My Universe, My Rules: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 A Card Colourless Mythic 0 Card – Singular (Whenever a player is instructed to draw a card, it's this one.) 1 1578422209 on 07 Jan 2020 by Vitenka
2 Bring it Colourless None 0 Creatin a deck 2 1406229685 on 24 Jul 2014 by Vitenka
3 Card10257 Colourless Common 0 You win the game.
You lose the game.
Everyone just lost the game.
7 1314792994 on 31 Aug 2011 by Vitenka
4 Card118495 Colourless None 0 When ~ gyres, your may frobble your active brillig tove card with a slivy card that whose tove is also brillig.
When ~ dies, you may gimble tove.
3 1587628308 on 23 Apr 2020 by Vitenka
5 Card13113 Colourless Common 0 When you assemble your fifth contraption, set a scheme in motion. 2 1588175528 on 29 Apr 2020 by SecretInfiltrator
6 Card33033 (Card33032) Colourless None 3 {3} Creature – Morph
‑‑‑‑
Creature
2
‑‑‑‑
x
2
‑‑‑‑
y
(~ is face down)
‑‑‑‑
Morph whatever – blah blah blah
0
7 Enough with the green domination already. Colourless Common 3{3} Sorcery Kodama's reach. 2 1321975307 on 22 Nov 2011 by Alex
8 Fervously Converable Colourless Uncommon 3{3} Creature – Golem 3 3 Whenever a player takes control of Fervously Converable, they put a +1/+1 counter on it. 2 1604416376 on 03 Nov 2020 by Vitenka
9 Happy Birthday Bethanny Colourless None 0 0
10 Howling Colourless Rare 2{2} Creature – Miner 2 1 Players cannot draw cards. 0
11 Instant Colourless Common 0 Sleepytime Until end of all, the creature gets three to target. Plus turn. 0
12 Magma Strike Colourless Rare 3{3} Creature – Golem Trade Unionist 2 2 Golems will not attack or tap until you agree to better working conditions. 1 1571046076 on 14 Oct 2019 by Vitenka
13 Omnithopter Colourless Common 0{0} Creature 0 0 Indestructible 7 1296503607 on 31 Jan 2011 by Vitenka
14 Pestilent Torso Colourless Rare 2{2} Creature – Horror 2 1 Players have no hands. 9 1312548266 on 05 Aug 2011 by Alex
15 The Magic Number Colourless None 3{3} Enchantment Devotion to {3} .. something something 4 1394635440 on 12 Mar 2014 by Vitenka
16 Tournament Colourless Common 0{0} Enchant – World If Tournament is in your hand before your turn, you may put it into play and draw a card.

{7}: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability.
4 1326209495 on 10 Jan 2012 by Vitenka
17 Un-sliver Colourless Uncommon 1{s} Creature – Sliver 1 1 All slivers are silver. 0
18 Whispersilk Ring Colourless Common 1{1} Equip {1}: Equipped creature has protection from elves and dragons. Opponents may choose to copy any black spell that targets it. 1 1310634150 on 14 Jul 2011 by Vitenka
19 Avernum Gate White Common 3{2}{w} Creature – Wall 1 4 Defender
Exiled creatures may not return to the battlefield, they remain in exile.
4 1336105300 on 04 May 2012 by dude1818
20 Avert your Eyes White None 1{w} Sorcery Turn target DFC face down. 1 1394815571 on 14 Mar 2014 by Vitenka
21 Bad Touch White Rare 1{w} Sorcery Creatures with deathtouch die. 0
22 Bandmaster White None 2{w}{w} Legendary Creature – Musician {w}: Put a 1/1 white musician creature token onto the battlefield.
Musicians may attack in a group, which is blocked as though it were a single creature. If multiple musicians block or are blocked by a creature, then you decide the order in which they are damaged, rather than that creature's controller.
1 1359024723 on 24 Jan 2013 by Vitenka
23 Chamoflaging Chameleon White Common 3{2}{w} Creature – Shapeshifter 1 3 Changeling (This card is every creature type.)
Whenever Chamoflaging Chameleon blocks or becomes blocked, it becomes the colour(s) of the other creature(s).
1 1580245443 on 28 Jan 2020 by dude1818
24 Champions Call White Rare 4{2}{w}{w} Enchantment In your upkeep, choose a creature you control and an opponent.
That opponent also chooses a creature they control.
They fight.
3 1503215053 on 20 Aug 2017 by Vitenka
25 Circle of Protection : Plane White Common 2{w}{1} Enchantment Indestructible.
{1}: Counter activated ability of target planeswalker.
0
26 Cleansing Whisper White Common 1{w} Instant Unattach target artifact or enchantment. (Unattached auras go to the graveyard.) 4 1331551301 on 12 Mar 2012 by Alex
27 Denied White Mythic 1{w} Enchantment Indestructible.
Planeswalkers cannot cast spells.
2 1507214235 on 05 Oct 2017 by Vitenka
28 Limited Lightning White None 1{w} Instant Deal 3 damage to target.
(Limited) to attacking or blocking creatures, unless you pay an additional {r}.
4 1596966875 on 09 Aug 2020 by Vitenka
29 Nons Now! White Common 3{2}{w} Snow Creature – Nonsnow 2 2 Snow creatures cannot block nonsnow creatures. Nonsnow creatures cannot block snow creatures. 1 1536743226 on 12 Sep 2018 by Vitenka
30 Oddball White Common 3{2}{w} Creature – Ball 2 1 Protection from damage. (All damage dealt to Oddball is prevented. If damage somehow enters the battlefield and becomes a creature, slap Alex and it cannot block Oddball or target it with any abilities) 4 1321461900 on 16 Nov 2011 by Alex
31 Peace Treaty White Common 2{1}{w} Instant Cast Peace Treaty only during combat.
End the combat.
3 1345507440 on 21 Aug 2012 by Vitenka
32 Plainshark White Common 2{w}{w} Creature – Plains 2 3 {t}: Target players add {w} to their mana pool. 5 1296132789 on 27 Jan 2011 by Jack V
33 Portent of Hope White Rare 2{w}{w} Artifact At the end of each turn, players have life becomes 20. 0
34 Retreat White None 6{4}{w}{w} Enchantment Exile your life total.
Only exiled cards may affect it.
You may still lose the game for reasons other than life-loss.
1 1537796110 on 24 Sep 2018 by Vitenka
35 Sacrificial Goat White Common 2{1}{w} Creature – Goat 1 2 Whenever a creature would be sacrificed, destroy Sacrificial Goat instead. 7 1349441347 on 05 Oct 2012 by Ryan
36 Short On Mana White Rare 6{4}{w}{w} Enchantment At the start of their turns, each opponent chooses a phase. Until end of turn they may only spend mana during that phase. 1 1597110150 on 11 Aug 2020 by Vitenka
37 Spark of Life White None 0{0} Artifact As an adiditonal cost to cast Spark of Life, pay {w}
Flash
All artifacts are creatures with power and toughness equal to their converted mana cost.
4 1346385729 on 31 Aug 2012 by jmgariepy
38 Spirit of Simplicity White Common 2{w}{w} Creature – Spirit 2 2 Everything on the battlefield is either a land, or a creature (and nothing else).
If it wasn't, make it so – as a land it taps for one mana of any one of its colours, as a creature it has power and toughness equal to its casting cost.
2 1312545971 on 05 Aug 2011 by Alex
39 Summon Help! White Common 2{w}{1} Creature – Beeble 1 3 When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.) 3 1321523892 on 17 Nov 2011 by Vitenka
40 Swords from Beyond White Common 1{w}{x} Instant Exile target creature.
X is the number of cards currently in exile.
0
41 Swords to Generals White Common 2{w}{w} Instant Remove target creature from the game and place it into its owner's command zone.
(Cards in the command zone are face up, and their owner may cast them as though they were in their hand, as long as they pay an additional cost of {2} for each time it has been placed in the command zone from play.)
1 1296138543 on 27 Jan 2011 by Alex
42 The Law White Rare 3{w}{2} Enchantment May is Must.

