Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Flying, trample
At the beginning of your upkeep, target opponent gains control of a creature you control. At the end of turn, draw X cards, and lose X life, where X is equal to the number of permanents you own that your opponents control. 7/9
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Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add to your mana pool for each Druid revealed in this manner.We are cut from the same slab. Who among you is better than I?
2/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Necrospawn Liege
(common, foil)
Lord Zedruu, the Lost
(mythic)
Wraith's Embrace
(uncommon)
Soul of the Machine
(uncommon)
Brothers from the Slab
(uncommon)
Steadfast Assault
(common)
Talruun Firebrand
(common)
Claws of the Viashino
(common)
Thanatos Drake
(common)
Curio Curse
(common)
Rat Nest Ogre
(common)
Anti-Aura Acolyte
(common)
Snowball Fight
(common)
Evangelizing Aven
(common)
Plains
(basic)




: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add 
