Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add to your mana pool. Use this ability only if an opponent controls two or more tapped creatures. |
Protection from Black
, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.3/5
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Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control. 3/2
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Choose one – Search your library for X basic lands, put them onto the battlefield, tapped, then shuffle your library; or, destroy X target lands.
Entwine (Choose both if you pay the entwine cost.) |
, : Add ![]() to your mana pool.
Level Up ![]()
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.) |
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Firewatch Tower
(uncommon, foil)
Devoted Lightforge
(rare)
Verduran Schemers
(uncommon)
Seasonal Front
(uncommon)
Sapling Grove
(uncommon)
Harmonic Vale
(common)
Snowball Fight
(common)
Anti-Aura Acolyte
(common)
Mishra's Rite
(common)
Blightsoil Druid
(common)
Holy Favor
(common)
Steadfast Assault
(common)
Plume Serpent
(common)
Pull of Pyromancy
(common)
Mountain
(basic)
: Add
to your mana pool.
to your mana pool. Use this ability only if an opponent controls two or more tapped creatures.




