Soradyne Laboratories v1.2: Card List

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# Name Colour Rarity Cost Type P T Card text
1 Ardent Determination White Uncommon 4{3}{w} Enchantment Creatures you control have vigilance.

At the beginning of your end step, if you control no creatures, sacrifice Ardent Determination and return target creature card in your graveyard to the battlefield.
2 Aversion to Violence White Common 2{1}{w} Instant Target player chooses an attacking creature they control and puts that creature on the bottom of their library.
3 Cross-Addled Portmage White Rare 3{2}{w} Creature – Elephant Wizard 3 3 Whenever Cross-Addled Portmage is the target of a spell or ability controlled by an opponent, exile target permanent.
4 Crossblighted Mechanic White Common 3{2}{w} Creature – Human Soldier Artificer 2 3 {1}, Sacrifice Crossblighted Mechanic: Destroy target enchantment or artifact.
5 Dispatch Stringer White Common 3{2}{w} Creature – Bird Scout 1 3 Flying
When Dispatch Stringer enters the battlefield, if a spell was played during combat this turn, put a +1/+1 counter on it.
6 Divulge Suspicions White Common 2{1}{w} Instant Target creature can not attack this turn. Gain life equal to that creature’s power.
7 First Brigade’s Mascot White Common 3{2}{w} Creature – Hound 2 2 Lifelink
Other creatures you control get +0/+1.
8 Forsaken Lancers White Common 4{3}{w} Creature – Human Soldier 3 1 First Strike
Feint {w}{w} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
9 Grassroots Support White Uncommon 5{3}{w}{w} Sorcery Put three white 1/1 human soldier tokens into play.

Feint {1}{w}{w} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
10 Hold Down White Common 2{1}{w} Sorcery Tap target creature or artifact. It doesn't untap during its controller's next untap step.

Evidence — When this card is put into your graveyard from anywhere, gain 2 life unless target opponent pays {1}.
11 Immaculate Angel White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
{w}: Immaculate Angel has protection from creatures until end of turn.
12 Inhibitor Loop White Common 3{2}{w} Enchantment – Aura Enchant non-land permanent

Prevent all damage that would be dealt by enchanted permanent. Activated abilities of enchanted permanent may not be played.
13 Inspired Strength White Common 3{2}{w} Instant Up to 2 target creatures get +1/+2 until end of turn.
14 Marrick Sympathizer White Common 2{1}{w} Creature – Human Soldier 0 2 {w}, {t}: Tap target creature.
15 Master Physician White Mythic 3{w}{w}{w} Creature – Human Soldier Cleric 2 2 Indestructible
Prevent all damage that would be dealt to creatures you control during opponents’ turns.
16 Newbridge Elite Guard White Rare 5{3}{w}{w} Creature – Angel 4 4 Flying, Vigilance, Protection from red
Whenever you would gain life, gain twice that much instead.
17 Quality Assurance Clerk White Common 6{5}{w} Creature – Elephant Wizard 3 5 When Quality Assurance Clerk enters the battlefield, gain 2 life for each Aura and/or equipment you control.
18 Refute White Uncommon 2{1}{w} Instant Choose a color. Permanents you control gain protection from the chosen color until end of turn.
19 Sheltercrest White Rare 4{3}{w} Enchantment – Aura Enchant creature
{2}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature instead.
{1}{w}: Attach Sheltercrest to target creature you control.
20 Silver Road Chaplain White Common 2{1}{w} Creature – Human Cleric 1 1 Flash
When Silver Road Chaplain enters the battlefield, prevent all damage that would be dealt to and by target creature this turn.
21 Silver Road Crier White Common 1{w} Creature – Human Scout 1 1 Vigilance
Evidence — When this card is put into your graveyard from anywhere, gain 2 life unless target opponent pays {1}.
22 Soradyne Demonstrator White Common 2{1}{w} Creature – Bird Wizard 1 1 Flying
Spells and abilities you control that target Soradyne Demonstrator cost {1} less to play.
23 Soradyne Test Pilot White Uncommon 4{3}{w} Creature – Bird Artificer 2 2 Flying

{t}: Attach target equipment you control to Soradyne Test Pilot.
24 SpeedBoost Plus White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and first strike.
When SpeedBoost Plus enters the battlefield, put a +1/+1 counter on target creature.
25 SunCharm UtiliRune White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature has "{w}, {t}: Choose one — Gain 3 life; or equipped creatures you control get +1/+1 until end of turn; or this creature deals 1 damage to target attacking creature."
26 Tarkot's Dream White Rare 5{3}{w}{w} Sorcery Destroy all creatures. If you have a land card in your graveyard, exile all creatures instead.
27 Thoptigraph Reporter White Rare 5{3}{w}{w} Creature – Rhino Scout 4 4 Whenever a spell is played during combat, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
28 Triage Medic White Uncommon 3{2}{w} Creature – Dwarf Soldier 2 2 {t}: Prevent the next 1 damage that would be dealt to target creature or player.
Whenever a spell is cast during combat, untap Triage Medic.
29 Trusted Coverage White Rare 4{3}{w} Enchantment Whenever a spell is cast during combat, put an awareness counter on Trusted Coverage.
At the beginning of your upkeep, gain 1 life for each awareness counter on Trusted Coverage.
30 Venerate White Rare 1{w} Instant Until end of turn, target permanent has protection from the colors, card types, and creature types of your choice, and is indestructible.
31 VitaLite Safety Halo White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink and “{w}, Sacrifice VitaLite Safety Halo: Prevent all damage that would be dealt to this creature this turn.”
32 Voletti Unicorn White Rare 3{2}{w} Creature – Unicorn 2 3 Flash, hexproof
Whenever Voletti Unicorn blocks or is blocked, return it to its owner's hand.
33 Aerostat Metaphysicists Blue Common 5{4}{u} Creature – Bird Wizard 3 3 Flying
Whenever you play a wizard spell, target creature gains flying until end of turn.
34 Aether Serpent Blue Common 7{5}{u}{u} Creature – Serpent 6 5 Defender
Tap an untapped wizard you control: Aether Serpent loses defender until end of turn.
35 Aethertrace Examiner Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 {u}, {t}: Tap or untap target creature, artifact, or land.

Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
36 Augmentation Director Blue Uncommon 3{2}{u} Creature – Human Wizard 1 2 You may cast aura cards as though they had flash.
37 Behavioral Modification Trial Blue Uncommon 4{2}{u}{u} Sorcery Until end of turn, target creature is a wizard in addition to its other creature types, and has "Whenever this deals combat damage to a player, draw a card for each wizard you control."
38 Catastrophic Failure Blue Rare 6{4}{u}{u} Instant Counter target spell. If it is that spell’s controller’s turn, tap all lands and artifacts that player controls and end the turn.
39 Debronian Post Agents Blue Uncommon 5{3}{u}{u} Creature – Bird Soldier 4 4 Flying
{1}{u}{u}, {t}: Draw a card.
40 Dock Snitch Blue Common 1{u} Creature – Vedalken Scout 1 1 When Dock Snitch enters the battlefield, you may look at the top card of each player's library.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
41 Doublecheck Blue Rare 2{1}{u} Instant Copy target instant spell. You may choose new targets for the copy.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
42 E. B. Teeks Blue Rare 4{2}{u}{u} Legendary Creature – Bird Wizard 2 2 Flying
When E. B. Teeks enters or leaves the battlefield, target player draws a card.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
43 Elusive Suspect Blue Common 3{2}{u} Creature – Human Rogue 2 2 Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
{1}{u}: Shuffle Elusive Suspect into its owner’s library.
44 Follow the Tracks Blue Common 1{u} Sorcery Target player puts the top three cards of their library into their graveyard. If any of those cards is a creature card, that player puts three more cards from the top of their library into their graveyard.
45 Gather Intelligence Blue Common 3{1}{u}{u} Sorcery Draw two cards.

Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
46 Haze Veil Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature is unblockable.
When enchanted creature dies, you may pay {1}{u}. If you do, attach Haze Veil to target creature you control.
47 Heliotransit Crew Blue Rare 7{5}{u}{u} Creature – Bird 7 7 Flying
When Heliotransit Crew enters the battlefield, creatures you control gain flying until end of turn.
48 Indebted Sphinx Blue Rare 3{2}{u} Creature – Sphinx 4 4 Flying
Indebted Sphinx can only block creatures with flying.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
49 Invalidate Blue Common 3{2}{u} Instant Counter target non-creature spell.

Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, draw a card, then discard a card.
50 Leave Speechless Blue Uncommon 4{2}{u}{u} Instant Counter target spell, then put the top five cards of its controller's library into their graveyard.
51 Make-Mor Snare Blue Rare 6{4}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
When Make-Mor Snare becomes attached to a creature, each player puts a token that's a copy of that creature onto the battlefield.
52 No Footprints Blue Common 3{2}{u} Instant Up to two target creatures gain flying until end of turn.
53 Production Monitor Blue Common 1{u} Creature – Human Wizard 0 2 Flying
{t}: Add {1} to your mana pool. Use this mana only for casting aura spells.
54 Quantum Aetherconduction Blue Mythic 7{4}{u}{u}{u} Enchantment When Quantum Aetherconduction enters the battlefield and at the beginning of your upkeep, exile the top four cards of your library. You may look at those cards, and until end of turn may play one of those cards without paying its mana cost. At the end of your turn, put the exiled cards on the bottom of your library in any order.
55 Rafter Spy Blue Common 2{1}{u} Creature – Bird Rogue 2 2 Flying
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
56 Refile Blue Common 2{1}{u} Sorcery Put any number of target instants and/or sorceries in your graveyard on the bottom of your library in any order.
57 Research Coordinator Blue Common 2{1}{u} Creature – Human Wizard 2 1 {u}, {t}: Look at the top X cards of your library, where X is the number of Wizards you control, then put them back in any order.
58 Signal Chaff Blue Common 1{u} Instant Counter target spell unless its controller pays {2} for each aura and/or equipment you control.
59 Singularity Shaper Blue Rare 2{u}{u} Creature – Vedalken Wizard 2 2 {u}, {t}: Target creature becomes a copy of Singularity Shaper until end of turn.
60 SkyCharm UtiliRune Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has "{u}, {t}: Choose one — Target player puts the top 3 cards of their library into their graveyard; or return target aura you control to its owner's hand; or untap target wizard."
61 Tip Over Blue Common 2{1}{u} Instant Return target non-land permanent to its owner's hand.
If you paid Tip Over's feint cost, put target non-land permanent on top of its owner’s library instead.
Feint {1}{u} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
62 Uncertainty Principle Blue Rare 4{2}{u}{u} Enchantment Whenever an opponent casts a spell, they reveal the top card of their library and put it into their graveyard. Counter that spell if it has the same converted mana cost as the revealed card.
63 Web of Lies Blue Common 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, enchanted creature's controller puts the top card of their library into their graveyard.
64 Windjammer Glamour Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
Whenever enchanted creature attacks, target creature gets-2/-0 until end of turn.
When Windjammer Glamour is put into a graveyard from the battlefield, you may put target creature on top of its owner's library.
65 A Life for A Life Black Common 1{b} Sorcery Target player loses 1 life. Return target non-artifact creature card from your graveyard to your hand.
66 A Tooth for A Tooth Black Uncommon 3{1}{b}{b} Sorcery Target player sacrifices a creature. Then put X +1/+1 counters on target creature, where X is the sacrificed creature's power.
67 Borrowed Methods Black Rare 4{2}{b}{b} Sorcery Exile the top three cards of target player's library face down. You may look at and play those cards as long as they remain exiled.
68 Coal Road Piper Black Uncommon 4{3}{b} Creature – Human Wizard 3 3 {t}, Sacrifice a land: Put two 1/1 black rat tokens onto the battlefield.
69 Coal Road Stoolie Black Common 1{b} Creature – Vampire Scout 1 1 Deathtouch
Evidence — When this card is put into your graveyard from anywhere, put the top 2 cards of target opponent’s library into their graveyard unless that opponent pays {1}.
70 Crooked Auditor Black Rare 3{2}{b} Creature – Vedalken Wizard 2 2 Whenever an opponent draws a card, if it is not the first card drawn this turn, they lose 2 life.
71 Crossblighted Air Patrol Black Common 3{1}{b}{b} Creature – Bird Soldier 1 2 Flying
As long as you have a land card in your graveyard, Crossblighted Air Patrol gets +1/+1 and has lifelink.
72 Crossblighted Bones Black Common 4{3}{b} Creature – Skeleton 2 1 Swampwalk
{1}{b}: Regenerate Crossblighted Bones.
73 Debronian Forensician Black Common 3{2}{b} Creature – Vampire Wizard 3 2
74 Diseased Cur Black Common 2{1}{b} Creature – Hound 2 2 When Diseased Cur enters the battlefield, target player loses 1 life.
Diseased Cur can't block.
75 Garrote Black Common 5{4}{b} Sorcery Destroy target non-black creature. Draw a card.

Feint {1}{b}{b} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
76 Gravebait Black Common 3{2}{b} Enchantment – Aura Enchant creature
When Gravebait enters the battlefield, return target creature card from your graveyard to your hand.
Enchanted creature has "Sacrifice a creature: This creature gets +2/+2 until end of turn."
77 Grip of Tarkot’s Cross Black Rare 4{2}{b}{b} Enchantment Whenever you sacrifice a permanent, put a +1/+1 counter on each creature you control.

At the beginning of your upkeep, sacrifice Grip of Tarkot’s Cross unless you sacrifice a creature.
78 Indentured Shade Black Rare 3{1}{b}{b} Creature – Shade 2 2 Indentured Shade can’t block.
{b}: Indentured Shade gets +1/+1 until end of turn.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
79 Lethal Intentions Black Common 3{2}{b} Sorcery Up to two target creatures get +1/+0 and have deathtouch until end of turn.
80 Library Rats Black Common 2{1}{b} Creature – Rat 1 1 Intimidate
Whenever Library Rats or any other rat enters the battlefield under your control, target player puts the top card of their library into their graveyard.
81 MoonCharm UtiliRune Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature has "{1}{b}, {t}: Choose one — Target creature gets -1/-1 until end of turn; or target player draws a card and loses 2 life; or remove a counter from target permanent."
82 Morbid Fascination Black Mythic 5{2}{b}{b}{b} Sorcery Target player loses 1 life for each creature card in all graveyards. You gain that much life.
83 Mourner’s Pall Black Uncommon 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -1/-1 for each card in its controller's graveyard.
84 Newbridge Detective Black Uncommon 4{3}{b} Creature – Vampire Advisor 2 2 Flying
Whenever Newbridge Detective deals combat damage to a player, that player reveals a card at random from their hand. You gain life equal to that card’s converted mana cost.
85 Nowhere to Hide Black Common 4{2}{b}{b} Sorcery Target player discards 2 cards, then puts the top two cards of their library into their graveyard.
86 Process of Elimination Black Rare 6{4}{b}{b} Sorcery Choose target non-land card in a graveyard. Search its owner's graveyard, hand, and library for any number of non-land cards with the same converted mana cost as that card and exile them. Then that player shuffles his or her library.
87 Product 3170 Black Common 1{b} Enchantment – Aura Enchant creature
When enchanted creature dies, target player loses 3 life.
88 Rot Creeper Black Rare 1{b} Creature – Fungus 1 1 When Rot Creeper enters the battlefield, destroy target creature unless its controller discards a creature card.
89 Scandal Sower Black Rare 5{3}{b}{b} Creature – Vampire Rogue 3 3 Flying
{b}{b}, {t}: Exile up to two target cards in an opponent's graveyard.
Whenever a card leaves a graveyard, target creature gets -1/-1 until end of turn.
90 Silent Operative Black Common 1{b} Creature – Human Rogue 2 1 Haste
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
91 Siphoning Sootcloud Black Rare 2{x}{b}{b} Sorcery Spend only black mana to pay {x}.

