Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step. |
When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn. : Regenerate Villainous Heart.3/2
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As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it. 4/4
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, : Add ![]() to your mana pool.
![]() ![]() : Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with " : Institute of Arcane Sewers deals one damage to target creature or player." |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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Tectonic Stasis
(rare)
Villainous Heart
(uncommon)
Allied Golem
(uncommon)
Institute of Arcane Sewers
(uncommon)
Explosive Shoots
(common)
Unloved Devil
(common)
Pull of Pyromancy
(common)
Blightsoil Druid
(common)
Coast Guarder
(common)
Corona of Power
(common)
Blessing Unbent
(common)
Shade of Prey
(common)
Friend Ward
(common)
Prismatic Surge
(common)
Swamp
(basic)


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