CardName: Ring of Terror
Cost: 7
Type: Artifact
Pow/Tgh: /
Rules Text: {1}{X}, {T}: Put a charge counters on Ring of Terror, then
deal damage to all creatures equal to the number of charge
counters on Ring of Terror. X is equal to the number of
charge counters on Ring of Terror.
Flavour Text:
Set/Rarity: Mashup: the Gathering Workbench Mythic
Ring of Terror
M
Artifact
, : Put a charge counters on Ring of Terror, then deal damage to all creatures equal to the number of charge counters on Ring of Terror. X is equal to the number of charge counters on Ring of Terror.
Random Generator gave me Wave of Terror and Aladdin's Ring. I like what's going on here, but it may be too many words to parse for some players. I'm also a bit apprehensive about a card that says "Keep Wrathing the board". There are a couple of solutions for that which I came up with.
Make this a creature, and have it eventually destroy itself, and
Make the cost and add two charge counters, which should jump the speed in which one starts wiping the board, but puts the ability to continuously do it out of reach faster.
The problem with idea one is that you aren't letting people live the dream. You're telling them that you know what is best for their Magical games, and that you can't let them have all that fun. Besides, it's too easy to monkey with this creature (give him regeneration, perhaps?) and put us back in 'unlimited wrath' mode.
The problem with idea two is a bit stickier. The card already reads a bit clunky to me. If the numbers are raised to 2, or 3, does this card become even weirder in people's minds? Though, the more I think of upping to 3, the more I like it... it feels much more dramatic, and I can see two players wishing for/against another land popping up...
Random Generator gave me Wave of Terror and Aladdin's Ring. I like what's going on here, but it may be too many words to parse for some players. I'm also a bit apprehensive about a card that says "Keep Wrathing the board". There are a couple of solutions for that which I came up with.
The problem with idea one is that you aren't letting people live the dream. You're telling them that you know what is best for their Magical games, and that you can't let them have all that fun. Besides, it's too easy to monkey with this creature (give him regeneration, perhaps?) and put us back in 'unlimited wrath' mode.
The problem with idea two is a bit stickier. The card already reads a bit clunky to me. If the numbers are raised to 2, or 3, does this card become even weirder in people's minds? Though, the more I think of upping to 3, the more I like it... it feels much more dramatic, and I can see two players wishing for/against another land popping up...