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CardName: Playtest plans Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Code Geass None

Playtest plans
 
 
Updated on 01 Dec 2016 by Alex

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2016-11-28 00:41:52: Alex created the card Playtest plans

Much of the set isn't designed yet (I've not even made a skeleton yet), but I'm wanting to try out a few of the archetypes that I think I've got enough designs in place to get a vague idea how they feel.

RW deck: ((Red-white archetype))

UR deck: ((Blue-red archetype))

Seriously needs me to design more red cards that aren't all about attacking.

WB deck: ((White-black archetype))

Gosh, the decadence cards definitely aren't as controlly as I'd remembered. Many of them only help if you're attacking. Or rather, the ones useful on defence are mostly rare... which actually feels an okay place for the limited archetype to be. There's a good helping of common/uncommon removal and control. I'm fine for even a "control" archetype to need to make significant use of the combat step in this set.

on 01 Dec 2016 by Neil:

I thought it was pretty good although slightly fiddly keeping track of the power/toughness against that blue/red deck.

Maybe decadence would be better if you could choose one of the decadence cards and have it happen ‘y’ times where ‘y’ is the number of cards with decadence instead of having all the effects trigger (which becomes tricky to track). Or would that make the more expensive ones too powerful?

I wasn’t sure of the black and white control change cards (“Incriminate with Complicity” and “Debt of Loyalty” as they feel a bit more blueish than black/white. Having said that, they were useful.

I thought the "prepare" mechanic was good. Very morphish.

Overall I enjoyed the game! Well balanced against the blue/red deck

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