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CardName: Void Specter Cost: 2BB Type: Creature - Specter Pow/Tgh: 3/4 Rules Text: When Void Specter deals combat damage to a player, that player reveals cards from his or her hand equal to the amount of damage Void Specter dealt and you choose one of them. That player discards that card. {1}{B}: Void Specter gets -0/-3 and gains flying until end of turn. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Rare |
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Random Generator gave me Chariot of the Sun and Hollow Specter. Made the effect Blackmail to simplify things a little. Beside, this guy is already paying mana... I don't want to go nuts here.
Originally, I thought of making a specter that, when it dealt damage to an opponent, it looked for creatures. If it found one, it could put it into play, but give it flying and a toughness of one. I like the "accelerating your opponent's game into disaster", but that's too narrow a card, I assume. Besides, giving your opponent's creatures flying, then killing the flyers has been around far too long for it to be a cool strategy anymore...
Um, while I see where you got the -3 from, it appears to lack incentive for me to activate it. (If it were -2/-3, oddly, I might because then the opponent might not block it) EDIT: Doh. The flying reason. Duh, stupid me. Ignore me.
Oh, nice combination. How about "whenever ~ deals combat damage to a player, that player reveals that many cards..."? That would be very similar, but keep a bit of the feel of a variable effect.
Hmm.. sure. I could see that.