Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Racket Buster enters the battlefield, if it is the upkeep step, end the step. 2/3
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Enchant Creature
Enchanted creature gets +3/+1 and gains swampwalk. Whenever enchanted creature attacks or blocks, each player loses 2 life. |
Capitulated Keldon Lands enters the battlefield tapped.
: Add to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand. |
Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine (Choose both if you pay the entwine cost.) |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Racket Buster
(rare)
Wraith's Embrace
(uncommon)
Capitulated Keldon Lands
(uncommon)
Seasonal Front
(uncommon)
Corona of Power
(common)
Steadfast Assault
(common)
Turn to Brambles
(common)
Monsivore Rex
(common)
Thanatos Drake
(common)
Friend Ward
(common)
Snowball Fight
(common)
Walking Nightmuse
(common)
Holy Favor
(common)
Pull of Pyromancy
(common)
Plains
(basic)



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