2}{b}, Exile Crypt Nematode from your graveyard: Target player loses 3 life.
1/4
1 comment
2011-11-24 05:02:42 by jmgariepy
 R 
Creature – Human Wizard
If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life.
"So many spirits. So few bodies."
2/2
6 comments
last 2013-11-16 07:11:11 by jmgariepy
 R 
Instant
Choose one – Turn two target creatures face down, then shuffle them on the battlefield; or, Destroy target face down creature.
Pay 4 life: Return Dehumanize from your graveyard to your hand.
2 comments
last 2011-08-14 21:27:18 by Alex
 R 
Creature – Demon
{t}: Destroy target land.
{3}: Counter target black spell. This ability may only be used by your opponents.
5/5
4 comments
last 2011-08-17 12:15:05 by Alex
 R 
Enchantment – Aura
Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every {2} he or she paid.
2 comments
last 2011-12-18 20:14:25 by Alex
 U 
Enchantment
At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
3 comments
last 2013-11-01 10:32:49 by Alex
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
7 comments
last 2011-07-26 05:22:48 by jmgariepy
 U 
Creature – Zombie Drake
Exliving Drake enters the battlefield tapped.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay {8}. If you do, sacrifice Exliving Drake and gain 8 life.
2/3
3 comments
last 2011-10-02 03:19:18 by jmgariepy
 U 
Sorcery
Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
1 comment
2011-08-14 23:45:49 by jmgariepy
 R 
Creature – Demon Advisor
As Infernal Council enters the battlefield, an opponent may make you draw eight cards. If no player does, it enters the battlefield with eight +1/+1 counters on it.
Whenever Infernal Council attacks or blocks, you may remove any number of counters from it. If you do, deal that much damage to all other creatures.
0/0
2 comments
last 2011-10-02 00:36:14 by Alex
 M 
Legendary Creature – Vampire Wizard
When you cast Jhoira, the Ancient , exile all cards in target player's hand.
{2}: Put a time counter on target exiled card.
You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.
5/8
6 comments
last 2019-06-25 08:41:48 by madison ivy
 M 
Legendary Creature – Minotaur Demon
Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
7/9
6 comments
last 2011-08-02 10:26:00 by jmgariepy
 M 
Creature – Zombie Wizard
Kicker {2}
If Mummified Arcanist was kicked, it enters the battlefield with a +1/+1 counter on it.
If you would gain life, draw that many cards instead.
If Mummified Arcanist would be dealt damage, sacrifice that many permanents instead.
0/0
5 comments
last 2011-09-20 05:25:28 by jmgariepy
 M 
Enchantment
Skip your beginning phase (Skip your untap, upkeep and draw steps).
At the beginning of your end step, you may discard any number of cards. If you do, untap that many permanents you control.
Pay 1 life: Draw a card.
3 comments
last 2012-08-06 13:19:26 by jmgariepy
 U 
Creature – Skeleton Wizard
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.
{4}{b}: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.
1/1
1 comment
2011-07-18 01:25:50 by jmgariepy
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
1 comment
2013-07-26 00:24:06 by jmgariepy
 R 
Artifact Creature – Horror
Reveal your hand: Target opponent chooses a card in your hand, and you discard it.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
"Weakness is versatile. Why exploit only one?"
-Gix, Yawgmoth Praetor
4/4
4 comments
last 2013-06-10 04:40:50 by jmgariepy
 U 
Creature – Horror
Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.
{1}{b}, Lose 2 life: Untap Phyrexian Smelthoarder.
3/4
4 comments
last 2013-09-07 23:27:43 by jmgariepy
 R 
Enchantment – Aura
Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures.
2 comments
last 2011-11-18 14:25:13 by Alex
 U 
Creature – Human Cleric
Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
2 comments
last 2011-09-03 22:32:58 by Alex
 C 
Creature – Bird Shade
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
2/1
3 comments
last 2011-08-24 05:18:53 by jmgariepy
 U 
Enchantment
Whenever an opponent casts an artifact, gain 3 life.

