Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a non-token creature you control goes to the graveyard from the battlefield, if you control fewer creatures than an opponent, put a token that's a copy of that creature onto the battlefield, except it's a white Spirit.
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Whenever an opponent casts an artifact, gain 3 life.
Whenever an opponent activates an ability on an artifact, gain 3 life. |
At the beginning of your upkeep, you may return a Wurm from your graveyard to your hand.
5/4
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When Niven's Battlestone enters the battlefield, target red creature can and must be blocked by exactly two creatures this turn.
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. ![]() 2/1
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When you cast Creative Eyry,
![]() Draw X cards. |
Enchant creature you control
Flash ![]() Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() ![]() |
Target creature becomes a 2/3 green Plant Wall with defender and "
![]() Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
Tap two target lands, then add
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
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Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Incandescence of the Oppressed
(rare)
Soul of the Machine
(uncommon)
Den Wrecker
(uncommon)
Niven's Battlestone
(uncommon)
Pull of Pyromancy
(common)
Shade of Prey
(common)
Creative Eyry
(common)
Claws of the Viashino
(common)
Turn to Brambles
(common)
Mishra's Rite
(common)
Explosive Shoots
(common)
Cho-Arrim Augury
(common)
Snowball Fight
(common)
Unholy Pact
(common)
Plains
(basic)