Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Split Second
Draw a card, then lose 1 life. Activated abilities of creatures your opponents control can't be activated this turn. |
: Add to your mana pool.
: Add , or to your mana pool. You may not use this mana to cast creature spells.The trees provide no shelter, the soil, no comfort.
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: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.3/3
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If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay
![]() rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play. |
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Snowball Fight
(common, foil)
Linvala's Fury
(rare)
Pine Barrens of Ill Omen
(uncommon)
Dogwood Elder
(uncommon)
Protect the Master
(uncommon)
Prismatic Surge
(common)
Unloved Devil
(common)
Steadfast Assault
(common)
Mishra's Rite
(common)
Shade of Prey
(common)
Blessing Unbent
(common)
Plume Serpent
(common)
Snowball Fight
(common)
Wicked Witch Engine
(common)
Forest
(basic)

: Deal 1 damage to target attacking creature".
,
or
to your mana pool. You may not use this mana to cast creature spells.

