Code Geass: Card List
Show frames: C W U B R G M H A L
Show rarities: N C U R M
Hide card text Hide code
# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text |
---|---|---|---|---|---|---|---|---|---|
1 | Events / possible sorcery names | Colourless | None | ||||||
2 | Named Characters / Legendary Creatures | Colourless | None | ||||||
3 | Playtest plans | Colourless | None | ||||||
4 | Benevolent Landowner | White | Common | Creature – Human Noble | 2 | 2 | CW03 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you gain that much life. |
|
5 | Blaze Luminous | White | Common | Sorcery | CW16 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent the next 3 damage that would be dealt to creatures you control. Gain 3 life. |
|||
6 | Britannian Arms Dealer | White | Rare | Creature – Human Noble | 1 | 2 | RW01 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, put that many +1/+1 counters on target creature. |
|
7 | Compassionate Athlete | White | Common | Creature – Human Student | 2 | 1 | CW04 |
Lifelink
Channel – , Discard Compassionate Athlete: Target creature gains lifelink until end of turn. |
|
8 | Cornelia, "Goddess of Victory" | White | Mythic | Legendary Creature – Human Noble | 5 | 5 | MW01 |
When Cornelia, "Goddess of Victory" enters the battlefield, exile target nonland permanent an opponent controls with converted mana cost 3 or less until Cornelia leaves the battlefield.
When Cornelia dies, exile target permanent an opponent controls with converted mana cost 4 or greater. |
|
9 | Cécile Croomy | White | Rare | Legendary Creature – Human Artificer | 2 | 3 | RW03 |
Equipment spells cost you less to cast.
: Look at the top four cards of your library. You may cast an Equipment card from among them. Put the rest back in any order. |
|
10 | Desert Scout | White | Common | Creature – Human Soldier | 1 | 1 | CW01 | When Desert Scout enters the battlefield, you may search your library for a Plains card, reveal it and put it into your hand, then shuffle your library. | |
11 | Drop from the Ceiling | White | Uncommon | Instant | UW12 |
The next creature card you play this turn can be played as though it had flash.
Draw a card. |
|||
12 | End Hostilities | White | Rare | Sorcery | RW05 | Destroy all creatures and all permanents attached to creatures. | |||
13 | Expansionist Princess | White | Rare | Creature – Human Noble | 3 | 3 | RW04 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may search your library for up to that many Plains cards, reveal them, put them into your hand, then shuffle your library. |
|
14 | Geass of Inaction | White | Common | Enchantment – Aura Geass | CW11 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature can't attack or block. |
|||
15 | Geass to Withstand | White | Common | Instant – Geass | CW14 |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gets +1/+1 and first strike until end of turn. |
|||
16 | Gloucester Royal RPI-00/SC | White | Uncommon | Artifact – Equipment | UW11 |
Equipped creature gets +2/+2 and has first strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
17 | Imperious Guardians | White | Uncommon | Creature – Human Soldier | 3 | 3 | UW04 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may tap up to that many target creatures. |
|
18 | Inspired Charge | White | Common | Instant | CW15 | Creatures you control get +2/+1 until end of turn. | |||
19 | Inspiring Captain | White | Common | Creature – Human Knight | 3 | 3 | CW09 | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. | |
20 | Lancelot Z-01 | White | Rare | Artifact – Equipment | RW07 |
Equipped creature gets +3/+3.
At the beginning of each combat, choose first strike, vigilance, or lifelink. Equipped creature gains that ability until end of turn. Equip |
|||
21 | Material Gambit | White | Common | Sorcery | CW06 |
Create two 1/1 white Soldier creature tokens.
Gambit — When target creature you control dies during combat this turn, create another two of those tokens. |
|||
22 | Miraculous Recovery | White | Uncommon | Instant | UW07 | Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. | |||
23 | Obsolescence | White | Common | Instant | CW13 | Exile target artifact or enchantment. | |||
24 | Ordnance Strategist | White | Uncommon | Creature – Human Soldier | 2 | 2 | UW03 | Whenever you attack with one or more equipped creatures, put a +1/+1 counter on Ordnance Strategist. | |
25 | Point-Blank Airstrike | White | Uncommon | Sorcery | UW08 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Destroy target tapped creature. |
|||
26 | Police Copter | White | Uncommon | Creature – Human Enforcer | 2 | 1 | UW02 |
Flying
When Police Copter enters the battlefield, up to one target creature can't attack or block this turn. |
|
27 | Prepared Guardian | White | Common | Creature – Human Soldier | 3 | 3 | CW07 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink. |
|
28 | Promise a Miracle | White | Uncommon | Sorcery | Choose target creature an opponent controls with greater power and toughness than any creature you control. When that creature dies this turn, if no creatures you control have died this turn, put two +1/+1 counters on each creature you control. | ||||
29 | Reeducate the Rebels | White | Common | Instant | CW12 |
Destroy target attacking creature.
Create a 1/1 white Soldier creature token. |
|||
30 | Sergeant Exemplar | White | Uncommon | Creature – Human Soldier | 1 | 2 | UW01 |
First strike, vigilance
When Sergeant Exemplar enters the battlefield, choose one: • Creatures you control gain vigilance until end of turn. • Creatures you control gain first strike until end of turn. |
|
31 | Shielded Fighters | White | Common | Creature – Human Soldier | 2 | 2 | CW08 |
Flying
Protection from artifacts (This creature can't be blocked, targeted, dealt damage, or equipped by artifacts.) |
|
32 | Smug Cavalier | White | Common | Creature – Human Soldier | 1 | 1 | CW02 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, Smug Cavalier gets +X/+X until end of turn, where X is the amount you paid. |
|
33 | Strike Squadron | White | Common | Creature – Human Soldier | 3 | 5 | CW10 |
Flying
Strike Squadron can't be equipped. |
|
34 | Suddenly Leaderless | White | Rare | Sorcery |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Target player can't cast spells or activate abilities this turn. (Spells and abilities played before this resolves are unaffected.) |
||||
35 | Surprise Deployment | White | Uncommon | Instant |
Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
||||
36 | Sutherland R13 | White | Common | Artifact – Equipment | CW17 |
Equipped creature gets +3/+2.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
37 | Suzaku Kururugi | White | Uncommon | Legendary Creature – Human Soldier | 5 | 5 | UW05 |
Vigilance
Suzaku Kururugi attacks or blocks each combat if able. |
|
38 | Technophile Duke | White | Rare | Creature – Human Noble | 2 | 2 | RW02 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may look at that many cards from the top of your library. You may put an artifact with that converted mana cost or less onto the battlefield. Put the rest on the bottom in a random order. |
|
39 | Test Pilot | White | Common | Creature – Human Soldier | 2 | 1 | CW05 |
Flash
When Test Pilot enters the battlefield, you may attach target Equipment you control to it. |
|
40 | The Ends Don't Justify the Means | White | Rare | Enchantment | RW08 |
Creatures you control get +1/+1 and have lifelink.
