Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit.
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Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
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![]() : Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus. Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn. 1/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Incandescence of the Oppressed
(rare)
Mace of Ideas
(uncommon)
Haunted Mine
(uncommon)
Velvet Fungus
(uncommon)
Cho-Arrim Augury
(common)
Snowball Fight
(common)
Claws of the Viashino
(common)
Harmonic Vale
(common)
Unloved Devil
(common)
Curio Curse
(common)
Blightsoil Druid
(common)
Monsivore Rex
(common)
Walking Nightmuse
(common)
Explosive Shoots
(common)
Plains
(basic)


: Deal 1 damage to target attacking creature".
