My Universe, My Rules: Virtual Booster
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy target creature.
If it is still in play, exile it and then if it is not in exile, destroy all creatures. Blood that flows, blah blah you go boom now.
Illus. 熊谷哲矢
|
Reroll your life total.
|
Enchanted creatures activated abilities cost
less, but not less than . |
Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped) |
Choose a static ability on target creature you control.
Until end of turn, all creatures that you control have that ability. |
|
Until end of all, the creature gets three to target. Plus turn.
|
Vanishing 3
In your upkeep, you may gain 1 life. Inspired by http://multiverse.heroku.com/cards/12254 and my wanting to reference 'crumble'
3/3
|
All players take
damage.
Kicker : Instead, target player takes damage. |
Fighting is combat. (Damage dealt is combat damage, first strike works etc.)
If this is outside of the game then put it into play. But don't forget, fighting isn't combat damage. --Alex
|
Return target creature that was placed in your graveyard this turn to play. It is now a beast.
Regeneration means that later this turn, instead of dying and then undying again, you don't die – but it's only that second part that is the actual regeneration, so you can regenerate even if you have been told that you can't, it's just that you don't actually regenerate; even though nothing else works that way. Clear? Oh, and go kill Zeus when you have a moment.
Illus. Activision
|
|
Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand. 1/1
|
Ambush 2 (Sneaky Mammoths deals up to 2 points of its power as first-strike damage, and the remainder as normal.)
Surprisingly well concealed.
Illus. 20th Century Fox
3/3
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target spell has storm. (Copy it for each spell cast this turn.) |
Tetraid Ursine is blocked.
Because there must be some reason for the phrase "When attacking creature is blocked" bothering to specify 'attacking'...
2/2
|
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.
Put an emblem with "there are no planeswalkers, it was all a bad dream" into play. |
Crimson Darkness
(uncommon, foil)
Grandeur of Delusions
(rare)
Dis? em? power
(uncommon)
Faithless Sword
(uncommon)
Lamarck
(uncommon)
Instant
(common)
Crumbling Idol
(common)
Barely Controlled Anger
(common)
Yes. It. Is.
(common)
Wise Fwom Yur Gwave!
(common)
Rhinar
(common)
Sneaky Mammoths
(common)
Sudden Storm
(common)
Tetraid Ursine
(common)
Hates them
(basic)



less, but not less than
.


