My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{15}{g}{g}{g}{g}{g}
 
 M 
Enchantment
Players may not cast spells or activate non-land, non-creature abilities.
 U 
Tribal Interrupt
Change the text of target spell or permanent by replacing all instances of one sub-type with another. (For example, you may change "elf" to "swamp" This effect lasts indefinitely.)
 U 
Instant
Unless controller of target creature spell pays {1}, counter that spell.
If they do, you may pay {1} to repeat this process.
 U 
Creature – Wizard
{t}: Deal 1 damage to any target.
Damage dealt to artifacts reduces their next activation this turn by that much colourless mana.
1/1
 C 
Artifact Creature – Myr
{t}: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.
Of course! It's a myr.
1/1
 C 
Instant
Target Creature is destroyed.
Yes, Even then! cannot be countered.
But it's not got a target any more. I don't care! It resolves anyway! Put that creature in the graveyard! Hunt it down if you have to!
 C 
Creature – Kobold
How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add {1} to your mana pool.)
0/1
{r/g}{r/g}
 
 C 
Creature – Goblin
Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand.
1/1
 C 
Creature – Mammoth
Ambush 2 (Sneaky Mammoths deals up to 2 points of its power as first-strike damage, and the remainder as normal.)
Surprisingly well concealed.
Illus. 20th Century Fox
3/3
 C 
Artifact
Pay 1 or more life: Draw a card.
Whenever any player draws a card using The Measure ability, any other player may pay any greater amount of life to draw a card themselves, instead.
 C 
World Enchantment
When a player casts a creature, all other players may put an artifact into play from their hand.
When a player casts an artifact, all other players may put a land into play from their hand.
When a player plays a land, all other players may put a creature into play from their hand.
 C 
Instant
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
(Coaches turn back into pumpkins...)
 C 
Creature – Wall
Defender
Exiled creatures may not return to the battlefield, they remain in exile.
What's on the other side? Who cares, as long as it stays there.
1/4
 C 
Sorcery
Exile target permanent. Its controller may put another permanent that shares a type type with it into play. If they do, that permanent has vanishing, and enters the battlefield with two time counters.
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Means (mythic)
Tribal Hack (uncommon)
Sink Soul (uncommon)
Prodigal Artificer (uncommon)
Undercosted Myr (common)
Yes, Even then! (common)
How low can you go? (common)
Rhinar (common)
Sneaky Mammoths (common)
The Measure (common)
Rose of Pensia (common)
Chimes of Midnight (common)
Avernum Gate (common)
Cinderella (Mental) (common)
Hates them (basic)