Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control. At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control. 7/9
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Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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, : Add ![]() to your mana pool.
Level Up ![]()
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.) |
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder |
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When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Wicked Witch Engine
(common, foil)
Lord Zedruu, the Lost
(mythic)
Mace of Ideas
(uncommon)
Sapling Grove
(uncommon)
Stone Geyser
(uncommon)
Book Slide
(common)
Blightsoil Druid
(common)
Curious Drake
(common)
Pull of Pyromancy
(common)
Unholy Pact
(common)
Mishra's Rite
(common)
Unloved Devil
(common)
Steaming Sink Pits
(common)
Evangelizing Aven
(common)
Plains
(basic)





: Add
to your mana pool.
