My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
World Enchantment
Whenever a player casts a permanent spell, all other players may put a permanent of the same type into play from their hands. (This is not casting, so they do not pay any casting cost, or trigger this)
Illus. Edgar Moskopp
{2}{u}{u}
 
 U 
Tribal Sorcery – Sliver
Choose a static ability on target creature you control.
Until end of turn, all creatures that you control have that ability.
 U 
Creature – Merfolk Scarecrow
{u/b}{q}:Target creature gets -2/-0 and persist until end of turn.
'Scared to death' just means that you aren't scared ''enough''.
2/2
 U 
Creature – Sheep Mage
Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
 C 
Enchant – Player
Flash
When this enters the battlefield, sacrifice Helical Lightning and it deals 4 damage to enchanted player.
When this leaves the battlefield, enchanted player gains 4 life.
 C 
Instant
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
(Coaches turn back into pumpkins...)
 C 
Artifact – Arena
When two creatures fight, one dies.
Sadly this would let you kill one of your choice before the fight resolves. to make it actually work requires yucky wording.
Illus. Burning man
 C 
Creature – Wall
Defender
Exiled creatures may not return to the battlefield, they remain in exile.
What's on the other side? Who cares, as long as it stays there.
1/4
 C 
Instant
Deal X damage to target creature.
{g}{g}{3}
 
 C 
Creature
X-factorial+1 = Y*Y

When either X or Y are not a whole number, sacrifice Brocard.
X/Y
 C 
Artifact
During your end turn, spells and abilities neither trigger nor resolve, nor do you discard any cards.
It just goes on and on my friends.
 C 
Enchantment – Aura
Enchant Target Creature
Enchanted creature is unblockable; however, it deals no combat damage and cannot block.
{r/g}{r/g}
 
 C 
Creature – Goblin
Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand.
1/1
 C 
Creature – Goat
Whenever a creature would be sacrificed, destroy Sacrificial Goat instead.
1/2
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Homeostasis (rare)
Lamarck (uncommon)
Scarefish (uncommon)
Denier Mage (uncommon)
Helical Lightning (common)
Chimes of Midnight (common)
Thumbs Down (common)
Avernum Gate (common)
Spike's Spike (common)
Brocard (common)
Songbook of Leng (common)
Ghost Form (common)
Rhinar (common)
Sacrificial Goat (common)
Hates them (basic)