My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
When River Mask enters the battlefield, turn all creatures face down.
Players may rearrange their battlefield at will.
{2}: Turn target creature face up. Any player may use this ability.
(Face down creatures are 2/2, colourless, and have no abilities.)
 U 
Snow Creature – Deer
As long as you control a snow land, Toilet paper It deals 1 damage to any creature that tries to block it.
With pointy ears. And lots of spikes. Looooots of spikes! One hundred spikes.
-- 3 B.C.
2/2
 U 
Token Tribal – Sorcery
Choose players. Up to two can put two 2/2 toucan tokens into play. (2/2 Toucan tokens can fly).
Can too.
 U 
Creature – Demon
While this is in play, you have 5 less life.
4/4
 C 
Enchantment – Aura
Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered.
Forgery? You wound me sirrah!
Time travel, of course.
 C 
Sorcery
Targets are blue.
(This effect does not wear off at end of turn, nor does that one.)
You target it? It's a zombie. I mean blue.
 C 
Creature – Wall
Defender
Exiled creatures may not return to the battlefield, they remain in exile.
What's on the other side? Who cares, as long as it stays there.
1/4
 C 
Creature – Beeble
When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.)
Whatever happened to 'summon' anyway?
1/3
{w}{b}
 
 C 
Instant
You may only cast Halt when you cannot cast Halt.

Tap all attacking creatures and remove them from combat. (They neither deal nor receive combat damage.)
 C 
Snow Creature – Elf
{t}: Gain {w/g} for each spell you have cast this turn.
1/1
 C 
Land
Blue spells cost you {1} less to cast.
 C 
Creature – Kobold
How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add {1} to your mana pool.)
0/1
 C 
Instant
Put a +1/+1 counter on all giants.
Never heard of it.
 C 
Creature – Pharoah
Whenever any player discards a card, exile Insane Tomb Builder and each other player discards a card at random.
He's dedicated to taking it with him.
2/1
 B 
Instant
Dying Creatures Die.

River Mask (rare)
Toilet paper It (uncommon)
Ken of Tow (uncommon)
_o__ the g___ (uncommon)
Noble Lineage (common)
You may call them Zombies (common)
Avernum Gate (common)
Summon Help! (common)
Halt (common)
Keeper of the Vines (common)
Eye Land (common)
How low can you go? (common)
Giant Growth (common)
Insane Tomb Builder (common)
Yes they do, part three (basic)