Code Geass: Colour-pair archetypes
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| Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |

(White-blue archetype): Rapid Deployment: equipment/knightmares aggro. UZ01 Prototype Deployment

(Blue-black archetype): Knightmare control. UZ02 Gareth RPI-V4L

(Black-red archetype): Raid aggro. UZ03 Vicious Raider

(Red-green archetype): Revolt midrange. UZ04 Recruiter for the Elevens

(Green-white archetype): Decadence ramp (minor subtheme: graveyard recursion). UZ05 Palace Gardener

(White-black archetype): Decadence, aggro-control. UZ06 Royal Sky Carrier

(Blue-red archetype): Control change, tempo, haste. UZ07 Hostage Situation

(Black-green archetype): Attrition. UZ08 Undercity Scavengers

(Red-white archetype): Go-wide. UZ09 Urban Guerrilla

(Green-blue archetype): Cantrips, "draw second card". UZ10 Kirihara Engineers
Notes from MaRo on choosing colour-pair archetypes:
> "You want each archetype to match what the color pair is capable of.
You need to have a good mix of fast, medium, and slow decks.
You want to cover the mechanics of the set.
You want to mix things up from the Draft archetypes of recent sets/blocks.
You need to match the creative elements."
Fast decks: 
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Medium speed: 
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Slow decks: 
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