Whenever an opponent activates an ability on an artifact, gain 3 life.
1 comment
2011-07-18 01:57:02 by jmgariepy
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
6 comments
last 2013-07-24 09:03:19 by jmgariepy
 R 
Sorcery
Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
2 comments
last 2013-11-12 10:10:38 by Alex
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
5 comments
last 2013-09-06 11:41:30 by Vitenka
 U 
Enchantment
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
1 comment
2011-09-10 21:29:56 by jmgariepy
 U 
Creature – Demon
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.
{b}: Regenerate Villainous Heart.
3/2
3 comments
last 2011-08-12 20:05:27 by jmgariepy
 R 
Enchantment
Lose 4 life: Virulent Research deals 3 damage to each creature and player. Any player may play this ability.
{b}, Discard a card: Gain 3 life.
"Today, I had an outbreak. What would happen if my test subjects suffered a breakthrough of boils?"
-from the notes of Margol, Field Researcher
5 comments
last 2011-10-28 13:59:35 by jmgariepy
 R 
Creature – Specter
When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
{1}{b}: Void Specter gets -0/-3 and gains flying until end of turn.
3/4
4 comments
last 2011-10-27 12:50:02 by jmgariepy
 R 
Enchantment
Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.
{4}: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.
4 comments
last 2011-10-30 20:32:35 by jmgariepy
 U 
Sorcery
When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
3 comments
last 2011-07-31 07:50:40 by jmgariepy
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
1 comment
2011-11-03 06:11:16 by jmgariepy
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
2 comments
last 2011-08-03 08:04:51 by Alex
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk.
Whenever enchanted creature attacks or blocks, each player loses 2 life.
1 comment
2013-11-01 00:57:59 by jmgariepy
 U 
Sorcery
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
3 comments
last 2013-12-05 05:18:13 by jmgariepy
 R 
Sorcery
Multikicker {r}
Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn.
1 comment
2011-08-06 11:45:32 by jmgariepy
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
3 comments
last 2011-08-07 14:49:02 by jmgariepy
 U 
Enchantment
Flash
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control.
At the beginning of the end of turn, sacrifice Carpet of Lava.
3 comments
last 2011-08-01 12:20:46 by jmgariepy
 U 
Creature – Elemental Warrior
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
2 comments
last 2011-08-01 08:14:31 by Jack V
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
1 comment
2011-07-18 06:57:22 by jmgariepy
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
3 comments
last 2011-08-01 12:10:31 by jmgariepy
 U 
Enchantment
Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it.
The Crystal hovered for centuries, unbreakable at the heart of the volcano. One glance from Zuk-Zook shattered it to pieces.
1 comment
2011-10-15 05:30:11 by jmgariepy
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
6 comments
last 2011-12-02 08:51:50 by jmgariepy
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
1 comment
2011-08-06 11:33:51 by jmgariepy
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
1 comment
2011-07-25 03:21:18 by jmgariepy
 C 
Creature – Lhurgoyf
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
0/1
3 comments
last 2012-01-06 10:30:39 by Alex
 R 
Creature – Dragon
Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.
{r}{r}: Pardic Excessor gains +1/+0 until end of turn.
4/4
6 comments
last 2013-12-23 03:53:02 by jmgariepy
 U 
Artifact Creature – Goblin
Kicker – Deal 3 damage to target creature or player.

