Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{4}, {t}: Add {u}{u} to your mana pool. This ability costs {1} less to activate for each Island you control.
{u}, {t}: Target creature you control gains flying until end of turn. Put a -1/-1 counter on that creature.
 U 
Artifact Creature – Golem Monk
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
4/4
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
 U 
Creature – Elemental
{r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1/3
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
Forest
 
 B 
Basic Land – Forest

Tolarian Spires (rare)
Allied Golem (uncommon)
Chrysalis Carapace (uncommon)
Smoke Spirit (uncommon)
Claws of the Viashino (common)
Talruun Firebrand (common)
Harmonic Vale (common)
Blightsoil Druid (common)
Curious Drake (common)
Steadfast Assault (common)
Snowball Fight (common)
Krimson Kount (common)
Walking Nightmuse (common)
Cho-Arrim Augury (common)
Forest (basic)