Code Geass: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay
, where X is your total decadence.)
Whenever you pay decadence, you lose that much life and draw that many cards. 1/1
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Improvised Ordnance deals 5 damage to target creature.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn. |
Haste
When Urban Guerrilla enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
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Prepare
( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Swamp or a Forest, draw a card and target creature you control gains indestructible until end of turn. |
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0. 0/2
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Target creature gains double strike until end of turn.
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Destroy target attacking creature.
Create a 1/1 white Soldier creature token. |
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color. |
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip ![]() |
Prepare
![]() ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Enchant creature Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated. |
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Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay
, where X is your total decadence.)
Whenever you pay decadence, you gain that much life. 2/2
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Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay
, where X is your total decadence.)
Whenever you pay decadence, Egotistical Captain gets +X/+X until end of turn, where X is the amount you paid. 2/2
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Counter target instant, sorcery or Aura spell.
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Whenever you draw your second card each turn, Nimble Sensei gets +2/+2 until end of turn.
1/1
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Credit Squanderer
(rare)
Improvised Ordnance
(uncommon)
Urban Guerrilla
(uncommon)
Prepare for Survival
(uncommon)
Blustering Coward
(common)
Radiant Wave Surger
(common)
Reeducate the Rebels
(common)
Thriving Bluff
(common)
Gekka Type-03F
(common)
Gefjun Disturber
(common)
Benevolent Landowner
(common)
Egotistical Captain
(common)
Static
(common)
Nimble Sensei
(common)
Island
(basic)

, where X is your total decadence.)

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