Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Isochron Hipparion enters the battlefield, you may exile a creature from your hand with a converted mana cost of 3 or less.
: Isochron Hipparion gains all activated abilities from the exiled creature."Hipparions are to warriors what aesthir are to skyknights."
- from the thesis of Cadet Jarkeld 1/3
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When Villainous Heart enters the battlefield, sacrifice an Ogre, or sacrifice Villainous Heart.
When Villainous Heart attacks, all Ogres and Demons get +2/+2 until end of turn. : Regenerate Villainous Heart.3/2
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Sacrifice Sanctum Whisperer: The next time damage is dealt to a you or a creature you control this turn, the controller of that source of damage reveals his or her hand. You choose a card from it, and that player discards that card.
1/4
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Knight of the Periphery can't be blocked except by unblockable creatures or by creatures named Knight of the Periphery.
'Never', Mirri, is the same as 'Not yet'.
-Ertai, Wizard Adept 4/3
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Isochron Hipparion
(rare)
Villainous Heart
(uncommon)
Sanctum Whisperer
(uncommon)
Knight of the Periphery
(uncommon)
Curious Drake
(common)
Snowball Fight
(common)
Holy Favor
(common)
Wicked Witch Engine
(common)
Blightsoil Druid
(common)
Pull of Pyromancy
(common)
Mishra's Rite
(common)
Walking Nightmuse
(common)
Turn to Brambles
(common)
Steaming Sink Pits
(common)
Forest
(basic)




: Deal 1 damage to target attacking creature".
to your mana pool.
