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CardName: Gekka Type-03F Cost: 1G Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has reach. Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip {2} Flavour Text: Set/Rarity: Code Geass Common

Gekka Type-03F
{1}{g}
 
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
Updated on 17 Nov 2020 by Alex

Code: CG17

Active?: true

History: [-]

2020-11-17 16:07:31: Alex created and commented on the card Gekka Type-03F

I think I do want a common Knightmare mecha in each colour. Definitely the most natural common Equipment for green, the colour of the traditionalist Japanese faction, is the Gekka, the prototype Knightmares used by the Four Holy Swords (Holy Sword Urabe and friends).

It doesn't quite feel right that this is only a tiny bit better than the Burai Type-10 and Glasgow RPI-11, but eh, that's a pretty minor flavour niggle. I could argue that the reach on this card represents the improved armament over the Glasgow/Burai.

So it's just totem armor for equipment? That seems counterproductive, since totem armor is meant to solve the card disadvantage problem of auras, but equipment don't have that

That's how eject works, yes. It makes them behave rather differently to regular equipment, but not exactly bad. It prioritises survival of the creature over survival of the equipment. It actually makes the Equipment a bit less threatening in Limited games; a simple Vulshok Morningstar can be an annoyingly powerful card in Limited, whereas one of these is likely to be destroyed when a combat is swung by a combat trick, or an opponent gang-blocks or whatever.

The biggest reason for this is because that's the way the Mecha in the Code Geass series work: the same character will lose a fight in one mech, get ejected while their mech explodes, and then come back a few episodes later in a bigger stronger mech. This in turn informs things like the design of the Guren Mk-II as discussed over there.

I have playtested the mecha with eject and it works pretty well. You still get to move the equipment around to the most tactically relevant creature, but they do play a bit more like Auras. Eject is a little bit like a drawback, which means the stats can be a bit more aggressive without wrecking Limited games: Vulshok Morningstar at common was too good, but I think this'll be fine.

Yeah, that's a good point about the stats

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