Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life. As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play. 5/4
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Return a creature from your graveyard to the battlefield, then tap it unless you control a Mountain. That creature gains haste until end of turn, and is a black Zombie in addition to its other types.
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As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed. "Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant |
Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Scullery Fink
(rare)
Graveburst
(uncommon)
Volcanic Cannonade
(uncommon)
Haunted Mine
(uncommon)
Necrospawn Liege
(common)
Curious Drake
(common)
Snowball Fight
(common)
Cho-Arrim Augury
(common)
Steaming Sink Pits
(common)
Monsivore Rex
(common)
Prismatic Surge
(common)
Harmonic Vale
(common)
Corona of Power
(common)
Walking Nightmuse
(common)
Swamp
(basic)





: Deal 1 damage to target attacking creature".