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CardName: Cho-Arrim Augury Cost: 1W Type: Instant Pow/Tgh: / Rules Text: If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost. Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Common

Cho-Arrim Augury
{1}{w}
 
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
Updated on 24 Jan 2014 by jmgariepy

History: [-]

2012-06-16 06:47:10: jmgariepy created the card Cho-Arrim Augury

It seemed weird for (((Kyren Wail))) to exist in a vacuum, so I chose it, color-shifted to white and random generator gave me Elemental Augury. If you don't mention the card Visions this is a weird ability to have in white, true. I really like how this can save your best spell from Kyren Wail, at the same exact time that your opponent can use it. It's probably a bad card, true. Even at instant speed, and with a cost of {0}, I don't know many people who would play with Index with an added option that will rarely come up. I guess they can't all be winners.

2012-06-16 12:39:05: jmgariepy edited Cho-Arrim Augury

I'm still messing with this card. Originally, you could just, you know, put a card on top of your library. It's a nice bonus for Index, but reads horrible. The problem is that I can't let this card make any card advantage.

It occurred to me, though, that if I set up 'draw a card' as your first action, then putting a card back on top of your library is no big deal. It's a bit more like a cantrip that way... or a non-broken Brainstorm.

This feels way more blue than white.

Well you're right, Link. Roughly, I took a blue ability, told it it had to be white somehow because of the challenge, then did what I could to make it as white as I could. Hiding a card in your hand feels white at least. Manipulating the top cards of your library does not... except when scry comes to town. There's no net card advantage, so it's like a cantrip, which every color has... but it still plays with the "Draw a card" space, so it feels a bit like a Preordain variant.

That being said, I've felt, for a long time, that card drawing should just show up in white and red. Drawing cards is fun, and each color should be allowed to do it. It's not even a Johnny, Timmy or Spike thing, since everyone wants to draw cards. If everyone always enjoys drawing cards, why don't we let everyone draw cards?

And it's not even like there's no flavor precedent in White. Truce and a few other cards like it show that white's down with the "everyone draw cards" type spell. So how come Vision Skeins didn't just cost {1}{w}? 'Everyone draw cards spells' wouldn't get outshone by straight up draw spells if they didn't share the same color, either.

But, enough griping. I mentioned that I'm still not quite happy with this card, and I'm not. Do you have any suggestions? Something that uses Elemental Augury, but turns it into a 2cc white instant?

2014-01-24 01:31:22: jmgariepy moved the card Cho-Arrim Augury from Mashup: the Gathering Alpha into Mashup: the Gathering Workbench

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