Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all black creatures. Draw a card for each creature destroyed in this way.
"What do I care about the ones they love? If their loved ones are that vile, then they should suffer for their attachment."
-Yariel, Lightbringer |
Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Cull the Wicked
(rare)
Abductive Discovery
(uncommon)
Creakwood Maiden
(uncommon)
Sanctum Whisperer
(uncommon)
Holy Favor
(common)
Monsivore Rex
(common)
Rat Nest Ogre
(common)
Coast Guarder
(common)
Creative Eyry
(common)
Unloved Devil
(common)
Steaming Sink Pits
(common)
Claws of the Viashino
(common)
Necrospawn Liege
(common)
Wicked Witch Engine
(common)
Swamp
(basic)