Every instance of the word 'may' on every thing in every zone is treated as the word 'must'.
When there is a choice of who 'may' do something, the controller of The Law decides the order in which they must do it.
2 1294110235 on 04 Jan 2011 by Camruth
43 Too many spikes White Common 4{3}{w} Enchantment – Aura Enchant Creature
Enchanted creature has +7/+7 and cannot attack or be sacrificed.
8 1328812365 on 09 Feb 2012 by Vitenka
44 Walk, Planeswalker White Common 2{1}{w} Creature – Plains Ghost 2 2 Planeswalkerwalk. (Walk, Planeswalker is unblockable as long aas the defending player controls a plains walker. {t}:Add {w} to your mana pool.) 2 1327332525 on 23 Jan 2012 by Vitenka
45 Wise Fwom Yur Gwave! White Common 1{w} Instant Return target creature that was placed in your graveyard this turn to play. It is now a beast. 0
46 Ancient Blue Mythic 20{15}{u}{u}{u}{u}{u} Enchantment {1}: Each player draws a card.
{1}: Target player returns their graveyard to the bottom of their library.
{1}: Add {u} to your mana pool for each card discarded this turn.
1 1481586630 on 12 Dec 2016 by Vitenka
47 Appropriate Mistake Blue Common 3{u}{2} Instant Choose two target creatures.
Gain control of one of them until end of turn.
1 1313662559 on 18 Aug 2011 by Alex
48 Archipeligo Blue Common 1{u} World Enchantment Islandhome.
All creatures are attached to an island. They may only block and be blocked by other creatures attached to that island.
Each player may re-attach creatures during their turn.
3 1314791345 on 31 Aug 2011 by Vitenka
49 As foretold Blue None 1{u} Fact All face down cards are 2/2 creatures. (Yes, even those in your library.) 0
50 Aura of Awe Blue Mythic 4{3}{u} Enchantment – Aura Enchanted creature is Epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy enchanted creature except for its epic ability.) 1 1340704345 on 26 Jun 2012 by Alex
51 Be be Blue Common 2{u}{u} Creature – Dolphin 1 1 When Be be enters the battlefield flip all permanents. 1 1310561389 on 13 Jul 2011 by Alex
52 Big Fat Rules Manager Blue Rare 4{2}{u}{u} Creature – Human Lawyer 1 3 When Big Fat Rules Manager enters the battlefield, destroy target rule. (Undestroy it at the start of the next game.) 3 1366976529 on 26 Apr 2013 by Vitenka
53 Blue is too expensive. Blue Common 2{u}{1} Instant Return target creature to its owner's hand.
Draw half a card. (The next time this game you would draw half a card, instead draw a card.)
1 1331085908 on 07 Mar 2012 by Mandroid
54 Braindesk Blue None 4{2}{u}{u} Sorcery Each player shuffles their sideboard, and places it on top of their library. 1 1412937965 on 10 Oct 2014 by Vitenka
55 Cinderella (Mental) Blue Common 5{3}{u}{u} Sorcery Exile target permanent. Its controller may put another permanent that shares a type type with it into play. If they do, that permanent has vanishing, and enters the battlefield with two time counters. 1 1324459236 on 21 Dec 2011 by Vitenka
56 Clone and Counterclone Blue Rare 5{u}{3}{u} Instant Two target creatures each become a copy of the other. 5 1487785178 on 22 Feb 2017 by Vitenka
57 Clong Blue Rare 4{3}{u} Restricted Creature – Shapeshifter Flash
Clong enters the battlefield as a copy of target creature; including copying its counters, its state (tapped, blocking, attacking etc.) and any active effects (e.g. if the source creature is under the effect of "cannot attack this turn", then so is Clong.)
6 1390072903 on 18 Jan 2014 by Vitenka
58 Crazy Flumph Blue Rare 5{3}{u}{u} Creature – Beeble Wizard 1 2 {5}{u}{t}: Activate target. 1 1589179601 on 11 May 2020 by Vitenka
59 Darrin Blue Rare 1{u} Creature – Doll 0 0 When Darrin enters the battlefield, exile target non-token creature, and Darrin becomes a copy of that creature under its controllers control. 2 1501582951 on 01 Aug 2017 by Vitenka
60 Deanimate Artifact Blue Common 4{u}{3} Enchantment – Aura Enchant Creature, Flash
Imprint – When this enters the battlefield, search your deck for a non-creature artifact, imprint it on Deanimate Artifact and shuffle your deck.
Enchanted creature is an artifact, with the abilities of the imprinted artifact. (It is no longer a cretaure.)
2 1296495470 on 31 Jan 2011 by Alex
61 Debounce Blue Rare 1{u} Enchantment Enchant Player
Creatures enchanted player controls may not leave play unless they die.
5 1578852633 on 12 Jan 2020 by continuumg
62 Denier Mage Blue Uncommon 1{u} Creature – Sheep Mage 1 1 Tap a sheep you control: Target creature gains flying until end of turn. 1 1496747712 on 06 Jun 2017 by Vitenka
63 Determined Refactoring Blue None 1{u} Flash Sorcery Remove "Instant" from the game entirely. 1 1405687987 on 18 Jul 2014 by Vitenka
64 Dis? em? power Blue Uncommon 2{u}{u} Aura – Creature Enchantment Enchanted creatures activated abilities cost {2} less, but not less than {1}. 5 1296496261 on 31 Jan 2011 by Vitenka
65 Draught of Eternity Blue Rare 3{1}{u}{u} Enchantment Whenever an opponent would take an additional turn, instead you do. 3 1335979317 on 02 May 2012 by Vitenka
66 Draw a Card Blue Common 2{2} Artifact Creature – Doll 1 2 Draw a Card is Pretty, Blue. 0
67 Duo Blue Common 4{2}{u}{u} Creature – Cat 1 1 When Duo enters the battlefield draw a card for each card any player has drawn since the end of your last turn. 3 1319462234 on 24 Oct 2011 by Vitenka
68 Echomancy Blue Rare 4{2}{u}{u} Sorcery Put a token copy of target permanent onto the battlefield under your control, then return that permanent to its owners hand. 4 1346665092 on 03 Sep 2012 by Vitenka
69 Enchanted Library Blue Mythic 3{2}{u} Enchant – Library Enchanted Library is inscrutable. 1 1455116677 on 10 Feb 2016 by Vitenka
70 End, the turn Blue Rare 1{u} Legendary Sorcery At the start of the end of the turn, end the turn. 4 1401197653 on 27 May 2014 by Vitenka
71 Exchanged at Birth Blue Mythic 5{3}{u}{u} Sorcery Target two creatures. The first is, and always has been, a copy of the second. (If it has taken damage greater than the second creatures toughness, it is killed, etc.) 0
72 Existential Crisis Blue Common 2{u}{u} Sorcery You aren't you any more. (Spells abilities and effects referring to you no longer do so.) 2 1359738847 on 01 Feb 2013 by Vitenka
73 Fluxx Blue Mythic 4{2}{u}{u} Sorcery Draw a card.
Each player draws 7 cards, then discards 7 cards.
1 1538737306 on 05 Oct 2018 by Vitenka
74 Flying... birdmen? Blue Common 1{u} Creature – Bird 1 1 Signature 5 1494513190 on 11 May 2017 by Vitenka
75 Foresight Blue Rare 6{u}{u}{2}{u}{u} Sorcery Take two extra turns after this one.

If you would win without your opponents conceding before their next turn you instead lose the game.
5 1360857443 on 14 Feb 2013 by Vitenka
76 Ghost Form Blue Common 3{2}{u} Enchantment – Aura Enchant Target Creature
Enchanted creature is unblockable; however, it deals no combat damage and cannot block.
1 1396858802 on 07 Apr 2014 by Vitenka
77 Gloating Blue Common 1{u} Enchantment {8}, win: Gloating is fun. (This does not wear off.) 0
78 Golem Mix Blue Rare 3{u}{u}{u} Legendary Instant Artifact Creature 3 3 2 1366790216 on 24 Apr 2013 by Vitenka
79 Group Mage Blue Mythic 5{u}{u}{3} Creature – Wizard 1 4 Tapping a tapped permanent causes it to flip and untap.
Flipping a flipped permanent causes it to become unflipped.
Untapping an untapped permanent causes it to flip and tap.
3 1310562414 on 13 Jul 2011 by Alex
80 Harry, Planner Blue Rare 3{u}{u}{u} Legendary Creature – Wizard When Harry enters the battlefield arrange the cards in your library.
You may no longer shuffle your library.
When you would draw a card, your opponent may choose to have you put it on the bottom of your library and draw the next card instead – not re-triggering this ability.
4 1318496645 on 13 Oct 2011 by Vitenka
81 Hawfrost Blue Rare 4{2}{u}{u} Enchantment Whenever a player casts a spell, they exile a land.
At the end of their turn, if they cast no spells that turn, that player returns all lands that they exiled this way, and Hawfrost is destroyed.
6 1321949439 on 22 Nov 2011 by Vitenka
82 Ild-San Blue Basic 0{0} Creature – Wizard 0 1 Invulnerable
Ild-San cannot attack or block.
{t}:Add {u} to your mana pool.
You may only cast one invulnerable creature a turn.
4 1362778141 on 08 Mar 2013 by Vitenka
83 Just a moment Blue Uncommon 1{u} Instant Counter target spell, unless its caster correctly recited its text without hesitation. 1 1462232081 on 02 May 2016 by Vitenka
84 Keystone Blue Rare 3{2}{u} Creature – Policeman 1 1 Come into play, or {t}: Imprint the top card of your library onto Keystone exiling the currently imprinted one if any, hidden from your opponents.
When Keystone dies, take the imprinted card into your hand.
4 1394653371 on 12 Mar 2014 by Vitenka
85 Lamarck Blue Uncommon 4{2}{u}{u} Tribal Sorcery – Sliver Choose a static ability on target creature you control.
Until end of turn, all creatures that you control have that ability.
4 1404475208 on 04 Jul 2014 by Vitenka
86 Learn Everything Blue Mythic 7{4}{u}{u}{u} Sorcery Draw your library. 5 1401751824 on 02 Jun 2014 by Vitenka
87 Librarian of C'tl Blue Rare 7{4}{u}{u}{u} Creature – Djinn 4 5 When a player draws a card, each of their opponents names a card. The player must then either discard that card, or reveal that it is not any of the named cards. 8 1339670444 on 14 Jun 2012 by Vitenka
88 Lose Control Blue Common 1{u} Instant Choose an opponent. Target spell or abililty is now controlled by them, they may make any decisions it calls for, including changing any targets. 3 1306145451 on 23 May 2011 by SadisticMystic
89 Luggage Ravelment Blue None 1{u} Sorcery Cast a spell from outside of the game, that you do not own. 0
90 Mana Dragon Blue Rare 3{u}{u}{1} Creature – Wyrm 1 3 While Mana Dragon is untapped: Whenever mana would be put into a players mana pool, instead Mana Dragon deals 1 damage to itself. 5 1296127625 on 27 Jan 2011 by Chris
91 Mana Engine Blue Common 3{u}{2} Artifact All Spells are countered.

