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CardName: Roiling Fire Cost: X2RRR Type: Sorcery Pow/Tgh: / Rules Text: When you cast Roiling Fire, exile it from the game with X time counters on it. At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Uncommon

Roiling Fire
{x}{2}{r}{r}{r}
 
 U 
Sorcery
When you cast Roiling Fire, exile it from the game with X time counters on it.
At the beginning of your upkeep, if Roiling Fire is exiled, remove a time counter from it. If you do, deal 5 damage to target creature.
Updated on 12 Jan 2012 by jmgariepy

History: [-]

2012-01-11 11:30:23: jmgariepy created the card Roiling Fire

Random Generator gave me Fiery Fall and Roiling Horror. Curious... I kind of like this mechanic. If it wasn't a repeatable source for a ton of damage, I'd promote it to common, and maybe give it a cycle. As an interesting aside, it really doesn't matter what the permanent type on this card is. (Well, okay, Instant would have a different interaction, but you get the idea). Also, also: How long do you think it will be before "Emblem" becomes a spell?

The last card which didn't matter what type it was was Bridge from Below, which was a little controversial for it.

This card looks pretty oppressive, but I guess it needs 7 mana to even hit things twice, at which point you're in Form of the Dragon territory, so it's probably okay.

Since it only affects creatures, it can't simply win you the gain like with a Fireball. Still, I think it needs a greater red investment.

2012-01-12 04:19:37: jmgariepy edited Roiling Fire

Hmm... That's an interesting comment Dude. Are we saying that red spells that hit multiple things, even over multiple rounds, is automatically double red, in the same way that hard counters are always double blue? I got to admit, I have a hard time imagining large red board sweepers having a cost like {5}{r}. I changed it to {x}{2}{r}{r}{r} to line it up with Roiling Horror, and thought, for a few seconds to drop the cost by 1. I couldn't bring myself to do it, but it could be justified. After all, how much would you pay for this spell?:

There Will Be Blood
­{?}
Sorcery
Next turn, target, then deal 5 damage to that creature.

­Blasphemous Act is a counterexample, although that one did feel a bit odd too. I think There Will Be Blood could cost {2}{r} or perhaps {3}{r}; cf Rift Bolt.

Hmm... it occurred to me that Shivan Meteor exists. I guess the casting cost is fine as is.

Hitting multiple times certainly feels like a very red thing to do. Triple red feels like it should to a heck of a lot more than just probably kill a few medium creatures, over the next few turns. Though saying that, I'd not like to be sat across from it in play. It sweeps the board and keeps it swept.

It does keep keep it swept. If your creatures are knocked off the board, this thing will start going after it's controller's creatures. Quite frankly, this feels like a fixed The Abyss to me, in red, since it's bound to end some day... and it can't even be recurred.

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