CardName: Prepare for Infiltration Cost: {U/R} Type: Sorcery Pow/Tgh: / Rules Text: Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.) When target creature deals combat damage to a player this turn, if you control an Island or a Mountain, draw three cards then discard a card. Flavour Text: Set/Rarity: Code Geass Uncommon |
Code: UH02 Active?: true History: [-] Add your comments: |
A version of Plan for Infiltration with Prepare, my new Prediction / planning mechanic.
Writing this as a sorcery makes me feel that it ought to cost 2 mana, rather than 1. Which in turn makes me suspect the prepared version is a little too strong. We'll see.
V found this useful, but thought it could be cheaper. Which would be nice, as then it can match up with Prepare for Survival/Prepare for Readiness/Prepare for Ambush, so I'll do that.
->
The prepare mechanic in general seems to work well. It's certainly better than Set In Motion because often the combat when you need to use the preparation is 2-3 turns from when you prepare it.
It'd be more interesting once the set contains rather more prepare cards, including some from higher rarities and/or more expensive to invoke during combat.
forgot the land type requirement
uncommon
It was mentioned that this was supposed to be used on your own stuff.
It was much more hilariously used on a creature attacking me. Especially since it had originally been one of mine :)