Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +3/+3 and gains Intimidate. At the beginning of the second main step, if the enchanted creature attacked this turn, for each land the opponent controls, that player adds a mana to his or her mana pool that that land could produce, then puts all mana from that player's mana pool into yours. |
Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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As an additional cost to cast Volcanic Cannonade, sacrifice any number of creatures you control.
Deal X damage to up to X target creatures and/or players, where X is equal to the number of creatures sacrificed. "Oh, goblins fly all the time. They're never happy about it, mind you."
-Ethan Sable, Icatian Lieutenant |
Flash
At the beginning of each phase, add X red mana to your mana pool, where X is equal to the number of Islands all opponents control. At the beginning of the end of turn, sacrifice Carpet of Lava. |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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When you cast Creative Eyry,
cannot be greater than the number of flying creatures you control.
Draw X cards. |
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Tap two target lands, then add
![]() to your mana pool. Draw a card. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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Deal 1 damage to all creatures your opponents control. Creatures you control get +0/+3 until end of turn.
Ha! Conviction? Your 'noble spirit' might win wars, but first you'll need to keep your flesh intact.
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When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards. Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Drain the Humours
(rare)
Mace of Ideas
(uncommon)
Volcanic Cannonade
(uncommon)
Carpet of Lava
(uncommon)
Pull of Pyromancy
(common)
Creative Eyry
(common)
Blessing Unbent
(common)
Learned Response
(common)
Mishra's Rite
(common)
Wicked Witch Engine
(common)
Steadfast Assault
(common)
Book Slide
(common)
Plume Serpent
(common)
Anti-Aura Acolyte
(common)
Swamp
(basic)






