Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Capitulated Keldon Lands enters the battlefield tapped.
: Add to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand. |
Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand. : Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability. |
Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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When Crypt Nematode enters the battlefield, target player loses 1 life.
When Crypt Nematode goes to the graveyard from the battlefield, target player loses 2 life. ![]() , Exile Crypt Nematode from your graveyard: Target player loses 3 life.1/4
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At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Capitulated Keldon Lands
(uncommon, foil)
Volrath's Slaveyard
(rare)
Knight of the Periphery
(uncommon)
Crypt Nematode
(uncommon)
Gilded Hulk
(uncommon)
Steaming Sink Pits
(common)
Turn to Brambles
(common)
Shade of Prey
(common)
Plume Serpent
(common)
Pull of Pyromancy
(common)
Wicked Witch Engine
(common)
Coast Guarder
(common)
Blessing Unbent
(common)
Mishra's Rite
(common)
Swamp
(basic)
: Add
to your mana pool.


: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.


