My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Everything on the battlefield is either a land, or a creature (and nothing else).
If it wasn't, make it so – as a land it taps for one mana of any one of its colours, as a creature it has power and toughness equal to its casting cost.
2/2
 
 R 
Creature – Beeble Wizard
{5}{u}{t}: Activate target.
1/2
 U 
Artifact – Equipment
Equipped creature has +1/+1
Equip {3}
Equip until end of turn {1} (at end of turn it returns to whatever it previously equipped)
 U 
Sorcery – Meta
The next spell you cast this turn with a single target instead targets everything it can.
 U 
Creature
If a spell or ability targeting Mana Eater would resolve, instead counter it and put a +1/+1 counter on Mana Eater.

Morph: {g/u}
I resolve to grow a little every day.
1/1
 C 
Creature – Beeble
When Summon Help! takes damage, put a 1/1 Beeble token into play. (Not one per point of damage. Each individual time. If multiple creatures block Summon Help!, even Alex doesn't know what happens.)
Whatever happened to 'summon' anyway?
1/3
 C 
Instant
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
(Coaches turn back into pumpkins...)
 C 
Artifact Creature – Golem
Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
 C 
Creature – Plains
{t}: Target players add {w} to their mana pool.
The land can't eat me. The land can't eat me. The land can't eat me.
...
That's not a land!
2/3
 C 
Artifact
{t} : {u}{u}{u}

Untap Saltier Monolith (only) when an opponent curses.
Illus. Chuk
 C 
Creature – Imp Wizard
{t},Exile a card from your hand:
If it was a land, gain {u}{b}
If it was a permanent, return a creature from your gravard to your hand.
Otherwise, put a token copy of Alchemists Apprentice into play.
1/1
 C 
Artifact
Pay 1 or more life: Draw a card.
Whenever any player draws a card using The Measure ability, any other player may pay any greater amount of life to draw a card themselves, instead.
 C 
Enchantment
Whenever a player casts a spell they add red mana to their mana pool equal to its converted mana cost.
This was a lot more fun before someone invented mana-proof gloves.
{g}{g}
 
 C 
 
While Toughie has toughness less than 4, it has +0/+4
And, uh, while it has +0/+4, it doesn't have +0/+4. Look, just equip it with a slagwurm armour already, before the stack explodes.
2/2
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Spirit of Simplicity (common, foil)
Crazy Flumph (rare)
Faithless Sword (uncommon)
Overcharge (uncommon)
Mana Eater (uncommon)
Summon Help! (common)
Chimes of Midnight (common)
Pile of Rubble (common)
Plainshark (common)
Saltier Monolith (common)
Alchemists Apprentice (common)
The Measure (common)
Red Alert (common)
Toughie (common)
Hates them (basic)