Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
, , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. 2/4
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Enchant non-land permanent
At the beginning of enchanted permanent's controller's end step, that player may pay any amount of mana. That player then discards three cards minus one for every he or she paid. |
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn. Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add to your mana pool. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Target creature becomes a 2/3 green Plant Wall with defender and ": Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
When you cast Creative Eyry, cannot be greater than the number of flying creatures you control.
Draw X cards. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Thanatos Drake
(common, foil)
Disseminating Dirge
(rare)
Ring of the Blacksmith
(uncommon)
Unrefine
(uncommon)
Stone Geyser
(uncommon)
Claws of the Viashino
(common)
Prismatic Surge
(common)
Blessing Unbent
(common)
Friend Ward
(common)
Turn to Brambles
(common)
Steaming Sink Pits
(common)
Creative Eyry
(common)
Necrospawn Liege
(common)
Krimson Kount
(common)
Plains
(basic)