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CardName: Curses Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Fateseal 4 (Look at the top four cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Flavour Text: Curse you, Auntie Scry! Set/Rarity: My Universe, My Rules Common |
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A simple enough scry-other, manascrew your opponent. Annoying, but not hideous, seems prinatble to me.
That's otherwise known as Fateseal, named after Sealed Fate.
Ah, didn't know it had a keyword. That's less fun, but still useful. Reasonably costed?
I'd say 2 mana for Fateseal 4, or 3 mana for 5.
Fateseal was a future sight (apparently not technically a timeshifted mechanic, but I think it was sufficiently little used), and I think wasn't that popular, so I think you'd be fine spelling out the ability if you prefer (or in silver-land using the playtest name "evil scry" or using it as an ability word before a long dash.) But I agree it's much nicer to fit with scry and let you remove cards for good.
I agree with alex that fateseal 4, or 3 mana is probably better, although for two-colour I'd think this would be strong but ok. (Fateseal 5 is likely to time walk the opponent twice, if you stack their deck with all-lands or no-lands, which is very strong. But then, they're unlikely to play this on turn 2 even if it does cost UB because of the mana requirement.)