Code Geass: Colour-pair archetypes

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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton

­{w}{u} (White-blue archetype): Rapid Deployment: equipment/knightmares aggro. UZ01 Prototype Deployment
­{u}{b} (Blue-black archetype): Knightmare control. UZ02 Gareth RPI-V4L
­{b}{r} (Black-red archetype): Raid aggro. UZ03 Vicious Raider
­{r}{g} (Red-green archetype): Revolt midrange. UZ04 Recruiter for the Elevens
­{g}{w} (Green-white archetype): Decadence ramp (minor subtheme: graveyard recursion). UZ05 Palace Gardener
­{w}{b} (White-black archetype): Decadence, aggro-control. UZ06 Royal Sky Carrier
­{u}{r} (Blue-red archetype): Control change, tempo, haste. UZ07 Hostage Situation
­{b}{g} (Black-green archetype): Attrition. UZ08 Undercity Scavengers
­{r}{w} (Red-white archetype): Go-wide. UZ09 Urban Guerrilla
­{g}{u} (Green-blue archetype): Cantrips, "draw second card". UZ10 Kirihara Engineers

Notes from MaRo on choosing colour-pair archetypes:

> "You want each archetype to match what the color pair is capable of.
You need to have a good mix of fast, medium, and slow decks.
You want to cover the mechanics of the set.
You want to mix things up from the Draft archetypes of recent sets/blocks.
You need to match the creative elements."

Fast decks: {w}{u}, {w}{r}, {b}{r}
Medium speed: {w}{b}, {u}{r}, {u}{g}, {r}{g}
Slow decks: {w}{g}, {u}{b}, {b}{g}

Updated on 11 May 2021 by Alex