Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. Ixygon, Awakened Zephyr becomes a 2/1 blue Elemental creature with flying until end of turn.
![]() : Untap Ixygon. |
When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2
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Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
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Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Ixygon, Awakened Zephyr
(rare)
Dragonskull Aethermage
(uncommon)
Suddenly Solifuge
(uncommon)
Verduran Schemers
(uncommon)
Talruun Firebrand
(common)
Claws of the Viashino
(common)
Cho-Arrim Augury
(common)
Turn to Brambles
(common)
Savaen Blessing
(common)
Mishra's Rite
(common)
Steadfast Assault
(common)
Walking Nightmuse
(common)
Friend Ward
(common)
Curious Drake
(common)
Forest
(basic)
: Add
to your mana pool. Ixygon, Awakened Zephyr becomes a 2/1 blue Elemental creature with flying until end of turn.




