My Universe, My Rules: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Un Artifact
When someone wins the game, they win an additional game for each charge counter on Doubling Cube.
{2},{t}: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...)
 U 
Sorcery – Meta
The next spell you cast this turn with a single target instead targets everything it can.
 U 
Creature – Beast Wizard
Creatures with flash have +1/+1
1/1
 U 
Creature – Sheep Mage
Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
 C 
Enchant – Creature
Flash.
Enchanted creature gains +4/+0.
If it would deal combat damage to an opponent, instead destroy it.
Your woods are no match for the elementals at my command.
 C 
Creature – Wall
Defender
Exiled creatures may not return to the battlefield, they remain in exile.
What's on the other side? Who cares, as long as it stays there.
1/4
 C 
Instant
Return target creature that was placed in your graveyard this turn to play. It is now a beast.
Regeneration means that later this turn, instead of dying and then undying again, you don't die – but it's only that second part that is the actual regeneration, so you can regenerate even if you have been told that you can't, it's just that you don't actually regenerate; even though nothing else works that way. Clear? Oh, and go kill Zeus when you have a moment.
Illus. Activision
 C 
Instant
Split Second.
An end step occurs, including cleanup. (until end of turn effects wear off, damage is removed from creatures, mana drains from mana pools etc.)
Then the current turn continues as normal.
(Coaches turn back into pumpkins...)
{r/g}{r/g}
 
 C 
Creature – Goblin
Upkeep: Exile the top card of your library, face down, you may look at it at any time.
When Rhinar leaves play, discard your hand and then take all cards exiled with Rhinar into your hand.
1/1
{r}{g}
 
 C 
Enchantment
Opponents may not attack.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
 C 
Enchantment – Aura
Enchant Target Creature
Enchanted creature is unblockable; however, it deals no combat damage and cannot block.
 C 
Artifact
Pay 1 or more life: Draw a card.
Whenever any player draws a card using The Measure ability, any other player may pay any greater amount of life to draw a card themselves, instead.
 C 
Land – Ninja
Ninja Village enters the battlefield tapped.
You may return an attacking creature you control to your hand and reveal Ninja Village. If you do, put Ninja Village into play.
{t}:{g}
Sadly, can't be templated as just 'Ninjitsu'
1/1
 C 
Creature – Treefolk
Stubborn Oak blocks each turn, if able.
3/2
 B 
Sorcery
At the start of the game, if this is in your deck, you may search for it and cast it without paying its cost.

Put an emblem with "there are no planeswalkers, it was all a bad dream" into play.

Doubling Cube (rare)
Overcharge (uncommon)
Jumpin Jack (uncommon)
Denier Mage (uncommon)
Gift of Lightning (common)
Avernum Gate (common)
Wise Fwom Yur Gwave! (common)
Chimes of Midnight (common)
Rhinar (common)
Fight! (common)
Ghost Form (common)
The Measure (common)
Ninja Village (common)
Stubborn Oak (common)
Hates them (basic)