Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
 
 R 
Creature – Dragon
Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.
{r}{r}: Pardic Excessor gains +1/+0 until end of turn.
4/4
 U 
Creature – Wolf
Defender
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
2/2
 U 
Instant
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb {1}{w} (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for {1}{w}.)
 U 
Creature – Skeleton Wizard
Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand.
{4}{b}: Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.
1/1
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Creature – Bird Soldier
Flying
As long as Evangelizing Aven is tapped, it gets +2/-2.
"They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader
2/4
 C 
Instant
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "{t}: Deal 1 damage to target attacking creature".
 C 
Instant
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card.
Swamp
 
 B 
Basic Land – Swamp

Steaming Sink Pits (common, foil)
Pardic Excessor (rare)
Protective She-Wolf (uncommon)
Desperate Measure (uncommon)
Necromancer's Echo (uncommon)
Talruun Firebrand (common)
Steadfast Assault (common)
Claws of the Viashino (common)
Necrospawn Liege (common)
Plume Serpent (common)
Mishra's Rite (common)
Evangelizing Aven (common)
Snowball Fight (common)
Prismatic Surge (common)
Swamp (basic)