CardName: Prepare for Ambush Cost: {R/W} Type: Sorcery Pow/Tgh: / Rules Text: Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.) If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. Flavour Text: Set/Rarity: Code Geass Uncommon |
Code: UH04 Active?: true History: [-] Add your comments: |
An alternate version of Plan for Ambush, showing that the "Prepare" mechanic can be used to get free combat tricks too if I want to, so it looks like a good candidate for the Prediction / planning mechanic.
Wizards seem fine with this trick being free in combat, or close to it - Crowd's Favor, Hundred-Talon Strike.
The advantage of this compared with Plan for Ambush is obviously that it's got a lot fewer words; it doesn't use counters; and it gives you much more freedom when to cast the prepared cards.
The drawback is that last one. In giving freedom when to cast the prepared cards, it removes the need for such precise planning and prediction. It smooths gameplay but at the expense of closer ties to the feeling I was going for with the set.
Mmm, it addresses it from a different direction though. I expect you added the "if you control" to prevent its use completely out of colour - but it also works for "Oh, I see, I need to set up these preconditions"
I can imagine more elaborate plans - "If you control a flying creature and an artifact" or "If you control at least three mecha" with appropriately powerful payoffs (destroy target creature, cretures you control are invulnerable ueot perhaps) but still with zero casting cost.
Ooooh. Iiinteresting idea! I had indeed just been treating the "if you control" as a colour enforcement, similar to Horobi's Whisper or Snuff Out. But yes, I definitely could take it in that direction instead. That's pretty interesting.
This reminds me of Prepare from Anydria (Banish Chaos, Collapse from Within) though your implementation is slightly different.
use mechanic
make name more consistent with the others
Edwin suggested this cycle (this, Prepare for Infiltration, Prepare for Survival, Prepare for Readiness, Prepare for Heroism) could be instants. That'd certainly be more useful, but I might want to take the cost up to about 3 mana in that cast, to try to encourage you to use prepare rather than just always saving it. It would also make them more homogeneous with the rest of the combat tricks in the set, which isn't exactly a good thing.
uncommon. still unsure about instant/sorcery