My Universe, My Rules: Virtual Booster
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Green mana is legendary.
Each player may have no more than 1 green mana in their pool at a time; if they would add more, they must first exile their choice of the new mana or the old.
1/1
|
Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped) |
Counter target spell, unless its caster correctly recited its text without hesitation.
Repetition or deviation
|
Hill Giant
1½/1½
|
Whenever any player discards a card, exile Insane Tomb Builder and each other player discards a card at random.
He's dedicated to taking it with him.
2/1
|
|
Signature
1/1
|
Tetraid Ursine is blocked.
Because there must be some reason for the phrase "When attacking creature is blocked" bothering to specify 'attacking'...
2/2
|
Whenever a player casts a spell they add red mana to their mana pool equal to its converted mana cost.
This was a lot more fun before someone invented mana-proof gloves.
|
Changeling (This card is every creature type.)
Whenever Chamoflaging Chameleon blocks or becomes blocked, it becomes the colour(s) of the other creature(s). 1/3
|
At the end of your upkeep phase, lose X life, where X is the number of creatures you control.
: Target player takes control of Brain Jinxed Golem2/2
|
|
Destroy target non-land permanent.
I don't care what the question is.
|
Exile target permanent. Its controller may put another permanent that shares a type type with it into play. If they do, that permanent has vanishing, and enters the battlefield with two time counters.
|
Wellspring Maga enters the battlefield with 3 +1/+1 and 3 -1/-1 counters on it.
+1/+1 counters and -1/-1 counters do not eliminate each other. (that is, a creature can have both at once – if it does, both still affect its power and toughness) 1/1
|
Put a +1/+1 counter on all giants.
Never heard of it.
|
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.
Put an emblem with "there are no planeswalkers, it was all a bad dream" into play. |
Alot of Mana
(rare)
Faithless Sword
(uncommon)
Just a moment
(uncommon)
Half Giant
(uncommon)
Insane Tomb Builder
(common)
Flying... birdmen?
(common)
Tetraid Ursine
(common)
Red Alert
(common)
Chamoflaging Chameleon
(common)
Brain Jinxed Golem
(common)
An Answer
(common)
Cinderella (Mental)
(common)
Wellspring Maga
(common)
Giant Growth
(common)
Hates them
(basic)


Creature – Bird