Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library. |
Enchant Creature
![]() , Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
![]() , Untap tapped enchanted creature: Enchanted creature gains flying. |
When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Diabolic Anvil
(rare)
Chrysalis Carapace
(uncommon)
Crypt Nematode
(uncommon)
Knight of the Periphery
(uncommon)
Walking Nightmuse
(common)
Blightsoil Druid
(common)
Creative Eyry
(common)
Shade of Prey
(common)
Unloved Devil
(common)
Kyren Tax Collector
(common)
Blessing Unbent
(common)
Steaming Sink Pits
(common)
Coast Guarder
(common)
Anti-Aura Acolyte
(common)
Swamp
(basic)
if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.



, Pay 1 life: Add 
