Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer |
Defender
, : Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn."Lower! Lower! Aim for the docks!"
-Ramireze DePietro 4/4
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Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Anti-Aura Acolyte
(common, foil)
Cull the Wicked
(rare)
Scalawag Support Team
(uncommon)
Wraith's Embrace
(uncommon)
Gilded Hulk
(uncommon)
Blessing Unbent
(common)
Creative Eyry
(common)
Necrospawn Liege
(common)
Mishra's Rite
(common)
Pull of Pyromancy
(common)
Plume Serpent
(common)
Learned Response
(common)
Walking Nightmuse
(common)
Steaming Sink Pits
(common)
Mountain
(basic)

, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.

,
: Deal 1 damage to each creature with a converted mana cost of X. Those creatures cannot attack this turn.


