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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Rebel
You may look at and prepare the top card of your library at any time.
Nonland cards in your hand and on top of your library have prepare. The prepare cost is the card's mana cost reduced by up to {2}. ({2} as a sorcery: Exile the card face down. On future turns you may cast it from exile for its prepare cost as if it had flash.)
2/4
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
 U 
Sorcery
Prepare {r} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Create three 1/1 red Rebel creature tokens with haste and "This creature can't block". Sacrifice those tokens at end of combat.
 U 
Sorcery
Prepare {1}{w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Destroy target tapped creature.
{1}{u}
 
 C 
Artifact – Equipment
When Gun-Ru enters the battlefield, draw a card.
Equipped creature gets +0/+2.
Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature can't attack or block.
 C 
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{t}: Add {g} or one mana of the chosen color.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {1}
 C 
Creature – Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2/2
 C 
Creature – Human Rebel
When Defiant Victim enters the battlefield, if an opponent controls a creature with power greater than it, it gets +3/+0 and gains haste until end of turn.
2/1
 C 
Legendary Creature – Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1
 C 
Creature – Human Soldier
Prepare {2}{w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink.
3/3
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature blocks each turn if able.
Island
 
 B 
Basic Land – Island

Lelouch, the Chessmaster (mythic)
Prepare for Readiness (uncommon)
Incite the Rabble (uncommon)
Point-Blank Airstrike (uncommon)
Gun-Ru (common)
Burai Type-10 (common)
Geass of Inaction (common)
Thriving Grove (common)
Glasgow RPI-11 (common)
Stealer of Secrets (common)
Defiant Victim (common)
Holy Sword Chiba (common)
Prepared Guardian (common)
Geass to Obstruct (common)
Island (basic)