Mashup: the Gathering Workbench: Virtual Booster

Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Tap all lands you control, then empty your mana pool: Draw a card. Use this ability only on your turn and only once per turn.
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
 U 
Creature – Rat
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Creature – Bird Shade
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
2/1
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Creature – Devil Mercenary
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
Island
 
 B 
Basic Land – Island

Abridged Tome (rare)
Desperate Measure (uncommon)
Coffertooth Rats (uncommon)
Chrysalis Carapace (uncommon)
Rat Nest Ogre (common)
Steadfast Assault (common)
Snowball Fight (common)
Friend Ward (common)
Unholy Pact (common)
Anti-Aura Acolyte (common)
Shade of Prey (common)
Mishra's Rite (common)
Unloved Devil (common)
Holy Favor (common)
Island (basic)