My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players have no hands.
Or feet!
2/1
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Ganymede deals 3 damage to target creature.
Well, progenitus, what say you?
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Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
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The next spell you cast this turn with a single target instead targets everything it can.
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Stubborn Oak blocks each turn, if able.
3/2
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Enchanted creature is a 2/2 knight and has first strike.
All activated abilities of enchanted creature are countered. Forgery? You wound me sirrah!
Time travel, of course. |
Defender
Exiled creatures may not return to the battlefield, they remain in exile. What's on the other side? Who cares, as long as it stays there.
1/4
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Planeswalkerwalk. (Walk, Planeswalker is unblockable as long aas the defending player controls a plains walker.
:Add to your mana pool.)2/2
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Whenever any player discards a card, exile Insane Tomb Builder and each other player discards a card at random.
He's dedicated to taking it with him.
2/1
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While Toughie has toughness less than 4, it has +0/+4
And, uh, while it has +0/+4, it doesn't have +0/+4. Look, just equip it with a slagwurm armour already, before the stack explodes.
2/2
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Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
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All creatures have Intimidate.
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Equip
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them. And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them. |
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
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Dying Creatures Die.
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Pestilent Torso
(rare)
Ganymede
(uncommon)
Denier Mage
(uncommon)
Overcharge
(uncommon)
Stubborn Oak
(common)
Noble Lineage
(common)
Avernum Gate
(common)
Walk, Planeswalker
(common)
Insane Tomb Builder
(common)
Toughie
(common)
Pile of Rubble
(common)
Black Night
(common)
Banded Mail
(common)
Shifting Balance
(common)
Yes they do, part three
(basic)


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