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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you lose that much life and draw that many cards.
1/1
 U 
Sorcery
Improvised Ordnance deals 5 damage to target creature.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn.
 U 
Creature – Human Soldier
Haste
When Urban Guerrilla enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn.
2/1
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Swamp or a Forest, draw a card and target creature you control gains indestructible until end of turn.
 C 
Creature – Human Rebel
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
0/2
 C 
Instant
Target creature gains double strike until end of turn.
 C 
Instant
Destroy target attacking creature.
Create a 1/1 white Soldier creature token.
 C 
Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{t}: Add {r} or one mana of the chosen color.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Enchantment – Aura
Prepare {1}{u} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Enchant creature
Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated.
 C 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you gain that much life.
2/2
 C 
Creature – Human Soldier
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, Egotistical Captain gets +X/+X until end of turn, where X is the amount you paid.
2/2
{1}{u}
 
 C 
Instant
Counter target instant, sorcery or Aura spell.
 C 
Creature – Human Monk
Whenever you draw your second card each turn, Nimble Sensei gets +2/+2 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Credit Squanderer (rare)
Improvised Ordnance (uncommon)
Urban Guerrilla (uncommon)
Prepare for Survival (uncommon)
Blustering Coward (common)
Radiant Wave Surger (common)
Reeducate the Rebels (common)
Thriving Bluff (common)
Gekka Type-03F (common)
Gefjun Disturber (common)
Benevolent Landowner (common)
Egotistical Captain (common)
Static (common)
Nimble Sensei (common)
Island (basic)