My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Librarian
Protection from you.
Whenever a player discards a card, Bob, Librar of the Taravingians deals 1 damage to them.
Cumulative upkeep: Draw a card.
I Like BOOOOKS!
--Warcry (trad)
1/1
 U 
Creature – Bannerette
(Target Permanent is a different card)
1/1
 U 
Creature – Wizard
{t}: Deal 1 damage to any target.
Damage dealt to artifacts reduces their next activation this turn by that much colourless mana.
1/1
 U 
Enchantment
When a planeswalker gains loyalty counters, it gains one more than it would.
You may not spend the last loyalty counter on a planeswalker.
 C 
Instant
Put a +1/+1 counter on all giants.
Never heard of it.
 C 
Land
{t}:{g}
For Rest enters the battlefield untapped.
 C 
Tribal Enchantment – Wall
Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
 C 
Creature – Pharoah
Whenever any player discards a card, exile Insane Tomb Builder and each other player discards a card at random.
He's dedicated to taking it with him.
2/1
 C 
Instant
Unattach target artifact or enchantment. (Unattached auras go to the graveyard.)
Sometimes holding the evil at bay for the slightest moment is enough.
 C 
Enchantment – Aura
Enchant Target Creature
Enchanted creature is unblockable; however, it deals no combat damage and cannot block.
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have power equal to their toughness.
But...
2/2
Identity Mage
{4}
 
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have toughness equal to their power.
...maths!
2/2
 C 
Enchantment
Creatures cannot be blocked by creatures with higher converted mana cost.
 C 
World Enchantment
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +7/+7 and cannot attack or be sacrificed.
Vitenka! You can't have a +6/+6 aura at common!
 B 
Instant
Dying Creatures Die.

Bob, Librar of the Taravingians (rare)
Target Creature (uncommon)
Prodigal Artificer (uncommon)
Loyalty Pact (uncommon)
Giant Growth (common)
For Rest (common)
Fortress Sanctuary (common)
Insane Tomb Builder (common)
Cleansing Whisper (common)
Ghost Form (common)
Identity Mage // Identity Mage (common)
Eternal Struggle (common)
Shifting Balance (common)
Too many spikes (common)
Yes they do, part three (basic)