My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts a permanent spell, all other players may put a permanent of the same type into play from their hands. (This is not casting, so they do not pay any casting cost, or trigger this)
Illus. Edgar Moskopp
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Whenever a player takes control of Fervously Converable, they put a +1/+1 counter on it.
3/3
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(Target Permanent is a different card)
1/1
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![]() :Target creature gets -2/-0 and persist until end of turn.'Scared to death' just means that you aren't scared ''enough''.
2/2
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Choose an opponent. Target spell or abililty is now controlled by them, they may make any decisions it calls for, including changing any targets.
Loose! I said Loose! A hex on you, my apprentice!
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Crimson Kobolds is Red.
0/1
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: Gain for each spell you have cast this turn.1/1
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If Tournament is in your hand before your turn, you may put it into play and draw a card.
: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability. |
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.) Then the current turn continues as normal. (Coaches turn back into pumpkins...)
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Blue spells cost you
less to cast. |
: Target players add to their mana pool.The land can't eat me. The land can't eat me. The land can't eat me.
... That's not a land! 2/3
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Target Creature is destroyed.
Yes, Even then! cannot be countered. But it's not got a target any more. I don't care! It resolves anyway! Put that creature in the graveyard! Hunt it down if you have to!
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Reveal cards from target opponent's library until you reveal a land card. Put that into play, and the remainder on the bottom of the library.
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All creatures have deathtouch. (They touch dead things.)
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Dying Creatures Die.
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Homeostasis
(rare)
Fervously Converable
(uncommon)
Target Creature
(uncommon)
Scarefish
(uncommon)
Lose Control
(common)
Crimson Kobolds
(common)
Keeper of the Vines
(common)
Tournament
(common)
Chimes of Midnight
(common)
Eye Land
(common)
Plainshark
(common)
Yes, Even then!
(common)
Squirrely Growth
(common)
Portent of Death
(common)
Yes they do, part three
(basic)





:Target creature gets -2/-0 and persist until end of turn.

: Gain
: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability.