Mashup: the Gathering Workbench: Virtual Booster
| Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you play a blue spell, return a creature to its owner's hand.
Whenever you play a black spell, target player discards a card. 4/7
|
Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
|
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay
![]() rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play. |
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
|
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
|
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
|
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
|
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
|
|
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
|
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
|
|
Heidar and Zur
(rare)
Haunted Mine
(uncommon)
Protect the Master
(uncommon)
Unrefine
(uncommon)
Cursed Blade
(common)
Pull of Pyromancy
(common)
Unloved Devil
(common)
Anti-Aura Acolyte
(common)
Coast Guarder
(common)
Necrospawn Liege
(common)
Krimson Kount
(common)
Creative Eyry
(common)
Cho-Arrim Augury
(common)
Walking Nightmuse
(common)
Mountain
(basic)



: Attach Cursed Blade to target creature.
