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CardName: Summon Help! Cost: {W}{1} Type: Creature - Beeble Pow/Tgh: 1/3 Rules Text: When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.) Flavour Text: Whatever happened to 'summon' anyway? Set/Rarity: My Universe, My Rules Common

Summon Help!
{w}{1}
 
 C 
Creature – Beeble
When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.)
Whatever happened to 'summon' anyway?
1/3
Updated on 17 Nov 2011 by Vitenka

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History: [-]

2011-11-17 09:55:18: Vitenka created the card Summon Help!
2011-11-17 09:57:07: Vitenka edited Summon Help!

...Actually, given the new type.subtype. Wouldn't it be more rational for it to be:

Summon - Creature, Beeble

Judging by the rulings on Fungusaur, it'd only make one counter, not multiple.

I suspected it might be so, because I suspected that magic would do the unintuitive thing; as usual.

I'm not quite sure how I can have an intuition that the counter-intuitive thing is the intuitive thing to happen, but there we have it. Magic weirds brains.

You know, that's a much better way to have had flanking work. It should have been: Flanking (When ~ is blocked by creatures without flanking, put a 1/1 token into play blocked by them, for each of those creatures)

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