Code Geass: Mechanics

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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton

Eject: If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment. Used on 11 cards: Glasgow RPI-11, Tristan RZA-3F9, Gloucester Royal RPI-00/SC, Burai Kai Type-1R, Burai Type-10, Shinkiro Type-0/0A, Sutherland R13, Guren Mk-II, Gloucester RPI-209, Gareth RPI-V4L, Gekka Type-03F

Most Knightmares will save their pilot if the Knightmare gets destroyed in battle.

(Enchanted creature has protection from other Geasses.): Used on 12 cards: Geass to Obstruct, Geass of Paralysis, Geass of Ruthlessness, Geass of Desertion, Geass, Geass of Inaction, Geass to Inform, Geass to Fight, Geass to Betray, Geass to Live, Geass to Obey, Geass of Recklessness

The reminder text on Aura Geass spells.

Equip: Used on 10 cards: Glasgow RPI-11, Shen Fu, Gloucester Royal RPI-00/SC, Burai Kai Type-1R, Shinkiro Type-0/0A, Gawain IFX-V301, Guren Mk-II, Gloucester RPI-209, Gun-Ru, Lancelot Z-01

Used to be: \1: Target creature you control leaves any other Knightmare and pilots this Knightmare. Pilot only as a sorcery.

(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.): Used on 7 cards: Geass to Murder, Geass to Betray, Geass to Die, Geass to Evade, Geass to Forget, Geass to Withstand, Geass

The reminder text for instant and sorcery Geass spells.

equipped: Used on 13 cards: Glasgow RPI-11, Tristan RZA-3F9, Shen Fu, Gloucester Royal RPI-00/SC, Burai Kai Type-1R, Burai Type-10, Shinkiro Type-0/0A, Sutherland R13, Gawain IFX-V301, Guren Mk-II, Gloucester RPI-209, Gun-Ru, Lancelot Z-01

The lower-case form of the adjective used for creatures in Knightmares.

Equipped: Used on 13 cards: Glasgow RPI-11, Tristan RZA-3F9, Shen Fu, Gloucester Royal RPI-00/SC, Burai Kai Type-1R, Burai Type-10, Shinkiro Type-0/0A, Sutherland R13, Gawain IFX-V301, Guren Mk-II, Gloucester RPI-209, Gun-Ru, Lancelot Z-01

The adjective used to describe creatures in Knightmares.

Prepare: {2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash. Used on 23 cards: (show) Supply Drop, Prepare for Infiltration, Prepare for Readiness, Prepare for Survival, Prepare for Heroism, Prepare for Ambush, Suddenly Leaderless, Zero Requiem, Return on the Other Side, Armour Under Clothes, Mass Disguise, Seismic Instability, Blaze Luminous, Gefjun Disturber, Synchronised Training, Stay of Execution, Catastrophic Orders, Incite the Rabble, Urgent Exhortation, Point-Blank Airstrike, Contemptuous Dismissal, Subtle Betrayal, Prepared Guardian

Representing plans that you can set in motion on one turn to have their payoff on a future turn.

Decadence: At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence. Used on 17 cards: Cruel Princess, Resources Misdirector, Unethical Researchers, Imperious Guardians, Agent of Decay, Egotistical Captain, Credit Squanderer, Ostentatious Prince, Smug Cavalier, Expansionist Princess, Britannian Arms Dealer, Real Estate Dealer, Britannian Torturer, Royal Sky Carrier, Technophile Duke, Benevolent Landowner, Supercilious Trooper

Link's decadence mechanic.

Whenever you pay decadence, : Used on 17 cards: Cruel Princess, Resources Misdirector, Unethical Researchers, Imperious Guardians, Agent of Decay, Egotistical Captain, Credit Squanderer, Ostentatious Prince, Smug Cavalier, Expansionist Princess, Britannian Arms Dealer, Real Estate Dealer, Britannian Torturer, Royal Sky Carrier, Technophile Duke, Benevolent Landowner, Supercilious Trooper

The trigger condition for decadence.

*Raid* — If you attacked with a creature this turn, : Used on 2 cards: Assassin's Strike, Brutal Assault

Raid as used on instants and sorceries.

*Raid* — When ~ enters the battlefield, if you attacked with a creature this turn, : Used on 8 cards: Ghetto Cleanser, Ruthless Strike Force, Jailbreak Liberator, People's Champion, Daring Hijacker, Rebel Spy, Charismatic Revolutionary, Bragging Skirmisher

Raid as used on ETB triggers on permanents.

*Revolt* — When ~ enters the battlefield, if a permanent you controlled left the battlefield this turn, : Used on 2 cards: Nationalist Brawlers, Impatient Pilot

Revolt as used on ETB triggers on permanents.

*Revolt* — \1 if a permanent you controlled left the battlefield this turn.: Used on 3 cards: Traditionalist Insurgents, Return to the Old Ways, Improvised Ordnance

Revolt as used for conditional effects on spells or ETB-replacements.

Bushido: Whenever this creature blocks or becomes blocked, it gets +PARAM1/+PARAM1 until end of turn. Used on 5 cards: Holy Sword Chiba, Holy Sword Urabe, Holy Sword Asahina, Holy Sword Senba, General Tohdoh

Reprint from Kamigawa for the Japanese faction.

*Overthrow* — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn: Used on 1 cards: Disposable Vigilantes

Larry Paulsen's Overthrow mechanic.

*Revolt* — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, : Used on 6 cards: Incensed Firebrand, Rising Masses, Avenging Samurai, Subjugated Gardener, Card126361, Black Knights Hangar

Revolt as an end step trigger.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".