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CardName: Call of Nature Cost: {3}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: End the game. Flavour Text: Set/Rarity: My Universe, My Rules None

Call of Nature
{3}{g}{g}
 
Sorcery
End the game.
Updated on 11 Nov 2019 by Vitenka

Code:

History: [-]

2012-06-18 11:14:19: Vitenka created the card Call of Nature

I am also thinking of a red one that has "Destroy everything, end the game" named "Spite"

­Worldfire 2.0: Exile all cards. Each player's life total becomes 0.

The white version: "Everybody wins the game. Then you win the game."

I honestly wasn't expecting this to become a cycle :)

Being mildly serious, I'd anticipate this starting fights over who was winning.

Er, yeah. As written at the moment it'd be a simultaneous draw (or perhaps loss) for all players. It'd make more sense to say, say, "The player with the highest life total wins the game" or whatever. (Of course, there's no way that could be five mana.)

White: Everyone wins the game.
Black: Everyone loses the game.
Red: Deal 1000000 damage to each player.
Green. End the game.
Blue. Copy each instant or sorcery spell on the stack. You may choose new targets for the copies.

­:)

Blue: You have just lost "The Game".

Isn't this name a euphemism for using the toilet?

Yes. Needing the loo is a good reason for calling an early end to the game, I thought.

Ha. It is indeed.

2019-11-11 10:41:17: Vitenka edited Call of Nature:

(art)

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