My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Twister
Natural touch (Any amount of damage Desert Topping deals to non-creature permanents is enough to destroy them)
When Desert Topping enters the battlefield, it fights target permanent.
6/1
 U 
Creature – Sheep Mage
Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
 U 
Artifact – Equipment
Equipped creature has +1/+1
Equip {3}
Equip until end of turn {1} (at end of turn it returns to whatever it previously equipped)
 U 
Creature – Wall
Defender
When Mirrorgate blocks a creature, you take control of that creature, and the creature's former controller takes control of Mirrorgate. (They are both both removed from combat before they deal damage.)
0/3
 C 
Creature – Goat
Whenever a creature would be sacrificed, destroy Sacrificial Goat instead.
1/2
 C 
Instant
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
(Coaches turn back into pumpkins...)
 C 
Instant
Cast Peace Treaty only during combat.
End the combat.
 C 
Instant
Remove target creature from the game and place it into its owner's command zone.
(Cards in the command zone are face up, and their owner may cast them as though they were in their hand, as long as they pay an additional cost of {2} for each time it has been placed in the command zone from play.)
 C 
Creature – Mammoth
Ambush 2 (Sneaky Mammoths deals up to 2 points of its power as first-strike damage, and the remainder as normal.)
Surprisingly well concealed.
Illus. 20th Century Fox
3/3
 C 
Enchantment
All creatures have deathtouch. (They touch dead things.)
 C 
Creature – Bear
LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.)
3/3
 C 
World Enchantment
Fighting is combat. (Damage dealt is combat damage, first strike works etc.)

If this is outside of the game then put it into play.
But don't forget, fighting isn't combat damage. --Alex
 C 
Artifact – Equipment
Equip {1}
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.
 C 
Creature – Bird
Flying
When you control no permanents, flip Middle Finger.
1/1
The Bird, Flipped
 
 C 
Creature – Dolphin
{t}:Win the game.
9/9
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Desert Topping (rare)
Denier Mage (uncommon)
Faithless Sword (uncommon)
Mirrorgate (uncommon)
Sacrificial Goat (common)
Chimes of Midnight (common)
Peace Treaty (common)
Swords to Generals (common)
Sneaky Mammoths (common)
Portent of Death (common)
Three Toe Grizzly (common)
Yes. It. Is. (common)
Banded Mail (common)
Middle Finger (common)
Hates them (basic)