My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
If Superiority is in your hand before the game starts, you may reveal it and exile it.
Whenever Superiority is cast or exiled, each player draws a card and then each other player discards a card.
Illus. Liujuin
 
 R 
Legendary Instant Artifact Creature
Just add water
3/3
 U 
Enchantment
When a planeswalker gains loyalty counters, it gains one more than it would.
You may not spend the last loyalty counter on a planeswalker.
 U 
Creature – Wizard
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
 U 
Token Tribal – Sorcery
Choose players. Up to two can put two 2/2 toucan tokens into play. (2/2 Toucan tokens can fly).
Can too.
 C 
Artifact Creature – Doll
Draw a Card is Pretty, Blue.
1/2
 C 
Land – Aura
Enchant Creature.
Enchanted creature is an 8/8 land.
It's a great word.
 C 
World Enchantment
When a player casts a creature, all other players may put an artifact into play from their hand.
When a player casts an artifact, all other players may put a land into play from their hand.
When a player plays a land, all other players may put a creature into play from their hand.
 C 
Creature – Goblin
{t}: Add {r} or {c} to you mana pool. Then next mana you would add this turn is subtracted instead.
We will invert your money wisely.
1/1
 C 
Creature – Spirit
Everything on the battlefield is either a land, or a creature (and nothing else).
If it wasn't, make it so – as a land it taps for one mana of any one of its colours, as a creature it has power and toughness equal to its casting cost.
2/2
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.
 C 
Enchantment
During each players upkeep, Too Quiet gains a charge counter.

Whenever a spell is cast, remove a charge counter from Too Quiet.

At each player's end of turn, that player loses life equal to the number of counters on Too Quiet.
 C 
World Enchantment
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
 C 
Creature – Imp
Flying
I do not think that word is the correct one...
2/1
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Superiority (common, foil)
Golem Mix (rare)
Loyalty Pact (uncommon)
Summoner of Regrets (uncommon)
Ken of Tow (uncommon)
Draw a Card (common)
Monumentcity (common)
Rose of Pensia (common)
Goblin Accountant (common)
Spirit of Simplicity (common)
Banded Mail (common)
Too Quiet (common)
Shifting Balance (common)
Lausible (common)
Hates them (basic)