Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
![]() "Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld 1/3
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Vanishing 5
When Queen Riftwurm enters the battlefield, remove a time counter from it for every ![]() 6/5
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Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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![]() ![]() "The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay ![]() |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Isochron Hipparion
(rare)
Queen Riftwurm
(uncommon)
Soul of the Machine
(uncommon)
Institute of Arcane Sewers
(uncommon)
Steaming Sink Pits
(common)
Krimson Kount
(common)
Explosive Shoots
(common)
Walking Nightmuse
(common)
Blightsoil Druid
(common)
Harmonic Vale
(common)
Unloved Devil
(common)
Cho-Arrim Augury
(common)
Curio Curse
(common)
Savaen Blessing
(common)
Forest
(basic)