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CardName: Pine Barrens of Ill Omen Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {B}, {R} or {G} to your mana pool. You may not use this mana to cast creature spells. Flavour Text: The trees provide no shelter, the soil, no comfort. Set/Rarity: Mashup: the Gathering Workbench Uncommon

Pine Barrens of Ill Omen
 
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool. You may not use this mana to cast creature spells.
The trees provide no shelter, the soil, no comfort.
Updated on 05 Aug 2011 by jmgariepy

History: [-]

2011-08-05 08:59:09: jmgariepy created the card Pine Barrens of Ill Omen

Random Generator gave me Pine Barrens and Brand of Ill Omen. I probably would have been much more forgiving of Ancient Ziggurat if it provided a coloress mana. I may have been too leniant, allowing 3 colors, but its a tough restriction, so I don't think so...

2011-08-05 09:02:17: jmgariepy edited Pine Barrens of Ill Omen

Should this be a creature as well as a land? Or is it a land with power and toughness but no native way to use them?

Without the creatureness, it's quite a nice triple-land. As a 3/3 creature as well, it seems a bit too good. The summoning sickness and killability are downsides (though 3/3 isn't vastly killable) but a 3/3 for, effectively, 0, is a bit too good for a weenie deck to be allowed.

That 3/3 is a sheer accident, and is a hold over from when I was messing with the numbers and what I wanted the card to be. Honestly, I have no idea what I was going for there, but sometimes I try out wacky things when I'm trying to feel a mashup out, and I obviously had some odd idea in my head. Removing the 3/3, since it never should have been there.

2011-08-05 09:46:35: jmgariepy edited Pine Barrens of Ill Omen

I like this version. In fact, given how useful creature spells are, you might be able to get away with any color. (I think wizards would like that just to save themselves four land spots, but aesthetically I like the three color version.)

2011-08-05 10:45:01: jmgariepy edited Pine Barrens of Ill Omen

By the time I get done this, I am going to end up with one funky assortment of non-basic lands. Kinda like the rare cycle in Future Sight, except at least 15 across all three rarities, since, non-basic lands pop up with some frequency, and there's a lot of untapped potential in non-basic land design (since so often its 5 of the same card taking up 5 slots). It's kind of the same reason we have yet to see:

White Obvious Talisman
2
Artifact
Common
­{t}: Add {w} to your mana pool.

Personally, I think the Future Sight idea was kind of cool. I wish there were a few more non-basic two or three color lands with their own personality. I understand that solidarity in design can help sell a set, but, enough is enough. How many times must players complain about the rare land cycle in a block not being exciting enough before they realize that they got to vary what those cards do on occasion?

FWIW, I sometimes feel the other way. The poster children here are the lands from Torment and Judgment. There have been many times when I've been building a deck that would like a blue-white version of Tainted Field, or a red-green version of Riftstone Portal, or a white Cabal Coffers or a black-red Krosan Verge. But these cards only exist in their black-affiliated or green-white versions, because that was Torment's and Judgment's schtick. And it makes me wish the other cycled versions exist.

Curiously, I've not had the same for the Future Sight cycle very much. Probably because River of Tears and Grove of the Burnwillows were perfectly placed, and the other three are fairly generic dual-land effects that don't leave you specifically wanting their effect much more than any other dual-land effect. I am very glad that Graven Cairns got expanded to a 10-card cycle in Shadowmoor block though.

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