Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Vigilance
You may pair Arch Concervator with an unpaired artifact when either enters the battlefield. They remain paired as long as both are on the battlefield. As long as Arch Concervator is paired with an artifact, neither permanent's abilities may be activated. 5/5
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Choose one or more — Target creature gains haste until end of turn; or target creature's power becomes 4 until end of turn; and/or target creature's toughness becomes 1 until end of turn
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Choose one or both – Return target sorcery card from your graveyard to your hand; and/or return a card at random from your graveyard to your hand.
"No one can predict when or where lightning will strike. I'm good at guessing, though."
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At the beginning of your second main phase, if Gilded Hulk attacked, add three mana of any color to your mana pool.
I tried, once, to give one a soul. I had to remove it again when the creature went berserk.
-Volrath 5/4
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Flying
![]() , , Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.2/4
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![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Arch Concervator
(rare)
Suddenly Solifuge
(uncommon)
Abductive Discovery
(uncommon)
Gilded Hulk
(uncommon)
Explosive Shoots
(common)
Blightsoil Druid
(common)
Prismatic Surge
(common)
Harmonic Vale
(common)
Thanatos Drake
(common)
Wicked Witch Engine
(common)
Holy Favor
(common)
Creative Eyry
(common)
Coast Guarder
(common)
Krimson Kount
(common)
Plains
(basic)






, Pay 1 life: Add
