Mashup: the Gathering Workbench
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Flying, Vigilance
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield.
As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated.
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield.
As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated.
5/5
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn.
Target creature gains +2/+2 until end of turn.
Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider.
Discard a card: Exile target flying creature blocking Celestial Glider.
And up and up the Dragon flew, and up and up the Griffon.
The air grew weak and breath was few, but neither one would give in.
-From "Why Griffin Flies High"
The air grew weak and breath was few, but neither one would give in.
-From "Why Griffin Flies High"
4/4
Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard.
1/2
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.



3/3
Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer
-Yariel, Lightbringer



2/2
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb
(Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for 
.)
Reverb




Protection from Black
, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.

3/5
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
- Halina, Dwarven Trader
2/4
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
: Isochron Hipparion gains all activated abilities from the exiled creature.

"Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld
- from the thesis of Cadet Jarkeld
1/3
Whenever a creature you control is targeted by a black spell, gain 3 life.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
Split Second
Draw a card, then lose 1 life.
Activated abilities of creatures your opponents control can't be activated this turn.
Draw a card, then lose 1 life.
Activated abilities of creatures your opponents control can't be activated this turn.
Flash; convoke
Flying
When Patron of Self-Forgiveness enters the battlefield, you may return up to five creatures in play and/or in your graveyard to the top of your library.
Flying
When Patron of Self-Forgiveness enters the battlefield, you may return up to five creatures in play and/or in your graveyard to the top of your library.
5/5
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay 
rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.


Put two 3/3 white Djinn creature tokens with flying into play.
Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step.
When Racket Buster enters the battlefield, if it is the upkeep step, end the step.
2/3
When Righteousness Elemental enters the battlefield, put X +1/+1 counters on it, where X is equal to the amount of damage dealt to all opponents this turn. Then, if an opponent controls a black creature, Righteousness Elemental gains haste and after this main phase, there is an additional combat phase followed by an additional main phase.
0/0
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand.
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
-Sidaen of Savaen
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature".

Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
You can't lose the game and your opponent can't win the game.
Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm.
If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library.
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
3/2
Abolishadon costs
less for each creature in play with a counter on it.
Trample
When Abolishadon enters the battlefield, return all creatures with counters on them to their owner's hand.

Trample
When Abolishadon enters the battlefield, return all creatures with counters on them to their owner's hand.
5/5
Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
Draw X cards.
Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards.

Draw X cards.
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
Displacer Serpent can't attack unless your opponent controls an Island.
: Exchange control of all lands you control and all lands target player controls.

Legend has it that the Sea of Redemption used to be bigger. But how can that be?
8/8
When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2






Runaway lovers are her specialty.
3/3
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
Adrift (At the beginning of your upkeep, simultaneously exile all adrift creatures you control on the battlefield, and return all exiled adrift creatures you own to the battlefield. They gain haste.)
All other blue creatures you control gain +1/+1.
When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play.
All other blue creatures you control gain +1/+1.
When Icy Proctor enters the battlefield, put two 1/1 blue crab tokens into play.
3/3
At end of turn, if you drew three or more cards this turn, flip Kitsune Librarian.
2/3


4/5
Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept
-Ertai, Wizard Adept
4/3
Equip
Equipped creature gets +1/+1 for each land type among all lands you control.

Equipped creature gets +1/+1 for each land type among all lands you control.
Ideas, like weapons, can only realize their true potential when they are shared.
Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
Plume Serpent can't attack unless defending player controls an Island.
6/5
Flying
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard.

: Psychic Hellkite deals 1 damage to target player.
This creature deals damage to players in the form of that player putting that many cards from the top of their library into their graveyard.


5/5
Affinity for auras (This spell costs
less to cast for each aura you control.)
Flying
: Return Shimmering Qumulox to its owner's hand.

Flying

5/5
Spellbreaker Gargantuan can't be countered.
: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.

