Mashup: the Gathering Workbench: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, pay
or sacrifice Tectonic Stasis.
Whenever a land enters the battlefield, tap all lands its controller controls. Those lands don't untap during their controller's next untap step. |
, Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 1 of that damage.
![]() , Sacrifice Dawnfield Puredeer: If a source would deal damage to you or a creature you control this turn, prevent 2 of that damage.2/2
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Exliving Drake enters the battlefield tapped.
Flying, lifelink Whenever Exliving Drake deals damage to an opponent, you may pay . If you do, sacrifice Exliving Drake and gain 8 life.2/3
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Enchant Creature
![]() , Tap untapped enchanted creature: Put a +1/+1 counter on enchanted creature.
![]() , Untap tapped enchanted creature: Enchanted creature gains flying. |
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order. |
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Protection from enchantments
, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.2/2
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Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
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Enchant Creature
When enchanted creature deals damage to a player, look at the top three cards of your library, put one in your hand, put the rest back in any order, then sacrifice Curio Curse. Enchanted creature must attack if able. |
Enchant Land
Enchanted Land is a Swamp and Mountain. Whenever enchanted land becomes tapped, that land deals two damage to its controller. |
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
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As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Creatures can't block Walking Nightmuse unless their controller discards a card for each creature he or she controls that's blocking Walking Nightmuse.
4/2
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When Plume Serpent enters the battlefield, you may search your library for an Island card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Plume Serpent can't attack unless defending player controls an Island. 6/5
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Tap two target lands, then add
![]() to your mana pool. Draw a card. |
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Tectonic Stasis
(rare)
Dawnfield Puredeer
(uncommon)
Exliving Drake
(uncommon)
Chrysalis Carapace
(uncommon)
Cho-Arrim Augury
(common)
Anti-Aura Acolyte
(common)
Rat Nest Ogre
(common)
Curio Curse
(common)
Steaming Sink Pits
(common)
Coast Guarder
(common)
Harmonic Vale
(common)
Walking Nightmuse
(common)
Plume Serpent
(common)
Mishra's Rite
(common)
Swamp
(basic)




. If you do, sacrifice Exliving Drake and gain 8 life.
