Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a green spell, you may pay
. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm. |
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control. |
, : Return a creature from your graveyard to your hand. |
Equipped creatures you control get an additional +3/+0 until end of turn.
At the beginning of your next upkeep, if all your opponents have more life than you, return Ring of the Blacksmith to it's owner's hand. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
: Attach Cursed Blade to target creature.
Equipped creature gets +1/+1. , Sacrifice Cursed Blade: Destroy the last creature Cursed Blade was equipped to. |
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Twinkling Starcharm
(mythic)
Unnatural Fever
(uncommon)
Necromancer's Tome
(uncommon)
Ring of the Blacksmith
(uncommon)
Pull of Pyromancy
(common)
Necrospawn Liege
(common)
Friend Ward
(common)
Snowball Fight
(common)
Turn to Brambles
(common)
Shade of Prey
(common)
Anti-Aura Acolyte
(common)
Cho-Arrim Augury
(common)
Prismatic Surge
(common)
Cursed Blade
(common)
Island
(basic)

. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm.
: Return a creature from your graveyard to your hand.