Siphoning Sootcloud deals X damage divided as you choose between any number of target creatures players, and planeswalkers. You gain X life.
92 Skittering Scuttlebutt Black Uncommon 2{1}{b} Creature – Elemental 1 1 Whenever Skittering Scuttlebutt attacks, put a +1/+1 counter on it.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
93 Southside Heavies Black Common 4{3}{b} Creature – Human Rogue Soldier 4 3 Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
94 Thorough Inspection Black Uncommon 4{2}{b}{b} Sorcery Search target player's library for a card and exile it. Then, that player shuffles their library. Put the exiled card back on top of that player's library.

Draw a card.
95 Tie Up Loose Ends Black Common 3{2}{b} Instant Tie Up Loose Ends deals 2 damage to target creature and you gain 2 life.
Evidence — When this card is put into your graveyard from anywhere, put the top 2 cards of target opponent’s library into their graveyard unless that opponent pays {1}.
96 Ulterior Motive Black Common 2{1}{b} Instant Target creature gains +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
97 Blindside Red Common 2{1}{r} Instant Blindside deals 2 damage to target creature. If you paid Blindside’s feint cost, it deals 5 damage to target creature instead.
Feint {2}{r} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
98 Bold Accusation Red Rare 4{3}{r} Sorcery Name a non-land card. Target opponent reveals their hand. For each copy of the named card in that opponent's hand, Bold Accusation deals 5 damage to them.
99 Boots’s Cheer Red Rare 4{3}{r} Sorcery Until end of turn, creatures you control have “When this creature attacks, it deals 2 damage to target creature or player”.
100 Constant Pressure Red Common 1{r} Instant The next time a source would deal damage to target creature, it deals double that amount.
101 Contrarian Bully Red Common 4{3}{r} Creature – Giant Soldier 3 3 Contrarian Bully can’t be blocked by creatures that are enchanted or equipped.
102 Cragfield Tremblor Red Uncommon 3{1}{r}{r} Sorcery Cragfield Tremblor deals 2 damage to each creature without flying. If you have a land card in your graveyard, it deals 4 damage to each creature without flying instead.
103 Crossblighted Bugler Red Uncommon 4{3}{r} Creature – Goblin Berserker 2 1 Crossblighted Bugler can't be blocked except by two or more creatures.

Double Strike
104 Crossblighted Outrider Red Common 4{3}{r} Creature – Human Warrior 2 2 First strike
As long as there is a land card in your graveyard, Crossblighted Outrider gets +1/+1.
105 Crossblighted Rager Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 {r}, Sacrifice Crossblighted Rager: Target creature gets +2/-2 until end of turn.
106 Elder Vent Hellion Red Mythic 9{6}{r}{r}{r} Creature – Hellion 10 10 Whenever a non-token creature dies, add {r}{r} to your mana pool.
{1}{r}: Put a 3/1 red Hatchling creature token with haste onto the battlefield.
107 Firebomb Red Common 4{3}{r} Sorcery Firebomb deals 4 damage to each player.
If you paid Firebomb's feint cost, it deals 4 damage to each opponent instead.
Feint {2}{r} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
108 Forsworn Brute Red Common 6{5}{r} Creature – Giant Soldier 6 3
109 Gito “The Mosquito” Boots Red Rare 3{2}{r} Legendary Creature – Goblin Soldier 1 2 Whenever Gito “The Mosquito” Boots attacks, defending player chooses one: creatures you control have first strike until end of turn; or creatures you control get +1/+0 and trample until end of turn.
110 Goblin Tunneler Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Target creature with power 2 or less is unblockable this turn.
111 Granite Ridge Anarchists Red Rare 4{2}{r}{r} Creature – Goblin Warriors 3 3 Whenever a permanent is put into a graveyard from the battlefield, Granite Ridge Anarchists gets +1/+1 until end of turn.
Players can't gain life.
112 HeartCharm UtiliRune Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature
Enchanted creature has "{1}{r}, {t}: Choose one — Enchanted creature deals 1 damage to each other player; or target creature gains double strike until end of turn; or target creature can’t block this turn."
113 Intensify Red Common 3{1}{r}{r} Sorcery Add {r}{r}{r}{r} to your mana pool.

