Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, put a doom counter on Volrath's Slaveyard.
At the beginning of your upkeep, for each doom counter on Volrath's Slaveyard, you may return target creature card from your graveyard to your hand. : Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability. |
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
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, : Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. |
: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add to your mana pool for each Druid revealed in this manner.We are cut from the same slab. Who among you is better than I?
2/2
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Volrath's Slaveyard
(rare)
Catching Searblades
(uncommon)
Archimedian Screw Pump
(uncommon)
Brothers from the Slab
(uncommon)
Kyren Tax Collector
(common)
Cho-Arrim Augury
(common)
Shade of Prey
(common)
Learned Response
(common)
Talruun Firebrand
(common)
Walking Nightmuse
(common)
Cursed Blade
(common)
Friend Ward
(common)
Corona of Power
(common)
Savaen Blessing
(common)
Swamp
(basic)


: Remove a doom counter from Volrath's Slaveyard. Any player may activate this ability.
,
: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.
: Attach Cursed Blade to target creature.