Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Istvan, the Mad is indestructible.
![]() , : Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.3/5
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When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them. |
When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it. 4/4
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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Istvan, the Mad
(rare)
Volrath's Whim
(uncommon)
Crypt Nematode
(uncommon)
Allied Golem
(uncommon)
Steaming Sink Pits
(common)
Savaen Blessing
(common)
Walking Nightmuse
(common)
Creative Eyry
(common)
Harmonic Vale
(common)
Corona of Power
(common)
Blightsoil Druid
(common)
Cho-Arrim Augury
(common)
Mishra's Rite
(common)
Prismatic Surge
(common)
Mountain
(basic)



: Target opponent loses 1 life for each card in their hand, then that player discards a card. Use this ability only during that player's second main step.