Mercadians don't dare fish for Gargantuans. They're regarded not as turtles but as a force of nature, like a cyclonic storm or a whirlpool breaker.
5/5


When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them.
3/2
When Wreckage Skimmer enters the battlefield, return an instant or sorcery from your graveyard to your hand.
, Shuffle Wreckage Skimmer into your library: Prevent all combat damage damage that would be dealt this turn.

2/3

Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand.
3/3


"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life.

, Exile Crypt Nematode from your graveyard: Target player loses 3 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life.


1/4
If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life.
"So many spirits. So few bodies."
2/2
Choose one – Turn two target creatures face down, then shuffle them on the battlefield; or, Destroy target face down creature.
Pay 4 life: Return Dehumanize from your graveyard to your hand.
Pay 4 life: Return Dehumanize from your graveyard to your hand.


5/5
Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every
he or she paid.
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every

At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
Enchanted creature gets +3/+3 and gains Intimidate.
At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours.
Exliving Drake enters the battlefield tapped.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay
. If you do, sacrifice Exliving Drake and gain 8 life.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay

2/3
Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
As Infernal Council enters the battlefield, an opponent may make you draw eight cards. If no player does, it enters the battlefield with eight +1/+1 counters on it.
Whenever Infernal Council attacks or blocks, you may remove any number of counters from it. If you do, deal that much damage to all other creatures.
Whenever Infernal Council attacks or blocks, you may remove any number of counters from it. If you do, deal that much damage to all other creatures.
0/0
When you cast Jhoira, the Ancient , exile all cards in target player's hand.
: Put a time counter on target exiled card.
You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.

You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.
5/8
Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
At the beginning of your upkeep, target opponent gains control of a creature you control.
At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control.
7/9
Kicker
If Mummified Arcanist was kicked, it enters the battlefield with a +1/+1 counter on it.
If you would gain life, draw that many cards instead.
If Mummified Arcanist would be dealt damage, sacrifice that many permanents instead.

If Mummified Arcanist was kicked, it enters the battlefield with a +1/+1 counter on it.
If you would gain life, draw that many cards instead.
If Mummified Arcanist would be dealt damage, sacrifice that many permanents instead.
0/0
Skip your beginning phase (Skip your untap, upkeep and draw steps).
At the beginning of your end step, you may discard any number of cards. If you do, untap that many permanents you control.
Pay 1 life: Draw a card.
At the beginning of your end step, you may discard any number of cards. If you do, untap that many permanents you control.
Pay 1 life: Draw a card.
Morph 
(You may cast this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.

: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.



When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.


1/1
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
Reveal your hand: Target opponent chooses a card in your hand, and you discard it.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
"Weakness is versatile. Why exploit only one?"
-Gix, Yawgmoth Praetor
-Gix, Yawgmoth Praetor
4/4
Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.

, Lose 2 life: Untap Phyrexian Smelthoarder.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards.


3/4
Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures.
Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
: Shade of Prey gets +1/+1 until end of turn.
Sacrifice a land: Return Shade of Prey to its owner's hand.

2/1
Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life.
Flying

,
, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.



2/4
Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.
: Regenerate Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn.

3/2
Lose 4 life: Virulent Research deals 3 damage to each creature and player. Any player may play this ability.
, Discard a card: Gain 3 life.

"Today, I had an outbreak. What would happen if my test subjects suffered a breakthrough of boils?"
-from the notes of Margol, Field Researcher
-from the notes of Margol, Field Researcher
When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.

: Void Specter gets -0/-3 and gains flying until end of turn.


3/4
Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.
: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand.

When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2


2/2
Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk.
Whenever enchanted creature attacks or blocks, each player loses 2 life.
Enchanted creature gets +3/+1 and gains swampwalk.
Whenever enchanted creature attacks or blocks, each player loses 2 life.
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
Multikicker
Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn.

Choose target creature, then choose another creature for each time Amplifying Sphere was kicked. Each of those creatures get +X/-X until end of turn.
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.

