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CardName: Pardic Excessor Cost: 5RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying At the beginning of each opponent's upkeep, that player chooses one - They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead. {R}{R}: Pardic Excessor gains +1/+0 until end of turn. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Rare

Pardic Excessor
{5}{r}{r}
 
 R 
Creature – Dragon
Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.
{r}{r}: Pardic Excessor gains +1/+0 until end of turn.
4/4
Updated on 23 Dec 2013 by jmgariepy

History: [-]

2013-12-20 00:58:09: jmgariepy created the card Pardic Excessor

Random Generator gave me Pardic Dragon and Overblaze, and there were far too many elements from both cards to get a satisfying mashup of the two. I couldn't even keep firebreathing on a card that doubles damage, unless I wanted the entire card to just be firebreathing on a card that doubles damage.

So, yeah, I suppose I could have been handed Volcanic Dragon and got the same result. Alternatively, I could have chosen to make a whole different card about Splice mashing into Suspend. Maybe it's best I didn't.

2013-12-20 01:03:20: jmgariepy edited Pardic Excessor

Hmm. The unique thing about Pardic Dragon is its Werewolf-style suspend - it only comes out at night. How about a Gratuitous Violence with a similar "only turns on once two spell-less turns have passed" mechanic?

But yes, there are loads of parts of each card here, so loads2 of mashup possibilities.

I agree that's the unique part. It's the reason why the rest of Pardic Dragon is a 'boring' firebreathing dragon. If it was something fun or important, then Pardic Dragon would go from being frustrating, to being infuriating. I didn't want to design an infuriating card...

...which is not to say that combining those two abilities can't work. It's just a matter of finesse. Maybe a permanent closer to Fatespinner? How about this?

??CC
Creature - Dragon
Flying
At the beginning of each opponent's upkeep, that player chooses one - They can't cast spells this turn; or, Until the beginning of your next end step, whenever a permanent you control would deal damage to a player, it deals double that damage to that player instead.
­{r}: ~ gains +1/+0 until end of turn.
4/4

That's a pretty nifty idea. Unfortunately it kinda breaks in multiplayer; if I have 3 opponents who all want to cast a spell, my damage will be octupled on my next turn. I can't see a way to fix it either, because the durations you want for the effects are so different. Hmm. Maybe it's not actually a problem?

Yeah, that was my thought process too. It's pretty much going to be bonkers in a 5 player game. I guess that means there's a minimum casting cost I can work with here. I don't think the dragon can remain a 4/4 if it's going to cost 8 mana or so...

Oh, wait. What if it only dealt double damage to a player who choose to cast a spell. That way, if player A and B casts spells, and player C does not, then damage is only being doubled (once) for players A and B (and regular damage for C). That should do the trick. I'll edit this in tomorrow.

2013-12-23 03:50:34: jmgariepy edited Pardic Excessor

Well that all sounded like a good idea. But unfortunately, there's a small wall of text involved. I think I need to cut the firebreathing. That's unfortunate.

2013-12-23 11:00:26: jmgariepy edited Pardic Excessor

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