Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate. At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours. |
: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add to your mana pool for each Druid revealed in this manner.We are cut from the same slab. Who among you is better than I?
2/2
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Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Drain the Humours
(rare)
Brothers from the Slab
(uncommon)
Verduran Schemers
(uncommon)
Catching Searblades
(uncommon)
Evangelizing Aven
(common)
Explosive Shoots
(common)
Shade of Prey
(common)
Book Slide
(common)
Pull of Pyromancy
(common)
Mishra's Rite
(common)
Turn to Brambles
(common)
Curio Curse
(common)
Anti-Aura Acolyte
(common)
Unholy Pact
(common)
Mountain
(basic)




: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add 



