Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
At the beginning of your upkeep you may search through your library for a Sorcery that targets a land, cast it without paying its mana cost targeting a land, then shuffle your library.
"Gorgril sad. No one ever want to play 'catch'."
4/4
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When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
: Add to your mana pool.
![]() ![]() , , Sacrifice Niven's Battlestone: Destroy all non-land permanents with a converted mana cost of three or less. |
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it. 4/4
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Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Blessing Unbent
(common, foil)
Stone Thrower
(rare)
Niven's Battlestone
(uncommon)
Allied Golem
(uncommon)
Intermittent Reparations
(uncommon)
Walking Nightmuse
(common)
Creative Eyry
(common)
Steaming Sink Pits
(common)
Pull of Pyromancy
(common)
Curio Curse
(common)
Learned Response
(common)
Necrospawn Liege
(common)
Holy Favor
(common)
Krimson Kount
(common)
Mountain
(basic)



: Add
to your mana pool.

