My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When someone wins the game, they win an additional game for each charge counter on Doubling Cube.
, : Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...) |
Whenever a creature enters the battlefield its controller must sacrifice a creature.
Culmulative Upkeep: 1 life
Illus. Silverfox5213
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Whenever a player takes control of Fervously Converable, they put a +1/+1 counter on it.
3/3
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Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped) |
Draw X cards.
Each player may pay . Unless they do, they take X damage.Look ma, I made a brain geyser!
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When Sigil of Risk leaves play, a random player wins the game.
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X-factorial+1 = Y*Y
When either X or Y are not a whole number, sacrifice Brocard. X/Y
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Enchant Creature.
Enchanted creature is an 8/8 land. It's a great word.
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If Tournament is in your hand before your turn, you may put it into play and draw a card.
: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability. |
Creatures cannot be blocked by creatures with higher converted mana cost.
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Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered. Forgery? You wound me sirrah!
Time travel, of course. |
When Be be enters the battlefield flip all permanents.
faster than lightning, No-one you see, is smarter than he...
1/1
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Ditz Stone isn't colourless.
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All creatures have deathtouch. (They touch dead things.)
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At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.
Put an emblem with "there are no planeswalkers, it was all a bad dream" into play. |
Doubling Cube
(rare)
Weighed
(uncommon)
Fervously Converable
(uncommon)
Faithless Sword
(uncommon)
Ignimancy
(common)
Sigil of Risk
(common)
Brocard
(common)
Monumentcity
(common)
Tournament
(common)
Eternal Struggle
(common)
Noble Lineage
(common)
Be be
(common)
Ditz Stone
(common)
Portent of Death
(common)
Hates them
(basic)
: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.




: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability.