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CardName: Black Knights Hangar Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: *Revolt* — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a colourless Equipment artifact token named Knightmare. It has equip {1} and "Equipped creature gets +1/+1." Flavour Text: Set/Rarity: Code Geass Rare

Black Knights Hangar
{1}{r}
 
 R 
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a colourless Equipment artifact token named Knightmare. It has equip {1} and "Equipped creature gets +1/+1."
Created on 06 Jan 2021 by Alex

Code: RR03

Active?: true

History:

2021-01-06 09:24:28: Alex created and commented on the card Black Knights Hangar

I wanted a rare red revolt card. I was thinking of making one that makes creature tokens, but that's the Recruiter for the Elevens. After a little brainstorming it occurred to me I could make Equipment tokens, which is an idea I've seen on a few custom cards. I guess it was done once, ages ago, by Nahiri, the Lithomancer. But now it's been done more recently by Toggo, Goblin Weaponsmith, so I feel this is more printable.

I wanted these to be something like Rifle or Bazooka giving +2/+0, but I'm wary of the issue found in playtesting where there were too many asymmetric power/toughness pumps. Since this is easy to repeat I think it's best to keep these tokens as simple as possible.

2021-01-06 09:25:10: Alex edited Black Knights Hangar

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