Mashup: the Gathering Workbench: Virtual Booster
| Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures. |
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control. |
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
|
Capitulated Keldon Lands enters the battlefield tapped.
: Add to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand. |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
|
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
|
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
|
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
|
|
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
|
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
|
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
|
|
Plague of Maggots
(rare)
Unnatural Fever
(uncommon)
Catching Searblades
(uncommon)
Capitulated Keldon Lands
(uncommon)
Claws of the Viashino
(common)
Cho-Arrim Augury
(common)
Mishra's Rite
(common)
Book Slide
(common)
Steadfast Assault
(common)
Plume Serpent
(common)
Unloved Devil
(common)
Unholy Pact
(common)
Curio Curse
(common)
Rat Nest Ogre
(common)
Swamp
(basic)





: Add
to your mana pool.


