Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , Sacrifice Jester's Shoes: Search target player's library for up to three cards that have the same name and exile them. Then search through your library for up to three cards with the same name as the exiled cards and put them into your hand. Then shuffle both libraries. |
Affinity for auras (This spell costs
less to cast for each aura you control.)
Flying : Return Shimmering Qumulox to its owner's hand.5/5
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Flying
When Revengeant Aven enters the battlefield, if you have seven or more cards in your graveyard, put three 1/1 black and white spirit tokens with flying into play. 3/3
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When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
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Jester's Shoes
(rare)
Shimmering Qumulox
(uncommon)
Revengeant Aven
(uncommon)
Whiptail Hermit
(uncommon)
Steadfast Assault
(common)
Harmonic Vale
(common)
Mishra's Rite
(common)
Blightsoil Druid
(common)
Curious Drake
(common)
Snowball Fight
(common)
Corona of Power
(common)
Pull of Pyromancy
(common)
Thanatos Drake
(common)
Blessing Unbent
(common)
Forest
(basic)
,
, Sacrifice Jester's Shoes: Search target player's library for up to three cards that have the same name and exile them. Then search through your library for up to three cards with the same name as the exiled cards and put them into your hand. Then shuffle both libraries.
less to cast for each aura you control.)


. If you do, you gain 2 life.