Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.5/5
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, : Tap up to one target creature, gain 2 life, and put the top three cards of target player's library into that player's graveyard. |
Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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: Add to your mana pool.
, Sacrifice Stronghold Ruins: Add ![]() to your mana pool. |
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Demonic Force
(rare)
Archimedian Screw Pump
(uncommon)
Mace of Ideas
(uncommon)
Stronghold Ruins
(uncommon)
Unloved Devil
(common)
Blightsoil Druid
(common)
Mishra's Rite
(common)
Creative Eyry
(common)
Walking Nightmuse
(common)
Prismatic Surge
(common)
Blessing Unbent
(common)
Corona of Power
(common)
Steadfast Assault
(common)
Snowball Fight
(common)
Plains
(basic)


: Destroy target land.
: Counter target black spell. This ability may only be used by your opponents.
,
to your mana pool.
to your mana pool.