My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You cannot cast spells.
During your upkeep each turn, choose a non-legendary, non-token creature and put a token copy of it into play. Epic? Not really, no.
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Defender
When Mirrorgate blocks a creature, you take control of that creature, and the creature's former controller takes control of Mirrorgate. (They are both both removed from combat before they deal damage.) 0/3
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As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
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Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped) |
When Be be enters the battlefield flip all permanents.
faster than lightning, No-one you see, is smarter than he...
1/1
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When Sigil of Risk leaves play, a random player wins the game.
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Snow creatures cannot block nonsnow creatures. Nonsnow creatures cannot block snow creatures.
2/2
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Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.) Then the current turn continues as normal. (Coaches turn back into pumpkins...)
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Stubborn Oak blocks each turn, if able.
3/2
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Schtummkopf-killendead cannot attack.
Whenever a player speaks, unless they are announcing a game action or querying game state, Schtummkopf-killendead deals 2 damage to them. On condition that they do so...?
No. No deals. 2/2
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Equip
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them. And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them. |
Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered. Forgery? You wound me sirrah!
Time travel, of course. |
Creatures with prowess have prowess.
Creatures with first strike have double strike. Wait...
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Draw X cards.
Each player may pay . Unless they do, they take X damage.Look ma, I made a brain geyser!
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As long as you control a forest, creatures cost
less to cast. |
Memorex
(rare)
Mirrorgate
(uncommon)
Summoner of Regrets
(uncommon)
Faithless Sword
(uncommon)
Be be
(common)
Sigil of Risk
(common)
Nons Now!
(common)
Chimes of Midnight
(common)
Stubborn Oak
(common)
Schtummkopf-killendead
(common)
Banded Mail
(common)
Noble Lineage
(common)
Clearly they do
(common)
Ignimancy
(common)
Primordial Forest
(basic)