When you pay a cost that includes life or sacrificing a creature, sacrifice The Ends Don't Justify the Means. |
|||
41 | Tristan RZA-3F9 | White | Uncommon | Artifact – Equipment | UW10 |
: Equipped creature becomes 3/2 and gains flying.
: Equipped creature becomes 5/4 and loses flying. Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
42 | White cards | White | None | ||||||
43 | Winsome Mercy | White | Rare | Instant | RW06 | When target creature you don't control dies this turn, return that card to the battlefield under your control. | |||
44 | Allure of the Shiny | Blue | Rare | Sorcery | RU06 |
Attach target Equipment you control to target creature with converted mana cost less than or equal to that Equipment's. Gain control of that creature for as long as the Equipment is attached to it.
|
|||
45 | Aquatic Squadron | Blue | Common | Creature – Human Soldier | 5 | 5 | CU08 |
Aquatic Squadron can't be equipped.
: Aquatic Squadron can't be blocked this turn. |
|
46 | Armour Under Clothes | Blue | Common | Instant |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Until end of turn, target creature gains hexproof and gets +0/+2. |
||||
47 | Blue cards | Blue | None | ||||||
48 | Camelot Faction | Blue | None | "Camelot", Lloyd Asplund's special research division, is definitely blue. | |||||
49 | Concealed Informant | Blue | Common | Creature – Human Rogue | 1 | 1 |
Whenever Concealed Informant deals combat damage to a player, look at the top card of that player's library.
: Concealed Informant can't be blocked this turn. |
||
50 | Contemptuous Dismissal | Blue | Uncommon | Instant | UU11 |
Counter target noncreature spell.
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.) |
|||
51 | Diethard, Information Officer | Blue | Mythic | Legendary Creature – Human Rebel | 2 | 3 | MU01 |
Flash
When Diethard, Information Officer enters the battlefield, draw three cards, then put two cards from your hand on top of your library. Then pay or sacrifice Diethard. |
|
52 | Disown | Blue | Common | Instant | CU11 |
Counter up to one target spell.
Draw a card, then discard a card. |
|||
53 | Fleetfoot Ninja | Blue | Common | Creature – Human Ninja | 2 | 2 | CU04 |
Hexproof
Channel — , Discard Fleetfoot Ninja: Target creature gains hexproof until end of turn. |
|
54 | Geass Canceller | Blue | Uncommon | Instant | UU10 | Exile target creature, then return it to the battlefield under its owner's control. | |||
55 | Geass of Desertion | Blue | Common | Enchantment – Aura Geass | CU13 |
(Enchanted creature has protection from other Geasses.)
Enchant creature You control enchanted creature. When enchanted creature becomes untapped, return it to its owner's hand. |
|||
56 | Geass to Evade | Blue | Common | Instant – Geass | CU17a |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gains protection from creatures your opponents control until end of turn. |
|||
57 | Geass to Forget | Blue | Common | Instant – Geass | CU18 |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Tap target creature. That creature doesn't untap during its controller's next untap step. |
|||
58 | Geass to Inform | Blue | Uncommon | Enchantment – Aura Geass | UU12 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Whenever enchanted creature becomes tapped, you draw a card. |
|||
59 | Geass to Obey | Blue | Uncommon | Enchantment – Aura Geass | UU06 |
(Enchanted creature has protection from other Geasses.)
Enchant creature You control enchanted creature. |
|||
60 | Gefjun Disturber | Blue | Common | Enchantment – Aura | CU12 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Enchant creature Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated. |
|||
61 | Giant Broadcast Screen | Blue | Rare | Artifact | RU04 | Whenever you draw your second card each turn, Giant Broadcast Screen becomes a 4/4 artifact creature until end of turn. | |||
62 | Gun-Ru | Blue | Common | Artifact – Equipment | CU15 |
When Gun-Ru enters the battlefield, draw a card.
Equipped creature gets +0/+2. Equip |
|||
63 | Hostage Exchange | Blue | Uncommon | Sorcery | Exchange control of two target creatures. | ||||
64 | Imperial Informant | Blue | Common | Creature – Human Rogue | 1 | 1 |
Flying
Whenever Imperial Informant deals combat damage to a player, choose one: • Look at that player's hand. • Look at a face-down exiled card that player owns. |
||
65 | Informational Gambit | Blue | Common | Sorcery | CU16 |
Draw two cards.
Gambit — When target creature you control dies during combat this turn, draw two cards. |
|||
66 | Institute Pioneer | Blue | Uncommon | Creature – Human Advisor | 2 | 1 | UU01 | : Look at the top card of your library. If it’s a Geass or Equipment card, you may reveal it and put it into your hand. If you don’t put the card into your hand, you may put it on the bottom of your library. | |
67 | Inventive Technician | Blue | Common | Creature – Human Artificer | 2 | 4 | CU07 | Whenever Inventive Technician attacks, you may reveal the top two cards of your library, put an artifact card from among them into your hand, and put the rest on the bottom of your library in any order. | |
68 | Lloyd Asplund | Blue | Rare | Legendary Creature – Human Artificer | 1 | 4 | RU03 |
Whenever an equipped creature you control attacks, draw a card.
Whenever an equipped creature you control blocks, draw a card. |
|
69 | Mass Disguise | Blue | Rare | Sorcery | RU07 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Each creature you control becomes a copy of target creature you control until end of turn, except they aren't legendary if that creature is legendary. |
|||
70 | Misdirector | Blue | Common | Creature – Human Citizen | 1 | 1 | CU02 |
Flash
When Misdirector enters the battlefield, tap target permanent and untap another target permanent. |
|
71 | Misinform | Blue | Common | Instant | CU09 |
Return target nonland permanent to its owner's hand.
