My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
Players have no hands.
Or feet!
2/1
 U 
Aura – Creature Enchantment
Enchanted creatures activated abilities cost {2} less, but not less than {1}.
 U 
Creature – Wizard
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
 U 
Moon Sorcery
Ganymede deals 3 damage to target creature.
Well, progenitus, what say you?
 C 
Creature – Wall
Defender
Exiled creatures may not return to the battlefield, they remain in exile.
What's on the other side? Who cares, as long as it stays there.
1/4
 C 
Sorcery
All players take {x} damage.

Kicker {2} : Instead, target player takes {x} damage.
{r}{g}
 
 C 
Enchantment
Opponents may not attack.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
 C 
World Enchantment
Fighting is combat. (Damage dealt is combat damage, first strike works etc.)

If this is outside of the game then put it into play.
But don't forget, fighting isn't combat damage. --Alex
 C 
Instant
Nothing may transform. (This effect doesn't end.)
There is no moon!
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have power equal to their toughness.
But...
2/2
Identity Mage
{4}
 
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have toughness equal to their power.
...maths!
2/2
 C 
Enchantment
All creatures have Intimidate.
 C 
Sorcery
Search your deck for as many basic land cards as you like. Put them onto the battlefield tapped.
Acceleration, followed by a sudden stop.
 C 
Land
{t}:{g}
For Rest enters the battlefield untapped.
 C 
Creature – Spirit
Everything on the battlefield is either a land, or a creature (and nothing else).
If it wasn't, make it so – as a land it taps for one mana of any one of its colours, as a creature it has power and toughness equal to its casting cost.
2/2
{0}
 
 B 
Colour indicator U Creature – Wizard
Invulnerable
Ild-San cannot attack or block.
{t}:Add {u} to your mana pool.
You may only cast one invulnerable creature a turn.
0/1

Pestilent Torso (rare)
Dis? em? power (uncommon)
Summoner of Regrets (uncommon)
Ganymede (uncommon)
Avernum Gate (common)
Barely Controlled Anger (common)
Fight! (common)
Yes. It. Is. (common)
Remove Moon (common)
Identity Mage // Identity Mage (common)
Black Night (common)
Mana Impulse (common)
For Rest (common)
Spirit of Simplicity (common)
Ild-San (basic)