Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 
 R 
Artifact Creature – Horror
Reveal your hand: Target opponent chooses a card in your hand, and you discard it.
Whenever you discard a card, Phyrexian Revenger gets your choice of flying, first strike, deathtouch or lifelink.
"Weakness is versatile. Why exploit only one?"
-Gix, Yawgmoth Praetor
4/4
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
 U 
Creature – Human Soldier
{1}{w}, {t}, Sacrifice a land: Search your library for a Soldier card and a Plains card, reveal them, and put them into your hand. Then shuffle your library.
3/3
 U 
Creature – Noggle Rogue
{1}{u} Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them.
3/2
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Creature – Bird Soldier
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
2/4
 C 
Creature – Bird Shade
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
2/1
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Savaen Blessing (common, foil)
Phyrexian Revenger (rare)
Chrysalis Carapace (uncommon)
Corps Recruiter (uncommon)
Time-Faced Fink (uncommon)
Plume Serpent (common)
Corona of Power (common)
Steadfast Assault (common)
Evangelizing Aven (common)
Shade of Prey (common)
Coast Guarder (common)
Rat Nest Ogre (common)
Learned Response (common)
Anti-Aura Acolyte (common)
Mountain (basic)