Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horse Wizard
When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
{1}: Isochron Hipparion gains all activated abilities from the exiled creature.
"Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld
1/3
 U 
Artifact
{1}, {t}: Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard.
 U 
Instant
Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
 U 
Creature – Fungus
{3}{g}: Put a 1/1 green Saproling token into play.
Whenever a Saproling dies, put a spore counter on Velvet Fungus.
Remove three spore counters from Velvet Fungus: Prevent all combat damage that would be dealt this turn.
1/1
 C 
Creature – Minotuar Warrior
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
 C 
Creature – Goblin Advisor
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost.
In Mercandia, there's a tax for future land you will buy.
1/1
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Enchantment – Aura
Enchant Land
Enchanted Land is a Swamp and Mountain.
Whenever enchanted land becomes tapped, that land deals two damage to its controller.
Swamp
 
 B 
Basic Land – Swamp

Isochron Hipparion (rare)
Archimedian Screw Pump (uncommon)
Suddenly Solifuge (uncommon)
Velvet Fungus (uncommon)
Talruun Firebrand (common)
Kyren Tax Collector (common)
Cho-Arrim Augury (common)
Savaen Blessing (common)
Harmonic Vale (common)
Friend Ward (common)
Walking Nightmuse (common)
Curious Drake (common)
Wicked Witch Engine (common)
Steaming Sink Pits (common)
Swamp (basic)