Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Sacrifice an enchantment: Charmatogoyf gets +1/+1 until end of turn.
Charmatogoyf gets +1/+1 for each enchantment in your graveyard. 1/2
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
When Dragonskull Aethermage enters the battlefield, choose one – Return target land to its owner's hand if you control a Mountain; or, return target creature to it's owner's hand if you control a Swamp.
2/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Corona of Power
(common, foil)
Charmatogoyf
(rare)
Defender of the Sedge
(uncommon)
Gates of Velis Vel
(uncommon)
Dragonskull Aethermage
(uncommon)
Rat Nest Ogre
(common)
Holy Favor
(common)
Coast Guarder
(common)
Harmonic Vale
(common)
Walking Nightmuse
(common)
Steadfast Assault
(common)
Curious Drake
(common)
Krimson Kount
(common)
Blightsoil Druid
(common)
Island
(basic)

: Deal damage to target player equal to this creature's power.

: Regenerate Defender of the Sedge.
