Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{4}{g}
 
 R 
Sorcery
Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield.
Disgrace
{3}{b}
 
 R 
Sorcery
Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control.
 U 
Sorcery
When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them.
 U 
Enchantment
Untapped creatures you control are walls and gain +0/+2.

Tapped creatures you control are all creature types except walls and gain +2/+0.
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
Plains
 
 B 
Basic Land – Plains

Honor // Disgrace (rare)
Volrath's Whim (uncommon)
Gates of Velis Vel (uncommon)
Desperate Measure (uncommon)
Pull of Pyromancy (common)
Creative Eyry (common)
Learned Response (common)
Snowball Fight (common)
Steadfast Assault (common)
Anti-Aura Acolyte (common)
Holy Favor (common)
Mishra's Rite (common)
Blightsoil Druid (common)
Walking Nightmuse (common)
Plains (basic)