Mashup: the Gathering Workbench: Virtual Booster

Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Whenever you cast an Elf, put a storage counter on Bog Hollows.
{t}, Add {1} to your mana pool.
{t}, Remove two storage counters from and sacrifice Bog Hollows: Search through your library for a Forest and a Swamp and put them into play. Then, shuffle your library.
 U 
Instant
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch
 U 
Artifact – Equipment
Equip {4}
Equipped creature gets +1/+1 for each land type among all lands you control.
Ideas, like weapons, can only realize their true potential when they are shared.
 U 
Enchantment – Aura
Enchant Creature
{1}{g}, Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
{1}{u}, Untap tapped enchanted creature: Enchanted creature gains flying.
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Snow Snow Snow Enchantment – Aura
Enchant green creature.
Enchanted creature gains "{t}: Deal damage to target player equal to this creature's power.
I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All
 C 
Instant
Tap two target lands, then add {r}{r} to your mana pool. Draw a card.
 C 
Instant
When you cast Creative Eyry, {x} cannot be greater than the number of flying creatures you control.
Draw X cards.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 C 
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell.
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
Forest
 
 B 
Basic Land – Forest

Bog Hollows (rare)
Unrefine (uncommon)
Mace of Ideas (uncommon)
Chrysalis Carapace (uncommon)
Cho-Arrim Augury (common)
Thanatos Drake (common)
Rat Nest Ogre (common)
Corona of Power (common)
Mishra's Rite (common)
Creative Eyry (common)
Savaen Blessing (common)
Learned Response (common)
Necrospawn Liege (common)
Steadfast Assault (common)
Forest (basic)