{2}: you control Mana Engine. Any player may use this ability.

Upkeep: {u}
1 1294110551 on 04 Jan 2011 by Camruth
92 Mana Shield Blue None 1{u} Instant Until end of turn target player has protection from mana. 6 1612946278 on 10 Feb 2021 by Vitenka
93 Marine Restriction Blue Common 2{u}{1} Instant Tap target creature, and all cards that share a type with it. 3 1296503642 on 31 Jan 2011 by Vitenka
94 Memorex Blue Rare 4{2}{u}{u} Enchantment You cannot cast spells.
During your upkeep each turn, choose a non-legendary, non-token creature and put a token copy of it into play.
6 1325592204 on 03 Jan 2012 by Alex
95 Mercurial Djinn Blue Mythic 7{4}{u}{u}{u} Creature – Hound 0 7 In your draw phase, instead of drawing one card, draw seven.
You cannot discard cards, or return them to your library.
5 1359042613 on 24 Jan 2013 by Vitenka
96 Middle Finger (The Bird, Flipped) Blue Common 2 {1}{u} Creature – Bird
‑‑‑‑
Creature – Dolphin
1
‑‑‑‑
9
1
‑‑‑‑
9
Flying
When you control no permanents, flip Middle Finger.
‑‑‑‑
{t}:Win the game.
3 1326202483 on 10 Jan 2012 by Vitenka
97 Mirrorgate Blue Uncommon 3{u}{u}{1} Creature – Wall 0 3 Defender
When Mirrorgate blocks a creature, you take control of that creature, and the creature's former controller takes control of Mirrorgate. (They are both both removed from combat before they deal damage.)
11 1310467644 on 12 Jul 2011 by Vitenka
98 Namingway Blue Rare 2{u}{u} Creature – Rabbit 1 1 Cards which refer to things by name can be interpreted by their controller to mean any instance of that card.
(For example, if you control two Nantuko Shade, a creature which says '{b}:Nantuko Shade gains +1/+1', you could activate the ability of one, to give the other +1/+1. Which is unlikely to be useful unless one has somehow had its ability removed.)
2 1321528328 on 17 Nov 2011 by Vitenka
99 Nice cup of Tea Blue None 1{u} Enchanted – M'dear Splendid lands are Spiffing. 2 1562399118 on 06 Jul 2019 by Vitenka
100 Noble Lineage Blue Common 2{u}{u} Enchantment – Aura Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered.
4 1326698652 on 16 Jan 2012 by Vitenka
101 Overcharge Blue Uncommon 3{2}{u} Sorcery – Meta The next spell you cast this turn with a single target instead targets everything it can. 4 1593174122 on 26 Jun 2020 by Vitenka
102 Phase Mage Blue Common 3{2}{u} Creature – Wizard 1 1 A land you control gains phasing, {t}: Phase target creature. 4 1318236753 on 10 Oct 2011 by Vitenka
103 Portent of Learning Blue Rare 2{u}{u} Artifact At the end of each turn, players draw or discard to 1 card in hand. 0
104 Prodigal Artificer Blue Uncommon 3{2}{u} Creature – Wizard 1 1 {t}: Deal 1 damage to any target.
Damage dealt to artifacts reduces their next activation this turn by that much colourless mana.
5 1520680045 on 10 Mar 2018 by Tahazzar
105 Proliferate Deck Blue Mythic 4{3}{u} Sorcery For each library you control, you may put another library into play. 1 1562928018 on 12 Jul 2019 by Vitenka
106 Remove Moon Blue Common 2{1}{u} Instant Nothing may transform. (This effect doesn't end.) 6 1326477148 on 13 Jan 2012 by Vitenka
107 Resummon Blue None 1{u} Instant Target creature enters the battlefield. 4 1346673747 on 03 Sep 2012 by Vitenka
108 Resurgance of Allies Blue Common 4{2}{u}{u} Sorcery Choose a player who has lost the game.
They re-enter the game with 20 life, and take control of one land, one creature, one artifact of their choice from each other player.
0
109 Rose of Pensia Blue Common 2{u}{1} World Enchantment When a player casts a creature, all other players may put an artifact into play from their hand.
When a player casts an artifact, all other players may put a land into play from their hand.
When a player plays a land, all other players may put a creature into play from their hand.
4 1312455565 on 04 Aug 2011 by Vitenka
110 Saltier Monolith Blue Common 3{u}{u}{u} Artifact {t} : {u}{u}{u}

Untap Saltier Monolith (only) when an opponent curses.
0
111 Scry Blue Rare 1{x}{u} Scorcery Scry X 7 1379584233 on 19 Sep 2013 by Vitenka
112 Sink Soul Blue Uncommon 1{u} Instant Unless controller of target creature spell pays {1}, counter that spell.
If they do, you may pay {1} to repeat this process.
4 1342456296 on 16 Jul 2012 by Vitenka
113 Spell of some kind? Blue None 2{1}{u} Zombies are Blue 8 1359636195 on 31 Jan 2013 by Vitenka
114 Spellweaver Blue Mythic 5{3}{u}{u} Legendary Creature 1 3 {u}: Reveal a card from your hand. Until end of turn you may activate its abilities as though you had cast it. (So you may not {t} unless it has haste.) 8 1512686481 on 07 Dec 2017 by Vitenka
115 Spikemage Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 At the start of your upkeep, put a charge counter on Spikemage.
{u},{t}: Counter target spell that costs X, where X is the number of time counters on Spikemage.
7 1352396512 on 08 Nov 2012 by Vitenka
116 Ssensible sserpent Blue None 2{1}{u} Creature – Serpent 2 2 Ssensible sserpent cannot attack unless more creatures are attacking than the defender controls untapped creatures. 1 1426261197 on 13 Mar 2015 by Jack V
117 St Francis of Asissi (Not the Urza's Legacy one) Blue Mythic 2{u}{c} Creature – Saint 1 1 St Francis of Asissi (Not the Urza's Legacy one) cannot attack or block.
Birds you control have vigilance.
1 1522106851 on 26 Mar 2018 by Vitenka
118 Stonk Sphinx Blue Uncommon 5{3}{u}{u} Flying Creature – Sphinx 4 4 {u}: Stonk (switch Stonk Sphinxs power and toughness) 6 1546949194 on 08 Jan 2019 by Vitenka
119 Stop That Blue Common 3{u}{u}{u} Instant All spells are countered. 4 1288555438 on 31 Oct 2010 by Chris
120 Substantiate Illusion Blue Rare 4{2}{u}{u} Enchantment When tokens leave the battlefield, they become cards. (And thus can be put into graveyards, libraries, hands, etc.) 7 1347524194 on 13 Sep 2012 by Vitenka
121 Sudden Storm Blue Common 3{u/2}{u} Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target spell has storm. (Copy it for each spell cast this turn.)
9 1326732794 on 16 Jan 2012 by Vitenka
122 Superiority Blue Common 2{u}{u} Instant If Superiority is in your hand before the game starts, you may reveal it and exile it.
Whenever Superiority is cast or exiled, each player draws a card and then each other player discards a card.
4 1312203266 on 01 Aug 2011 by Vitenka
123 Sweet Memories Blue Common 1{u} Instant Target spell or effect which has one or more target, may select targets which are not currently legal but which were at some point in the past which you identify. 4 1296507643 on 31 Jan 2011 by Vitenka
124 TBBISN Blue None 5{u}{u/2}{2} Name a card.
Target opponent may not use that card in the next deck they build.
1 1337683329 on 22 May 2012 by Vitenka
125 Tack Blue None 3{3} Artifact – Office Equipment Equip wall {3}
Card cannot be removed from the wall.
0
126 Temporarily Misreading Blue Common 7{5}{u}{u} Enchantment {1}{u}: At the end of this turn, take an additional turn. 3 1333984900 on 09 Apr 2012 by Vitenka
127 Tetraid Ursine Blue Common 2{1}{u} Creature – Pirate Bear 2 2 Tetraid Ursine is blocked. 3 1357722880 on 09 Jan 2013 by Vitenka
128 Thinkpast Blue Mythic 1{u} Creature – Beeble Wizard 1 1 Rotate your library 180 degrees until Thinkpast leaves play. 3 1556010585 on 23 Apr 2019 by Vitenka
129 This is Blue Common 1{u} Instant Flying 1 1322747440 on 01 Dec 2011 by jmgariepy
130 Tim, The All Seeing Blue Mythic 2{u}{u} Legendary Wizard – Prodigal 2 2 All opponents play with their hands revealed. 2 1320147679 on 01 Nov 2011 by Alex
131 Tribal Hack Blue Uncommon 1{u} Tribal Interrupt Change the text of target spell or permanent by replacing all instances of one sub-type with another. (For example, you may change "elf" to "swamp" This effect lasts indefinitely.) 3 1305193226 on 12 May 2011 by Alex
132 Ultimate Emblem Blue None 1{u} Instant Counter target spell.
As an additional cost to cast Ultimate Emblem, don't draw a card.
1 1561124619 on 21 Jun 2019 by Vitenka
133 Un Summon Blue Rare 1{u} Sorcery Until end of turn you may cast creature spells that are not legal in the format. 1 1361979759 on 27 Feb 2013 by Alex
134 Unfrobble Blue Rare 1{u} Instant Draw a card of your choice from your hand. 1 1353833236 on 25 Nov 2012 by Vitenka
135 Urza's Legacy (Not the Urza's Legacy one) Blue Rare 2{u}{u} Sorcery Put an emblem into play which says:
All counters on creatures are +1/+1 counters.
All counters on artifacts are charge counters.
4 1325490658 on 02 Jan 2012 by SadisticMystic
136 Wall of impossibility Blue None 3{2}{u} Creature – Wall 1 4 Wall of impossibility can block creatures that Wall of impossibility cannot block. 1 1507638823 on 10 Oct 2017 by Vitenka
137 Wrath of Duck Blue None 5{3}{u}{u} Sorcery Control all creatures until end of turn.
You may not attack this turn.
3 1337617073 on 21 May 2012 by Vitenka
138 Yes, Yes they do, part two. Blue None 1{u} Instant Creatures entering the battlefield enter the battlefield. 4 1391188996 on 31 Jan 2014 by Alex
139 You may call them Zombies Blue Common 1{u} Sorcery Targets are blue.
(This effect does not wear off at end of turn, nor does that one.)
0
140 Appropriate Cost Black Common 3{b}{2} Instant Choose two target creatures.
Appropriate Cost destroys one of them.
2 1301522133 on 30 Mar 2011 by Alex
141 Bastinda Black Rare 2{b}{b} Creature – Witch 1 1 {2}{b}{t}: Put a 1/1 monkey token, with flying, into play. 1 1348052979 on 19 Sep 2012 by Vitenka
142 Bijou massacrette Black Common 3{2}{b} Creature – Imp 2 1 Flying, Deathtouch
Bijou massacrette cannot block
0
143 Black Night Black Common 2{b}{b} Enchantment All creatures have Intimidate. 0
144 Chimes of Midnight Black Common 2{b}{b} Instant Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
6 1310568214 on 13 Jul 2011 by Vitenka
145 Eternal Struggle Black Common 2{b}{b} Enchantment Creatures cannot be blocked by creatures with higher converted mana cost. 0
146 Fairly Glum Ritual Black Common 2{1}{b} Instant The next time this turn you sacrifice a creature, you may destroy an opponents creature instead. 1 1321959551 on 22 Nov 2011 by Vitenka
147 Freelance Gravedigger Black Rare 1{b} Creature – Human 1 1 You have an additional graveyard.
When something affects one of your graveyards, you choose which one. (If something affects multiple graveyards, it will hit both.)
4 1359420239 on 29 Jan 2013 by Vitenka
148 Geometric Figure of Improbable Improtection Black Common 2{1}{b} Enchantment {1}: The next time this turn target player wouldn't take damage, they do. 4 1320750338 on 08 Nov 2011 by Vitenka
149 Guardian of Avernum Black None 3{2}{b} Creature – Demon 3 1 Whenever a creature is exiled, gain 1 life. 2 1620292453 on 06 May 2021 by Vitenka
150 Howl from Right Here Black Common 1{x}{b} Instant Target creature gets -X/-0 until end of turn.
Rebound (except, you know, with X preserved, somehow, because otherwise it would be just stupid, and this card needs something to stop it being laughed at by all the other little cards.)
0
151 Infernal Loan Black Common 2{1}{b} Creature – Shark 1 1 {b}{t}: Until end of turn, chosen ability on target creature costs {t}. 1 1307006011 on 02 Jun 2011 by Vitenka
152 Insane Tomb Builder Black Common 2{b}{b} Creature – Pharoah 2 1 Whenever any player discards a card, exile Insane Tomb Builder and each other player discards a card at random. 2 1297179052 on 08 Feb 2011 by Vitenka
153 Kill it Black Uncommon 3{b}{b}{1} Instant Destroy target creature.

