Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get +2/-2 and can't block until end of turn.
For past hour, distant rumbling. Wildstock upset. Sergeant Yenib reports hills to east are now also to south, and... moving toward us?
- Commander Hoswell, Last Entry
 U 
Creature – Elemental
{r}: Smoke Spirit gets +1/+0 until end of turn.
{4}{u}: Counter target spell unless its controller pays {x}. {x} is equal to Smoke Spirit's power.
1/3
 U 
Creature – Bird Cleric
Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play.
3/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool. You may not use this mana to cast creature spells.
The trees provide no shelter, the soil, no comfort.
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Artifact – Equipment
{2}: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1.
{b}, Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to.
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
Island
 
 B 
Basic Land – Island

Wave of Landscape (rare)
Smoke Spirit (uncommon)
Revengeant Aven (uncommon)
Pine Barrens of Ill Omen (uncommon)
Plume Serpent (common)
Cursed Blade (common)
Talruun Firebrand (common)
Wicked Witch Engine (common)
Anti-Aura Acolyte (common)
Krimson Kount (common)
Cho-Arrim Augury (common)
Curious Drake (common)
Harmonic Vale (common)
Savaen Blessing (common)
Island (basic)