Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Destroy all creatures. For each creature destroyed in this way, put the top card of your library into your graveyard.
The young town had yet to make a graveyard. So Lim-Dûl made one for them.
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Phyrexian Smelthoarder doesn't untap during your untap step.
When Phyrexian Smelthoarder deals combat damage to an opponent, draw two cards. ![]() ![]() 3/4
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Morph
![]() ![]() ![]() When you turn Necromancer's Echo face up, return a creature from your graveyard to your hand. ![]() ![]() 1/1
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![]() ![]() We are cut from the same slab. Who among you is better than I?
2/2
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As an additional cost to casting Prismatic Surge, discard a card.
Target creature gets +X/+0 where X is equal to the discarded card's converted mana cost, and has protection from the colors of the discarded card. |
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Enchant creature you control
Flash ![]() Return Claws of the Viashino to its owner's hand: Sacrifice the enchanted creature and add ![]() ![]() |
You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Township Burial
(rare)
Phyrexian Smelthoarder
(uncommon)
Necromancer's Echo
(uncommon)
Brothers from the Slab
(uncommon)
Prismatic Surge
(common)
Snowball Fight
(common)
Curio Curse
(common)
Claws of the Viashino
(common)
Learned Response
(common)
Friend Ward
(common)
Talruun Firebrand
(common)
Steaming Sink Pits
(common)
Cho-Arrim Augury
(common)
Unholy Pact
(common)
Swamp
(basic)