If Kill it would be countered, you may instead choose a different target.
5 1291998153 on 10 Dec 2010 by Jack V
154 Last Gasp Black Rare 2{b}{b} Instant Until end of turn all creature abilities with {t} in their cost, have 'sacrifice this creature' instead. 2 1321697830 on 19 Nov 2011 by jmgariepy
155 Lausible Black Common 2{1}{b} Creature – Imp 2 1 Flying 1 1514626394 on 30 Dec 2017 by Vitenka
156 Leafstar Black None 1{b} Sorcery Sacrifice target player 10 1336753484 on 11 May 2012 by Vitenka
157 Loyalty Pact Black Uncommon 1{b} Enchantment When a planeswalker gains loyalty counters, it gains one more than it would.
You may not spend the last loyalty counter on a planeswalker.
7 1336120953 on 04 May 2012 by SadisticMystic
158 Mana Assassin Black Rare 3{b}{b}{1} Creature – Wyrm 2 2 Whenever a creature's mana ability is activated, Mana Assassin destroys it. 0
159 Obstinate Lurker Black Common 3{2}{b} Creature – Rogue 2 2 When a spell or ability is activated, and would target Obstinate Lurker, or apply an effect to a category that includes Obstinate Lurker, counter it unless its controller pays {2} in addition to any other costs. 8 1289307033 on 09 Nov 2010 by Vitenka
160 Ophiocordyceps Black Rare 2{1}{b} Creature – Fungus 1 1 At the start of your upkeep, exile a card from your graveyard or discard a card.
If you do, put a copy of Ophiocordyceps into play.
1 1633167479 on 02 Oct 2021 by Vitenka
161 Phylactery Black Common 2{b}{1} Artifact Flash
As an additional cost to play Phylactery pay X life.
Phylactery comes into play with X Charge counters on it.
If you would lose the game you may sacrifice Phylactery, if you do instead of losing the game you have life equal to the number of counters on Phylactery.
5 1288551298 on 31 Oct 2010 by Vitenka
162 Phyrric Victory Black Mythic 6{3}{b}{b}{b} Sorcery As an additional cost to cast Phyrric Victory; sacrifice a player.
Win the game.
3 1513013231 on 11 Dec 2017 by Vitenka
163 Poisonous Snake Black Rare 3{b}{b}{b} Creature – Snake 1 1 At the start of each players turn, if they have a doom counter, they gain a doom counter.
If they have more than 3, they lose the game.
If Poisonous Snake would deal combat damage to a player, they instead gain a doom token.
5 1363343879 on 15 Mar 2013 by Vitenka
164 Portent of Death Black Common 2{b}{b} Enchantment All creatures have deathtouch. (They touch dead things.) 0
165 Portent of Doom Black Rare 2{b}{b} Artifact Damage does not wear off at the end of turn. 2 1306184456 on 23 May 2011 by Alex
166 Regeneration is Hard Black Common 1{b} Instant When target creature next dies, it dies. 3 1320858057 on 09 Nov 2011 by Alex
167 Schtummkopf-killendead Black Common 2{b}{b} Creature – Knight 2 2 Schtummkopf-killendead cannot attack.
Whenever a player speaks, unless they are announcing a game action or querying game state, Schtummkopf-killendead deals 2 damage to them.
0
168 The Measure Black Common 2{1}{b} Artifact Pay 1 or more life: Draw a card.
Whenever any player draws a card using The Measure ability, any other player may pay any greater amount of life to draw a card themselves, instead.
8 1321539045 on 17 Nov 2011 by Link
169 Thumbs Down Black Common 1{b} Artifact – Arena When two creatures fight, one dies. 7 1320794810 on 08 Nov 2011 by dude1818
170 Timing is everything Black Common 1{b} Enchantment You may discard a card. 3 1322751698 on 01 Dec 2011 by Vitenka
171 Touch of Death Black None 6{4}{b}{b} Enchantment Deathtouched players die. 4 1520509112 on 08 Mar 2018 by Vitenka
172 Touch of Flu Black Common 1{b} Instant Target creature is summoning sick. 2 1332929817 on 28 Mar 2012 by Alex
173 Unholy Scriptor Black None 2{b}{b} Creature – Demon Cleric 2 2 Whenever you would gain life, instead gain that much black mana. 3 1361467369 on 21 Feb 2013 by cmeister2
174 Weighed Black Uncommon 2{1}{b} World Enchantment Whenever a creature enters the battlefield its controller must sacrifice a creature.
Culmulative Upkeep: 1 life
7 1312204489 on 01 Aug 2011 by Vitenka
175 Yes they do, part three Black Basic 1{b} Instant Dying Creatures Die. 3 1395662492 on 24 Mar 2014 by Vitenka
176 _o__ the g___ Black Uncommon 3{1}{b}{b} Creature – Demon 4 4 While this is in play, you have 5 less life. 3 1561022371 on 20 Jun 2019 by Vitenka
177 Apples to Elephants Red Rare 2{1}{r} Instant Target spell is replaced by a random non-land card from another player's collection. 3 1610385703 on 11 Jan 2021 by Vitenka
178 Barely Controlled Anger Red Common 1{r}{x} Sorcery All players take {x} damage.

