Mashup: the Gathering Workbench

Mashup: the Gathering Workbench by jmgariepy

183 cards in Multiverse

39 commons, 76 uncommons, 60 rares, 8 mythics

1 colourless, 24 white, 22 blue, 38 black, 26 red, 19 green,
21 multicolour, 2 hybrid, 1 split, 20 artifact, 9 land

642 comments total

A bunch of cards mashed-up. Then, an attempt to get them to fit all in the same set...

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 M 
Legendary Creature – Vampire Wizard
When you cast Jhoira, the Ancient , exile all cards in target player's hand.
{2}: Put a time counter on target exiled card.
You may cast spells in the exile zone without paying their mana cost if it has three or more time counters on it.
5/8
6 comments
last 2019-06-25 08:41:48 by madison ivy
 C 
Instant
Target creature becomes a 2/3 green Plant Wall with defender and "{g}: Regenerate this creature." until end of turn.
Wrap arms and roots together, be convulsed with grief, and bring back chaos out of shape.
- Conrad Aiken, The Room
5 comments
last 2014-02-20 23:09:47 by Vitenka
 C 
Instant
If an opponent controls a Swamp, and you control a Plains, you may cast Cho-Arrim Augury without paying its mana cost.
Draw a card, then put a card from your hand on top of your library. Then look at the top four cards of your library and put them back in any order.
4 comments
last 2012-06-17 05:08:43 by jmgariepy
 R 
Artifact Creature – Kor Construct
Protection from Black
{t}, Sacrifice three artifacts: Search your library for an sorcery. You may cast that spell without paying its mana cost as long as it targets a permanent. If that spell can target a black permanent, it must. Then shuffle your library.
3/5
4 comments
last 2014-01-24 01:28:43 by jmgariepy
 R 
Enchantment
Whenever a creature you control is targeted by a black spell, gain 3 life.
At the beginning of your upkeep, put a gold counter on Landed Coffers.
Remove three gold counters from Landed Coffers: Put a 2/1 white Knight creature token with haste into play.
4 comments
last 2012-07-15 04:46:36 by jmgariepy

Recent comments: (all recent activity)
On Jhoira, the Ancient:
On Turn to Brambles:

Well; either way it would usually kill the frog. Which is kinda how old magic did tend to do things - flavour; and to hell with "We could just give it deathtouch you know?"

This is pretty fun as it is though - a one-turn nerf of an opponents fatty; or an expensive way to save one of your own creatures. It works.

On Devoted Lightforge:

Man, I want this to work, but it just doesn't. Not that I can't see this card being printed... it's just that Alhap needs a normal creature in the 5 drop rare slot, and this card isn't getting there. Switched the must with 'must, if able' to make the card more generally useable... though, I admit, I can barely see the Lightcaster at that point.

On Ixygon, Awakened Zephyr:

My feelings are mutual. It's fair, but not much fun. Which would probably be fine if it was a little more flavorful, but it isn't. Moving to the workbench.

On Ixygon, Awakened Zephyr:

This is... a fine take on Faerie Conclave, but I'm not especially keen on the way it turns any Spark Spray in the opponent's hand into a Stone Rain. I'd still play it in some decks, though.

On Ixygon, Awakened Zephyr:

Only two slots left, so it's time to force a couple cards. I chose "Blue Legendary Land" and randomly generated Hydroblast. That upset me for a little while, until I realized that I had a rule that let me pass on 'color hate' and 'cards that tap my opponents lands'. Tapping opponents lands is infrequent in early Magic, but it came up too often, and often lead to bad design. Color hate ain't so bad, but it's far too frequent a mechanic in the 20th century, and keeps clogging up the works. No thanks to either. For what it's worth, I did try to design around Hydroblast without the color restriction. But "Counter target spell, or destroy target permanent" was unlikely to work, no matter how I swung it.

Anyhow, I re-rolled and got Dusk Imp. Took me a little while to figure out how to make it feel rare. I think I would have preferred a 3/3 with a higher activation cost (especially since I want people to feel clever when they activate their Unbender Tine.) I suppose I could always take another stab at the Legendary Blue land to see if I can get something more appropriate.

On Blightsoil Druid:

Can't win them all, I suppose. I thought about making this a functional reprint or have this add black to the pool, but, really, who would ever want 8 Blightsoil Druids in their deck?

On Blightsoil Druid:

I have. I kind of didn't want a 1.7 star card in the process, but maybe I'm just being picky. I'll probably just switch over to Blightsoil Druid... it's tough to work on something, then realize that something 'better' already exists and it's time to throw away the work.

Blightsoil is really bad, though. But so is Wirewood, technically. Guess I got to bite the bullet tomorrow.

On Blightsoil Druid:

Hm. I don't like that cost on the activated ability. This is more like Krovikan Scoundrel than Wirewood Elf: the only reason I'd play it would be if I needed the 2-power 2-drop. It'll only get tapped for mana in about 1/4 of the games it's cast. I wouldn't call that a colourshift of Wirewood Elf.

I think something a lot closer to Blightsoil Druid would be better. Either a straight reprint (you've been wanting one of those, haven't you?), or a version with a black mana symbol, or some such.

On Blightsoil Druid:

Oh, and also changed from 1/2 to 2/1, because I don't want this card to be a 14th pick.

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