Evidence — When this card is put into your graveyard from anywhere, it deals 1 damage to target opponent unless that opponent pays {1}.
114 Juvenile Vent Hellion Red Rare 7{5}{r}{r} Creature – Hellion 6 6 When Juvenile Vent Hellion is put into a graveyard from the battlefield, it deals 6 damage to each creature target player controls.
115 Knives Out Red Common 2{1}{r} Instant Up to two target creatures get first strike until end of turn.
116 Marrick’s Markers Red Uncommon 3{2}{r} Enchantment Attacking creatures you control get +1/+0.
Feint {2}{r} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
117 Misuse Red Common 2{1}{r} Sorcery Gain control of target equipment. If it’s attached to a creature, unattach it. Sacrifice it at end of turn.
118 RallyRoust Banner Red Common 2{1}{r} Enchantment – Aura Enchant Creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{r}{r}, Sacrifice RallyRoust Banner: Creatures you control have haste until end of turn.
119 Redclaw Spire Kite Red Rare 6{4}{r}{r} Creature – Dragon 5 5 Flying
Whenever Redclaw Spire Kite attacks, you may sacrifice a creature. If you do, Redclaw Spire Kite deals X damage to target creature or player, where X is the sacrificed creature’s power.
120 Ridgerunner Lookout Red Common 1{r} Creature – Goblin Scout 1 1 Mountainwalk
Evidence — When this card is put into your graveyard from anywhere, it deals 1 damage to target opponent unless that opponent pays {1}.
121 Sow Unrest Red Rare 6{4}{r}{r} Sorcery Play Sow Unrest only when you have already declared an attack this turn.
Gain control of all creatures target player controls until end of turn. Untap them. They gain haste until end of turn. You get an additional attack phase this turn in which only those creatures may attack.
Feint {2}{r}{r} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
122 Tarkot's Swath Red Common 5{4}{r} Sorcery Sacrifice a non-enchantment permanent, then each other player sacrifices a permanent that shares a type with the permanent you sacrificed this way.
123 Unchecked Radical Red Uncommon 5{3}{r}{r} Creature – Giant Soldier 5 5 Haste
124 Vandalize Red Uncommon 5{3}{r}{r} Sorcery Destroy up to one target land and up to one target artifact.

Feint {2}{r} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
125 Vent Hellion Hatchling Red Common 2{1}{r} Creature – Hellion 3 1 When Vent Hellion Hatchling enters the battlefield, it deals 2 damage to you.

Haste
126 Veteran Blastmage Red Uncommon 2{r}{r} Creature – Human Wizard 1 1 {r}, {t}: Veteran Blastmage deals 1 damage to target creature or player.

{x}{r}, Sacrifice Veteran Blastmage: Veteran Blastmage deals X damage to target creature or player.
127 Warzone Cologne Red Common 3{2}{r} Enchantment – Aura Enchant creature

Enchanted creature has intimidate.

When Warzone Cologne leaves the battlefield, it deals 3 damage to target creature or player.
128 Way Station Massacre Red Rare 6{4}{r}{r} Sorcery Target player sacrifices three non-basic lands. Way Station Massacre deals 3 damage to each creature that player controls.
129 Biodiversity Study Green Rare 4{3}{g} Sorcery Biodiversity Study costs 1 less for each wizard you control.
Search your library for a creature card with converted mana cost equal to or less than the number of creatures you control. Reveal that card, put it onto the battlefield, and shuffle your library.
130 Crashing Halebeast Green Uncommon 4{2}{g}{g} Creature – Beast 4 3 Trample
{2}{g}: Regenerate target attacking creature.
131 Darrowhill Rancher Green Common 5{4}{g} Creature – Giant 4 4
132 Darrowhill Salvager Green Uncommon 6{4}{g}{g} Creature – Giant Soldier 5 6 Whenever Darrowhill Salvager attacks, put target card in a graveyard on the bottom of its owner's library.
133 Darrowhill Stockdriver Green Rare 6{4}{g}{g} Creature – Giant Warrior 4 4 When Darrowhill Stockdriver enters the battlefield, creatures you control get +2/+2 and have trample until end of turn.

Feint {2}{g}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
134 Disengage Green Common 1{g} Instant Destroy target artifact or enchantment. If that artifact or enchantment was an equipment or an aura, its controller gains 3 life.
135 Dispatch Field Reporter Green Uncommon 2{1}{g} Creature – Elf Scout 1 1 {1},{t}: Gain 2 life.
Whenever a spell is cast during combat, untap Dispatch Field Reporter.
136 Give the Signal Green Rare 2{1}{g} Instant Until end of turn, you may play creature spells as if they had flash.
137 Grounding Theory Green Uncommon 3{2}{g} Sorcery Put up to two land cards from your hand onto the battlefield tapped.

Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, look at the top card of your library. If it’s a land or creature card, you may reveal it and put it in your hand.
138 Growing Approval Green Rare 3{2}{g} Enchantment Whenever a spell is cast during combat, put an awareness conter on Growing Approval.
{2}{g}: Target creature gets +X/+X until end of turn, where X is the number of awareness counters on Growing Aproval.
139 Hardened Lieutenant Green Rare 5{4}{g} Creature – Rhox Soldier 4 4 {1}: Put two +1/+1 counters on each creature you control that entered the battlefield during combat this turn. Play this ability only once per turn.
Feint {3}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
140 Inclement Weather Green Common 3{2}{g} Sorcery Inclement Weather deals 2 damage to target creature with flying. If a spell was cast during combat this turn, destroy that creature instead.
141 Instant Outdoorsman Green Common 2{1}{g} Enchantment – Aura Flash
Enchant creature
Enchanted creature has reach and forestwalk.
{1}{g}: Regenerate enchanted creature.
142 Journeyer's Wisdom Green Common 3{2}{g} Enchantment – Aura Enchant creature
When Journeyer's Wisdom enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Enchanted creature gets +1/+1.
143 Leashed Arbantula Green Common 5{4}{g} Creature – Spider 2 5 Reach

