Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
 
 R 
Artifact
{3}, {t}, Sacrifice Jester's Shoes: Search target player's library for up to three cards that have the same name and exile them. Then search through your library for up to three cards with the same name as the exiled cards and put them into your hand. Then shuffle both libraries.
 U 
Creature – Merfolk Ranger
{3}{u}{u}, {t}: Return target attacking creature to its owner's hand.
{u}, {t}: Return all attacking creatures to their owner's hand. Activate this ability only if there are exactly two attacking creatures.
Runaway lovers are her specialty.
3/3
 U 
Creature – Elemental Warrior
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
 U 
Enchantment
Whenever you cast a Shapeshifter or an Elemental spell, Awakened Mosaic becomes either a 4/4 Shapeshifter creature until end of turn, or an enchantment until end of turn.
It was intended to be a guardian for the ancient library. It wasn't intended to work.
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse.
Enchanted creature must attack if able.
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Creature – Zombie Cleric
Tap an untapped creature you control, or lose 1 life: Put a devotion counter on Necrospawn Liege.
Remove five devotion counters from Necrospawn Liege: Draw a card.
3/3
 C 
Sorcery
Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
 C 
Artifact Creature – Elemental Horror
{1}{pb}: Target player dealt damage by Wicked Witch Engine this turn loses 1 life.
2/2
 C 
Creature – Devil Mercenary
Flying
It's hard to call it flying, the way they seem to fall out of the sky, collapsing on their prey.
1/1
 C 
Creature – Bird Soldier Scout
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder.
2/1
 C 
Enchantment – Aura
Enchant creature you control
Flash
{r}: Enchanted creature gets +1/+0 until end of turn.
Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add {r}{r} to your mana pool.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1.
At end of turn, return Holy Favor to its owner's hand.
Plains
 
 B 
Basic Land – Plains

Thanatos Drake (common, foil)
Jester's Shoes (rare)
Elite Trapper (uncommon)
Catching Searblades (uncommon)
Awakened Mosaic (uncommon)
Curio Curse (common)
Pull of Pyromancy (common)
Necrospawn Liege (common)
Steadfast Assault (common)
Wicked Witch Engine (common)
Unloved Devil (common)
Coast Guarder (common)
Claws of the Viashino (common)
Holy Favor (common)
Plains (basic)