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CardName: Staff of Calm Cost: XW Type: Artifact Pow/Tgh: / Rules Text: Staff of Calm enters the battlefield with X healing counters on it. You can't lose the game and your opponent can't win the game. Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm. If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Rare Staff of Calm enters the battlefield with X healing counters on it.
You can't lose the game and your opponent can't win the game. Whenever damage would be dealt to you, instead remove that many healing counters from Staff of Calm. If there are no healing counters on Staff of Calm, sacrifice it, then shuffle your graveyard into your library. |
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Random Generator gave me Feldon's Cane and Soul Echo. Tricky. I may gone a little too literal with this one. I think I'll come back tomorrow and create a "inspired by" version.
That's not to say that I don't like what's going on here. One cute trick with this card, is if you really need that Feldon Cane effect, you can just pay ... the card will have no counters and will shuffle your graveyard right into the library.