Kicker {2} : Instead, target player takes {x} damage.
4 1294110470 on 04 Jan 2011 by Camruth
179 Bob, Librar of the Taravingians Red Rare 3{1}{r}{r} Legendary Creature – Librarian 1 1 Protection from you.
Whenever a player discards a card, Bob, Librar of the Taravingians deals 1 damage to them.
Cumulative upkeep: Draw a card.
1 1502453089 on 11 Aug 2017 by Vitenka
180 Borderguard Red Common 1{r} Creature – Warrior 1 1 When Borderguard enters the battlefield, exile all creatures exiled this turn. 0
181 Burnination Red None 2{r}{r} Enchantment When a creature enters the battlefield, Burnination deals 2 damage to it. 3 1345642190 on 22 Aug 2012 by Vitenka
182 Card84037 Red Rare 4{2}{r}{r} Creature – Cat 4 3 When ~ enters or leaves the battlefield, all other non-land permanents become controlled by the next player. 1 1503052138 on 18 Aug 2017 by Vitenka
183 Cardflogger Visionary Red Rare 3{2}{r} Creature – Goblin 1 1 {t}: Target assembles any contraption. 7 1520864765 on 12 Mar 2018 by Vitenka
184 Cata-fusion Red None 1{r} Creature – Cat Elemental 1 1 Players may not cast spells that have the same name as any card in play or in a graveyard. 2 1591035697 on 01 Jun 2020 by Vitenka
185 Concentration Failure Red Rare 2{r}{r} Enchantment {u}:The next time target player takes damage this turn, counter target spell. 2 1349091927 on 01 Oct 2012 by Vitenka
186 Crimson Kobolds Red Common 0{0} {R} Creature – Kobold 0 1 Crimson Kobolds is Red. 4 1319356857 on 23 Oct 2011 by Vitenka
187 Disintegrate (Differentiate) Red Common 1 {r} Sorcery Deal 1 point of damage to target player or creature for each time Disintegrate has been transformed.
{1}: Transform Disintegrate.
‑‑‑‑
Deal 1 point of damage to target player or creature for each time Differentiate has been transformed.
{1}: Transform Differentiate.
2 1327574582 on 26 Jan 2012 by Vitenka
188 Explode, damn you! Red None 3{2}{r} Sorcery You control target enchantment until end of turn. Explode, damn you! deals 5 damage to it. 4 1531826378 on 17 Jul 2018 by Vitenka
189 Flambe Red Uncommon 4{3}{r} Sorcery Flambe deals 5 damage to each of two target players. 1 1482491833 on 23 Dec 2016 by Vitenka
190 Flip out Red Mythic 1{x}{r} Sorcery Each opponent flips X coins.
If more than 6 are tails, they lose the game.
4 1393430482 on 26 Feb 2014 by UncleIstvan
191 Gemb, Wolfcaller Red Rare 3{2}{r} Creature – Goblin Shaman 1 3 Whenever Gemb, Wolfcaller attacks, put a 2/2 wolf into play tapped; blocking it. 4 1331040805 on 06 Mar 2012 by Vitenka
192 Gemb, Wolftrainer Red Rare 2{r}{1} Creature – Goblin Shaman 1 2 Gemb, Wolftrainer blocks all attacking wolves, even if Gemb, Wolftrainer is tapped or attacking. 1 1481106383 on 07 Dec 2016 by Vitenka
193 Gift of Lightning Red Common 1{r} Enchant – Creature Flash.
Enchanted creature gains +4/+0.
If it would deal combat damage to an opponent, instead destroy it.
3 1308657115 on 21 Jun 2011 by Vitenka
194 Goblin Accountant Red Common 2{1}{r} Creature – Goblin 1 1 {t}: Add {r} or {c} to you mana pool. Then next mana you would add this turn is subtracted instead. 1 1536831223 on 13 Sep 2018 by Vitenka
195 Half Giant Red Uncommon 4{2}{r/2} Creature – Gia Hill Giant 2 1556016173 on 23 Apr 2019 by SecretInfiltrator
196 Heroku Guardian Red Mythic 4{r}{r}{2} Creature – Avatar 3 3 Defender
All creatures have Defender. (They cannot attack)
1 1477314503 on 24 Oct 2016 by Vitenka
197 How low can you go? Red Common -1{-{1}} Creature – Kobold 0 1 How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add {1} to your mana pool.)
3 1326203686 on 10 Jan 2012 by Alex
198 Hsalf Red Common 2{1}{r} Cretaure – Djinn 2 2 Hsalf enters the battlefield tapped and attacking 1 1335979196 on 02 May 2012 by Vitenka
199 Justified Red Mythic 20{15}{r}{r}{r}{r}{r} Sorcery Win the game. 1 1481452045 on 11 Dec 2016 by Vitenka
200 Karen, Dancer Red Mythic 5{3}{r}{r} Creature – Human 1 2 You have an additional combat step each turn.
Your tapped creatures may attack.
2 1507539126 on 09 Oct 2017 by Vitenka
201 Liquid Flame Red None 1{r} Enchantment – Aura Enchanted creature has first strike.
If enchanted creature takes damage, exile it.
2 1633169159 on 02 Oct 2021 by Vitenka
202 Mana Dingus Red Rare 3{1}{r}{r} Creature – Wyrm 2 1 Flying
Whenever a land's mana ability is activated, put a charge counter on it.
Then, if there are three or more charge counters on it, destroy it.
4 1574792561 on 26 Nov 2019 by dude1818
203 Meteor Shower Red Rare 4{r}{r}{2} Enchantment {2}:Destroy a random permanent. Any player may use this ability. 1 1316522843 on 20 Sep 2011 by Vitenka
204 Noooooooooooo Red Common 1{r} Enchantment If a planeswalker dies, their controller loses the game. 3 1570808455 on 11 Oct 2019 by Link
205 Portent of Ruination Red Rare 2{r}{r} Artifact At the end of their turn, players must sacrifice a land. 4 1305205518 on 12 May 2011 by Vitenka
206 Pulverizicate Red Common 2{1}{r} Sorcery Exile target artifact.
If an artifact is exiled this way, then congratulations on obeying the rules text. Well done.
1 1492695792 on 20 Apr 2017 by Vitenka
207 Red Alert Red Common 3{2}{r} Enchantment Whenever a player casts a spell they add red mana to their mana pool equal to its converted mana cost. 1 1321954148 on 22 Nov 2011 by Vitenka
208 Relentless Orgg Red Rare 4{2}{r}{r} Creature – Orgg 4 4 Soulbond to a non-Orgg creature you control.
Relentless Orgg can only attack if its paired creature also attacks.
Relentless Orgg and its soul-bonded creature attack each turn if able.
4 1346691796 on 03 Sep 2012 by Vitenka
209 Resilient Knight Red Rare 3{2}{r} Creature – Dwarf Knight 4 2 When Resilient Knight attacks, if it has 1 toughness, it gains +5/+5 until end of turn 1 1593281001 on 27 Jun 2020 by Vitenka
210 River Ford Red Rare 2{r}{r} Enchantment Instead of declaring attackers all in one go, players declare attackers one at a time, allow the opponent to declare which creatures block that creature, and then move on to the next creature until you are done. Then resolve the attack. 0
211 Shifting Balance Red Common 2{r}{1} World Enchantment At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.) 5 1312455919 on 04 Aug 2011 by Vitenka
212 Sigil of Risk Red Common 2{r}{r} Enchant – Creature When Sigil of Risk leaves play, a random player wins the game. 0
213 Spike's Spike Red Common 2{r}{r} Instant Deal X damage to target creature. 1 1297699756 on 14 Feb 2011 by Vitenka
214 That's what combat is Red Rare 2{r}{r} World Enchantment When a creature blocks another, they fight. 10 1314961031 on 02 Sep 2011 by Vitenka
215 Turg Red Rare 4{pr}{3} Legendary Creature – Goblin 1 3 All spells and abilities that may target Turg must do so. 2 1310936196 on 17 Jul 2011 by Vitenka
216 Uthden Gargoyle Red Common 3{2}{r} Creature – Ogre 2 2 {r}: Level up.
Level 1: {r}: Regenerate [2/2]
Level 2: Flying, {r}:+0/+1 [2/2]
3 1296609316 on 02 Feb 2011 by Vitenka
217 War Monger Red Rare 2{r}{r} Creature – Monger 1 1 Tap all blocking and all attacking creatures at the end of each combat.
If any player has untapped creatures at the end of combat, they may choose to take a combat step. (Opponents get first choice)
6 1310124245 on 08 Jul 2011 by Alex
218 Warp warp Red Mythic 2{r}{r}{x} Sorcery Each player in turn reveals the top card of their library and casts it (without paying the cost) or puts it into play (if it is a land).
Repeat this X times.
0
219 Wirth, the Wrathless Red Rare 4{r}{3} Creature – Elemental Cleric 4 2 Protection from Gods.
While a spell or effect that does not target Wirth, the Wrathless is on the stack, Wirth is invulnerable and cannot be exiled.
4 1410250719 on 09 Sep 2014 by Vitenka
220 Yes. It. Is. Red Common 1{r} World Enchantment Fighting is combat. (Damage dealt is combat damage, first strike works etc.)