Draw a card. |
|||
72 | Newscasting Blimp | Blue | Common | Creature – Human Citizen | 1 | 1 | CU01 |
Flying
Whenever Newscasting Blimp deals combat damage to a player, look at top card of that player's library. |
|
73 | Ninja in Disguise | Blue | Uncommon | Instant | UU09 | Return target attacking unblocked creature you control to its owner's hand. You may put a creature card with converted mana cost X or less from your hand onto the battlefield tapped, attacking and unblocked. | |||
74 | Operations Expert | Blue | Common | Creature – Human Advisor | 1 | 2 | At the beginning of your upkeep, look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back in any order. | ||
75 | Patient Negotiator | Blue | Uncommon | Creature – Human Rebel | 1 | 4 | UU02 |
Flash
Whenever Patient Negotiator blocks a creature, at end of combat, gain control of that creature until the end of your next turn. |
|
76 | Persuasion Strategist | Blue | Uncommon | Creature – Human Soldier | 3 | 3 | UU05 | Whenever you gain control of a permanent or a permanent an opponent owns enters the battlefield under your control, put two +1/+1 counters on Persuasion Strategist. | |
77 | Propaganda Airdropper | Blue | Rare | Creature – Human Citizen | 2 | 1 |
Flying
Whenever you draw your second card each turn, gain control of target creature with power 2 or less until end of turn. If you gain control of a creature this way, untap it. |
||
78 | Propaganda Officer | Blue | Uncommon | Creature – Human | 2 | 2 | UU03 | When Propaganda Officer enters the battlefield, gain control of target creature with power 1 or less for as long as Propaganda Officer remains on the battlefield. | |
79 | Recruitment Officer | Blue | Rare | Creature – Human | 1 | 1 | RU01 | Whenever Recruitment Officer deals combat damage to a player, that player reveals his or her hand. You may cast a creature card from that player's hand this turn. | |
80 | Sakuradite Engineer | Blue | Common | Creature – Human Artificer | 1 | 1 | CU03 | : Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. | |
81 | Shinkiro Type-0/0A | Blue | Rare | Artifact – Equipment | RU05 |
Equipped creature gets +1/+3 and has flying and hexproof.
Eject : Equipped creature gets +0/+2 until end of turn. : Target creature gets +0/+2 until end of turn. Equip |
|||
82 | Static | Blue | Common | Instant | CU10 | Counter target instant, sorcery or Aura spell. | |||
83 | Steal the Prototype | Blue | Uncommon | Enchantment – Aura | UU08 |
Enchant Aura or Equipment
When Steal the Prototype enters the battlefield, you may attach enchanted permanent to a creature you control. You control enchanted permanent. |
|||
84 | Stealer of Secrets | Blue | Common | Creature – Human Rogue | 2 | 2 | CU05 | Whenever Stealer of Secrets deals combat damage to a player, draw a card. | |
85 | Subtle Betrayal | Blue | Uncommon | Instant | UU07 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Gain control of target tapped creature until end of turn. (It remains tapped.) |
|||
86 | Time Stop | Blue | Rare | Instant | RU08 | End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |||
87 | Unethical Researchers | Blue | Common | Creature – Human Advisor | 3 | 3 | CU06 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, look at that many cards from the top of your library, put one of them back and the rest on the bottom of your library in any order. |
|
88 | Vault Skyward | Blue | Common | Instant | CU17 | Target creature gains flying until end of turn. Untap it. | |||
89 | Xing-Ke, Dragon of the North | Blue | Rare | Legendary Creature – Human Soldier | 4 | 3 | RU02 |
Whenever Xing-Ke, Dragon of the North attacks, you may pay to tap or untap target creature.
: Change the target of target spell that targets a single creature you control to another creature you control. |
|
90 | Agent of Decay | Black | Common | Creature – Human Soldier | 2 | 1 | CB02 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, target opponent loses that much life. |
|
91 | Assassin's Strike | Black | Common | Sorcery |
Target creature gets -2/-2 until end of turn.
Raid — If you attacked with a creature this turn, that creature gets -4/-4 until end of turn instead. |
||||
92 | Attended Duke | Black | Uncommon | Creature – Human Noble | 1 | 4 | UB05 | When Attended Duke enters the battlefield, create two 1/1 black Soldier tokens. | |
93 | Attrition Strategist | Black | Uncommon | Creature – Human Soldier | 3 | 3 | UB06 | Whenever a spell or ability you control causes one or more cards to leave a graveyard, put two +1/+1 counters on Attrition Strategist. | |
94 | Black cards | Black | None | ||||||
95 | Britannian Torturer | Black | Uncommon | Creature – Human Noble | 3 | 3 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, target opponent reveals that many cards from their hand. You choose one of them. That player discards that card. |
||
96 | Brutal Assault | Black | Common | Sorcery | CB10 |
Destroy target creature.
Raid — If you attacked with a creature this turn, its controller discards a card. |
|||
97 | Catastrophic Orders | Black | Common | Sorcery | CB11 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If target creature attacked or blocked this turn, it gets +3/-3. |
|||
98 | Chainsaw Madness | Black | Rare | Enchantment | RB07 | Whenever a creature dies, another target creature gets -1/-1 until end of turn. | |||
99 | Credit Squanderer | Black | Rare | Creature – Human Noble | 1 | 1 | RB01 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you lose that much life and draw that many cards. |
|
100 | Cruel Princess | Black | Rare | Creature – Human Noble | 2 | 1 | RB02 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, you may destroy target creature with converted mana cost that much or less. |
|
101 | Data Siphon | Black | Common | Sorcery | CB12 |
Target opponent loses 1 life and you gain 1 life.
