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CardName: Regenerate Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature has: {G},{Q/0}{T}: Next time this turn this creature would die, instead all damage is removed from it. Flavour Text: Set/Rarity: My Universe, My Rules Common

Regenerate
{1}{g}
 
 C 
Enchantment – Aura
Enchanted creature has:
{g},{Q/0}{t}: Next time this turn this creature would die, instead all damage is removed from it.
Created on 05 Oct 2012 by Vitenka

Code:

History: [-]

2012-10-05 12:25:33: Vitenka created the card Regenerate

Magic needs a "Tap if not already tapped" cost. Regenerate uses it; why not let other things do too?

It's not really a "cost". It's more of an effect, as on Niveous Wisps.

But it could be, is my point :)

But why bother? If you can always pay the cost, you don't lose anything by making it an effect instead.

That said, there's a common phrase "tap an untapped creature you control:" so presumably you could maybe have "tap a tapped or untapped creature you control:"...??

Shortness, mainly.

True, but "tap it" and "{q},{t}" are about the same length...

So why doesn't this card just specify regenerate? If you want the creature untapped in the end you could just say G, T: Regenerate enchanted creature then untap it.

The point was to explore the mechanic change; the card chosen to doemonstrate my suggestion for retempating was regenerate, as something everyone knows.

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How much damage does this card deal? Lightning Bolt
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