Mashup: the Gathering Workbench: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{4}, {t}: Add {u}{u} to your mana pool. This ability costs {1} less to activate for each Island you control.
{u}, {t}: Target creature you control gains flying until end of turn. Put a -1/-1 counter on that creature.
 U 
Creature – Treefolk Spellshaper
{g}: The next time you would draw a card, instead, put the top three cards of your library into your graveyard. If you do, destroy target artifact or enchantment. If a permanent is destroyed in this manner, put a +1/+1 counter on Dogwood Elder.
3/3
 U 
Creature – Human Druid
{t}: Reveal the top seven cards of your library, then put them on the bottom of your library in a random order. Add {g} to your mana pool for each Druid revealed in this manner.
We are cut from the same slab. Who among you is better than I?
2/2
 U 
Creature – Wolf
Defender
When Protective She-Wolf enters the battlefield, draw a card.
When Protective She-Wolf blocks a creature, it deals damage equal to its power to the attacking creature's controller.
2/2
 C 
Sorcery
As an additional cost to cast Explosive Shoots, sacrifice a land.
Search through your library for a basic land, put it onto the battlefield, then shuffle your library. Each player gains 1 life for each basic land type they control, then Explosive Shoots deals 3 damage to each player.
 C 
Instant
When you cast Book Slide, X cannot be more than the number of attacking and blocking creatures on the battlefield.
Draw X cards.
Each day, the Librarians of Lat-Nam fight against the growing tide of books. The books are winning.
 C 
Creature – Drake
Flying
{1}{b}, {t}, Exile a card from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/4
 C 
Creature – Elemental Shaman
Protection from enchantments
{w}, Discard Anti-Aura Acolyte: Target creature gains protection from enchantments until end of turn.
2/2
 C 
Creature – Elf Druid
{t}, Pay 1 life: Add {g} to your mana pool.
"The land belongs to the murk as far as the eye can see. The deeper you sink, the more you can see."
1/2
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
 C 
Creature – Kobold Noble
Whenever you cast a Kobold, put a Destiny counter on Krimson Kount.
Remove a Destiny counter from Krimson Kount: Krimson Kount becomes a 3/4 Kobold Warrior Spirit until end of turn.
0/1
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
 C 
Enchantment
When Pull of Pyromancy enters the battlefield, put a 3/3 Red Elemental creature token onto the battlefield.
At the beginning of each player's upkeep, Pull of Pyromancy deals 1 damage to that player, unless he or she controls an Elemental.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains protection from its colors. This effect does not remove Friend Ward.
"When you wield authority, there is no greater threat to yourself, than yourself." -The Lord of Atlantis
Swamp
 
 B 
Basic Land – Swamp

Tolarian Spires (rare)
Dogwood Elder (uncommon)
Brothers from the Slab (uncommon)
Protective She-Wolf (uncommon)
Explosive Shoots (common)
Book Slide (common)
Thanatos Drake (common)
Anti-Aura Acolyte (common)
Blightsoil Druid (common)
Turn to Brambles (common)
Krimson Kount (common)
Cho-Arrim Augury (common)
Pull of Pyromancy (common)
Friend Ward (common)
Swamp (basic)