Whenever one or more creatures you control attack or block, return Data Siphon from your graveyard to your hand. |
|||
102 | Disposable Vigilantes | Black | Common | Creature – Human Rebel | 3 | 2 | Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and if Disposable Vigilantes is in your graveyard, you may return Disposable Vigilantes to your hand. | ||
103 | Drug Dealer | Black | Common | Creature – Human Citizen | 1 | 1 | CB03 |
Deathtouch
Channel — , Discard Drug Dealer: Target creature gains deathtouch until end of turn. |
|
104 | Egotistical Captain | Black | Common | Creature – Human Soldier | 2 | 2 | CB04 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, Egotistical Captain gets +X/+X until end of turn, where X is the amount you paid. |
|
105 | Forgotten Identity | Black | Uncommon | Enchantment – Aura | UB12 |
Enchant player
Whenever enchanted player attacks with one or more creatures, that player exiles a card from their graveyard. If they can't, you draw a card. |
|||
106 | Forsake Compassion | Black | Rare | Instant | RB06 | Until end of turn, whenever a creature is dealt damage, destroy it and its controller loses 1 life. | |||
107 | Funeral Rites | Black | Common | Sorcery | CB16 | You draw two cards, lose 2 life, then mill two cards. | |||
108 | Geass of Paralysis | Black | Common | Enchantment – Aura Geass | CB09 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated. |
|||
109 | Geass of Ruthlessness | Black | Common | Enchantment – Aura Geass | CB17 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature gets +2/+1 and has lifelink. |
|||
110 | Geass to Die | Black | Uncommon | Sorcery – Geass | UB07 |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature deals damage to itself equal to its power. |
|||
111 | Geass to Murder | Black | Common | Instant – Geass |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gains deathtouch until end of turn. Regenerate it. |
||||
112 | Ghetto Cleanser | Black | Common | Creature – Human Soldier | 2 | 3 | CB05 | Raid — When Ghetto Cleanser enters the battlefield, if you attacked with a creature this turn, you may destroy target land. | |
113 | Glasgow RPI-11 | Black | Common | Artifact – Equipment | CB15 |
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
114 | Gloucester RPI-209 | Black | Uncommon | Artifact – Equipment | UB10 |
Equipped creature gets +2/+4.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
115 | Incriminate with Complicity | Black | Uncommon | Sorcery | UB09 | Choose target creature. If you attacked that creature's controller this turn, and that creature didn't block, gain control of it. | |||
116 | Jailbreak Liberator | Black | Uncommon | Creature – Human Soldier | 2 | 1 | UB02 | Raid — When Jailbreak Liberator enters the battlefield, if you attacked with a creature this turn, you may return target creature card from a graveyard to its owner's hand. | |
117 | Lose Morale | Black | Common | Instant | CB11a |
When target creature an opponent controls dies this turn, other creatures that player controls get -1/-1 until end of turn.
Draw a card. |
|||
118 | Mao | Black | Mythic | Legendary Creature – Human Wizard | 2 | 2 | MB01 | At the beginning of your upkeep, look at target opponent's hand. You may cast a card from it and you may spend mana as if it were many of any colour to cast that card. | |
119 | Not As Dead As You Thought | Black | Common | Instant | CB13 |
Target creature gains indestructible until end of turn.
Draw a card. |
|||
120 | Ostentatious Prince | Black | Rare | Creature – Human Noble | 2 | 3 | RB03 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, gain that much life. : Pay decadence. |
|
121 | Persistent Sergeant | Black | Common | Creature – Human Soldier | 1 | 2 |
: Regenerate Persistent Sergeant.
Channel – , Discard Persistent Sergeant: Regenerate target creature. |
||
122 | Proclaim Obsolete | Black | Uncommon | Sorcery | UB08 | Destroy target creature with toughness less than or equal to the number of cards in its controller's graveyard. | |||
123 | Recovery Gambit | Black | Common | Sorcery | CB18 |
Return target creature card from your graveyard to your hand.
Gambit — When target creature you control dies during combat this turn, choose another target creature card in your graveyard and return it to your hand. |
|||
124 | Resources Misdirector | Black | Uncommon | Creature – Human Soldier | 2 | 2 | UB04 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, , until end of turn, target creature gets -X/-0 and target creature gets +X/+0, where X is the amount you paid. |
|
125 | Return on the Other Side | Black | Rare | Sorcery | RB05 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
When target creature deals combat damage to an opponent this turn, put target creature card from that player's graveyard onto the battlefield under your control. |
|||
126 | Rolo Lamperouge | Black | Rare | Legendary Creature – Human Assassin | 4 | 3 | RB04 |
Deathtouch
At the beginning of each player's upkeep, Rolo Lamperouge deals 1 damage to target creature that player controls. |
|
127 | Ruthless Strike Force | Black | Common | Creature – Human Soldier | 3 | 4 | CB07 | Raid — When Ruthless Strike Force enters the battlefield, if you attacked with a creature this turn, target player discards a card. | |
128 | Supercilious Trooper | Black | Common | Creature – Human Soldier | 2 | 2 | CB01 |
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, up to that many target creatures gain lifelink until end of turn. |
|
129 | Tenacious Pilot | Black | Uncommon | Creature – Human Soldier | 2 | 2 | UB03 | Whenever an Equipment enters the battlefield under your control, you may return Tenacious Pilot from your graveyard to the battlefield. | |
130 | Terror Squadron | Black | Common | Creature – Human Soldier | 4 | 5 | CB08 |
Menace
Terror Squadron can't be equipped. |
|
131 | VTOL Gunship | Black | Common | Creature – Human Soldier | 2 | 1 | CB06 |
Flying
: VTOL Gunship gains haste until end of turn. |
|
132 | We Have Reserves | Black | Rare | Enchantment | RB08 |
When We Have Reserves enters the battlefield, create a 2/2 black Soldier creature token.
Whenever one or more creatures you control die, you may pay . If you do, create a 2/2 black Soldier creature token. |
|||
133 | Aggressive Gambit | Red | Common | Sorcery | CR09 |
Aggressive Gambit deals 3 damage to target creature.
Gambit — When target creature you control dies during combat this turn, choose up to one target creature. Aggressive Gambit deals 3 damage to that creature. |
|||
134 | Antagonise | Red | Common | Instant | CR10 |
Choose one or both -
• Antagonise deals 2 damage to target creature or planeswalker. • Target creature gets +2/+0 until end of turn. |
|||
135 | Black Knights Faction | Red | None | (Faction) – Discussion | The rebel insurgency. Once terrorists, now a fully-fledged resistance movement, a rebel army, trying to kick out the oppressors and reclaim their homeland for themselves. | ||||
136 | Black Knights Hangar | Red | Rare | Enchantment | RR03 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a colourless Equipment artifact token named Knightmare. It has equip and "Equipped creature gets +1/+1." | |||
137 | Blustering Coward | Red | Common | Creature – Human Rebel | 0 | 2 | CR02 |
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0. |
|
138 | Bragging Skirmisher | Red | Common | Creature – Human Rebel | 2 | 1 | CR03 | Raid — When Bragging Skirmisher enters the battlefield, if you attacked with a creature this turn, you may discard a card. If you do, draw a card. | |
139 | Burai Kai Type-1R | Red | Uncommon | Artifact – Equipment | UR08 |
Equipped creature gets +3/+1 and has first strike.
Equip Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) |
|||
140 | Burai Type-10 | Red | Common | Artifact – Equipment | CR16 |
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
141 | Card126361 | Red | Uncommon | Creature – Human Citizen | 2 | 2 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, ~ deals 1 damage to target opponent. If a permanent you controlled but didn't own left the battlefield, ~ deals 2 damage to any target instead. | ||
142 | Challenge | Red | Common | Sorcery | CR15 |
Target creature you control fights target creature you don't control.
