My Universe, My Rules: Virtual Booster
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
May is Must.
Every instance of the word 'may' on every thing in every zone is treated as the word 'must'. When there is a choice of who 'may' do something, the controller of The Law decides the order in which they must do it. |
+1/+1 counters are +2/+2 counters.
|
Ganymede deals 3 damage to target creature.
Well, progenitus, what say you?
|
Creatures with flash have +1/+1
1/1
|
: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.Of course! It's a myr.
1/1
|
|
X-factorial+1 = Y*Y
When either X or Y are not a whole number, sacrifice Brocard. X/Y
|
Targets are blue.
(This effect does not wear off at end of turn, nor does that one.) You target it? It's a zombie. I mean blue.
|
When Sigil of Risk leaves play, a random player wins the game.
|
Return target creature that was placed in your graveyard this turn to play. It is now a beast.
Regeneration means that later this turn, instead of dying and then undying again, you don't die – but it's only that second part that is the actual regeneration, so you can regenerate even if you have been told that you can't, it's just that you don't actually regenerate; even though nothing else works that way. Clear? Oh, and go kill Zeus when you have a moment.
Illus. Activision
|
All Spells are countered.
: you control Mana Engine. Any player may use this ability.
Upkeep: ![]() |
|
All creatures have deathtouch. (They touch dead things.)
|
Target Creature is destroyed.
Yes, Even then! cannot be countered. But it's not got a target any more. I don't care! It resolves anyway! Put that creature in the graveyard! Hunt it down if you have to!
|
If Tournament is in your hand before your turn, you may put it into play and draw a card.
: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability. |
: Gain for each spell you have cast this turn.1/1
|
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.
Put an emblem with "there are no planeswalkers, it was all a bad dream" into play. |
The Law
(rare)
Birchin
(uncommon)
Ganymede
(uncommon)
Jumpin Jack
(uncommon)
Undercosted Myr
(common)
Brocard
(common)
You may call them Zombies
(common)
Sigil of Risk
(common)
Wise Fwom Yur Gwave!
(common)
Mana Engine
(common)
Portent of Death
(common)
Yes, Even then!
(common)
Tournament
(common)
Keeper of the Vines
(common)
Hates them
(basic)



: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.

: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability.