Mashup: the Gathering Workbench: Virtual Booster
| Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Trample
Whenever a creature you control is the target of a spell or ability, regenerate it. Death comes for everyone. Some more than others.
3/3
|
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
|
, : Return a creature from your graveyard to your hand. |
|
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
|
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
|
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
|
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
|
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
|
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
|
Holy Favor
(common, foil)
Neverwrong Council
(rare)
Ring of the Blacksmith
(uncommon)
Masterful Gaze
(uncommon)
Necromancer's Tome
(uncommon)
Curio Curse
(common)
Talruun Firebrand
(common)
Coast Guarder
(common)
Anti-Aura Acolyte
(common)
Pull of Pyromancy
(common)
Holy Favor
(common)
Corona of Power
(common)
Thanatos Drake
(common)
Explosive Shoots
(common)
Swamp
(basic)

,
: Return a creature from your graveyard to your hand.

