Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add a charge counter to Mox Spore Pod.
Remove two charge counters from Mox Spore Pod, : Add to your mana pool.
Remove two charge counters from Mox Spore Pod, : Put a 1/1 Green Saproling creature token into play. |
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
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If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay
![]() rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play. |
: Add to your mana pool.
, Sacrifice Stronghold Ruins: Add ![]() to your mana pool. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Mox Spore Pod
(rare)
Intermittent Reparations
(uncommon)
Protect the Master
(uncommon)
Stronghold Ruins
(uncommon)
Steaming Sink Pits
(common)
Learned Response
(common)
Friend Ward
(common)
Plume Serpent
(common)
Mishra's Rite
(common)
Unloved Devil
(common)
Anti-Aura Acolyte
(common)
Holy Favor
(common)
Coast Guarder
(common)
Unholy Pact
(common)
Plains
(basic)
: Add a charge counter to Mox Spore Pod.
to your mana pool.