Feint {1}{g}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
144 Mark of Perseverence Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature is dealt damage, put a +1/+1 counter on it.
Whenever enchanted creature deals combat damage to a player, draw a card.
145 Nimble Herbalist Green Common 3{2}{g} Creature – Elf Wizard 2 1 Hexproof

Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, look at the top card of your library. If it’s a land or creature card, you may reveal it and put it in your hand.
146 Pendarvian Bloodhounds Green Common 4{3}{g} Creature – Hounds 3 3 Feint {1}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
147 Pendarvian Scout Green Common 1{g} Creature – Elf Scout 1 1 Sacrifice Pendarvian Scout: Untap target land.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, look at the top card of your library. If it’s a land or creature card, you may reveal it and put it in your hand.
148 Phytomancer Green Common 2{1}{g} Creature – Elf Druid Wizard 1 1 {t}: Add {g} to your mana pool.
Whenever you play a Wizard spell, untap Phytomancer.
149 Pull of the Familiar Green Common 4{3}{g} Sorcery Reveal the top 4 cards of your library. Put a creature card from among them into your hand, then put the rest into your graveyard. If that card is a Wizard card, put a 1/1 green snake token onto the battlefield.
150 Revitalization Agent Green Rare 2{g}{g} Creature – Human Druid 1 1 You may play land cards from any graveyard as if they were in your hand.
151 Rhox Fists Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If you paid Rhox Fists’s feint cost, put two +1/+1 counters on it instead.
Feint {1}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
152 Rumblecharge Green Common 2{1}{g} Sorcery Up to two target creatures gain trample until end of turn.

Draw a card.
153 Saddleback Plowwurm Green Common 7{5}{g}{g} Creature – Wurm 6 6 Feint {3}{g}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
154 Silas Romer Green Rare 6{4}{g}{g} Legendary Creature – Giant Wizard 5 5 Whenever Silas Romer attacks, untap all lands you control.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, look at the top card of your library. If it’s a land or creature card, you may reveal it and put it in your hand.
155 Soradyne Geologist Green Common 4{2}{g}{g} Creature – Giant Wizard 3 3 When Soradyne Geologist enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
156 Soradyne Naturalist Green Common 3{2}{g} Creature – Human Wizard 2 2 When Soradyne Naturalist enters the battlefield, draw a card.
157 Stalking Mycolisk Green Rare 2{1}{g} Creature – Fungus 1 1 Deathtouch
{1}{g}, {t}: Target creature fights Stalking Mycolisk.
{1}{g}{g}: Regenerate Stalking Mycolisk.
158 Swarming Ooze Green Mythic 3{g}{g}{g} Creature – Ooze 2 2 When Swarming Ooze enters the battlefield, put a 1/1 green ooze token onto the battlefield.
Swarming Ooze gets +1/+1 for each other ooze you control.
Whenever an ooze you control attacks, put a 1/1 green ooze token onto the battlefield.
159 TruCharm UtiliRune Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature has “{1}{g}, {t}: Choose one — Shuffle target wizard card in your graveyard into your library; or put a 1/1 green snake token onto the battlefield; or put at +1/+1 counter on target creature.”
160 Viper Wrangler Green Uncommon 2{1}{g} Creature – Human Warrior 2 1 Deathtouch, Protection from snakes
When Viper Wrangler enters the battlefield, if you paid its feint cost, target creature gets deathtouch until end of turn.

