Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a green spell, you may pay
. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm. |
Each enchantment deals 2 damage to its controller, then destroy those enchantments.
"Auras? Ensorclement and Illusion? Why? I don't want to confuse my opponent. I want to kill him."
-Stonebrow, Krosan Hero |
Capitulated Keldon Lands enters the battlefield tapped.
: Add to your mana pool.
: Keldon Megaliths deals 1 damage to target player. Activate this ability only if an opponent has no cards in hand. |
The next time target creature would deal combat damage to a player this turn, instead target opponent reveals that many cards from his or her hand and you choose one of them. That player discards that card and you draw a card.
"There is evil in all things. Even innocence."
-Cabal Patriarch |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card. 3/3
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Twinkling Starcharm
(mythic)
Barbed Path
(uncommon)
Capitulated Keldon Lands
(uncommon)
Unrefine
(uncommon)
Snowball Fight
(common)
Walking Nightmuse
(common)
Cho-Arrim Augury
(common)
Prismatic Surge
(common)
Harmonic Vale
(common)
Necrospawn Liege
(common)
Explosive Shoots
(common)
Creative Eyry
(common)
Rat Nest Ogre
(common)
Anti-Aura Acolyte
(common)
Forest
(basic)

. If you do, put a vitality counter on Twinkling Starcharm, then gain life equal to the number of vitality counters on Twinkling Starcharm.
: Add
to your mana pool.