If this is outside of the game then put it into play.
4 1315491250 on 08 Sep 2011 by Vitenka
221 Aint Nothin Green Common 1{g} Creature – Dog Dog 1 1 0
222 Alot of Mana Green Rare 1{g} Legendary Creature – Mana 1 1 Green mana is legendary. 1 1396026926 on 28 Mar 2014 by Vitenka
223 Bandersnap Green Uncommon 5{3}{g}{g} Creature – Frumious 4 4 If Bandersnap is blocked but there are no creatures blocking it, Bandersnap has +4/+4 and trample.
26 1296125975 on 27 Jan 2011 by Alex
224 Bigsy the Bugsy Green Common 3{2}{g} Creature – Insect 1 1 Hyalopterous 3 1 1534955301 on 22 Aug 2018 by Vitenka
225 Birchin Green Uncommon 2{g}{g} Enchantment +1/+1 counters are +2/+2 counters. 2 1406550991 on 28 Jul 2014 by Vitenka
226 Brocard Green Common 5{g}{g}{3} Creature X Y X-factorial+1 = Y*Y

When either X or Y are not a whole number, sacrifice Brocard.
0
227 Call of Nature Green None 5{3}{g}{g} Sorcery End the game. 10 1340018098 on 18 Jun 2012 by Vitenka
228 Card19793 Green Uncommon 2{g}{g} 2 2 Protection from Blue.
{g}: ~ gains Lifelink until end of turn.
1 1588175348 on 29 Apr 2020 by SecretInfiltrator
229 Confusa-cat Green None 1{g} Creature – Elemental Cat 1 1 Each card you own has a different name. (If any spell or effect checks it has the same name as as something else? It does not.) 1 1591035563 on 01 Jun 2020 by Vitenka
230 Dancing bear Green Common 2{1}{g} Creature – Bear 2 2 {t}: Untap target bear. 1 1480522330 on 30 Nov 2016 by Alex
231 Desert Topping Green Rare 6{4}{g}{g} Creature – Twister 6 1 Natural touch (Any amount of damage Desert Topping deals to non-creature permanents is enough to destroy them)
When Desert Topping enters the battlefield, it fights target permanent.
6 1364984354 on 03 Apr 2013 by Vitenka
232 Giant Growth Green Common 1{g} Instant Put a +1/+1 counter on all giants. 3 1296563004 on 01 Feb 2011 by Chris
233 Grizzly Shaman Green Common 4{3}{g} Creature – Beast 3 4 {1}{g}: Level Up
Level 1: [3/3]
Level 2: [2/2]
Level 3: {1}{g} : Regenerate [3/2]
Level 4: {g}: +1/+1 [3/3]
5 1296609257 on 02 Feb 2011 by Vitenka
234 Homeostasis Green Rare 2{1}{g} World Enchantment Whenever a player casts a permanent spell, all other players may put a permanent of the same type into play from their hands. (This is not casting, so they do not pay any casting cost, or trigger this) 7 1312290968 on 02 Aug 2011 by Vitenka
235 Jumpin Jack Green Uncommon 1{g} Creature – Beast Wizard 1 1 Creatures with flash have +1/+1 8 1362392528 on 04 Mar 2013 by Vitenka
236 Ken of Tow Green Uncommon 4{2}{g}{g} Token Tribal – Sorcery Choose players. Up to two can put two 2/2 toucan tokens into play. (2/2 Toucan tokens can fly). 1 1462232171 on 02 May 2016 by Vitenka
237 Mana Impulse Green Common 5{3}{g}{g} Sorcery Search your deck for as many basic land cards as you like. Put them onto the battlefield tapped. 21 1321981669 on 22 Nov 2011 by SadisticMystic
238 Means Green Mythic 20{15}{g}{g}{g}{g}{g} Enchantment Players may not cast spells or activate non-land, non-creature abilities. 1 1481889028 on 16 Dec 2016 by Vitenka
239 Menacing Wall Green Common 1{g} Creature – Wall 0 3 Defender.
Menacing Wall can only be blocked by goblins.
1 1321437242 on 16 Nov 2011 by Vitenka
240 More domination, then Green Common 4{3}{g} Sorcery Kodama's Reach, then, Kodama's Reach. 4 1321977182 on 22 Nov 2011 by Alex
241 Nekomancer Green Common 1{g} Creature – Cat Wizard 1 1 {t}: Put a +1/+1 counter on target cat. 2 1588232822 on 30 Apr 2020 by Vitenka
242 Orsus, Mother of Bears Green Rare 2{1}{g} Creature – Bear 1 1 {t}: Put a +1/+1 on another target bear. 4 1342697721 on 19 Jul 2012 by Vitenka
243 Portent of Creation Green Rare 2{g}{g} Artifact All creatures have the ability:
{t}: Put a token into play with the same name and type, and power and toughness 1 less than this creature.
4 1305205874 on 12 May 2011 by Vitenka
244 Regenerate Green Common 2{1}{g} Enchantment – Aura Enchanted creature has:
{g},{Q/0}{t}: Next time this turn this creature would die, instead all damage is removed from it.
8 1349439955 on 05 Oct 2012 by Vitenka
245 Return to Nature Green Mythic 3{g}{g}{g} Enchantment All permanents are lands. (They are no longer creatures, artifacts, etc.) 3 1581951204 on 17 Feb 2020 by Vitenka
246 Silly Soul Green None 2{1}{g} Creature – Silly 1 1 When Silly Soul enters the battlefield, you may put any number of lands in any graveyards into play under your control, tapped and attacking. 2 1452866355 on 15 Jan 2016 by Vitenka
247 Sneaky Mammoths Green Common 4{g}{3} Creature – Mammoth 3 3 Ambush 2 (Sneaky Mammoths deals up to 2 points of its power as first-strike damage, and the remainder as normal.) 1 1312291213 on 02 Aug 2011 by Vitenka
248 Sower Green None 2{1}{g} Creature – Pig Farmer 1 1 {g}{t}: Put a 1/1, flying, pink, pig token into play. 1 1342197077 on 13 Jul 2012 by Vitenka
249 Squirrely Growth Green Common 2{g}{g} Squirrel Sorcery Reveal cards from target opponent's library until you reveal a land card. Put that into play, and the remainder on the bottom of the library. 0
250 Stubborn Oak Green Common 3{2}{g} Creature – Treefolk 3 2 Stubborn Oak blocks each turn, if able. 6 1351073355 on 24 Oct 2012 by Vitenka
251 Three Toe Grizzly Green Common 3{g}{2} Creature – Bear 3 3 LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.) 6 1310047675 on 07 Jul 2011 by Vitenka
252 Toilet paper It Green Uncommon 3{2}{g} Snow Creature – Deer 2 2 As long as you control a snow land, Toilet paper It deals 1 damage to any creature that tries to block it. 1 1401965102 on 05 Jun 2014 by Alex
253 Toughie Green Common 2{g}{g} 2 2 While Toughie has toughness less than 4, it has +0/+4 1 1325763779 on 05 Jan 2012 by Alex
254 Ultimate Showdown (of Ultimate Destiny) Green Mythic 6{3}{g}{g}{g} Enchantment – Ultimate Shroud.
No more spells may be cast.
In their upkeep, each player names any non-legendary creature that has not been named this way.
They put a token into play which is a copy of that creature.
13 1325677580 on 04 Jan 2012 by Vitenka
255 Wild Loyalty Green Common 3{2}{g} Enchantment – Aura Enchant Creature.
Enchanted creature is controlled by the player with the most life.
0
256 Cannonfoddertest Multicolour Mythic 2{2} Enchantment When an end step beings, place upon the stack an action of sacrificing this specific card named Cannonfoddertest. Although this is at the start of the end step; you can choose it to be after other actions which occur at the start of the step.
{w}:Put a 1/1 white US soldier creature token into play.
{u}:Put a 1/1 blue Fascist soldier creature token into play.
{b}:Put a 1/1 black nazi soldier creature token into play.
{r}:Put a 1/1 red soviet soldier creature token into play.
{g}:Put a 1/1 green FFF soldier creature token into play.
13 1352727347 on 12 Nov 2012 by Vitenka
257 Competitive Goldfish Multicolour None 0{0} Epic Creature – Fish 0 1 Competitive Goldfish is all colours.
Epic (you cannot cast any more spells this game)
At the start of your turn, put a copy of Competitive Goldfish into play for each creature you do not control.
1 1473941665 on 15 Sep 2016 by Vitenka
258 Unreserved List Multicolour None 1{c} World Reveal Unreserved List from your hand:
Target card is tournament legal.
0
259 Fortress Sanctuary Multicolour Common 4{u}{w}{2} Tribal Enchantment – Wall Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
3 1296474482 on 31 Jan 2011 by Vitenka
260 Jedit Ojanen, Keetom of Doom Multicolour Rare 7{4}{w}{w}{u} Legendary Creature – Cat Warrior 5 4 Forestwalk.
All cats have haste.
While you control a forest, all warriors have first strike.
4 1312287432 on 02 Aug 2011 by Vitenka
261 Curses Multicolour Common 2{u}{b} Sorcery Fateseal 4
(Look at the top four cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
5 1296474561 on 31 Jan 2011 by Vitenka
262 Get on with it Multicolour Rare 2{u}{b} Enchantment At the end of each phase, each player that activated no abilities takes one damage. 4 1481881754 on 16 Dec 2016 by jmgariepy
263 Planned Combat Multicolour Mythic 3{1}{u}{b} Enchantment Players declare blockers before attackers are declared.
Creatures that are blocked – but not attacking, neither apply nor take combat damage.
1 1489143629 on 10 Mar 2017 by Vitenka
264 Scarefish Multicolour Uncommon 4{2}{u}{b} Creature – Merfolk Scarecrow 2 2 {u/b}{q}:Target creature gets -2/-0 and persist until end of turn. 3 1308656924 on 21 Jun 2011 by Vitenka
265 Yes, Even then! Multicolour Common 4{2}{b}{u} Instant Target Creature is destroyed.
Yes, Even then! cannot be countered.
5 1326303684 on 11 Jan 2012 by Alex
266 Fight! Multicolour Common 2{r}{g} Enchantment Opponents may not attack.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
3 1439800442 on 17 Aug 2015 by Vitenka
267 Fremennikise Multicolour Rare 2{g}{r} Sorcery Put a +1/+1 counter on target creature you control. Then it fights each creature you don't control, one at a time, for as long as it survives. 3 1551036170 on 24 Feb 2019 by Vitenka
268 Monumentcity Multicolour Common 3{1}{g}{w} Land – Aura Enchant Creature.
Enchanted creature is an 8/8 land.
0
269 Something Farmer Multicolour Common 2{g}{w} Creature – Spirit 2 2 All Creatures have Lifelink.
Vanishing 3.
0
270 Halt Multicolour Common 2{w}{b} Instant You may only cast Halt when you cannot cast Halt.