Draw a card. |
|||
143 | Charismatic Revolutionary | Red | Mythic | Creature – Human Rebel | 3 | 1 | MR01 | Raid — When Charismatic Revolutionary enters the battlefield, if you attacked with a creature this turn, look at the top five cards of target opponent's library. You may put a creature card with converted mana cost 4 or less from among them onto the battlefield under your control. That player puts the other cards on the bottom in a random order. | |
144 | Daring Hijacker | Red | Rare | Creature – Human Rebel | 1 | 1 | RR01 | Raid — When Daring Hijacker enters the battlefield, if you attacked with a creature this turn, gain control of target artifact. If it's an Equipment, you may attach it to target creature you control. | |
145 | Defiant Victim | Red | Common | Creature – Human Rebel | 2 | 1 | CR97 | When Defiant Victim enters the battlefield, if an opponent controls a creature with power greater than it, it gets +3/+0 and gains haste until end of turn. | |
146 | Distraction Agent | Red | Common | Creature – Human Rebel | 1 | 1 | CR01 | When Distraction Agent enters the battlefield, target creature can't block this turn. | |
147 | Fervor of the Converted | Red | Uncommon | Enchantment | UR07 | Creatures you control but don't own get +2/+2 and have trample. | |||
148 | Furious Rebel | Red | Common | Creature – Human Rebel | 1 | 1 | CR98 |
Whenever Furious Rebel attacks, it gets +2/+0 until end of turn.
Channel — , Discard Furious Rebel: Target attacking creature gets +2/+0 until end of turn. |
|
149 | Gawain IFX-V301 | Red | Rare | Artifact – Equipment | RR05 |
Equipped creature has flying and gets +0/+3.
Whenever equipped creature blocks, you may pay . If you do, Gawain deals 5 damage to each attacking creature. Equip |
|||
150 | Geass of Recklessness | Red | Common | Enchantment – Aura Geass | CR18 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature attacks each turn if able. Enchanted creature loses first strike. |
|||
151 | Geass to Betray | Red | Common | Instant – Geass |
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
||||
152 | Geass to Betray | Red | Common | Enchantment – Aura Geass | CR11 |
Flash
Enchant creature Enchanted creature has haste. When Geass to Betray enters the battlefield, untap enchanted creature and gain control of it until end of turn. (Enchanted creature has protection from other Geasses.) |
|||
153 | Guerrilla Tactician | Red | Uncommon | Creature – Human Rebel | 1 | 1 | UR02 | Raid – At the beginning of your postcombat main phase, if you attacked with a creature this turn, put a +1/+1 counter on Guerrilla Tactician. | |
154 | Gung-Ho Strategist | Red | Uncommon | Creature – Human Rebel | 3 | 3 | UR05 | Whenever you attack with three or more creatures, put a +1/+1 counter on Gung-Ho Strategist. | |
155 | Guren Mk-II | Red | Rare | Artifact – Equipment | RR06 |
Equipped creature gets +2/+2 and double strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
156 | Hit-and-Run Saboteur | Red | Common | Creature – Human Rebel | 3 | 1 | CR17 |
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand. |
|
157 | Impatient Pilot | Red | Common | Creature – Human Rebel | 3 | 2 | CR04 | Revolt — When Impatient Pilot enters the battlefield, if a permanent you controlled left the battlefield this turn, you may attach target Equipment you control to it. | |
158 | Improvised Ordnance | Red | Uncommon | Sorcery | UR12 |
Improvised Ordnance deals 5 damage to target creature.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn. |
|||
159 | Incendiary Preacher | Red | Common | Creature – Human Cleric | 1 | 1 | When Incendiary Preacher enters the battlefield or dies, create a 1/1 red Rebel creature token. | ||
160 | Incensed Firebrand | Red | Common | Creature – Human Rebel | 3 | 3 | CR05 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Incensed Firebrand deals 2 damage to each opponent. | |
161 | Incite the Rabble | Red | Uncommon | Sorcery | UR09 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Create three 1/1 red Rebel creature tokens with haste and "This creature can't block". Sacrifice those tokens at end of combat. |
|||
162 | Inspired Bladecaptain | Red | Uncommon | Creature – Human Rebel | 2 | 2 | UR06 |
Trample
Whenever another Rebel creature you control attacks, Inspired Bladecaptain gets +1/+0 until end of turn. |
|
163 | Kallen Kouzuki | Red | Rare | Creature – Human Soldier | 4 | 4 | RR04 |
Whenever Kallen becomes blocked, she deals 2 damage to target creature blocking her.
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw two cards. |
|
164 | Outnumber | Red | Uncommon | Instant | UR10 | Outnumber deals damage to target creature equal to the number of creatures you control. | |||
165 | People's Champion | Red | Common | Creature – Human Rebel | 3 | 1 | CR06 | Raid — When People's Champion enters the battlefield, if you attacked with a creature this turn, create a 1/1 red Citizen creature token. | |
166 | Radiant Wave Surger | Red | Common | Instant | CR12 | Target creature gains double strike until end of turn. | |||
167 | Raid & Revolt | Red | None | Mechanic |
Raid – If you attacked with a creature this turn, [get a cool bonus].
Revolt – If a permanent you controlled left the battlefield this turn, [get another cool bonus]. |
||||
168 | Rakshata, Engineer Improviser | Red | Rare | Legendary Creature – Human Artificer | 2 | 2 | RR02 |
You may cast Equipment spells and activate equip abilities any time you could cast an instant.
: Target equipped creature or artifact creature gains haste until end of turn. |
|
169 | Rebel Spy | Red | Uncommon | Creature – Human Rebel | 2 | 1 | UR03 | Raid — When Rebel Spy enters the battlefield, if you attacked with a creature this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way. | |
170 | Red cards | Red | None | ||||||
171 | Reluctant Rebel | Red | Common | Creature – Human Rebel | 1 | 2 | As long as you control three or more Rebels, Reluctant Rebel gets +2/+2. | ||
172 | Ruthless Insurgent | Red | Uncommon | Creature – Human Rebel | 1 | 2 | UR01 | , Sacrifice another creature: Exile the top card of your library. You may play it this turn. | |
173 | Seismic Instability | Red | Rare | Sorcery | RR07 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Seismic Instability deals X damage to each creature without flying and each planeswalker. |
|||
174 | Self-Destruct | Red | Common | Instant | CR14 | Destroy target artifact with converted mana cost X. Detonate deals X damage to that artifact's controller. | |||
175 | Shocking Arrival | Red | Rare | Instant | RR08 | You may put a creature with converted mana cost 2 or less from your hand onto the battlefield. When you do, Shocking Arrival deals 2 damage to up to one other target creature. | |||
176 | Silvertongued Rebel | Red | Common | Creature – Human Rebel Rogue | 3 | 3 | CR07 | When Silvertongued Rebel enters the battlefield, gain control of target creature an opponent controls with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. | |
177 | Sneaky Infiltrator | Red | Uncommon | Creature – Human Rebel | 2 | 2 | UR04 | Whenever Sneaky Infiltrator attacks, target creature with power 2 or less can't be blocked this turn. | |
178 | Supply Raids | Red | Uncommon | Enchantment | UR11 | Raid — At the beginning of your end step, if you attacked with a creature this turn, exile the top card of your library. You may play that card until you exile another card with Supply Raids. | |||
179 | The People's Sword | Red | Common | Creature – Human Rebel | 3 | 3 | Whenever The People's Sword attacks with another Rebel, it gets +2/+0 until end of turn. | ||
180 | Urgent Exhortation | Red | Common | Sorcery | CR13 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Creatures you control get +2/+0 until end of turn. |
|||
181 | Vigilante Squadron | Red | Common | Creature – Human Rebel | 5 | 3 | CR08 |
Haste
Vigilante Squadron can't be equipped. |
|
182 | Aggressive Urge | Green | Common | Instant | CG12 |
Target creature gets +1/+1 until end of turn.
Draw a card. |
|||
183 | Avenging Samurai | Green | Rare | Creature – Human Samurai | 3 | 2 | RG03 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Avenging Samurai deals damage equal to its power to up to one creature or planeswalker an opponent controls. | |
184 | Belligerent Brawler | Green | Common | Creature – Human Warrior | 2 | 2 | CG07 |
Whenever Belligerent Brawler attacks, it gets +1/+1 and gains trample until end of turn.
Channel — , Discard Belligerent Brawler: Target attacking creature gets +1/+1 and gains trample until end of turn. |
|
185 | Beloved Figurehead | Green | Uncommon | Creature – Human Citizen | 1 | 1 | UG01 | When Beloved Figurehead dies, choose target creature an opponent controls. Each other creature you control deals damage equal to its power to the chosen creature. | |
186 | C.C., Impulsive Witch | Green | Rare | Legendary Creature – Human Witch | 3 | 3 | RG04 |
Vigilance
Other legendary creatures you control have vigilance. When C.C., Impulsive Witch dies, return her to the battlefield tapped under her owner's control at the beginning of their next upkeep. |
|
187 | Custodians of Nippon | Green | Common | Creature – Human Warrior | 3 | 3 | CG09 | When Custodians of Nippon enters the battlefield or dies, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. | |
188 | Elder Surveyor | Green | Common | Creature – Human Citizen | 1 | 1 | CG01 | Sacrifice Elder Surveyor: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | |
189 | Enduring Custodians | Green | None | Creature – Human Warrior | 3 | 3 | At the beginning of your upkeep, if Enduring Custodians is in your graveyard, you may pay to return it to your hand. | ||
190 | Geass to Fight | Green | None | Enchantment – Aura Geass |
(Enchanted creature has protection from other Geasses.)
Enchant creature When Geass to Fight enters the battlefield, enchanted creature fights another target creature with a different controller. |
||||
191 | Geass to Live | Green | Uncommon | Enchantment – Aura Geass | UG11 |
(Enchanted creature has protection from other Geasses.)
Enchant creature If enchanted creature would be destroyed, instead it gains indestructible until end of turn and its controller sacrifices another permanent or discards a card. |
|||
192 | Geass to Obstruct | Green | Common | Enchantment – Aura Geass | CG16 |
(Enchanted creature has protection from other Geasses.)
Enchant creature Enchanted creature blocks each turn if able. |
|||
193 | Gekka Type-03F | Green | Common | Artifact – Equipment | CG17 |
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
194 | General Tohdoh | Green | Rare | Legendary Creature – Human Samurai | * | * | RG05 |
General Tohdoh's power and toughness are each equal to the number of cards in your hand.
Vigilance Whenever you attack with one or more creatures, draw a card. Bushido 3 |
|
195 | Green cards | Green | None | ||||||
196 | Hazmat Squad | Green | Uncommon | Creature – Human Soldier | 2 | 2 | UG05 |
Hexproof
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end. |
|
197 | Holy Sword Asahina | Green | Common | Legendary Creature – Human Samurai | 2 | 2 | CG02 | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) | |
198 | Holy Sword Chiba | Green | Common | Legendary Creature – Human Samurai | 3 | 1 | CG06 | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) | |
199 | Holy Sword Senba | Green | Uncommon | Legendary Creature – Human Samurai | 3 | 3 | UG04 |
Trample
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) |
|
200 | Holy Sword Urabe | Green | Common | Legendary Creature – Human Samurai | 2 | 3 | CG03 |
Reach
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) |
|
201 | Japanese Traditionalists Faction | Green | None | ||||||
202 | Nationalist Brawlers | Green | Common | Creature – Human Warrior | 3 | 3 | CG05 | Revolt — When Nationalist Brawlers enters the battlefield, if a permanent you controlled left the battlefield this turn, you may have it fight target creature. | |
203 | Natural Energy | Green | Uncommon | Enchantment – Aura | UG12 |
Enchant permanent
Whenever enchanted permanent becomes tapped for the first time each turn, untap it. : Return Natural Energy to its owner's hand. |
|||
204 | Nimble Sensei | Green | Common | Creature – Human Monk | 1 | 1 | CG10 | Whenever you draw your second card each turn, Nimble Sensei gets +2/+2 until end of turn. | |
205 | Positional Gambit | Green | Common | Sorcery | CG11 |
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Gambit — You may choose target creature you control. When that creature dies during combat this turn, search your library for another basic land card, put that card onto the battlefield tapped, then shuffle your library. |
|||
206 | Return to the Old Ways | Green | Uncommon | Instant | UG10 |
Return target permanent card in your graveyard with converted mana cost less than or equal to the number of lands you control to your hand.
Revolt — Put it onto the battlefield instead if a permanent you controlled left the battlefield this turn. |
|||
207 | Revert Allegiance | Green | Rare | Instant | RG06 |
Each player gains control of all permanents he or she owns.
