Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton

CardName: Geass to Fight Cost: G Type: Enchantment - Aura Geass Pow/Tgh: / Rules Text: (Enchanted creature has protection from other Geasses.) Enchant creature When Geass to Fight enters the battlefield, enchanted creature fights another target creature with a different controller. Flavour Text: Set/Rarity: Code Geass None

Geass to Fight
{g}
 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
When Geass to Fight enters the battlefield, enchanted creature fights another target creature with a different controller.
Updated on 29 Oct 2020 by Alex

Code:

Active?: false

History: [-]

2020-10-29 01:54:33: Alex created and commented on the card Geass to Fight

As discussed on Geass of Inaction.

This would be fiddly to do as a sorcery with the current Geass instant/sorcery reminder text, because the spell needs two targets. I'm happy for this to be an Aura, since Wizards have been printing this kind of thing recently, such as Warbriar Blessing. (I might end up making all Geasses Auras.)

Interestingly you can choose to use this on either the opponent's creature (that's about to die) or your own (which hopefully won't die immediately). Depends on whether you want your creature to have protection from other Geasses.

I probably wouldn't print this as well as Geass to Obstruct, but this might well be better.

Could be {1}{g} with flash, making this Pounce rather than Prey Upon.

Ooh, it's nice to see these cards being updated more. It's funny to see the very old comments I left and which I agree with now and which I don't.

I think I still like the haunt version best because it makes all the Geass work the same, and had little extra rules text, and I can live with the main cost which is sorceries saying things like "Target creature can't block" and relying on people knowing the rules of Geass subtype that that means "forever". But no option is perfect, I can see why you're trying out an aura version (which I originally pushed for, and clearly shows which creature is Geassed) or a some of each.

Thanks! Yeah, I'm keen to test out the raid/revolt dynamic and try drawing up a skeleton. Having taken FICG Equestria Girls all the way to a complete colour- and rarity-balanced set and played a few games of sealed and constructed with it, I'm keen to see if I can get this set to the same place. There's more to do here because I have to, y'know, actually design the cards in this set ;) whereas that one was just assembled from FOME's designs, but yeah, it's nice to be back in the saddle :)

Interesting. So you think it's better to have them all sorceries / instants than all Auras? I'd love for you to elaborate why if you can.

To me it seems fairly clear, between Auras having significantly shorter reminder text (see the text box of Geass for the comparison), and there being a lot more precedent for permanents that sit around not doing very much than for cards in exile affecting a particular card for several turns into the future. The only major draw I can see to the sorcery / instant version is, as discussed on Geass to Betray, the actual literal words "Sorcery" and "Instant" being in the type box.

I like this as it is now (an aura); especially as its sneaky power boost in multiplayer.

Though maybe the set would benefit from a way to consume aura's somehow?

Technically, you can't make the enchanted creature fight another creature with a geass, because prevention stops the ETB trigger. What if the built-in rules were "Enchanted creature can't be enchanted by other Geasses"?

Ah, cool! I hadn't realised you'd been so successful with Equestria Girls. It's been a long time since I've had any time to help playtest anything :) Yeah, interesting to see if you can work through the final steps with the set you already designed.

FWIW I remember Sienira's Fascets flavour fondly too -- I assume the first set on the site wouldn't be easily turned into a finished set, but I enjoyed it.

­So you think it's better to have them all sorceries / instants than all Auras?

Good question. It may just be a case of the grass is greener. But I think my instinct was, having an instant/sorcery that hangs around in exile is weird, but you can explain "Geass subtype has this effect" in one fell swoop, and thereafter everything else works how you'd normally expect. And some sorceries do have permanent effects anyway, pacifism could be a sorcery if it weren't for memory issues. And it leaves it open to marking the Geass effect a way other than leaving the card around -- eg. putting a geass counter on it. Basically that all the weird things are tied up with "haunting" cards in exile, so whether they're physically tucked under the Geass'd creature or not, it feels cohesive.

Whereas the auras seem to have a bunch of small inconveniences: you need to include the "enchant creature" ability even if you don't really need it, you have auras sticking around when they mostly had a one off effect, which would usually be undesirable, and as you say, it's hard to skim your hand for cards that are "more or less instants" or "more or less sorceries".

But now I try to list it out, I'm not sure I'm convinced any more shrug

Dude: Ooohh, that's a very good point. Yes, if I'm simplifying the types down to only Auras then the reminder text can simplify too, to "can't be enchanted by".

And this really wouldn't work as a targeted fight spell.

If I did want to keep having both types of Geass around, I could just stick with Geass to Obstruct.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)