Feint {2}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
161 Soradyne Industrial Campus Multicolour Rare 0 Legendary Land You may choose not to untap Soradyne Industrial Campus during your upkeep.
{t}: Add {1} to your mana pool.
{5}, {t}: Choose a card type. As long as Soradyne Industrial Campus remains tapped, spells of the chosen type cost you {2} less to cast.
162 Soradyne Service Porter Multicolour Rare 4{2}{w}{u} Creature – Elephant Wizard 3 3 {1}{u}, {t}: Attach target aura you control to target permanent it can enchant.
{1}{w}, {t}: Attach target equipment you control to target creature you control.
163 Teridan's Guard Multicolour Uncommon 3{1}{w}{u} Creature – Vedalken Soldier 3 5 Flash, defender
164 Wonder Wings Mark II Multicolour Common 2{w}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and gets +1/+1 for each aura and equipment you control.
165 Adroit Safecracker Multicolour Common 2{u}{b} Creature – Vedalken Rogue 2 1 Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Adroit Safecracker is unblockable.
166 Errand Handler Multicolour Uncommon 6{4}{b}{u} Creature – Human Rogue Advisor 3 3 Whenever Errand Handler deals combat damage to a player, return target permanent that player controls to their hand, then that player discards a card.
167 Kavion Foehr, Industrialist Multicolour Mythic 7{5}{u}{b} Legendary Creature – Vampire 5 5 Whenever a card is put into an opponent’s graveyard from anywhere, put a debt counter on Kavion Foehr, Industrialist.
{1}{u}{b}, Remove X debt counters from Kavion Foehr: Gain control of target non-land permanent with converted mana cost X or less.
168 Soma Noir Cricket Multicolour Rare 2{u}{b} Creature – Insect 3 1 Whenever Soma Noir Cricket deals damage to a player, that player draws that many cards.
169 Crossblighted Angel Multicolour Rare 7{5}{b}{r} Creature – Angel Berserker 5 5 Flying
{b}{r}{x}: Each player sacrifices a non-land permanent with converted mana cost equal to X.
170 Crossblighted Engineer Multicolour Common 4{2}{b}{r} Creature – Dwarf Warrior 2 2 {1}, Sacrifice a creature or land: Crossblighted Engineer gets +2/+2 until end of turn.
171 Psychotic Break Multicolour Uncommon 5{3}{b}{r} Sorcery Target creature deals damage equal to its power to its controller, then fights another target creature.
172 Blitzhorn Multicolour Rare 2{x}{r}{g} Creature – Beast 1 1 Trample
When Blitzhorn enters the battlefield, put X +1/+1 counters on it and Blitzhorn deals X damage to target creature.
173 Darrowhill Dissident Multicolour Uncommon 4{2}{r}{g} Creature – Giant Warrior 3 3 Trample
If you paid Darrowhill Dissident's feint cost, Darrowhill Dissident comes into play with two +1/+1 counters on it.
Feint {3}{r}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
174 General Eli Marrick Multicolour Mythic 5{1}{r}{r}{g}{g} Legendary Creature – Human Soldier 3 3 General Eli Marrick is indestructible as long as an opponent controls a black permanent.
After each opponent's attack phase, you may untap any number of creatures you control. You get an attack phase; each creature you untap this way must attack if able.
175 Woods’ Edge Bobcat Multicolour Common 2{r}{g} Creature – Cat 3 2
176 Clarify the Facts Multicolour Uncommon 3{1}{g}{w} Sorcery Destroy all enchantments target player controls.
177 Dispatch Bureau Chief Multicolour Rare 3{1}{g}{w} Creature – Human Scout 2 2 Protection from black
Whenever a spell is played during combat, put a +1/+1 counter on Dispatch Bureau Chief and up to one other target creature.
178 Dispatch Correspondent Multicolour Common 4{2}{g}{w} Creature – Rhox Soldier Scout 3 3 Whenever a spell is played during combat, Dispatch Correspondent gets +1/+1 until end of turn.
179 Absentia Wight Multicolour Uncommon 2{w}{b} Creature – Spirit 2 2 Flying
{w}{b}, {t}: Exile target player's graveyard.
180 Empirical Study Multicolour Uncommon 4{2}{b}{g} Enchantment Whenever a creature enters the battlefield, if it has the same name as a card in a graveyard, draw a card.
181 The Reclusive Dr. Broadmoor Multicolour Mythic 5{3}{b}{g} Planeswalker – Callimus 4 +1 Sacrifice a creature, then put two 2/2 black and green Mycolid creature tokens onto the battlefield.
-3 Target player returns any number of creature cards from their graveyard to their hand.
-7 Put any number of creature cards from your hand into play, then destroy up to that many target creatures.
182 Aricus Pinn Multicolour Mythic 4{g}{g}{u}{u} Legendary Creature – Elf Wizard 1 3 Whenever you play a card, if the converted mana cost of that card is equal to or less than the number of wizards you control, you may draw a card.
183 Pinn's Assistant Multicolour Uncommon 3{1}{g}{u} Creature – Human Wizard 2 3 Whenever a card is put on the top or bottom of its owner's library, you may pay {2}. If you do, draw a card.
184 Random Memories Multicolour Uncommon 2{u}{r} Instant Choose a player at random. That player returns a random instant or sorcery from their graveyard to their hand. Then you return a random instant or sorcery from your graveyard to your hand.
185 Crossblighted Zealot Multicolour Mythic 2{r}{w} Creature – Human Warrior Cleric 1 1 Double strike
Whenever a non-creature source deals damage to a player, Crossblighted Zealot deals 2 damage to each of your opponents.
186 Fevered Fanaticism Multicolour Uncommon 2{r}{w} Sorcery Gain control of target creature until end of turn. Untap it. It gains first strike and haste until end of turn.
187 Pale Tarkot Multicolour Mythic 8{4}{b}{r}{r}{w} Legendary Creature – Giant Warrior 9 6 Protection from white
Whenever you are dealt damage, sacrifice a permanent.
At the beginning of your upkeep, if you control no permanents other than Pale Tarkot, you win the game.
188 Fezzit and Dyble Hybrid Mythic 4{2}{u/r}{u/r} Planeswalker – Fezzit and Dyble 3 You may activate Fezzit and Dyble’s abilities twice during your turn.
+1: Add {1} to your mana pool. Use this mana only to cast instants and sorceries.
-4: Copy the next instant or sorcery you cast this turn.
-8: Each player discards their hand and draws seven cards.
189 Aero-Keen Spring Shoes Artifact Common 0{0} Artifact – Equipment {1}: Equipped creature gains flying until end of turn. This effect ends if Aero-Keen Spring Shoes becomes unattached from a permanent.
Equip — {1}
190 BioMagnetic Beacon Artifact Uncommon 3{3} Artifact – Equipment {2}, {t}: Target player must attack with at least one creature this turn if able. Use this ability only if BioMagnetic Beacon is not attached to a creature.

