CardName: Steadfast Assault
Cost: 1RW
Type: Sorcery
Pow/Tgh: /
Rules Text: Deal 1 damage to all creatures your opponents control.
Creatures you control get +0/+3 until end of turn.
Flavour Text: Ha! Conviction? Your 'noble spirit' might win wars, but
first you'll need to keep your flesh intact.
Set/Rarity: Mashup: the Gathering Workbench Common
Steadfast Assault
C
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
Random Generator gave me Sparkmage Apprentice and Steadfastness. I could have made it an instant, but for some reason, I like this not as a trick. Besides, at instant it might be an uncommon, but it's clearly a common at sorcery.
Red/White is the clear leader in gold cards, so far, creating 5 of them. Next is Red/Green with 3, then Black/Red and White/Black with 2. I can see why R/W has gotten a number of gold cards, though, since some card combinations yell both Attack! and Defend! at the same time (or Burn! and Heal! You get the idea). I'm thinking that when I'm done, maybe I'll try to make all multicolored cards be enemies only, since there should be a fair number of enemies that can't be solved, but most allies should be able to figure it out for themself. Don't know.
Random Generator gave me Sparkmage Apprentice and Steadfastness. I could have made it an instant, but for some reason, I like this not as a trick. Besides, at instant it might be an uncommon, but it's clearly a common at sorcery.
Red/White is the clear leader in gold cards, so far, creating 5 of them. Next is Red/Green with 3, then Black/Red and White/Black with 2. I can see why R/W has gotten a number of gold cards, though, since some card combinations yell both Attack! and Defend! at the same time (or Burn! and Heal! You get the idea). I'm thinking that when I'm done, maybe I'll try to make all multicolored cards be enemies only, since there should be a fair number of enemies that can't be solved, but most allies should be able to figure it out for themself. Don't know.