Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Flying, vigilance
Discard a card: Exile target flying creature blocking Celestial Glider. And up and up the Dragon flew, and up and up the Griffon.
The air grew weak and breath was few, but neither one would give in. -From "Why Griffin Flies High" 4/4
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Equip
Equipped creature gains " : Add to your mana pool.
Sacrifice the equipped creature: Draw a card. |
When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
: Add to your mana pool.
![]() ![]() , , Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less. |
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Unholy Pact
(common, foil)
Celestial Glider
(rare)
Walking Deadwood
(uncommon)
Niven's Battlestone
(uncommon)
Catching Searblades
(uncommon)
Walking Nightmuse
(common)
Thanatos Drake
(common)
Rat Nest Ogre
(common)
Harmonic Vale
(common)
Curious Drake
(common)
Steaming Sink Pits
(common)
Krimson Kount
(common)
Cho-Arrim Augury
(common)
Snowball Fight
(common)
Plains
(basic)




: Add
to your mana pool.


