Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
![]() "Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld 1/3
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![]() ![]() ![]() 3/3
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Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
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Defender
![]() ![]() "Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Tap two target lands, then add
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
![]() ![]() "The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant green creature.
Enchanted creature gains " ![]() I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
When you cast Creative Eyry,
![]() Draw X cards. |
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Isochron Hipparion
(rare)
Darigaaz's Enforcer
(uncommon)
Coffertooth Rats
(uncommon)
Scalawag Support Team
(uncommon)
Mishra's Rite
(common)
Snowball Fight
(common)
Steaming Sink Pits
(common)
Blightsoil Druid
(common)
Walking Nightmuse
(common)
Cho-Arrim Augury
(common)
Unloved Devil
(common)
Corona of Power
(common)
Pull of Pyromancy
(common)
Creative Eyry
(common)
Forest
(basic)