Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from Black
, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.3/5
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: Smoke Spirit gets +1/+0 until end of turn.
![]() : Counter target spell unless its controller pays . is equal to Smoke Spirit's power.1/3
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Whenever an opponent targets a permanent they do not control, each player draws a card.
Legend has it that the mine howls out the last words of those who would have died inside.
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Flash, first strike
Goat Sigil Bearer gets +1/+1 for each other creature you control. At the beginning of your opponent's end step, if Goat Sigil Bearer entered the battlefield this turn, sacrifice it. If you do, draw a card. 3/1
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Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
Flying
Sacrifice a land: Return Shade of Prey to its owner's hand. : Shade of Prey gets +1/+1 until end of turn.2/1
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Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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Enchant green creature.
Enchanted creature gains " : Deal damage to target player equal to this creature's power.I call on forest's strength – on every thorn on every bramble – for their mass to break our enemies.
-from The Fire within All |
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental. |
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Flying
As long as Evangelizing Aven is tapped, it gets +2/-2. "They keep screaching 'Repent! Repent! Repent!'. What will it take to stop their infernal squaking?"
- Halina, Dwarven Trader 2/4
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Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
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You may pay 1 life and exile a blue card from your hand rather than pay Learned Response mana cost.
Counter target non-creature spell. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
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Devoted Lightforge
(rare)
Smoke Spirit
(uncommon)
Haunted Mine
(uncommon)
Goat Sigil Bearer
(uncommon)
Walking Nightmuse
(common)
Mishra's Rite
(common)
Shade of Prey
(common)
Coast Guarder
(common)
Corona of Power
(common)
Pull of Pyromancy
(common)
Evangelizing Aven
(common)
Friend Ward
(common)
Learned Response
(common)
Steaming Sink Pits
(common)
Plains
(basic)


, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.
: Smoke Spirit gets +1/+0 until end of turn.
: Counter target spell unless its controller pays
.


