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CardName: Dive Deeper Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a pressure counter on Dive Deeper. At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it. Flavour Text: Set/Rarity: Mashup: the Gathering Workbench Uncommon At the beginning of your upkeep, put a pressure counter on Dive Deeper.
At the beginning of your precombat main phase, exile up to X target cards in a single graveyard, where X is equal to the number of pressure counters on Dive Deeper. Then, if there are four or more pressure counters on Dive Deeper, sacrifice it. |
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Random Generator gave me Homarid and Shred Memory. I knew what I wanted to do when I saw them together, but it took a while to parse the language into something acceptable. It's probably not worth this goofiness for one card, but this could make a neat cycle. I'm putting this in the workbench. It's a good leaping point for Beta.
(Also, originally had shred counters ala Cephalid Vandal. But the flavor switched to plummeting the deep, and pressure counters ala Hellion Crucible and Magma Mine made more sense. When are we gonna get our 'counter names matter' block? It's been 20 years of weird counter names, and they've never really mattered beyond the cards they were printed on. I'm pretty sure we could do something Lorwyn-esque with 7 counter 'tribes'.)
Heh. I'd love that. I remember when the big Mirrodin standardisation happened combing through all the old cards that use charge counters (rather than warp counters, time counters, depletion counters or what-have-you) for things that'd work with Power Conduit and Energy Chamber. I hit the jackpot with Magistrate's Scepter. That deck got a bit obnoxious though.
I think it'd rather fall afoul of their rules on "only one type of counter can go on creatures at common". Though I think the idea some Multiverser had of making the Tips & Tricks card be designed to tear up into 12 tokens was grand.