Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
{5}, {t}, Return a creature you control to your hand: Draw a card for each creature you control.
Those who cannot wait can etch their names into the slate, and an honorable death will be delivered to them.
 U 
Artifact Creature – Golem Monk
As Allied Golem enters the battlefield, choose a color. Allied Golem is the chosen color.
When Allied Golem enters the battlefield, destroy all enchantments that share a color with it.
4/4
 U 
Land
{1}, {t}: Add {1}{g} to your mana pool.
Level Up {2}{g}
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.)
 U 
Enchantment
At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Slate of Arcanis (rare)
Allied Golem (uncommon)
Sapling Grove (uncommon)
Dive Deeper (uncommon)
Blightsoil Druid (common)
Learned Response (common)
Creative Eyry (common)
Explosive Shoots (common)
Cho-Arrim Augury (common)
Coast Guarder (common)
Krimson Kount (common)
Walking Nightmuse (common)
Talruun Firebrand (common)
Mishra's Rite (common)
Swamp (basic)