Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Advisor
Trample
Whenever a creature you control is the target of a spell or ability, regenerate it.
Death comes for everyone. Some more than others.
3/3
 U 
Enchantment
Flash
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control.
At the beginning of the end of turn, sacrifice Carpet of Lava.
 U 
Sorcery
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero
 U 
Land
{u/r}, {t}: Add {u}{r} to your mana pool.
{2}{u}{r}: Until end of turn, Institute of Arcane Sewers becomes a 1/1 blue and red Merfolk Wizard with "{t}: Institute of Arcane Sewers deals one damage to target creature or player."
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
Plains
 
 B 
Basic Land – Plains

Neverwrong Council (rare)
Carpet of Lava (uncommon)
Barbed Path (uncommon)
Institute of Arcane Sewers (uncommon)
Corona of Power (common)
Walking Nightmuse (common)
Curious Drake (common)
Coast Guarder (common)
Pull of Pyromancy (common)
Cho-Arrim Augury (common)
Blightsoil Druid (common)
Harmonic Vale (common)
Kyren Tax Collector (common)
Explosive Shoots (common)
Plains (basic)