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CardName: Foresight Cost: {U}{U}{2}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Take two extra turns after this one. If you would win without your opponents conceding before their next turn you instead lose the game. Flavour Text: Set/Rarity: My Universe, My Rules Rare

Foresight
{u}{u}{2}{u}{u}
 
 R 
Sorcery
Take two extra turns after this one.

If you would win without your opponents conceding before their next turn you instead lose the game.
Updated on 27 Feb 2013 by Vitenka

Code:

History: [-]

2013-02-14 15:56:17: Vitenka created the card Foresight
2013-02-14 15:56:28: Vitenka edited Foresight

­Chronomancy inspired; I figure "hmmm, how CAN we make it fair" thought "Ah, forced to deck yourself?" realised that doesn't work if you can win first..

So this punishes you if you accidentally win on the first one (because your opponents find a way to lose fast)

As soon as your opponent loses, the game is over. The drawback never has a chance to check.

Though you could reword this to say:

"If you would win the game during those extra turns, instead you lose the game, and all of your opponents win the game."

...at which point the opponent would just scoop automatically, and render your card not just worthless but as counterproductive as a card can possibly be.

Good point. Add "if they did not concede"

2013-02-27 15:43:39: Vitenka edited Foresight:

reworded; clunky now

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