Tap all attacking creatures and remove them from combat. (They neither deal nor receive combat damage.)
4 1312537484 on 05 Aug 2011 by Vitenka
271 Slow right the heck down,I want to do something strange Multicolour Rare 2{w}{b} Enchantment Vanishing 3
Players take no damage.
Creatures cannot attack.
0
272 An Answer Multicolour Common 4{b}{b}{g}{g} Instant Destroy target non-land permanent. 8 1316428743 on 19 Sep 2011 by Alex
273 Flight into Shadows Multicolour Rare 2{g}{b} Legendary Enchantment Creatures with flying may not block creatures that do not have flying. 3 1296125406 on 27 Jan 2011 by Alex
274 Summoner of Regrets Multicolour Uncommon 2{g}{b} Creature – Wizard 2 1 As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play. 3 1296503006 on 31 Jan 2011 by Vitenka
275 ~ Multicolour Rare 2{b}{g} All players may play an additional land during their turn. 3 1296232356 on 28 Jan 2011 by Alex
276 Money Multicolour Common 2{g}{u} Enchant – World For each declared attacker, its controlled chooses a creature controlled by the opponent that is being attacked.
If the attacker deals combat damage to an opponent, that damage is instead dealt to the chosen creature.
11 1311249716 on 21 Jul 2011 by Alex
277 Subtractor Multicolour Rare 4{u}{g}{2} Creature – Snake 1 1 Whenever a spell is cast with {x} in the cost, you cast a copy of that spell, with the X value reduced by 1. (You may specify new targets for the copy.) 3 1467888761 on 07 Jul 2016 by Vitenka
278 Clearly they do Multicolour Common 3{1}{u}{r} Enchantment Creatures with prowess have prowess.
Creatures with first strike have double strike.
1 1548412206 on 25 Jan 2019 by Vitenka
279 Foom! Multicolour Rare 5{3}{r}{u} Creature – Dragon 5 5 Flying
{t}: Exile target creature while Foom! is onto the battlefield.
4 1529575771 on 21 Jun 2018 by Vitenka
280 Freedom Multicolour Mythic 4{r}{r/u}{r/u}{u} Enchantment Whenever a player casts a spell, they may instead cast it without paying the casting cost. 6 1296232313 on 28 Jan 2011 by Alex
281 Markov, Chained Multicolour Mythic 4{r}{r}{u}{u} Legendary Creature – Mathematician 4 4 {t}: Gain control of the chosen color until end of turn. 1 1337354898 on 18 May 2012 by Vitenka
282 Miscopy Multicolour None 3{1}{u}{r} Instant Counter target spell. Search its owners deck for a spell with the same cost. Both you and the original caster cast that spell (without paying its cost). 1 1536146251 on 05 Sep 2018 by Vitenka
283 Armaclasm Multicolour Common 2{r}{w} All lands take 2 damage. 4 1326991751 on 19 Jan 2012 by Vitenka
284 Grandeur of Delusions Multicolour Rare 2{r}{w} Sorcery Reroll your life total. 1 1473929756 on 15 Sep 2016 by Vitenka
285 Helical Lightning Multicolour Common 2{r}{w} Enchant – Player Flash
When this enters the battlefield, sacrifice Helical Lightning and it deals 4 damage to enchanted player.
When this leaves the battlefield, enchanted player gains 4 life.
19 1320149969 on 01 Nov 2011 by Alex
286 Not a rabbit Multicolour None 2{r}{w} Legendary Creature – Rabbit 2 2 Not a rabbit is not a rabbit. 1 1604509394 on 04 Nov 2020 by Vitenka
287 Dromar's Sigil Multicolour Common 3{w}{u}{b} Enchant – Creature Enchanted creature has -2/-2.
Sacrifice Dromar's Sigil: Choose one: Gain 5 life or Counter target spell.
4 1308656824 on 21 Jun 2011 by Vitenka
288 Card11389 Multicolour Common 6{g/2}{r/2}{b/2} ~ may only be cast for 4.
Does something kinda froody.
Wanted to play with colouriness of costs.
0
289 Quest for Forgiveness Multicolour Rare 3{g}{u}{w} Enchantment Whenever a creature is exiled, put a quest counter on Quest for Forgiveness.
Remove 3 quest counters from Quest for Forgiveness and Sacrifice it: Return target creature from exile to the battlefield, under your control, tapped and attacking. Use this ability only during the 'declare attackers' step.
3 1289319087 on 09 Nov 2010 by Vitenka / AC
290 Wolfskin Multicolour Common 3{r}{u}{g} Artifact – Carpet {t}: Target attacking creature wipes its feet before it comes in. 1 1412943737 on 10 Oct 2014 by Vitenka
291 Zedruu, the benevolent Multicolour Rare 3{r}{u}{w} Legendary Creature – Minotaur Monk 4 4 {r}{u}{w}: Put the top card of your library on the bottom of target player's library. 1 1570029159 on 02 Oct 2019 by Vitenka
292 Gub, the Miller Multicolour Rare 3{g}{u}{b} Legendary Creature – Human Farmer 1 1 {g}: Gub, the Miller gains +0/+1 until end of turn
{u}: Until end of turn, whenever Gub deals combat damage, put cards from the top of your library into your graveyard equal to Gub's toughness.
{b}: Until end of turn, gain 3 life for each creature card Gub put into a graveyard this turn.
3 1299000928 on 01 Mar 2011 by Vitenka
293 Simplification Multicolour Common 3{g}{u}{b} Enchantment All creatures gain +2/+2 and lose all other words.
(They have no abilities, no type other than 'creature', and no name.)
19 1288555580 on 31 Oct 2010 by Chris
294 Card126992 Multicolour None 2{g/r}{u/b} Creature – Insect 2 2 Sacrifice ~: Create a 1/1 white flying beetle token. 0
295 Parafox of Choice Hybrid None 0 Creature – Fox 1 1561984401 on 01 Jul 2019 by Vitenka
296 Marshmallow Griffin Hybrid Mythic 4{2}{u/w}{u/w} Creature – Cat Bird 2 2 Flying
When Marshmallow Griffin enters the battlefield, all players reveal their hands. You may choose one creature card from among them, and its owner exiles it, imprinted onto Marshmallow Griffin. Marshmallow Griffin has the abilities of all cards imprinted onto it.
6 1334936017 on 20 Apr 2012 by Vitenka
297 Target Creature Hybrid Uncommon 3{1}{w/u}{u/w} Creature – Bannerette 1 1 (Target Permanent is a different card) 4 1575983101 on 10 Dec 2019 by Vitenka
298 Alchemists Apprentice Hybrid Common 2{b/u}{b/u} Creature – Imp Wizard 1 1 {t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
2 1299070772 on 02 Mar 2011 by Alex
299 Hates them Hybrid Basic 1{b/u} Sorcery At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.
2 1316025982 on 14 Sep 2011 by SadisticMystic
300 No More Hybrid Uncommon 3{u}{b/2} Target spell's owner discards all copies of that spell from their hand and library. 3 1323775821 on 13 Dec 2011 by Vitenka
301 Wellspring Maga Hybrid Common 1{b/u} Creature – Latin Teacher 1 1 Wellspring Maga enters the battlefield with 3 +1/+1 and 3 -1/-1 counters on it.
+1/+1 counters and -1/-1 counters do not eliminate each other. (that is, a creature can have both at once – if it does, both still affect its power and toughness)
3 1312543237 on 05 Aug 2011 by Alex
302 Crimson Darkness Hybrid Uncommon 5{r/b}{r/b}{3} Sorcery Destroy target creature.
If it is still in play, exile it and then if it is not in exile, destroy all creatures.
9 1310568590 on 13 Jul 2011 by Vitenka
303 Too Quiet Hybrid Common 2{b}{r} Enchantment During each players upkeep, Too Quiet gains a charge counter.

Whenever a spell is cast, remove a charge counter from Too Quiet.

At each player's end of turn, that player loses life equal to the number of counters on Too Quiet.
2 1289047354 on 06 Nov 2010 by Alex
304 Watching Darkness Hybrid Common 3{r/b}{r/b}{r/b} Creature – Elemental 1 1 Play with the top card of your library face up.
{0}: Exile the top card of your library.
{t}, Sacrifice Watching Darkness: Draw a card.
7 1299073565 on 02 Mar 2011 by Vitenka
305 Equalite! Egalite! Impossibilite! Hybrid None 2{r/g}{r/g} Enchantment Token creatures are non-token creatures. 2 1337112548 on 15 May 2012 by SadisticMystic
306 Rhinar Hybrid Common 2{r/g}{r/g} Creature – Goblin 1 1 Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand.
2 1299067997 on 02 Mar 2011 by Vitenka
307 Keeper of the Vines Hybrid Common 2{w/g}{w/g} Snow Creature – Elf 1 1 {t}: Gain {w/g} for each spell you have cast this turn. 0
308 Ganymede Hybrid Uncommon 2{b}{w} Moon Sorcery Ganymede deals 3 damage to target creature. 3 1334269480 on 12 Apr 2012 by dude1818
309 Cycle of Winter Hybrid Rare 6{2}{g/2}{b/2} Sorcery All players discard their hands. 4 1483776260 on 07 Jan 2017 by Vitenka
310 Pit Tiger Hybrid Uncommon 2{1}{g/b} Creature – Cat 2 1 Sacrifice a land you control, {t}: Add {b}{b} to your mana pool. 1 1487860702 on 23 Feb 2017 by Vitenka
311 Mana Eater Hybrid Uncommon 2{g/u}{u/g} Creature 1 1 If a spell or ability targeting Mana Eater would resolve, instead counter it and put a +1/+1 counter on Mana Eater.

