Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Diabolic Anvil enters the battlefield, you may exile a nonland card from your hand.
When you cast spells, you may pay an additional if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library. |
Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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Kicker – Deal 3 damage to target creature or player.
If you paid the kicker cost, Phyrexian Torchgunner enters the battlefield with two -1/-1 counters on it. 5/5
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At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Diabolic Anvil
(rare)
Knight of the Periphery
(uncommon)
Phyrexian Torchgunner
(uncommon)
Gilded Hulk
(uncommon)
Krimson Kount
(common)
Mishra's Rite
(common)
Turn to Brambles
(common)
Unloved Devil
(common)
Unholy Pact
(common)
Holy Favor
(common)
Snowball Fight
(common)
Coast Guarder
(common)
Steaming Sink Pits
(common)
Necrospawn Liege
(common)
Forest
(basic)
if the spell shares a type with the exiled card. If you do, search through your library for a card that shares a type with the exiled card, reveal it, put it into your hand and shuffle your library.





: Deal 1 damage to target attacking creature".