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CardName: Summon Help! Cost: {W}{1} Type: Creature - Beeble Pow/Tgh: 1/3 Rules Text: When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.) Flavour Text: Whatever happened to 'summon' anyway? Set/Rarity: My Universe, My Rules Common |
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...Actually, given the new type.subtype. Wouldn't it be more rational for it to be:
Summon - Creature, Beeble
Judging by the rulings on Fungusaur, it'd only make one counter, not multiple.
I suspected it might be so, because I suspected that magic would do the unintuitive thing; as usual.
I'm not quite sure how I can have an intuition that the counter-intuitive thing is the intuitive thing to happen, but there we have it. Magic weirds brains.
You know, that's a much better way to have had flanking work. It should have been: Flanking (When ~ is blocked by creatures without flanking, put a 1/1 token into play blocked by them, for each of those creatures)