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CardName: Stubborn Oak Cost: {2}{G} Type: Creature - Treefolk Pow/Tgh: 3/2 Rules Text: Stubborn Oak blocks each turn, if able. Flavour Text: Set/Rarity: My Universe, My Rules Common

Stubborn Oak
{2}{g}
 
 C 
Creature – Treefolk
Stubborn Oak blocks each turn, if able.
3/2
Created on 24 Oct 2012 by Vitenka

Code:

History: [-]

2012-10-24 10:08:46: Vitenka created the card Stubborn Oak

We're so used to seeing "attacks if able"... I don't see any reason why we can't have the obvious opposite; and I think it would quite often be an interesting drawback.

Um... Nessian Courser? Perhaps this should be a 4/2? Maybe 3/2 Vigilance?

Eh; I kinda forgot the size should have changed once I changed it to green :)

Adding vigilance is a natural fit; but I think I'll just let it sit. It's the mechanic I saw as interesting; not finding a body to fit it on (though it does have to be the right sized creature - too tough and it's no drawback; too powerful and it'd be attacking anyway)

I'm curious though, what color should "blocks each turn if able" be given to? White, as a martyr? On that same note, one mechanic which I haven't seen is something like this:

Cowardly Pikeman {3}{r}
Creature - Goblin Soldier [U]
Whenever ~ blocks with other creatures, it blocks last if able.
5/1

With the change in blocking rules, you now assign damage to creatures one at a time, of the attacker's choice.. this would force you to assign damage to this guy last, so he can't be damaged unless everyone in front of him is killed.

And I just spent a paragraph to explain what that line of text does, so I guess that's why it won't appear on a card. :P

It's an interesting idea - might need some re-wording?

"When an attacker chooses the order of combat damage, ~ must be first/last" maybe.

We're running into banding-level complexity here, though; for a situation which arises pretty rarely and is hard for a defender to deliberately provoke.

Interesting conundrum. I was going to submit a few possibilities, but none of them were any better. The real problem seems to be that you have to make players think a little differently than they probably already do about combat. It's not that the ability runs long, so much... it just forces a conversation about it, and there's only so many people who find rules conversations fun.

Maybe this?:

"After your opponent chooses order of blockers, if ~ is not a blocking creature, you may block with ~. Combat damage is dealt to ~ last."

It still forces the conversation... but it lets players be sneaky, so you might be able to win over the crowd that likes to be sneaky. I'm pretty sure for that ability to 'work' you'd need to appeal to a completely different player archtype...

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