2/2
Flash
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control.
At the beginning of the end of turn, sacrifice Carpet of Lava.
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control.
At the beginning of the end of turn, sacrifice Carpet of Lava.
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
Enchant creature you control
Flash
: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add
to your mana pool.
Flash

Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add


Enchant green creature.
Enchanted creature gains "
: Deal damage to target player equal to this creature's power.
Enchanted creature gains "

I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
-from The Fire within All
Whenever an artifact becomes the target of a spell or ability, its controller sacrifices it.
The Crystal hovered for centuries, unbreakable at the heart of the volcano. One glance from Zuk-Zook shattered it to pieces.
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
Tap two target lands, then add 
to your mana pool. Draw a card.


First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
- Hans Eriksson, last words.
0/1
Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.

: Pardic Excessor gains +1/+0 until end of turn.
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.


4/4
Kicker – Deal 3 damage to target creature or player.
If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it.
If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it.
5/5
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
Ray of Annihilation deals X damage to target creature, and X damage to target player.
When you cast Roiling Fire, exile it from the game with X time counters on it.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature.
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder
—Oop, Goblin Sledder
At the beginning of your upkeep you may search through your library for a Sorcery that targets a land, cast it without paying its mana cost targeting a land, then shuffle your library.
"Gorgril sad. No one ever want to play 'catch'."
4/4
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step.

Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step.
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed.
"Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant
-Ethan Sable, Icatian Lieutenant
All creatures get +2/-2 and can't block until end of turn.
For past hour, distant rumbling. Wildstock upset. Sergeant Yenib reports hills to east are now also to south, and... moving toward us?
- Commander Hoswell, Last Entry
- Commander Hoswell, Last Entry
Ajani's Chosen's power and toughness are equal to the number of lands you control.


, Sacrifice five lands: Destroy all other creatures, then regenerate Ajani's Chosen.



*/*


We are cut from the same slab. Who among you is better than I?
2/2
When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.

2/2
At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4

3/3
Choose one – Put a token copy of all non-token creatures you control on the battlefield; or put a token copy of all token creatures you control on the battlefield.
Entwine
(Choose both, if you pay the entwine cost.)
Entwine


As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay
. If you do, you gain 2 life.
Whenever a player casts a spell of the chosen color, you may pay

Honeyed Bear has protection from each of its colors.
Don't try to outswim a Honeyed Bear; it will outswim you, then eat you. Of course, you could dive deep underwater. In that case you'll get some exercise before it grows gills and fins and eats you.
2/2
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
Counter target non-creature spell.
Target permanent becomes green. Chage the text of that permanent by replacing all instances of a color with green, and all instances of a land type with Forest. All colored mana symbols on that card become
. (These effects do not end at end of turn.)

Play with the top card of your library revealed.
Whenever you draw a card, creatures you control that share a color with it get +1/+1 until end of turn.

: Draw a card, then either pay 4 life, or put a card from your hand on top of your library.
Whenever you draw a card, creatures you control that share a color with it get +1/+1 until end of turn.


Defender
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
2/2
Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every
used to pay its cost.
When Queen Riftwurm enters the battlefield, remove a time counter from it for every

6/5
Reveal cards from the top of your library until you reveal two nonland cards with a converted mana cost of four or less. You may cast them without paying their mana cost. Shuffle your library, then, if an opponent cast a blue or black spell this turn, put Riddle of Snakes into your library third from the top.
Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine
(Choose both if you pay the entwine cost.)
Entwine

Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.

Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
- Conrad Aiken, The Room
Whenever you cast a green spell, you may pay
. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm.



