Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Turtle Beast
Spellbreaker Gargantuan can't be countered.
{1}: Spells you cast this turn with a converted mana cost of five or greater can't be countered by spells or abilities.
Mercadians don't dare fish for Gargantuans. They're regarded not as turtles but as a force of nature, like a cyclonic storm or a whirlpool breaker.
5/5
 U 
Creature – Zombie Drake
Exliving Drake enters the battlefield tapped.
Flying, lifelink
Whenever Exliving Drake deals damage to an opponent, you may pay {8}. If you do, sacrifice Exliving Drake and gain 8 life.
2/3
 U 
Enchantment
Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control.
 U 
Creature – Faerie Druid
Flying
When Verduran Schemers enters the battlefield, draw a card for each enchantment you control.
3/2
 C 
Enchantment
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Creature – Bird Shade
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand.
{b}: Shade of Prey gets +1/+1 until end of turn.
2/1
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Lhurgoyf
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
0/1
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Instant
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.

Target creature gains +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
Island
 
 B 
Basic Land – Island

Spellbreaker Gargantuan (rare)
Exliving Drake (uncommon)
Unnatural Fever (uncommon)
Verduran Schemers (uncommon)
Harmonic Vale (common)
Blightsoil Druid (common)
Shade of Prey (common)
Pull of Pyromancy (common)
Monsivore Rex (common)
Steadfast Assault (common)
Blessing Unbent (common)
Savaen Blessing (common)
Krimson Kount (common)
Curio Curse (common)
Island (basic)