Draw a card. |
|||
208 | Rising Masses | Green | Common | Creature – Human Citizen | 2 | 2 | CG04 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Rising Masses. | |
209 | Shen Fu | Green | Rare | Artifact – Equipment | RG07 |
Equipped creature gets +3/+3.
: Target creature blocks equipped creature this turn if able. : Equipped creature gets +1/+1 until end of turn. Equip |
|||
210 | Stay of Execution | Green | Common | Sorcery | CG15 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent all combat damage that up to two target creatures would deal this turn. |
|||
211 | Subjugated Gardener | Green | Uncommon | Creature – Human Citizen | 2 | 1 | UG03 | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | |
212 | Supply Drop | Green | Common | Sorcery | CG14 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you own a face-down exiled card, add two mana in any combination of colours to your mana pool and draw a card. |
|||
213 | Synchronised Training | Green | Common | Sorcery | CG13 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Put a +1/+1 counter on each of up to two target creatures. |
|||
214 | Taizō Kirihara | Green | Rare | Legendary Creature – Human Merchant | 1 | 3 | RG02 | Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card. | |
215 | Thoughtful Strategist | Green | Uncommon | Creature – Human Soldier | 4 | 4 | UG06 | Whenever you draw your second card each turn, put a +1/+1 counter on Thoughtful Strategist. | |
216 | Traditionalist Council | Green | Rare | Enchantment | RG08 |
Whenever a land or a green creature enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Green creatures you control have trample. |
|||
217 | Traditionalist Insurgents | Green | Uncommon | Creature – Human Rebel | 2 | 2 | UG02 |
Flash
When Traditionalist Insurgents enters the battlefield, draw a card. Revolt — Traditionalist Insurgents costs less to cast if a permanent you controlled left the battlefield this turn. |
|
218 | Traditionalist Squadron | Green | Common | Creature – Human Soldier | 5 | 4 | CG08 |
Trample
Traditionalist Squadron can't be equipped. |
|
219 | Unlikely Team-Up | Green | Uncommon | Sorcery | UG08 | Choose three target creatures. If no two of them share a colour, two of them each deal damage equal to their power to the third. | |||
220 | Venerated Tactician | Green | Uncommon | Creature – Human Soldier | 2 | 3 | Spells you cast during combat cast less. | ||
221 | Geass | Multicolour | None | Mechanic |
Instants and sorceries say:
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.) Auras say: (Enchanted creature has protection from other Geasses.) |
||||
222 | Prototype Deployment | Multicolour | Uncommon | Instant | UZ01 | You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control. If you do, return that card to your hand at the beginning of the next turn's upkeep. | |||
223 | Gareth RPI-V4L | Multicolour | Uncommon | Artifact – Equipment | UZ02 |
Equipped creature gets +1/+3 and has flying and ward .
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip |
|||
224 | V.V., Institute Director | Multicolour | Rare | Legendary Creature – Human Noble | 2 | 2 | RZ02 |
Indestructible
, Sacrifice V.V.: Counter target spell. |
|
225 | Uncontrolled Power | Multicolour | Rare | Enchantment | RZ03 |
Whenever you cast an instant, sorcery or Aura spell, put a charge counter on Uncontrolled Power. If it's a Geass spell, draw a card and lose 1 life.
At the beginning of combat on your turn, if Uncontrolled Power has four or more charge counters on it, reveal a card at random from your hand. You must cast that spell without paying its mana cost if able. |
|||
226 | Vicious Raider | Multicolour | Uncommon | Creature – Human Soldier | 2 | 1 | UZ03 | First strike, menace | |
227 | Warcry Aggressor | Multicolour | Rare | Creature – Human Soldier | 1 | 3 |
Haste
Attacking creatures you control get +1/+0. Unblocked attacking creatures you control get an additional +1/+0. |
||
228 | Recruiter for the Elevens | Multicolour | Uncommon | Creature – Human Rebel | 2 | 2 | UZ04 |
Revolt — At the beginning of each end step, if a permanent you controlled left the battlefield this turn, create a 1/1 red Rebel creature token.
, Sacrifice a creature: You gain 1 life. |
|
229 | Euphemia, Beloved Princess | Multicolour | Rare | Legendary Creature – Human Noble | 1 | 1 | RZ05 | Whenever another nontoken creature enters the battlefield under your control, you may pay to put a +1/+1 counter on it, and/or pay to draw a card. | |
230 | Palace Gardener | Multicolour | Uncommon | Creature – Human | 1 | 3 | UZ05 |
Vigilance
: Add to your mana pool an amount of equal to Palace Gardener's power. |
|
231 | Recon Squadron | Multicolour | Uncommon | Creature – Human Soldier | 2 | 2 |
When Recon Squadron enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
When Recon Squadron dies, you may search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. |
||
232 | Emperor Charles zi Britannia | Multicolour | Mythic | Legendary Creature – Human Noble | 4 | 4 | MZ02 |
Whenever a nontoken creature you control dies, create a 1/1 white Human creature token.
, Sacrifice a creature: Target creature becomes 1/1 until end of turn. , Sacrifice a creature: Target player sacrifices a creature. |
|
233 | Real Estate Dealer | Multicolour | Uncommon | Creature – Human Noble | 1 | 4 |
Decadence 2
Whenever you pay decadence, look at that many cards from the top of your library, reveal any number of land cards from among them and put them into your hand, then put the rest on the bottom of your library in a random order. |
||
234 | Royal Sky Carrier | Multicolour | Uncommon | Artifact | UZ06 |
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, Royal Sky Carrier becomes an X/X Soldier creature with flying until end of turn, where X is the amount you paid. It's still an artifact. |
|||
235 | Zero Requiem | Multicolour | Mythic | Sorcery | MZ01 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Until your next turn, if damage dealt by a source an opponent controls would reduce your life total to less than 1, instead prevent that damage and gain control of that source. |
|||
236 | Kusakabe, Liberationist Zealot | Multicolour | Rare | Legendary Creature – Human Soldier | 3 | 3 | RZ01 | At the beginning of your upkeep, mill two cards. Then sacrifice Kusakabe, Liberationist Zealot unless you return a land card from your graveyard to your hand. | |
237 | Undercity Scavengers | Multicolour | Uncommon | Creature – Human Rebel | 3 | 3 | UZ08 | When Undercity Scavengers dies, return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. | |
238 | Collective Subconscious | Multicolour | Mythic | Enchantment | MZ05 |
Each player plays with the top card of their library revealed.
