My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the start of the end of the turn, end the turn.
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![]() :Target creature gets -2/-0 and persist until end of turn.'Scared to death' just means that you aren't scared ''enough''.
2/2
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Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped) |
(Target Permanent is a different card)
1/1
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When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.)
Whatever happened to 'summon' anyway?
1/3
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Tetraid Ursine is blocked.
Because there must be some reason for the phrase "When attacking creature is blocked" bothering to specify 'attacking'...
2/2
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Defender.
Menacing Wall can only be blocked by goblins. Only they would try.
0/3
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Wellspring Maga enters the battlefield with 3 +1/+1 and 3 -1/-1 counters on it.
+1/+1 counters and -1/-1 counters do not eliminate each other. (that is, a creature can have both at once – if it does, both still affect its power and toughness) 1/1
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All lands take 2 damage.
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You may discard a card.
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Deal X damage to target creature.
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Choose a player who has lost the game.
They re-enter the game with 20 life, and take control of one land, one creature, one artifact of their choice from each other player. |
Cast Peace Treaty only during combat.
End the combat. |
: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.Of course! It's a myr.
1/1
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Dying Creatures Die.
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End, the turn
(rare)
Scarefish
(uncommon)
Faithless Sword
(uncommon)
Target Creature
(uncommon)
Summon Help!
(common)
Tetraid Ursine
(common)
Menacing Wall
(common)
Wellspring Maga
(common)
Armaclasm
(common)
Timing is everything
(common)
Spike's Spike
(common)
Resurgance of Allies
(common)
Peace Treaty
(common)
Undercosted Myr
(common)
Yes they do, part three
(basic)


:Target creature gets -2/-0 and persist until end of turn.



: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.