Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Choose one – Turn two target creatures face down, then shuffle them on the battlefield; or, Destroy target face down creature.
Pay 4 life: Return Dehumanize from your graveyard to your hand. |
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Walking Nightmuse
(common, foil)
Dehumanize
(rare)
Creakwood Maiden
(uncommon)
Suddenly Solifuge
(uncommon)
Defender of the Sedge
(uncommon)
Shade of Prey
(common)
Walking Nightmuse
(common)
Kyren Tax Collector
(common)
Creative Eyry
(common)
Harmonic Vale
(common)
Savaen Blessing
(common)
Plume Serpent
(common)
Explosive Shoots
(common)
Rat Nest Ogre
(common)
Mountain
(basic)






