My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Lawyer
When Big Fat Rules Manager enters the battlefield, destroy target rule. (Undestroy it at the start of the next game.)
1/3
 U 
Creature – Merfolk Scarecrow
{u/b}{q}:Target creature gets -2/-0 and persist until end of turn.
'Scared to death' just means that you aren't scared ''enough''.
2/2
{u}{b/2}
 
 U 
 
Target spell's owner discards all copies of that spell from their hand and library.
 U 
Flying Creature – Sphinx
{u}: Stonk (switch Stonk Sphinxs power and toughness)
Illus. Reiko Foxx
4/4
 C 
Artifact Creature – Myr
{t}: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.
Of course! It's a myr.
1/1
 C 
Enchant – Creature
Flash.
Enchanted creature gains +4/+0.
If it would deal combat damage to an opponent, instead destroy it.
Your woods are no match for the elementals at my command.
{g}{u}
 
 C 
Enchant – World
For each declared attacker, its controlled chooses a creature controlled by the opponent that is being attacked.
If the attacker deals combat damage to an opponent, that damage is instead dealt to the chosen creature.
Screw the rules, I have money!
 C 
Creature – Shapeshifter
Changeling (This card is every creature type.)
Whenever Chamoflaging Chameleon blocks or becomes blocked, it becomes the colour(s) of the other creature(s).
1/3
 C 
Sorcery
Targets are blue.
(This effect does not wear off at end of turn, nor does that one.)
You target it? It's a zombie. I mean blue.
 C 
Instant
Return target creature to its owner's hand.
Draw half a card. (The next time this game you would draw half a card, instead draw a card.)
 C 
Creature – Wizard
A land you control gains phasing, {t}: Phase target creature.
1/1
 C 
Creature – Treefolk
Stubborn Oak blocks each turn, if able.
3/2
 C 
Enchantment
During each players upkeep, Too Quiet gains a charge counter.

Whenever a spell is cast, remove a charge counter from Too Quiet.

At each player's end of turn, that player loses life equal to the number of counters on Too Quiet.
 C 
Creature – Imp
Flying
I do not think that word is the correct one...
2/1
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Big Fat Rules Manager (rare)
Scarefish (uncommon)
No More (uncommon)
Stonk Sphinx (uncommon)
Undercosted Myr (common)
Gift of Lightning (common)
Money (common)
Chamoflaging Chameleon (common)
You may call them Zombies (common)
Blue is too expensive. (common)
Phase Mage (common)
Stubborn Oak (common)
Too Quiet (common)
Lausible (common)
Hates them (basic)