My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
Creatures with flying may not block creatures that do not have flying.
 U 
Instant
Unless controller of target creature spell pays {1}, counter that spell.
If they do, you may pay {1} to repeat this process.
 U 
Creature – Bannerette
(Target Permanent is a different card)
1/1
{b}{b}{1}
 
 U 
Instant
Destroy target creature.

If Kill it would be countered, you may instead choose a different target.
 C 
Creature – Imp Wizard
{t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
1/1
 C 
Enchantment
{1}{u}: At the end of this turn, take an additional turn.
How I first misread Temporal Mastery. And if you add some kind of tactician-style protection, it's probably not unfair either.
 C 
Instant
Target creature gets -X/-0 until end of turn.
Rebound (except, you know, with X preserved, somehow, because otherwise it would be just stupid, and this card needs something to stop it being laughed at by all the other little cards.)
 C 
Creature – Bear
{t}: Untap target bear.
Read the stats.
2/2
 C 
Tribal Enchantment – Wall
Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
 C 
Enchantment – Aura
Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered.
Forgery? You wound me sirrah!
Time travel, of course.
 C 
Land
Blue spells cost you {1} less to cast.
 C 
{R} Creature – Kobold
Crimson Kobolds is Red.
0/1
 C 
Sorcery
Exile target permanent. Its controller may put another permanent that shares a type type with it into play. If they do, that permanent has vanishing, and enters the battlefield with two time counters.
 C 
Snow Creature – Nonsnow
Snow creatures cannot block nonsnow creatures. Nonsnow creatures cannot block snow creatures.
2/2
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Flight into Shadows (rare)
Sink Soul (uncommon)
Target Creature (uncommon)
Kill it (uncommon)
Alchemists Apprentice (common)
Temporarily Misreading (common)
Howl from Right Here (common)
Dancing bear (common)
Fortress Sanctuary (common)
Noble Lineage (common)
Eye Land (common)
Crimson Kobolds (common)
Cinderella (Mental) (common)
Nons Now! (common)
Hates them (basic)