Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top card of your library. If it is a land or a creature, put it in onto the battlefield.
Put the creature with the highest converted mana cost among all graveyards onto the battlefield under your control.
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When you cast Volrath's Whim, any player may pay 5 life. If a player does, counter Volrath's Whim.
Target player puts a card from their hand on top of their library. Then, look at the top four cards of that player's library and exile three of them. |
Untapped creatures you control are walls and gain +0/+2.
Tapped creatures you control are all creature types except walls and gain +2/+0. |
The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature you control instead.
Reverb ![]() (Whenever you cast an instant or a sorcery, you may cast Desperate Measure from your graveyard for ![]() .) |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Honor // Disgrace
(rare)
Volrath's Whim
(uncommon)
Gates of Velis Vel
(uncommon)
Desperate Measure
(uncommon)
Pull of Pyromancy
(common)
Creative Eyry
(common)
Learned Response
(common)
Snowball Fight
(common)
Steadfast Assault
(common)
Anti-Aura Acolyte
(common)
Holy Favor
(common)
Mishra's Rite
(common)
Blightsoil Druid
(common)
Walking Nightmuse
(common)
Plains
(basic)






: Deal 1 damage to target attacking creature".