Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would draw a card, you may instead put a card from your graveyard on top of your library.
Whenever a card goes to your graveyard from anywhere, exile it, and each player loses 1 life. "So many spirits. So few bodies."
2/2
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![]() Discard Time-Faced Fink: remove all counters on target permanent or exiled card, or double them.
When Time-Faced Fink enters the battlefield, remove all counters on target permanent or exiled card, or double them. 3/2
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When Defender of the Sedge enters the battlefield, search through your library for a creature with a converted mana cost equal to or less than the number of creatures an opponent has in play, and put it on the battlefield. Then, shuffle your library.
: Regenerate Defender of the Sedge.2/2
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: Smoke Spirit gets +1/+0 until end of turn.
![]() : Counter target spell unless its controller pays . is equal to Smoke Spirit's power.1/3
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Cryptic Guildmage
(rare)
Time-Faced Fink
(uncommon)
Defender of the Sedge
(uncommon)
Smoke Spirit
(uncommon)
Steaming Sink Pits
(common)
Krimson Kount
(common)
Rat Nest Ogre
(common)
Blightsoil Druid
(common)
Thanatos Drake
(common)
Unloved Devil
(common)
Curious Drake
(common)
Coast Guarder
(common)
Corona of Power
(common)
Evangelizing Aven
(common)
Forest
(basic)





: Smoke Spirit gets +1/+0 until end of turn.
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, Pay 1 life: Add