My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Librarian
Protection from you.
Whenever a player discards a card, Bob, Librar of the Taravingians deals 1 damage to them.
Cumulative upkeep: Draw a card.
I Like BOOOOKS!
--Warcry (trad)
1/1
 U 
Creature – Golem
Whenever a player takes control of Fervously Converable, they put a +1/+1 counter on it.
3/3
{u}{b/2}
 
 U 
 
Target spell's owner discards all copies of that spell from their hand and library.
 U 
Creature – Wizard
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
 C 
Snow Creature – Elf
{t}: Gain {w/g} for each spell you have cast this turn.
1/1
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature is controlled by the player with the most life.
 
 C 
Sleepytime
Until end of all, the creature gets three to target. Plus turn.
 C 
Enchantment – Aura
Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered.
Forgery? You wound me sirrah!
Time travel, of course.
 C 
Artifact Creature – Golem
Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
 C 
Creature – Beast
{1}{g}: Level Up
Level 1: [3/3]
Level 2: [2/2]
Level 3: {1}{g} : Regenerate [3/2]
Level 4: {g}: +1/+1 [3/3]
3/4
 C 
Instant
The next time this turn you sacrifice a creature, you may destroy an opponents creature instead.
 C 
Instant
When target creature next dies, it dies.
 C 
World Enchantment
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
 C 
Creature – Plains Ghost
Planeswalkerwalk. (Walk, Planeswalker is unblockable as long aas the defending player controls a plains walker. {t}:Add {w} to your mana pool.)
2/2
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Bob, Librar of the Taravingians (rare)
Fervously Converable (uncommon)
No More (uncommon)
Summoner of Regrets (uncommon)
Keeper of the Vines (common)
Wild Loyalty (common)
Instant (common)
Noble Lineage (common)
Pile of Rubble (common)
Grizzly Shaman (common)
Fairly Glum Ritual (common)
Regeneration is Hard (common)
Shifting Balance (common)
Walk, Planeswalker (common)
Hates them (basic)