Level Up


When there are 3 level counters on Unyaro Beekeeper, flip it.
2/3


3/4


Whenever a Saproling dies, put a spore counter on Velvet Fungus.
Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn.
1/1
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
4/4
Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card.
Whenever you play a black spell, target player discards a card.
4/7
Trample
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
Whenever Wheeler Gunnarson deals combat damage to a player, tap all that players lands. Wheeler Gunnarson deals damage to that player equal to the number of lands he or she controls, and you gain that much life.
5/5
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
-Stonebrow, Krosan Hero
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
Goat Sigil Bearer gets +1/+1 for each other creature you control.
At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card.
3/1
As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
As Scullery Fink leaves the battlefield, you lose 20 life.
As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play.
5/4
At the beginning of your upkeep, lose 1 life.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
At the beginning of each opponent's upkeep, they may choose to skip their draw phase this turn. If they do not, you can not be attacked except by creatures with flying until end of turn.
When Castigating Specter enters the battlefield, return a white or a black creature you control to its owner's hand.
When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
When Castigating Specter enters the battlefield, or deals combat damage to an oppoenent, look at all and exile a card from all player's hands.
3/3
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch
-Cabal Patriarch
Istvan, the Mad is indestructible.

,
: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.



3/5
Enchant Creature

, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.

, Untap tapped enchanted creature: Enchanted creature gains flying.




Flying
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
When Armored Balefire enters the battlefield, Armored Balefire deals 3 damage to target creature and you gain 3 life.
Armored Balefire gets +2/+2 for each Plains and Mountain pair that you control.
0/0
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0.
Tapped creatures you control are all creature types except walls and gain +2/+0.
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
Defender
,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.


"Lower! Lower! Aim for the docks!"
-Ramireze DePietro
-Ramireze DePietro
4/4
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
3/3
Double Dip when a permanent enters the battlefield under an opponent's control (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Destroy target permanent.
Destroy target permanent.
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.





1/3
Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield.
Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control.
Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn.


Blade of Shiv enters the battlefield tapped.
Sacrifice Blade of Shiv,
,
: Counter target artifact spell.
Sacrifice Blade of Shiv,
,
: Destroy target artifact.
Sacrifice Blade of Shiv,


Sacrifice Blade of Shiv,


"Sturdy boots, a strong cloak and a stronger sword. If you want to thrive, though, you'll need something extra."
-Shivan Guide
-Shivan Guide

Equipped creature gets +1/+1.




3/3
When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional
if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.
When you cast spells, you may pay an additional

At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath
-Volrath
5/4
Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit.


Flying
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking.
When Mecha Mesa Mount attacks, up to three target creatures can't block this turn.
Mecha Mesa Mount can't attack, unless at least two other creatures are attacking.
When Mecha Mesa Mount attacks, up to three target creatures can't block this turn.
2/2


Whenever a creature named Rundvelt Goblin attacks, all Goblins get +1/+0 until end of turn.
Thundercloud, my tuchus. It's more of a vibrating bone pudding, if you ask me.
-Dadardado, Rundvelt Goblin
-Dadardado, Rundvelt Goblin

Remove two charge counters from Mox Spore Pod,


Remove two charge counters from Mox Spore Pod,



Trample
Whenever a creature you control is the target of a spell or ability, regenerate it.
Whenever a creature you control is the target of a spell or ability, regenerate it.
Death comes for everyone. Some more than others.
3/3
When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
: Add
to your mana pool.


,
, Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less.






Defender
: Regenerate One Thousand Pounds of Flesh.
: Exchange control of One Thousand Pounds of Flesh with target artifact or creature.


0/6
Flying
: Add one mana of any color to your mana pool.
: Untap Paradise Glint Hawk.
Whenever another artifact enters the battlefield, untap Paradise Glint Hawk.


Whenever another artifact enters the battlefield, untap Paradise Glint Hawk.
2/3





Those who cannot wait can etch their names into the slate, and an honorable death will be delivered to them.
Whenever you cast an Elf, put a storage counter on Bog Hollows.
, Add
to your mana pool.
, Remove two storage counters from and sacrifice Bog Hollows: Search through your library for a Forest and a Swamp and put them into play. Then, shuffle your library.



Capitulated Keldon Lands enters the battlefield tapped.
: Add
to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand.

























The trees provide no shelter, the soil, no comfort.




Level Up


If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.)












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Equipped creature gains "
Sacrifice the equipped creature: Draw a card.
last 2012-08-19 06:23:40 by jmgariepy