If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it.
5/5
5 comments
last 2011-07-19 17:55:31 by jmgariepy
 C 
Instant
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
6 comments
last 2012-07-07 05:11:18 by jmgariepy
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
1 comment
2013-06-11 03:42:44 by jmgariepy
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
3 comments
last 2011-08-05 08:44:50 by jmgariepy
 R 
Sorcery
Ray of Annihilation deals X damage to target creature, and X damage to target player.
6 comments
last 2011-10-07 09:29:27 by Jack V
 U 
Sorcery
When you cast Roiling Fire, exile it from the game with X time counters on it.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature.
8 comments
last 2012-01-12 09:50:40 by jmgariepy
 U 
Enchantment
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder
4 comments
last 2013-11-15 00:59:39 by jmgariepy
 R 
Creature – Ogre Barbarian
At the beginning of your upkeep you may search through your library for a Sorcery that targets a land, cast it without paying its mana cost targeting a land, then shuffle your library.
"Gorgril sad. No one ever want to play 'catch'."
4/4
5 comments
last 2012-07-19 04:44:42 by jmgariepy
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
5 comments
last 2011-08-07 12:21:36 by Alex
 R 
Enchantment
At the beginning of your upkeep, pay {r} or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step.
1 comment
2011-07-24 20:57:41 by jmgariepy
 C 
Creature – Devil Mercenary
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
8 comments
last 2012-07-07 05:17:12 by jmgariepy
 U 
Sorcery
As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed.
"Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant
3 comments
last 2013-11-07 12:05:59 by jmgariepy
 R 
Sorcery
All creatures get +2/-2 and can't block until end of turn.
For past hour, distant rumbling. Wildstock upset. Sergeant Yenib reports hills to east are now also to south, and... moving toward us?
- Commander Hoswell, Last Entry
3 comments
last 2011-07-24 00:38:32 by jmgariepy
 R 
Creature – Angel Cat
Ajani's Chosen's power and toughness are equal to the number of lands you control.
{3}{w}{w}, Sacrifice five lands: Destroy all other creatures, then regenerate Ajani's Chosen.
*/*
3 comments
last 2011-10-08 20:12:24 by jmgariepy
 U 
Creature – Human Druid
{t}: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add {g} to your mana pool for each Druid revealed in this manner.
We are cut from the same slab. Who among you is better than I?
2/2
4 comments
last 2013-06-12 02:21:53 by jmgariepy
 U 
Creature – Troll
When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
{b}: Regenerate Defender of the Sedge.
2/2
1 comment
2011-12-21 04:34:00 by jmgariepy
 U 
Creature – Wurm
At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4
4 comments
last 2012-07-14 00:03:02 by Link
 U 
Creature – Treefolk Spellshaper
{g}: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.
3/3
12 comments
last 2013-12-06 10:31:21 by Alex
 U 
Sorcery
Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine {2}{g} (Choose both, if you pay the entwine cost.)
8 comments
last 2013-08-02 11:49:04 by Jack V
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
1 comment
2011-07-23 21:53:35 by jmgariepy
 R 
Creature – Bear
Honeyed Bear has protection from each of its colors.
Don't try to outswim a Honeyed Bear; it will outswim you, then eat you. Of course, you could dive deep underwater. In that case you'll get some exercise before it grows gills and fins and eats you.
2/2
2 comments
last 2011-09-12 09:55:07 by Jack V
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
8 comments
last 2012-01-05 04:53:44 by jmgariepy
 R 
Instant
Target permanent becomes green. Chage the text of that permanent by replacing all instances of a color with green, and all instances of a land type with Forest. All colored mana symbols on that card become {g}. (These effects do not end at end of turn.)
3 comments
last 2013-12-12 01:20:37 by jmgariepy
 R 
Enchantment
Play with the top card of your library revealed.
Whenever you draw a card, creatures you control that share a color with it get +1/+1 until end of turn.
{1}{w}: Draw a card, then either pay 4 life, or put a card from your hand on top of your library.
7 comments
last 2011-07-25 21:34:51 by jmgariepy
 U 
Creature – Wolf
Defender
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
2/2
4 comments
last 2011-07-24 20:15:29 by jmgariepy
 U 
Creature – Fairy Wurm
Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every {g} used to pay its cost.
6/5
5 comments
last 2011-07-25 21:55:20 by jmgariepy
 R 
Instant – Trap
Reveal cards from the top of your library until you reveal two nonland cards with a converted mana cost of four or less. You may cast them without paying their mana cost. Shuffle your library, then, if an opponent cast a blue or black spell this turn, put Riddle of Snakes into your library third from the top.
6 comments
last 2011-10-24 08:41:57 by Jack V
 U 
Sorcery
Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine {g} (Choose both if you pay the entwine cost.)
6 comments
last 2013-07-31 00:00:48 by jmgariepy
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
5 comments
last 2014-02-20 23:09:47 by Vitenka
 M 
Enchantment
Whenever you cast a green spell, you may pay {1}. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm.
5 comments
last 2013-08-09 09:23:49 by Alex
 U 
Creature – Insect Ranger
{g}, {t}: Deal 1 Damage to target creature or player.
Level Up {3}{g}
When there are 3 level counters on Unyaro Beekeeper, flip it.
2/3
Unyaro Hivemaster
 
