Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step. |
Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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, : Deal 1 Damage to target creature or player.
Level Up ![]()
When there are 3 level counters on Unyaro Beekeeper, flip it. 2/3
, : Deal 2 damage to target creature or player.3/4
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All lands gain "Whenever this land is tapped for mana, it deals 1 damage to a creature you control. Creatures dealt damage this way gain flying until end of turn."
"Dragons can fly. Big deal. They can't fall like we do."
—Oop, Goblin Sledder |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant creature you control
Flash : Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() to your mana pool. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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Tectonic Stasis
(rare)
Necromancer's Echo
(uncommon)
Unyaro Beekeeper
(uncommon)
Stone Geyser
(uncommon)
Unholy Pact
(common)
Unloved Devil
(common)
Snowball Fight
(common)
Plume Serpent
(common)
Curio Curse
(common)
Talruun Firebrand
(common)
Claws of the Viashino
(common)
Prismatic Surge
(common)
Steaming Sink Pits
(common)
Blessing Unbent
(common)
Plains
(basic)



. Turn it face up any time for its morph cost.)
: Deal 1 Damage to target creature or player.
