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CardName: Sapling Grove Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{G} to your mana pool. Level Up {2}{G} If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.) Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Uncommon |
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Random Generator gave me Callow Jushi and Treetop Village. I could have gone with a flipped creature that looked a bit more like the Jushi, but I then there wouldn't be much that looked like the Treetop Village. Also, this is the second flip card that uses level counters in green. Odd.
That is a heck of an odd card. Irritatingly, technically the flipped creature isn't green, because it has no mana cost and unlike Treetop Village it doesn't say it becomes green. I think I'd be inclined to ditch the whole flipping concept and just make this "As long as ~ has N or more (something) counters on it, it's a 3/3 Treefolk Warrior creature with trample". A gradual take on the Stalking Stones idea, or perhaps a less-gradual take on Dark Depths.
Sad Face. You're right. I have no idea how I missed that this wouldn't be a green creature. I suppose I just willed it so.
Personally, I like the idea of flip lands. They look weird here, but if printed they would be a giant warning to your opponent, unlike many man lands that just look like non-basic utility lands. Unfortunately, removing the flip nature also does a number on the "Gain Level Counters, then lose Level Counters for an effect." Players will have to remember that a creature is active when they dump all the counters off of it. Not something I like. I'm switching it over, but this one requires more thinking.
Ick. I just realized the Level Up ability sticks around, making this even more annoying. Will need to change.