Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a green spell, you may pay
. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm. |
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero |
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn. : Regenerate Villainous Heart.3/2
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, : Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Twinkling Starcharm
(mythic)
Barbed Path
(uncommon)
Villainous Heart
(uncommon)
Archimedian Screw Pump
(uncommon)
Evangelizing Aven
(common)
Corona of Power
(common)
Unloved Devil
(common)
Walking Nightmuse
(common)
Steaming Sink Pits
(common)
Blightsoil Druid
(common)
Rat Nest Ogre
(common)
Curio Curse
(common)
Monsivore Rex
(common)
Savaen Blessing
(common)
Swamp
(basic)

. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm.

: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.