Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard. 1/2
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Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Charmatogoyf
(rare)
Necromancer's Echo
(uncommon)
Masterful Gaze
(uncommon)
Creakwood Maiden
(uncommon)
Holy Favor
(common)
Shade of Prey
(common)
Mishra's Rite
(common)
Turn to Brambles
(common)
Curio Curse
(common)
Steadfast Assault
(common)
Anti-Aura Acolyte
(common)
Necrospawn Liege
(common)
Prismatic Surge
(common)
Snowball Fight
(common)
Swamp
(basic)



. Turn it face up any time for its morph cost.)

: Deal 1 damage to target attacking creature".