I mentioned here that I don't want creatures representing normal humans (without mechs) to be up at 5 power or toughness. But for Limited play, I do need some larger creatures. Those "large creature" common slots on the skeleton have been bugging me.
The solution I came up with is to have a cycle of common 6-drop creatures that represent humans in mechs. They're not going to have particularly aggressive stats, but just be the useful top end role player that many Limited decks need.
Flavour-wise, they represent humans in mechs. And the way to represent that is with this "can't be equipped" line. The fact that they're all pretty big naturally counterbalances the gameplay limitations of that, while allowing them to potentially be outmanoeuvred by medium-size creatures with mechs or combat tricks.
Oh, cool. Yeah, that's a really good idea, even though they're simple I really like the flavour of these. Now I'm wondering if they can be Knightmare type, to support the flavour, except that magic always types a rider+mount as the rider. Or if equipment could fulfil the "big semi vanilla common" slot, except that presumably the hole needs some regular creatures.
I do want a few more common equipment, but I found with the FICG Equestria Girls set how important it was to keep the common creature count up, and equipment don't count for that (even though the equipment in this set effectively have totem armour). So no, these skeleton slots do need to be actual creatures.
And yes, I did wonder about making them have type Artifact Creature to show they need their hardware to be any good. But as you say, that's not the way Magic generally represents knights, sailors, and so on.
Yeah, that makes sense. Are there any conventional forces shown that could take the place? I guess not many survived as they were so futile against knightmares (and would take the focus of the set away from the knightmares).
Yeah, this one in particular I was thinking could actually be the few strike planes we saw early in the series (maybe even in the initial historical black-and-white intro).
I mentioned here that I don't want creatures representing normal humans (without mechs) to be up at 5 power or toughness. But for Limited play, I do need some larger creatures. Those "large creature" common slots on the skeleton have been bugging me.
The solution I came up with is to have a cycle of common 6-drop creatures that represent humans in mechs. They're not going to have particularly aggressive stats, but just be the useful top end role player that many Limited decks need.
Flavour-wise, they represent humans in mechs. And the way to represent that is with this "can't be equipped" line. The fact that they're all pretty big naturally counterbalances the gameplay limitations of that, while allowing them to potentially be outmanoeuvred by medium-size creatures with mechs or combat tricks.
The cycle is: Strike Squadron Aquatic Squadron Terror Squadron Vigilante Squadron Traditionalist Squadron.
Oh, cool. Yeah, that's a really good idea, even though they're simple I really like the flavour of these. Now I'm wondering if they can be Knightmare type, to support the flavour, except that magic always types a rider+mount as the rider. Or if equipment could fulfil the "big semi vanilla common" slot, except that presumably the hole needs some regular creatures.
I do want a few more common equipment, but I found with the FICG Equestria Girls set how important it was to keep the common creature count up, and equipment don't count for that (even though the equipment in this set effectively have totem armour). So no, these skeleton slots do need to be actual creatures.
And yes, I did wonder about making them have type Artifact Creature to show they need their hardware to be any good. But as you say, that's not the way Magic generally represents knights, sailors, and so on.
Yeah, that makes sense. Are there any conventional forces shown that could take the place? I guess not many survived as they were so futile against knightmares (and would take the focus of the set away from the knightmares).
Yeah, this one in particular I was thinking could actually be the few strike planes we saw early in the series (maybe even in the initial historical black-and-white intro).
aha, I had the art sitting around
need to change name and type to match this art/concept
probably better art