 C 
Creature – Insect Ranger
{g}, {t}: Deal 2 damage to target creature or player.
3/4
3 comments
last 2011-08-01 10:27:12 by Alex
 U 
Creature – Fungus
{3}{g}: Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus.
Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn.
1/1
4 comments
last 2011-08-21 20:56:48 by jmgariepy
 U 
Artifact Creature – Golem Monk
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
4/4
4 comments
last 2011-09-27 11:35:17 by Alex
 R 
Legendary Creature – Human Wizard
Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card.
4/7
6 comments
last 2011-08-20 16:15:16 by dude1818
 M 
Legendary Creature – Giant
Trample
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
5/5
1 comment
2011-07-22 13:14:58 by jmgariepy
 U 
Sorcery
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
3 comments
last 2011-08-12 20:06:43 by jmgariepy
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
2 comments
last 2011-09-19 10:54:42 by Alex
 U 
Instant
Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
4 comments
last 2013-11-08 16:49:26 by Circeus
 U 
Creature – Human Beast Druid
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
1 comment
2011-07-22 12:53:13 by jmgariepy
 U 
Creature – Goat
Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
3/1
2 comments
last 2013-07-25 00:58:49 by jmgariepy
 R 
Creature – Oupe Giant
As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
5/4
2 comments
last 2011-07-23 23:46:37 by Alex
 R 
Enchantment
At the beginning of your upkeep, lose 1 life.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
3 comments
last 2011-07-23 00:33:09 by jmgariepy
 R 
Creature – Specter
When Castigating Specter enters the battlefield, return a white or a black creature you control to its owner's hand.

When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
3/3
2 comments
last 2011-07-19 13:48:45 by Alex
 U 
Instant
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch
7 comments
last 2013-12-16 01:26:25 by jmgariepy
 R 
Legendary Creature – Human
Istvan, the Mad is indestructible.
{3}{b}, {t}: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.
3/5
6 comments
last 2011-08-27 06:43:06 by jmgariepy
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
2 comments
last 2013-06-06 09:06:51 by Alex
 R 
Creature – Spirit Horror
Flying
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
0/0
3 comments
last 2011-08-01 12:05:57 by jmgariepy
 U 
Enchantment
Untapped creatures you control are walls and gain +0/+2.

Tapped creatures you control are all creature types except walls and gain +2/+0.
3 comments
last 2011-07-18 14:55:23 by jmgariepy
 U 
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
4 comments
last 2011-07-20 11:59:01 by Alex
 U 
Creature – Human Pirate
Defender
{x}, {t}: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.
"Lower! Lower! Aim for the docks!"
-Ramireze DePietro
4/4
2 comments
last 2011-08-14 21:25:19 by Alex
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
1 comment
2011-08-17 07:44:13 by jmgariepy
 U 
Creature – Bird Cleric
Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
3/3
2 comments
last 2011-08-01 10:20:03 by Alex
 R 
Sorcery
Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent.
5 comments
last 2013-11-13 11:57:12 by jmgariepy
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
1 comment
2011-08-05 09:34:13 by jmgariepy
 U 
Creature – Elemental
{r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1/3
1 comment
2011-09-29 04:55:22 by jmgariepy
{4}{g}
 
 R 
Sorcery
Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield.
Disgrace
{3}{b}
 
 R 
Sorcery
Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control.
2 comments
last 2011-08-28 23:52:49 by Alex
 R 
Artifact
Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn.
6 comments
last 2011-07-24 02:41:55 by jmgariepy
 U 
Artifact
{1}, {t}: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.
3 comments
last 2011-10-21 17:49:50 by Alex
 U 
Artifact
Blade of Shiv enters the battlefield tapped.
Sacrifice Blade of Shiv, {r}, {t}: Counter target artifact spell.
Sacrifice Blade of Shiv, {g}, {t}: Destroy target artifact.
"Sturdy boots, a strong cloak and a stronger sword. If you want to thrive, though, you'll need something extra."
-Shivan Guide
8 comments
last 2013-11-28 09:32:07 by Jack V
 C 
Artifact – Equipment
{2}: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1.
{b}, Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to.
4 comments
last 2011-12-31 07:15:43 by jmgariepy
 U 
Artifact Creature – Golem
{b}{r}{g}, Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library.
3/3
2 comments
last 2011-07-23 23:36:29 by Alex
 R 
Artifact
When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional {2} if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.
3 comments
last 2011-08-02 09:38:38 by jmgariepy
 U 
Artifact Creature – Golem
At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath
5/4
4 comments
last 2011-07-19 17:48:28 by jmgariepy
 U 
Artifact
Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
3 comments
last 2011-07-28 05:58:54 by jmgariepy
 R 
Artifact
Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit.
3 comments
last 2011-12-07 11:00:21 by jmgariepy
 R 
Artifact
{3}, {t}, Sacrifice Jester's Shoes: Search target player's library for up to three cards that have the same name and exile them. Then search through your library for up to three cards with the same name as the exiled cards and put them into your hand. Then shuffle both libraries.
2 comments
last 2011-08-12 14:51:13 by Alex
 U 
Artifact Creature – Pegasus
Flying
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking.
When Mecha Mesa Mount attacks, up to three target creatures can't block this turn.
2/2
10 comments
last 2013-09-24 04:30:13 by jmgariepy
 R 
Artifact
{4}, {t}: Put a 1/1 red Goblin token named Rundvelt Goblin onto the battlefield.
Whenever a creature named Rundvelt Goblin attacks, all Goblins get +1/+0 until end of turn.
Thundercloud, my tuchus. It's more of a vibrating bone pudding, if you ask me.
-Dadardado, Rundvelt Goblin
1 comment
2014-01-03 01:07:01 by jmgariepy
 R 
Artifact
{t}: Add a charge counter to Mox Spore Pod.
Remove two charge counters from Mox Spore Pod, {t}: Add {g} to your mana pool.
Remove two charge counters from Mox Spore Pod, {t}: Put a 1/1 Green Saproling creature token into play.
2 comments
last 2011-11-04 09:18:13 by Vitenka
 U 
Artifact
{2}, {t}: Return a creature from your graveyard to your hand.
3 comments
last 2011-07-25 21:52:45 by jmgariepy
 R 
Artifact Creature – Advisor
Trample
Whenever a creature you control is the target of a spell or ability, regenerate it.
Death comes for everyone. Some more than others.
3/3
2 comments
last 2013-10-03 13:13:22 by jmgariepy
 U 
Artifact
When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
{t}: Add {g} to your mana pool.
{3}{w}{w}, {t}, Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less.
5 comments
last 2012-07-20 04:01:49 by jmgariepy
 R 
Artifact Creature – Wall
Defender

