Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an Elf, put a storage counter on Bog Hollows.
, Add to your mana pool.
, Remove two storage counters from and sacrifice Bog Hollows: Search through your library for a Forest and a Swamp and put them into play. Then, shuffle your library. |
At the beginning of each opponent's upkeep, gain X life and exile up to X cards from that player's graveyard, where X is the number of cards in his or her hand minus 4.
Won't you come into my room? I want to show you all my wares.
3/3
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Creatures you control get +2/+0.
At the beginning of the end step, sacrifice Unnatural Fever, then gain 4 life for each tapped creature you control. |
![]() ![]() , Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library.3/3
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Bog Hollows
(rare)
Creakwood Maiden
(uncommon)
Unnatural Fever
(uncommon)
Darigaaz's Enforcer
(uncommon)
Steaming Sink Pits
(common)
Snowball Fight
(common)
Anti-Aura Acolyte
(common)
Blessing Unbent
(common)
Explosive Shoots
(common)
Walking Nightmuse
(common)
Pull of Pyromancy
(common)
Friend Ward
(common)
Curious Drake
(common)
Mishra's Rite
(common)
Island
(basic)
, Add
to your mana pool.



, Sacrifice Darigaaz's Enforcer: Target player sets aside three cards at random from his or her hand. For each of those cards, that player chooses either to discard it, or put it on top of his or her library.