My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
:Draw a card. An opponent gains control of Howl's Moving Castle at the beginning of the next end step.
Illus. Anato Finnstark
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(Target Permanent is a different card)
1/1
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Destroy target creature.
If it is still in play, exile it and then if it is not in exile, destroy all creatures. Blood that flows, blah blah you go boom now.
Illus. 熊谷哲矢
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![]() :Target creature gets -2/-0 and persist until end of turn.'Scared to death' just means that you aren't scared ''enough''.
2/2
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Draw X cards.
Each player may pay . Unless they do, they take X damage.Look ma, I made a brain geyser!
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LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.)
3/3
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Remove target creature from the game and place it into its owner's command zone.
(Cards in the command zone are face up, and their owner may cast them as though they were in their hand, as long as they pay an additional cost of for each time it has been placed in the command zone from play.) |
Flying
I do not think that word is the correct one...
2/1
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When Sigil of Risk leaves play, a random player wins the game.
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Indestructible.
: Counter activated ability of target planeswalker.Because "Exile all planeswalkers from the game, the library, and from outside of the game and from R&D was considered almost excessive. Then they printed Jace."
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Tap target creature, and all cards that share a type with it.
...creature, for example.
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At the end of your upkeep phase, lose X life, where X is the number of creatures you control.
: Target player takes control of Brain Jinxed Golem2/2
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Opponents may not attack.
Instead of your combat phase: Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them. Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking. Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal. |
Flying, Deathtouch
Bijou massacrette cannot block The tailed beasts bring devastation
2/1
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Dying Creatures Die.
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Howl's Moving Castle
(rare)
Target Creature
(uncommon)
Crimson Darkness
(uncommon)
Scarefish
(uncommon)
Ignimancy
(common)
Three Toe Grizzly
(common)
Swords to Generals
(common)
Lausible
(common)
Sigil of Risk
(common)
Circle of Protection : Plane
(common)
Marine Restriction
(common)
Brain Jinxed Golem
(common)
Fight!
(common)
Bijou massacrette
(common)
Yes they do, part three
(basic)
:Draw a card. An opponent gains control of Howl's Moving Castle at the beginning of the next end step.





:Target creature gets -2/-0 and persist until end of turn.

