My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Policeman
Come into play, or {t}: Imprint the top card of your library onto Keystone exiling the currently imprinted one if any, hidden from your opponents.
When Keystone dies, take the imprinted card into your hand.
1/1
 U 
Creature – Sliver
All slivers are silver.
They may not be played in a tournament environment.
1/1
 U 
Snow Creature – Deer
As long as you control a snow land, Toilet paper It deals 1 damage to any creature that tries to block it.
With pointy ears. And lots of spikes. Looooots of spikes! One hundred spikes.
-- 3 B.C.
2/2
 U 
Aura – Creature Enchantment
Enchanted creatures activated abilities cost {2} less, but not less than {1}.
 C 
Enchant – World
If Tournament is in your hand before your turn, you may put it into play and draw a card.

{7}: If you spent at least 2 colours of mana to activate this ability, win the game. Any player may activate this ability.
 C 
Instant
Target creature gets -X/-0 until end of turn.
Rebound (except, you know, with X preserved, somehow, because otherwise it would be just stupid, and this card needs something to stop it being laughed at by all the other little cards.)
 C 
 
All lands take 2 damage.
 C 
Instant
Remove target creature from the game and place it into its owner's command zone.
(Cards in the command zone are face up, and their owner may cast them as though they were in their hand, as long as they pay an additional cost of {2} for each time it has been placed in the command zone from play.)
 C 
Instant
Put a +1/+1 counter on all giants.
Never heard of it.
 C 
Creature – Imp Wizard
{t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
1/1
 
 C 
Land
Borosia enters the battlefield tapped.
{t}: Each player adds either {r} or {w} to their mana pool.
 C 
Creature – Wizard
A land you control gains phasing, {t}: Phase target creature.
1/1
 C 
Sorcery
Deal 1 point of damage to target player or creature for each time Disintegrate has been transformed.
{1}: Transform Disintegrate.
Differentiate
 
 C 
 
Deal 1 point of damage to target player or creature for each time Differentiate has been transformed.
{1}: Transform Differentiate.
 C 
Instant
If Superiority is in your hand before the game starts, you may reveal it and exile it.
Whenever Superiority is cast or exiled, each player draws a card and then each other player discards a card.
Illus. Liujuin
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Keystone (rare)
Un-sliver (uncommon)
Toilet paper It (uncommon)
Dis? em? power (uncommon)
Tournament (common)
Howl from Right Here (common)
Armaclasm (common)
Swords to Generals (common)
Giant Growth (common)
Alchemists Apprentice (common)
Borosia (common)
Phase Mage (common)
Disintegrate (common)
Superiority (common)
Hates them (basic)