Morph: {g/u}
8 1288550996 on 31 Oct 2010 by Vitenka
312 Ignimancy Hybrid Common 2{u}{r}{x} – Sorcery Draw X cards.

Each player may pay {x}. Unless they do, they take X damage.
0
313 Myth Taker Hybrid Common 2{u/r}{u/r} Creature – Merfolk Wizard 1 1 {t}:Look at the bottom card of target player's library. You may move it to the top instead. 2 1299067913 on 02 Mar 2011 by Vitenka
314 River Mask Hybrid Rare 3{u/r}{2} Artifact When River Mask enters the battlefield, turn all creatures face down.
Players may rearrange their battlefield at will.
{2}: Turn target creature face up. Any player may use this ability.
(Face down creatures are 2/2, colourless, and have no abilities.)
6 1312204027 on 01 Aug 2011 by Vitenka
315 Invincible Sword Princess Hybrid Common 4{r/w}{3} Creature 1 3 First Strike.
{w}: Regenerate Invincible Sword Princess.
{r}: The next time this turn Invincible Sword Princess would become unable to regenerate, regenerate it instead.
6 1310034497 on 07 Jul 2011 by Vitenka
316 Identity Mage // Identity Mage Split Common 4 {4} // {4} Creature – Wizard // Creature – Wizard 2 // 2 2 // 2 {1}: Until end of turn, all creatures have power equal to their toughness. // {1}: Until end of turn, all creatures have toughness equal to their power. 6 1296512538 on 31 Jan 2011 by Vitenka
317 303.4b Choker Artifact Rare 3{3} Artifact Enchantment Equipment – Aura Equip {1}
(Equipped creature is Enchanted)
4 1543587170 on 30 Nov 2018 by Vitenka
318 Artists Pallette. Artifact Common 1{1} Artifact {2}: Add one mana to your mana pool, that is a combination of the colours used to activate this ability. (Red and White makes pink mana, etc.) 0
319 Banded Mail Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.
3 1310123197 on 08 Jul 2011 by Vitenka
320 Basalt Megalith Artifact Common 5{5} Artifact {t}: {4}
{5}: {q}

Basalt Megalith does not untap during your untap phase.
4 1296496060 on 31 Jan 2011 by Vitenka
321 Brain Jinxed Golem Artifact Common 2{2} Artifact Creature – Golem 2 2 At the end of your upkeep phase, lose X life, where X is the number of creatures you control.

{3} : Target player takes control of Brain Jinxed Golem
3 1288555411 on 31 Oct 2010 by Alex
322 Crumbling Idol Artifact Common 3{3} Artifact Creature – Golem 3 3 Vanishing 3
In your upkeep, you may gain 1 life.
0
323 Darksteel Avatar Artifact Rare 9{9} Artifact Creature – Avatar 9 9 Indestructible, Trample
If Darksteel Avatar is in your graveyard, you lose the game.
2 1598957691 on 01 Sep 2020 by Vitenka
324 Darksteel Kitten Artifact Common 3{3} Artifact Creature – Cat 1 2 Indestructible
If Darksteel Kitten would be put into a graveyard from anywhere, reveal Darksteel Kitten and shuffle it into its owner's library instead.
3 1296494773 on 31 Jan 2011 by Vitenka
325 Ditz Stone Artifact Common 0{0} Artifact Ditz Stone isn't colourless. 1 1399044471 on 02 May 2014 by Vitenka
326 Doubling Cube Artifact Rare 2{2} Un Artifact When someone wins the game, they win an additional game for each charge counter on Doubling Cube.
{2},{t}: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...)
4 1364296380 on 26 Mar 2013 by Vitenka
327 Faithless Sword Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has +1/+1
Equip {3}
Equip until end of turn {1} (at end of turn it returns to whatever it previously equipped)
9 1373296431 on 08 Jul 2013 by Vitenka
328 Four Ecks Artifact Mythic 0{x}{x}{x}{x} Artifact X is 4. 13 1288555456 on 31 Oct 2010 by Alex
329 I can't believe it's not Illusuory Mask Artifact Rare 2{2} Artifact {x}{t}: Choose a card from your hand, and put it into play face down with X fade counters on it.
Your creatures with fade counters have "morph {0}". When you turn a card that has fewer Fade counters than its converted mana cost face up, exile it.
3 1496828108 on 07 Jun 2017 by Vitenka
330 Large Pile of Cake Artifact Common 0{0} Artifactt – Equipment Equip – (1), gain 2 life.

Equipped creature has -2/-1.
3 1321959331 on 22 Nov 2011 by Vitenka
331 Mana Tender Artifact Rare 4{4} Artifact Creature – Elf Construct 2 3 While Mana Tender is tapped, you have (exactly) {c} in your mana pool. 15 1361864809 on 26 Feb 2013 by Vitenka
332 Morph Myr Artifact Common 3{3} Artifact Crature – Myr 2 2 Morph {0} 7 1320773377 on 08 Nov 2011 by Vitenka
333 Pile of Rubble Artifact Common 4{4} Artifact Creature – Golem 2 5 Pile of Rubble does not untap. (If it would, then, uh, it doesn't.) 4 1309344131 on 29 Jun 2011 by Vitenka
334 Skyward Vault Artifact Rare 4{4} Artifact {t}: Target creature with flying loses it until end of turn. Put a flight counter on Skyward Vault.
{t}, Remove a flight counter: Target creature gains flying until end of turn.
0
335 Songbook of Leng Artifact Common 2{2} Artifact During your end turn, spells and abilities neither trigger nor resolve, nor do you discard any cards. 4 1304957821 on 09 May 2011 by Vitenka
336 Time Cube (not the one from Alpha) Artifact None 4{4} Artifact Remove a time counter from Time Cube (not the one from Alpha), {t}: Take an additional turn.
Skip a turn: Put a time counter on Time Cube (not the one from Alpha).
(A turn consists of untap, upkeep, main etc. You must skip the whole of all of these phases, in any order; so you can only activate this ability at the start of a phase.)
1 1364297755 on 26 Mar 2013 by Vitenka
337 Tome of Tome Artifact None 4{4} Artifact {t}: Return a book to your library, then search your library for a book. 2 1598122702 on 22 Aug 2020 by Vitenka
338 Undercosted Myr Artifact Common 3{3} Artifact Creature – Myr 1 1 {t}: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool. 3 1311076324 on 19 Jul 2011 by Vitenka
339 Unidentified Killbot Artifact None 2{2} Artifact Creature – Killbot 2 1 1 1516290158 on 18 Jan 2018 by Vitenka
340 Vesuvan Bottle Artifact Rare 3{3} Artifact At the start of your turn, you may choose to have Vesuvan Bottle become a copy of target artifact, except it retains this ability. 5 1547819404 on 18 Jan 2019 by Vitenka
341 Borings Land None 0 Land – Plains Borings has all expansion symbols. (It has been printed in every set, making it a tournament legal silver bordered card) 0
342 Borosia Land Common 0 Land Borosia enters the battlefield tapped.
{t}: Each player adds either {r} or {w} to their mana pool.
6 1312202977 on 01 Aug 2011 by Vitenka
343 Dwarven coffins Land None 0 Land Unless you are devoted to snow, Dwarven coffins enters the battlefield tapped.
{t}: Add {s}{w} to your mana pool.
8 1379001443 on 12 Sep 2013 by Link
344 Eye Land Land Common 0 Land Blue spells cost you {1} less to cast. 2 1323974203 on 15 Dec 2011 by Vitenka
345 For Rest Land Common 0 Land {t}:{g}
For Rest enters the battlefield untapped.
7 1323822574 on 14 Dec 2011 by Vitenka
346 Forest Land None 0 Basic Land Flying.
{t}:{g}
3 1596551039 on 04 Aug 2020 by Vitenka
347 Howl's Moving Castle Land Rare 0 Legendary Land – Mine {t}:Draw a card. An opponent gains control of Howl's Moving Castle at the beginning of the next end step. 3 1365608198 on 10 Apr 2013 by Vitenka
348 Ice Paddies Land None 0 Snow Covered Land {t}: Add {s} to your mana pool.
{s}, {t}: Regenerate target snow-covered human.
5 1364397042 on 27 Mar 2013 by Vitenka
349 Ninja Village Land Common 0 Land – Ninja 1 1 Ninja Village enters the battlefield tapped.
You may return an attacking creature you control to your hand and reveal Ninja Village. If you do, put Ninja Village into play.
{t}:{g}
2 1321392420 on 15 Nov 2011 by Jack V
350 Primordial Forest Land Basic 0 Land As long as you control a forest, creatures cost {g} less to cast. 2 1335375182 on 25 Apr 2012 by Vitenka
351 Slow Forest Land Basic 0 Land Slow Forest enters the battlefield tapped.
{t}:{g}
1 1481880636 on 16 Dec 2016 by Vitenka
352 Sudden Shatter Land Basic 0 Land Sudden Shatter enters the battlefield tapped.
{t}: Add {r} to your mana pool. In addition, you may sacrifice Sudden Shatter, if you do, choose a player. They reveal their hand and discard a random artifact from it.
14 1323258083 on 07 Dec 2011 by Vitenka
353 Temporary Mis-sight Land None 0 Land {t}: Add the top card of your library to your mana pool. You may activate this ability whenever you could add mana to you mana pool. 2 1386772801 on 11 Dec 2013 by Vitenka
354 Travelling Road Land Rare 0 Land During your upkeep, choose a land with a different name to Travelling Road; Travelling Road becomes a copy of that land and gains this ability. 2 1360928712 on 15 Feb 2013 by Vitenka
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