Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer
 U 
Sorcery
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
 U 
Artifact Creature – Goblin
Kicker – Deal 3 damage to target creature or player.

If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it.
5/5
 U 
Creature – Wurm
At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 C 
Instant
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control.
"You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
Forest
 
 B 
Basic Land – Forest

Cull the Wicked (rare)
Barbed Path (uncommon)
Phyrexian Torchgunner (uncommon)
Den Wrecker (uncommon)
Blightsoil Druid (common)
Mishra's Rite (common)
Pull of Pyromancy (common)
Harmonic Vale (common)
Creative Eyry (common)
Steaming Sink Pits (common)
Book Slide (common)
Unholy Pact (common)
Cho-Arrim Augury (common)
Corona of Power (common)
Forest (basic)