CardName: Forgotten Identity Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player Whenever enchanted player attacks with one or more creatures, that player exiles a card from their graveyard. If they can't, you draw a card. Flavour Text: The Britannians forbid subjugated nations to use their old names. What was Japan is now Area 11. Set/Rarity: Code Geass Uncommon |
Code: UB12 Active?: true History: Add your comments: |
Created as a combo piece for Attrition Strategist, vaguely among the lines of Revenge of Ravens. Added the "if they can't" card-draw clause to make it not do nothing against opponents with empty graveyards.
This seems like a pretty potent tool for control. Often the best plan for aggro will be to just ignore it and power through the card disadvantage. It's risky though. Maybe they sometimes burn their combat tricks just for a little extra face damage to put cards in the yard to fuel this.