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CardName: Crimson Darkness Cost: {RB}{RB}3 Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. If it is still in play, exile it and then if it is not in exile, destroy all creatures. Flavour Text: Blood that flows, blah blah you go boom now. Set/Rarity: My Universe, My Rules Uncommon

Crimson Darkness
{r/b}{r/b}{3}
 
 U 
Sorcery
Destroy target creature.
If it is still in play, exile it and then if it is not in exile, destroy all creatures.
Blood that flows, blah blah you go boom now.
Illus. 熊谷哲矢
Updated on 27 Sep 2019 by Vitenka

Code:

History: [-]

2011-07-13 14:49:34: Vitenka created the card Crimson Darkness

Back to the original theme of insufficiently controlled power.

2011-07-13 14:50:18: Vitenka edited Crimson Darkness

­:) I like it. Unfortunately there aren't many cases which will cause the creature to not be exiled, as most of them will cause this spell to be countered. How about adding "~ can't be countered"? That way if someone (even you) bounces or flickers the target, you get the big boom. As it is now it'll be countered on resolution.

I was thinking things that come back from exile, mainly. Not sure I like it going big-boom if it's just mistargeted.

I don't think there's anything that would come back from exile automatically, in the middle of the resolution of another spell...

Commanders?

The way I'm reading this, if the creature is destructible, it passes the first conditional and won't set it off, but then it's obviously not in exile so you get to damn the board. Is that supposed to happen?

No, it's supposed to try each one in turn and stop when one succeeds. Edited for clarity, I hope.

2011-07-14 12:28:53: Vitenka edited Crimson Darkness

Ah, yes, Commanders can find themselves not in the exile zone after being exiled. Cunning. Not actually "coming back from exile", at least not in the timescale of this spell's resolution, but yes, there is one rule in one format that can cause the third clause to happen. None outside of EDH that I can think of though, but it's certainly possible I've missed something else.

I thought it was more common, but I may be misremembering. The "Kill it. Then EXILE IT." will trigger a lot more often, and feels a lot more satisfying than "Exile it" even though it achieves the same effect 99% of the time.

2019-09-27 08:37:53: Vitenka edited Crimson Darkness:

(art - amused that this shot makes it look like the caster is the victim of the effect)

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