Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Scullery Fink enters the battlefield, you gain 20 life.
As Scullery Fink leaves the battlefield, you lose 20 life. As Scullery Fink leaves the battlefield, if it is not a token, exile it, and put a token creature that's a copy of it into play. 5/4
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Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
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Scullery Fink
(rare)
Mace of Ideas
(uncommon)
Creakwood Maiden
(uncommon)
Dive Deeper
(uncommon)
Talruun Firebrand
(common)
Plume Serpent
(common)
Walking Nightmuse
(common)
Holy Favor
(common)
Curio Curse
(common)
Coast Guarder
(common)
Kyren Tax Collector
(common)
Steadfast Assault
(common)
Corona of Power
(common)
Learned Response
(common)
Plains
(basic)




: Deal damage to target player equal to this creature's power.