CardName: Protect the Master
Cost: 4WW
Type: Instant - Trap
Pow/Tgh: /
Rules Text: If your opponent controls an attacking creature with power
greater than the number of cards in your hand, you may pay
{W}{W} rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into
play.
Flavour Text:
Set/Rarity: Mashup: the Gathering Workbench Uncommon
Protect the Master
U
Instant – Trap
If your opponent controls an attacking creature with power greater than the number of cards in your hand, you may pay rather than pay Protect the Master's mana cost.
Put two 3/3 white Djinn creature tokens with flying into play.
Random Generator gave me Ensnaring Bridge and JunĂșn Efreet. Don't ask me how I came up with turning Ensnaring Bridge into a trap card... it seems like an obvious choice after having thought of it, but it required making, then tossing out quite a number of ideas.
Poor Junum Efreet. How the mighty have fallen. There used to be a time when this card was super good. Toss him out early, then just back him up with some Lightning Bolts, Terrors and Counterspells. Nowadays, Vampire Nighthawk makes this card look silly.
Random Generator gave me Ensnaring Bridge and JunĂșn Efreet. Don't ask me how I came up with turning Ensnaring Bridge into a trap card... it seems like an obvious choice after having thought of it, but it required making, then tossing out quite a number of ideas.
Poor Junum Efreet. How the mighty have fallen. There used to be a time when this card was super good. Toss him out early, then just back him up with some Lightning Bolts, Terrors and Counterspells. Nowadays, Vampire Nighthawk makes this card look silly.
Nice. Reminds me of Thunderheads for some reason, but it makes sense that in white rather than blue the tokens can attack.