My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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May is Must.
Every instance of the word 'may' on every thing in every zone is treated as the word 'must'. When there is a choice of who 'may' do something, the controller of The Law decides the order in which they must do it. |
Target spell's owner discards all copies of that spell from their hand and library.
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Counter target spell, unless its caster correctly recited its text without hesitation.
Repetition or deviation
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Hill Giant
1½/1½
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For Rest enters the battlefield untapped. |
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Creatures cannot be blocked by creatures with higher converted mana cost.
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Opponents may not attack.
Instead of your combat phase: Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them. Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking. Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal. |
X-factorial+1 = Y*Y
When either X or Y are not a whole number, sacrifice Brocard. X/Y
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Return target creature to its owner's hand.
Draw half a card. (The next time this game you would draw half a card, instead draw a card.) |
Flying
I do not think that word is the correct one...
2/1
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Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered. Forgery? You wound me sirrah!
Time travel, of course. |
When Borderguard enters the battlefield, exile all creatures exiled this turn.
1/1
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Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand. 1/1
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Snow creatures cannot block nonsnow creatures. Nonsnow creatures cannot block snow creatures.
2/2
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Dying Creatures Die.
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The Law
(rare)
No More
(uncommon)
Just a moment
(uncommon)
Half Giant
(uncommon)
For Rest
(common)
Eternal Struggle
(common)
Fight!
(common)
Brocard
(common)
Blue is too expensive.
(common)
Lausible
(common)
Noble Lineage
(common)
Borderguard
(common)
Rhinar
(common)
Nons Now!
(common)
Yes they do, part three
(basic)


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