My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fungus
At the start of your upkeep, exile a card from your graveyard or discard a card.
If you do, put a copy of Ophiocordyceps into play.
1/1
{1}{b}
 
 U 
World Enchantment
Whenever a creature enters the battlefield its controller must sacrifice a creature.
Culmulative Upkeep: 1 life
Illus. Silverfox5213
{g}{g}
 
 U 
Enchantment
+1/+1 counters are +2/+2 counters.
 U 
 
Protection from Blue.
{g}: ~ gains Lifelink until end of turn.
My attempt to answer (((Scryb Ranger))) .. might be too good, still. But green seems REALLY inconsitent with its CMC2 creatures.
2/2
 C 
Artifact Creature – Golem
Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
 C 
Instant
Exile target creature.
X is the number of cards currently in exile.
Don't you miss being there?
 C 
Instant
If Superiority is in your hand before the game starts, you may reveal it and exile it.
Whenever Superiority is cast or exiled, each player draws a card and then each other player discards a card.
Illus. Liujuin
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have power equal to their toughness.
But...
2/2
Identity Mage
{4}
 
 C 
Creature – Wizard
{1}: Until end of turn, all creatures have toughness equal to their power.
...maths!
2/2
 C 
Creature – Wall
Defender.
Menacing Wall can only be blocked by goblins.
Only they would try.
0/3
 C 
World Enchantment
When a player casts a creature, all other players may put an artifact into play from their hand.
When a player casts an artifact, all other players may put a land into play from their hand.
When a player plays a land, all other players may put a creature into play from their hand.
 C 
Enchantment
You may discard a card.
 C 
Creature – Kobold
How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add {1} to your mana pool.)
0/1
 C 
Creature
Indestructible
It may not be able to crash, but...
0/0
 C 
Creature – Bear
LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.)
3/3
{0}
 
 B 
Colour indicator U Creature – Wizard
Invulnerable
Ild-San cannot attack or block.
{t}:Add {u} to your mana pool.
You may only cast one invulnerable creature a turn.
0/1

Ophiocordyceps (rare)
Weighed (uncommon)
Birchin (uncommon)
Card19793 (uncommon)
Pile of Rubble (common)
Swords from Beyond (common)
Superiority (common)
Identity Mage // Identity Mage (common)
Menacing Wall (common)
Rose of Pensia (common)
Timing is everything (common)
How low can you go? (common)
Omnithopter (common)
Three Toe Grizzly (common)
Ild-San (basic)