CardName: Informational Gambit Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. *Gambit* -- When target creature you control dies during combat this turn, draw two cards. Flavour Text: Set/Rarity: Code Geass Common |
Code: CU16 Active?: true History: [-] Add your comments: |
See Material Gambit. Divination is the card being obsoleted this time. Hope that's okay.
It might be good to avoid obsoleting Divination if possible. One option is to make this 4 mana, so it's a slow Inspiration or expensive Divination unless you can make the gambit pay off, at which point it's still a cheaper Tidings (which is possibly dubious at common). But as Jack said, the opponent can always refuse the gambit unless you have a trick of some kind.
4 mana
Oops, I was just about to say that you persuaded me this was ok -- after all there was Mulldrifter, just like Rampant Growth has Sakura Tribal-Elder :) Your last comment made me realise I was more worried about it being too swingy, than too strong, but that since you always have to work for the bonus it might well be ok.
OTOH, this is certainly plenty good at 3U, the whole cycle don't have to be pushed to the limit.
Heh. Thanks for the thoughts. I think treating this as Divination plus Artful Dodge makes 4 mana seem reasonable, and a bit more sensible than 3.
I'm thinking I'll put together some playtest decks and bring them to GamesEvening at some point (not for a few weeks - I still need keyword mechanics for two factions), and at that point we can see how the Gambits play; but I agree, I think it'll be playable at 3U.
:)