CardName: Geass to Live Cost: 1G Type: Enchantment - Aura Geass Pow/Tgh: / Rules Text: (Enchanted creature has protection from other Geasses.) Enchant creature If enchanted creature would be destroyed, instead it gains indestructible until end of turn and its controller sacrifices another permanent or discards a card. Flavour Text: Set/Rarity: Code Geass Uncommon |
Code: UG11 Active?: true History: [-] Add your comments: |
Flavour-driven from the Geass of "Live!" that Lelouch gives to [SPOILER].
It's a bit awkward that this is usually going to be worse than Regeneration. At least, when used on your own creatures... I could see putting this on an opponent's Wall sometimes.
But I wanted to capture something of the wild destructiveness that the Geass to Live forces upon its recipient. Maybe this could be a variation on Trollhide.
You're right, I love the flavour of this, how it's superficially positive but actually really dangerous. It could be scarily effective if you can get it on an opponent's "attack each turn if able" creature.
But then, that's hard to arrange, I don't know if it's too swingy or ok as a niche hoser; I'm not sure if it's a problem if it ends up as a choice between clunky-regeneration or clunky-removal but completely either.
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Needs to not be able to sac itself! Though Edwin disagrees on gameplay grounds.
regenerate is obsolete. "regenerate it" -> "it gains indestructible UEOT".