My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players have no hands.
Or feet!
2/1
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When a planeswalker gains loyalty counters, it gains one more than it would.
You may not spend the last loyalty counter on a planeswalker. |
![]() :Target creature gets -2/-0 and persist until end of turn.'Scared to death' just means that you aren't scared ''enough''.
2/2
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Change the text of target spell or permanent by replacing all instances of one sub-type with another. (For example, you may change "elf" to "swamp" This effect lasts indefinitely.)
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Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
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Opponents may not attack.
Instead of your combat phase: Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them. Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking. Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal. |
Hyalopterous 3
1/1
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Creatures cannot be blocked by creatures with higher converted mana cost.
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Defender
Exiled creatures may not return to the battlefield, they remain in exile. What's on the other side? Who cares, as long as it stays there.
1/4
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Flying
When you control no permanents, flip Middle Finger. 1/1
:Win the game.9/9
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Exile target creature.
X is the number of cards currently in exile. Don't you miss being there?
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When a spell or ability is activated, and would target Obstinate Lurker, or apply an effect to a category that includes Obstinate Lurker, counter it unless its controller pays
in addition to any other costs.Mana, or it didn't happen.
2/2
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: Add one mana to your mana pool, that is a combination of the colours used to activate this ability. (Red and White makes pink mana, etc.)Hasn't that sun popped yet?
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When Sigil of Risk leaves play, a random player wins the game.
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Invulnerable
Ild-San cannot attack or block. :Add to your mana pool.
You may only cast one invulnerable creature a turn. 0/1
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Pestilent Torso
(rare)
Loyalty Pact
(uncommon)
Scarefish
(uncommon)
Tribal Hack
(uncommon)
Pile of Rubble
(common)
Fight!
(common)
Bigsy the Bugsy
(common)
Eternal Struggle
(common)
Avernum Gate
(common)
Middle Finger
(common)
Swords from Beyond
(common)
Obstinate Lurker
(common)
Artists Pallette.
(common)
Sigil of Risk
(common)
Ild-San
(basic)


:Target creature gets -2/-0 and persist until end of turn.


:Win the game.
Creature – Wizard