Mashup: the Gathering Workbench: Virtual Booster
| Mashup: the Gathering Workbench: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Displacer Serpent can't attack unless your opponent controls an Island.
: Exchange control of all lands you control and all lands target player controls.Legend has it that the Sea of Redemption used to be bigger. But how can that be?
8/8
|
Whenever you play an activated ability of an Elemental, put a 1/1 red Elemental Warrior token into play.
An army is only limited by the fuel that feeds it.
3/3
|
Whenever an opponent casts a spell that targets you or a creature you control, flip a coin. If you win the flip, draw two cards.
We're sorry you're village was destroyed. Currently, the senate is negotiating to determine reparations. Continue to write. A scribe will be with you shortly.
|
When Whiptail Hermit enters the battlefield, reveal cards from the top of your deck until you reveal a land. Put that land into play tapped, put the rest of the revealed cards into your graveyard, and Whiptail Hermit deals damage to a creature you control equal to the number of cards revealed this way.
6/3
|
Discard a card at random from your hand: Rat Nest Ogre can't block this turn. Any player may play this ability.
"Been living with the rats too long. Can no longer see. Rats don't mind, though. Just give me their eyes."
4/1
|
![]() : Target player dealt damage by Wicked Witch Engine this turn loses 1 life.2/2
|
Haste
If an opponent controls more lands than you, you may play Kyren Tax Collector without paying its mana cost. In Mercandia, there's a tax for future land you will buy.
1/1
|
Flying
Whenever an opponent casts a creature spell, put a +1/+1 counter on Coast Guarder. 2/1
|
As you cast this spell, you may untap two tapped white creatures. When you do, copy it and you may choose a new target for the copy.
Target creature gains +2/+2 until end of turn. |
Enchant Creature
Enchanted creature gets +2/+1. When enchanted creature dies, return that card to the battlefield under your control. "You know how it is. Everyday it's 'trade my soul this', and 'give me more power that'. Of course I don't have more time to visit, Mum."
|
|
Until end of turn, blocking creatures neither deal, nor receive combat damage, and gain "
: Deal 1 damage to target attacking creature". |
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player. |
As Harmonic Vale enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life. |
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward. "When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
|
|
Displacer Serpent
(mythic)
Catching Searblades
(uncommon)
Intermittent Reparations
(uncommon)
Whiptail Hermit
(uncommon)
Rat Nest Ogre
(common)
Wicked Witch Engine
(common)
Kyren Tax Collector
(common)
Coast Guarder
(common)
Blessing Unbent
(common)
Unholy Pact
(common)
Snowball Fight
(common)
Explosive Shoots
(common)
Harmonic Vale
(common)
Friend Ward
(common)
Forest
(basic)


: Exchange control of all lands you control and all lands target player controls.