You may play the top card of each player's library and may spend mana as though it were mana of any colour to do so. You may play an additional land on each of your turns. |
|||
239 | Kirihara Engineers | Multicolour | Uncommon | Creature – Human Artificer | 2 | 2 | UZ10 | Whenever you draw a card, target creature gets +1/+1 until end of turn. | |
240 | Hostage Situation | Multicolour | Uncommon | Enchantment | UZ07 |
When Hostage Situation enters the battlefield, you may exchange control of two target permanents that share a permanent type.
At the beginning of combat on your turn, up to two target creatures get +X/+X, where X is the number of permanents you control but don't own. |
|||
241 | Lelouch, the Chessmaster | Multicolour | Mythic | Legendary Creature – Human Rebel | 2 | 4 | MZ03 |
You may look at and prepare the top card of your library at any time.
Nonland cards in your hand and on top of your library have prepare. The prepare cost is the card's mana cost reduced by up to . ( as a sorcery: Exile the card face down. On future turns you may cast it from exile for its prepare cost as if it had flash.) |
|
242 | Marianne, "The Flash" | Multicolour | Rare | Legendary Creature – Human Noble | 3 | 2 | RZ04 |
Flash, lifelink
When Marianne, "The Flash" dies, exile the top card of each player's library. Until the end of your next turn, you may play those cards and may spend mana as though it was mana of any colour to do so. |
|
243 | Urban Guerrilla | Multicolour | Uncommon | Creature – Human Soldier | 2 | 1 | UZ09 |
Haste
When Urban Guerrilla enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn. |
|
244 | (Black-green archetype) | Hybrid | None | (Archetype) – Discussion |
The black-green limited archetype.
Possibly graveyard / recursion. Possibly grindy attrition. |
||||
245 | (Black-red archetype) | Hybrid | None | (Archetype) – Discussion |
The black-red limited archetype.
Currently planning on Raid. |
||||
246 | (Blue-black archetype) | Hybrid | None | (Archetype) – Discussion | The blue-black limited archetype. Probably Knightmare Control. | ||||
247 | (Blue-red archetype) | Hybrid | None | (Archetype) – Discussion | The blue-red limited archetype. Possibly control-change? | ||||
248 | (Green-blue archetype) | Hybrid | None | (Archetype) – Discussion |
The green-blue limited archetype.
Possibly heroic-style spell triggers and card-draw? |
||||
249 | (Green-white archetype) | Hybrid | None | (Archetype) – Discussion |
The green-white limited archetype.
Possibly decadence ramp? Possibly graveyard recursion? |
||||
250 | (Red-green archetype) | Hybrid | None | (Archetype) – Discussion |
The red-green limited archetype.
Revolt. |
||||
251 | (Red-white archetype) | Hybrid | None | (Archetype) – Discussion |
The red-white limited archetype.
Possibly Overthrow "go-wide" with tokens? |
||||
252 | (White-black archetype) | Hybrid | None | (Archetype) – Discussion | The white-black limited archetype. Probably Decadence Control. | ||||
253 | (White-blue archetype) | Hybrid | None | (Archetype) – Discussion |
The white-blue limited archetype. Probably "Rapid Deployment", knightmares aggro.
Possibly blink/flicker. |
||||
254 | Britannian Faction | Hybrid | None | (Faction) – Discussion | The decadent oppressors, the world-spanning civilised empire who believe they're naturally superior to other races. Have a very well-organised military, but suffer from excessive internal politics, entitlement, arrogance, and racism, especially towards the conquered natives. | ||||
255 | Instants theme | Hybrid | None | Perhaps the set can have a mechanical theme of instants, representing battlefield tactics, secret plans, and thinking on your feet. | |||||
256 | Kyoto House Faction | Hybrid | None | What colour are Kyoto House? | |||||
257 | Lelouch | Hybrid | None | ||||||
258 | Prediction / planning mechanic | Hybrid | None | Mechanic | Related to the instants theme: Code Geass is all about predicting your opponents' actions, staying two steps ahead, being a tactical mastermind. How do we reflect this on cards? | ||||
259 | Prepare for Heroism | Hybrid | Uncommon | Sorcery | UH01 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Plains or a Swamp, target creature gets +1/+1 and gains lifelink until end of turn. |
|||
260 | Prepare for Survival | Hybrid | Uncommon | Sorcery | UH03 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Swamp or a Forest, draw a card and target creature you control gains indestructible until end of turn. |
|||
261 | Prepare for Readiness | Hybrid | Uncommon | Sorcery | UH05 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn. |
|||
262 | Prepare for Infiltration | Hybrid | Uncommon | Sorcery | UH02 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
When target creature deals combat damage to a player this turn, if you control an Island or a Mountain, draw three cards then discard a card. |
|||
263 | Prepare for Ambush | Hybrid | Uncommon | Sorcery | UH04 |
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
|||
264 | Float Unit | Artifact | Common | Artifact – Equipment | CA01 |
Equipped creature has flying.
As long as another Equipment is attached to equipped creature, it gets +1/+1. Equip |
|||
265 | Gaudy Decoration | Artifact | Common | Artifact | CA05 |
: Add one mana of any colour.
: Add . Activate this ability only during your upkeep. |
|||
266 | Gefjun Network | Artifact | Rare | Artifact | RA02 |
, : Put a neutralisation counter on target permanent. X is the number of permanents with neutralisation counters on them.
Permanents with neutralisation counters don't untap during their controllers' untap steps and their activated abilities can't be activated. |
|||
267 | Mecha | Artifact | None | ||||||
268 | Mecha vs Equipment | Artifact | None | Discussion | Should mecha be their own card type? Should they just be Equipment? Should they be somewhere in between? | ||||
269 | Mechanical needs | Artifact | None | ||||||
270 | Underwater Mine | Artifact | Common | Artifact | CA02 | , Sacrifice Underwater Mine: It deals 3 damage to target attacking creature. | |||
271 | Evolving Wilds | Land | Common | Land | CL01 | , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | |||
272 | Thriving Bluff | Land | Common | Land | CL05 |
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color. |
|||
273 | Thriving Grove | Land | Common | Land | CL06 |
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color. |
|||
274 | Thriving Heath | Land | Common | Land | CL02 |
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color. |
|||
275 | Thriving Isle | Land | Common | Land | CL03 |
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color. |
|||
276 | Thriving Moor | Land | Common | Land | CL04 |
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color. |