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CardName: Mana Dingus Cost: {1}{R}{R} Type: Creature - Wyrm Pow/Tgh: 2/1 Rules Text: Flying Whenever a land's mana ability is activated, put a charge counter on it. Then, if there are three or more charge counters on it, destroy it. Flavour Text: Set/Rarity: My Universe, My Rules Rare |
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Ouch. Would probably be way too conservatively costed irl, but I love it
Has a really sneaky interaction with the Vivid land cycle, too :)
Oh man, the vivid lands. Such a meta-defining cycle
(I actually thought it would be interesting with storage lands - building them up more quickly but also making them go boom if they got too big; but those are storage counters; not charge counters. So unlimited rainbow mana from Vivid Creek etc. is all you get.)
Oh; and regarding the cost - it really needs to be cheap because it won't normally be able to go off for at least three turns after it hits the table.