{1}: Regenerate One Thousand Pounds of Flesh.

{5}: Exchange control of One Thousand Pounds of Flesh with target artifact or creature.
0/6
1 comment
2011-07-19 09:07:21 by jmgariepy
 R 
Artifact Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
{w}: Untap Paradise Glint Hawk.
Whenever another artifact enters the battlefield, untap Paradise Glint Hawk.
2/3
4 comments
last 2013-06-14 10:13:13 by Vitenka
 M 
Artifact
{1}{x}, {t}: Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror.
1 comment
2011-11-20 05:37:10 by jmgariepy
 R 
Legendary Artifact
{5}, {t}, Return a creature you control to your hand: Draw a card for each creature you control.
Those who cannot wait can etch their names into the slate, and an honorable death will be delivered to them.
2 comments
last 2011-08-06 13:36:07 by Alex
 R 
Land
Whenever you cast an Elf, put a storage counter on Bog Hollows.
{t}, Add {1} to your mana pool.
{t}, Remove two storage counters from and sacrifice Bog Hollows: Search through your library for a Forest and a Swamp and put them into play. Then, shuffle your library.
2 comments
last 2011-12-02 10:34:28 by Alex
 U 
Land
Capitulated Keldon Lands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand.
3 comments
last 2011-07-20 12:39:46 by jmgariepy
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Use this ability only if an opponent controls two or more tapped creatures.
3 comments
last 2011-08-01 12:21:45 by jmgariepy
 U 
Land
{u/r}, {t}: Add {u}{r} to your mana pool.
{2}{u}{r}: Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with "{t}: Institute of Arcane Sewers deals one damage to target creature or player."
2 comments
last 2011-07-30 20:50:48 by Alex
 R 
Legendary Land
{t}: Add {u} to your mana pool. Ixygon, Awakened Zephyr becomes a 2/1 blue Elemental creature with flying until end of turn.
{3}{u}: Untap Ixygon.
3 comments
last 2014-01-17 02:40:58 by jmgariepy
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool. You may not use this mana to cast creature spells.
The trees provide no shelter, the soil, no comfort.
6 comments
last 2011-08-05 12:00:05 by Alex
 U 
Land
{1}, {t}: Add {1}{g} to your mana pool.
Level Up {2}{g}
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.)
4 comments
last 2011-08-06 22:52:27 by jmgariepy
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Stronghold Ruins: Add {b}{r} to your mana pool.
5 comments
last 2011-08-21 22:42:07 by Alex
 R 
Legendary Land
{4}, {t}: Add {u}{u} to your mana pool. This ability costs {1} less to activate for each Island you control.
{u}, {t}: Target creature you control gains flying until end of turn. Put a -1/-1 counter on that creature.
4 comments
last 2013-08-18 16:41:39 by Link

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