Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When enchanted creature dies, its controller chooses one or two target creatures. That player puts two tokens on the battlefield that's a copy of Plague of Maggots, attached to those creatures. |
Whenever a Rat enters the battlefield under your control, untap all Rats you control. They gain Intimidate until end of turn.
With each new member, their frenzy increases. The rat sense of community fails, as sharp teeth replace sharp wits.
2/1
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, : Return a creature from your graveyard to your hand. |
: Smoke Spirit gets +1/+0 until end of turn.
![]() : Counter target spell unless its controller pays . is equal to Smoke Spirit's power.1/3
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Flying
Whenever Curious Drake deals damage to an opponent, you may draw a card. No bird soars too far, if he soars to find his desire.
2/2
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, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Enchant Land
Enchanted Land gains protection from other enchantments. Sacrfice Savaen Blessing: Destroy target enchantment. "When the land is pure, the magic will follow."
-Sidaen of Savaen |
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
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If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
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Plague of Maggots
(rare)
Coffertooth Rats
(uncommon)
Necromancer's Tome
(uncommon)
Smoke Spirit
(uncommon)
Turn to Brambles
(common)
Anti-Aura Acolyte
(common)
Rat Nest Ogre
(common)
Curious Drake
(common)
Blightsoil Druid
(common)
Savaen Blessing
(common)
Krimson Kount
(common)
Steaming Sink Pits
(common)
Wicked Witch Engine
(common)
Cho-Arrim Augury
(common)
Forest
(basic)



: Return a creature from your graveyard to your hand.
: Smoke Spirit gets +1/+0 until end of turn.
: Counter target spell unless its controller pays
.
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.