Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step. |
Exliving Drake enters the battlefield tapped.
Flying, lifelink Whenever Exliving Drake deals damage to an opponent, you may pay . If you do, sacrifice Exliving Drake and gain 8 life.2/3
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, : Add ![]() to your mana pool.
Level Up ![]()
If Sapling Grove has 3 level counters, it becomes a 3/3 green Treefolk with trample and "Remove a level counter from Sapling Grove: Sapling Grove gets +2/+2 until end of turn." (It's still a land.) |
Morph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() : Return Necromancer's Echo from your graveyard to the battlefield tapped and face down.1/1
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard. "Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words. 0/1
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
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As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
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Tectonic Stasis
(rare)
Exliving Drake
(uncommon)
Sapling Grove
(uncommon)
Necromancer's Echo
(uncommon)
Curious Drake
(common)
Anti-Aura Acolyte
(common)
Walking Nightmuse
(common)
Monsivore Rex
(common)
Holy Favor
(common)
Shade of Prey
(common)
Talruun Firebrand
(common)
Coast Guarder
(common)
Unloved Devil
(common)
Explosive Shoots
(common)
Forest
(basic)


. If you do, sacrifice Exliving Drake and gain 8 life.
,
: Add
to your mana pool.

, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.