CardName: Pull of Pyromancy
Cost: 3R
Type: Enchantment
Pow/Tgh: /
Rules Text: When Pull of Pyromancy enters the battlefield, put a 3/3 Red
Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy
deals 1 damage to that player, unless he or she controls an
Elemental.
Flavour Text:
Set/Rarity: Mashup: the Gathering Workbench Common
Pull of Pyromancy
C
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
Random Generator gave me Burning-Tree Shaman and Sarcomancy. I came up with this. Unfortunately, there wasn't any good tribes in Alpha that I could slip ability into (Black has skeletons, which are traditionally small creatures. Red has too many goblins... I've got to switch some over to Orcs, since Kobold is tribal in red), so It's in the workbench for now. I really wanted this to be a treefolk that needs elves... but dealing damage to players every turn, Wanderlust aside, isn't very green.
Random Generator gave me Burning-Tree Shaman and Sarcomancy. I came up with this. Unfortunately, there wasn't any good tribes in Alpha that I could slip ability into (Black has skeletons, which are traditionally small creatures. Red has too many goblins... I've got to switch some over to Orcs, since Kobold is tribal in red), so It's in the workbench for now. I really wanted this to be a treefolk that needs elves... but dealing damage to players every turn, Wanderlust aside, isn't very green.