Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
At the beginning of each opponent's upkeep, that player chooses one – They can't cast spells this turn; or, Until the beginning of that player's next turn, whenever a permanent you control would deal damage to that player, it deals double that damage to that player instead.
{r}{r}: Pardic Excessor gains +1/+0 until end of turn.
4/4
 U 
Sorcery
Target player reveals their hand. For each green creature in it, search through your library for a creature with power no greater than 2, reveal it, put it in your hand, then shuffle your library.
 U 
Enchantment
Whenever an opponent casts an artifact, gain 3 life.

Whenever an opponent activates an ability on an artifact, gain 3 life.
 U 
Creature – Spirit
{x}, Sacrifice Bargain Eiedelon: Lose X life and draw X cards.
Whenever you cast a multicolored spell, you may return Bargain Eiedelon from your graveyard to your hand.
3/3
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Creature – Spirit
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
 C 
Creature – Ogre
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Creature – Serpent
When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island.
6/5
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Creature – Drake
Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card.
No bird soars too far, if he soars to find his desire.
2/2
 C 
Creature – Lhurgoyf
First strike
Monsivore Rex gets +1/+0 for each Mountain you control and for each Mountain in your graveyard.
"Oh, Saffi! Must you overreact to -"
- Hans Eriksson, last words.
0/1
 C 
Enchantment – Aura
Enchant Land
Enchanted Land gains protection from other enchantments.
Sacrfice Savaen Blessing: Destroy target enchantment.
"When the land is pure, the magic will follow."
-Sidaen of Savaen
Mountain
 
 B 
Basic Land – Mountain

Pardic Excessor (rare)
Masterful Gaze (uncommon)
Soul of the Machine (uncommon)
Bargain Eiedelon (uncommon)
Krimson Kount (common)
Walking Nightmuse (common)
Holy Favor (common)
Rat Nest Ogre (common)
Turn to Brambles (common)
Plume Serpent (common)
Steadfast Assault (common)
Curious Drake (common)
Monsivore Rex (common)
Savaen Blessing (common)
Mountain (basic)