My Universe, My Rules: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All players discard their hands.
But not their feet.
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Whenever a player takes control of Fervously Converable, they put a +1/+1 counter on it.
3/3
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When a planeswalker gains loyalty counters, it gains one more than it would.
You may not spend the last loyalty counter on a planeswalker. |
Destroy target creature.
If Kill it would be countered, you may instead choose a different target. |
,Exile a card from your hand:
If it was a land, gain ![]()
If it was a permanent, return a creature from your gravard to your hand. Otherwise, put a token copy of Alchemists Apprentice into play. 1/1
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Opponents may not attack.
Instead of your combat phase: Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them. Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking. Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal. |
During your end turn, spells and abilities neither trigger nor resolve, nor do you discard any cards.
It just goes on and on my friends.
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: Level up.
Level 1: : Regenerate [2/2]
Level 2: Flying, :+0/+1 [2/2]2/2
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Target creature gets -X/-0 until end of turn.
Rebound (except, you know, with X preserved, somehow, because otherwise it would be just stupid, and this card needs something to stop it being laughed at by all the other little cards.) |
Defender
Exiled creatures may not return to the battlefield, they remain in exile. What's on the other side? Who cares, as long as it stays there.
1/4
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When Duo enters the battlefield draw a card for each card any player has drawn since the end of your last turn.
1/1
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All creatures have Intimidate.
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Enchant Creature, Flash
Imprint – When this enters the battlefield, search your deck for a non-creature artifact, imprint it on Deanimate Artifact and shuffle your deck. Enchanted creature is an artifact, with the abilities of the imprinted artifact. (It is no longer a cretaure.) |
LastStrike (Three Toe Grizzly deals its combat damage after all normal damage has been dealt, even if it has been killed or otherwise removed from the combat.)
3/3
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As long as you control a forest, creatures cost
less to cast. |
Cycle of Winter
(rare)
Fervously Converable
(uncommon)
Loyalty Pact
(uncommon)
Kill it
(uncommon)
Alchemists Apprentice
(common)
Fight!
(common)
Songbook of Leng
(common)
Uthden Gargoyle
(common)
Howl from Right Here
(common)
Avernum Gate
(common)
Duo
(common)
Black Night
(common)
Deanimate Artifact
(common)
Three Toe Grizzly
(common)
Primordial Forest
(basic)



,Exile a card from your hand:


