My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}
 
 R 
Creature – Doll
When Darrin enters the battlefield, exile target non-token creature, and Darrin becomes a copy of that creature under its controllers control.
That's not my mommy! I want my mommy!
0/0
 U 
Creature – Wizard
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
 U 
Creature – Sheep Mage
Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
 U 
Creature – Sliver
All slivers are silver.
They may not be played in a tournament environment.
1/1
 C 
Tribal Enchantment – Wall
Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
 C 
Colour indicator U Creature – Bird
Signature
1/1
 C 
Instant
Put a +1/+1 counter on all giants.
Never heard of it.
 C 
Enchantment – Aura
Enchant Creature, Flash
Imprint – When this enters the battlefield, search your deck for a non-creature artifact, imprint it on Deanimate Artifact and shuffle your deck.
Enchanted creature is an artifact, with the abilities of the imprinted artifact. (It is no longer a cretaure.)
 C 
World Enchantment
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
 C 
Creature – Imp Wizard
{t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
1/1
 C 
Enchantment
Creatures cannot be blocked by creatures with higher converted mana cost.
 C 
Enchantment
All creatures have deathtouch. (They touch dead things.)
 C 
 
Equip {1}: Equipped creature has protection from elves and dragons. Opponents may choose to copy any black spell that targets it.
It's Precious!
 
 C 
Land
Borosia enters the battlefield tapped.
{t}: Each player adds either {r} or {w} to their mana pool.
{0}
 
 B 
Colour indicator U Creature – Wizard
Invulnerable
Ild-San cannot attack or block.
{t}:Add {u} to your mana pool.
You may only cast one invulnerable creature a turn.
0/1

Darrin (rare)
Summoner of Regrets (uncommon)
Denier Mage (uncommon)
Un-sliver (uncommon)
Fortress Sanctuary (common)
Flying... birdmen? (common)
Giant Growth (common)
Deanimate Artifact (common)
Shifting Balance (common)
Alchemists Apprentice (common)
Eternal Struggle (common)
Portent of Death (common)
Whispersilk Ring (common)
Borosia (common)
Ild-San (basic)