Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card.
![]() : Void Specter gets -0/-3 and gains flying until end of turn.3/4
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If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay
![]() rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play. |
, : Return a creature from your graveyard to your hand. |
Equip
Equipped creature gets +1/+1 for each land type among all lands you control. Ideas, like weapons, can only realize their true potential when they are shared.
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Target creature becomes a 2/3 green Plant Wall with defender and "
: Regenerate this creature." until end of turn.Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room |
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Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn. 0/1
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Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
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Enchant Creature
Enchanted creature gets +2/+1. At end of turn, return Holy Favor to its owner's hand. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
, Pay 1 life: Add to your mana pool."The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
When Talruun Firebrand enters the battlefield, it deals 3 damage to all players.
Quiet! I cannot promise victory for our tribe, but I will promise an end to the fighting!
3/3
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Void Specter
(rare)
Protect the Master
(uncommon)
Necromancer's Tome
(uncommon)
Mace of Ideas
(uncommon)
Turn to Brambles
(common)
Krimson Kount
(common)
Snowball Fight
(common)
Unholy Pact
(common)
Holy Favor
(common)
Steaming Sink Pits
(common)
Curio Curse
(common)
Blightsoil Druid
(common)
Mishra's Rite
(common)
Talruun Firebrand
(common)
Forest
(basic)





: Return a creature from your graveyard to your hand.