My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beeble
When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.)
Whatever happened to 'summon' anyway?
1/3
 
 R 
Creature – Dwarf Knight
When Resilient Knight attacks, if it has 1 toughness, it gains +5/+5 until end of turn
4/2
 U 
Creature – Human Wizard
At the start of your upkeep, put a charge counter on Spikemage.
{u},{t}: Counter target spell that costs X, where X is the number of time counters on Spikemage.
1/1
 U 
Creature – Bannerette
(Target Permanent is a different card)
1/1
{3}{r}
 
 U 
Sorcery
Flambe deals 5 damage to each of two target players.
And what is the answer?
Fire! Fire! Fire!
-- Call and response (trad)
 C 
Enchant – Creature
When Sigil of Risk leaves play, a random player wins the game.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has +7/+7 and cannot attack or be sacrificed.
Vitenka! You can't have a +6/+6 aura at common!
 C 
{R} Creature – Kobold
Crimson Kobolds is Red.
0/1
 C 
Land
Blue spells cost you {1} less to cast.
 C 
Enchantment
{8}, win: Gloating is fun. (This does not wear off.)
 C 
Enchantment – Aura
Enchanted creature has:
{g},{Q/0}{t}: Next time this turn this creature would die, instead all damage is removed from it.
 C 
Creature – Merfolk Wizard
{t}:Look at the bottom card of target player's library. You may move it to the top instead.
Unspinning for pearls.
1/1
 C 
Instant
The next time this turn you sacrifice a creature, you may destroy an opponents creature instead.
 
 C 
Sleepytime
Until end of all, the creature gets three to target. Plus turn.
 B 
Land
Slow Forest enters the battlefield tapped.
{t}:{g}

Summon Help! (common, foil)
Resilient Knight (rare)
Spikemage (uncommon)
Target Creature (uncommon)
Flambe (uncommon)
Sigil of Risk (common)
Too many spikes (common)
Crimson Kobolds (common)
Eye Land (common)
Gloating (common)
Regenerate (common)
Myth Taker (common)
Fairly Glum Ritual (common)
Instant (common)
Slow Forest (basic)