Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{4}, {t}: Put a 1/1 red Goblin token named Rundvelt Goblin onto the battlefield.
Whenever a creature named Rundvelt Goblin attacks, all Goblins get +1/+0 until end of turn.
Thundercloud, my tuchus. It's more of a vibrating bone pudding, if you ask me.
-Dadardado, Rundvelt Goblin
 U 
Creature – Elemental Warrior
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
 U 
Enchantment
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
 U 
Enchantment
All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
Forest
 
 B 
Basic Land – Forest

Mons's Goblin Hive (rare)
Catching Searblades (uncommon)
Unnatural Fever (uncommon)
Stone Geyser (uncommon)
Pull of Pyromancy (common)
Plume Serpent (common)
Turn to Brambles (common)
Claws of the Viashino (common)
Steaming Sink Pits (common)
Cho-Arrim Augury (common)
Creative Eyry (common)
Wicked Witch Engine (common)
Coast Guarder (common)
Kyren Tax Collector (common)
Forest (basic)