Equipped creature must be blocked if able.
Equip — {1}
191 Bulwark Drone Artifact Common 4{4} Artifact Creature – Construct 0 6
192 Creedbreaker Prototype Artifact Mythic 2{2} Artifact Creature – Construct 1 2 As Creedbreaker Prototype enters the battlefield, name a creature type. Creatures with the chosen type can't attack or block.
Evidence — When this card is put into your graveyard from anywhere, put it in it’s owner’s hand unless target opponent pays {1}.
193 Data Recombinator Artifact Rare 5{5} Artifact {t}: Exile target card in an opponent’s graveyard.
{x}, {t}: You may cast a card exiled with Data Recombinator with converted mana cost X or less without paying its mana cost.
194 Deferral Assistant Artifact Uncommon 5{5} Artifact – Equipment When Deferral Assistant enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Equipped creature gets +0/+2 and has hexproof.
Equip — {2}
195 Dynamic Immersion Field Artifact Common 2{2} Artifact Equipped creature gets +1/+0 for each equipment you control.
Equip — {3}
196 Efficiency Chopper Artifact Common 4{4} Artifact – Equipment When Efficiency Chopper enters the battlefield, draw a card

Equipped creature gets +1/+1 and has first strike.
Equip — {1}
197 Field Service Audiscope Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has “{2}, {t}: Look at the top two cards of your library. Put one of those cards on the top of your library and the other into your graveyard.”
Equip — {0}
198 Followport Artifact Rare 4{4} Artifact {t}: Put a creature card from your hand onto the battlefield if it shares a creature type with target creature that was put onto the battlefield this turn.
199 HyperSledge 500 Artifact Uncommon 4{4} Artifact – Equipment Equipped creature has trample and doesn't untap during its controller's untap step.
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip — {2}
200 Laboratory Drone Artifact Common 3{3} Artifact Creature – Construct 1 1 When Laboratory Drone enters the battlefield, draw a card, then discard a card.
201 Proxy Drone Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 {2}, Exile Proxy Drone: Target permanent has “If this is sacrificed, return it to the battlefield tapped” until end of turn.
202 Recall Drone Artifact Common 3{3} Artifact Creature – Construct 2 2 When Recall Drone enters the battlefield, you may return target equipment or aura to its owner’s hand.
203 Recycler Drone Artifact Rare 6{6} Artifact Creature – Construct 4 4 Flying
Sacrifice an artifact: Add {2} to your mana pool. This mana may only be use to cast artifacts.
204 Reporter's DocuBrace Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+2 and has "Whenever a spell is played during combat, untap this creature."
Equip — {1}
205 Retractable Mnemotheter Artifact Common 1{1} Artifact – Equipment Whenever equipped creature attacks, it gets +2/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Equip — {1}
206 Rumor Hound Artifact Common 2{2} Artifact Creature – Hound 2 2 Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
207 Salvaged Bunker Crusher Artifact Uncommon 5{5} Artifact Creature – Juggernaut 6 5 Salvaged Bunker Crusher attacks each turn if able.
When you control no other creatures, sacrifice Salvaged Bunker Crusher.
208 Secondhand Terraporter Artifact Common 1{1} Artifact When Secondhand Terraporter enters the battlefield, you may search your library for a basic land card. If you do, reveal it, then shuffle your library and put that land card on top of it.
{2}, Sacrifice Secondhand Terraporter: Draw a card.
209 Simulacro Suit Artifact Rare 3{3} Artifact – Equipment Simulacro Suit can only be attached to a non-token creature.
When equipped creature dies, put a token on the battlefield that’s a copy of it.
Equip — {2}
210 Soradyne Fabricator Grid Artifact Mythic 7{7} Artifact {2}: Put a charge counter on Soradyne Fabricator Grid.
{t}: Search your library for an artifact or enchantment card with converted mana cost equal to or less than the number of charge counters on Soradyne Fabricator Grid. Put that card onto the battlefield and shuffle your library.
211 Technician's Autocrafter Artifact Uncommon 4{4} Artifact – Equipment When Technician's Autocrafter enters the battlefield, you may return an artifact card from your graveyard to your hand.

Equipped creature gets +2/+2.
Equip —{2}
212 Technomancer’s PowerBench Artifact Uncommon 3{3} Artifact {t}: Add two mana in any combination of colors to your mana pool. This mana may only be used to pay for casting and activation costs of auras and equipment.
213 Train Car Wreckage Artifact Rare 3{3} Artifact – Equipment Train Car Wreckage can only be attached to creatures with power 5 or greater.
Equipped creature gets +5/+0 and has trample and “{t}, Sacrifice Train Car Wreckage: Train Car Wreckage Deals 5 damage to target creature or player”.
Equip — {3}
214 Transmorphic Polyvest Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +0/+3
{3}: Transmorphic Polyvest becomes a copy of target equipment until end of turn. Use this ability only when you could play a sorcery.
Equip — {3}
215 Vox Populi Charismaphone Artifact Mythic 6{6} Artifact – Equipment Equip — {3}
Equipped creature has trample and gets +1/+1 for each other creature you control.
Whenever equipped creature attacks, put two 1/1 colorless Thopter artifact creatures with flying onto the battlefield.
216 Wallmite Artifact Uncommon 0{0} Artifact Creature – Insect 0 1 Whenever Wallmite attacks, it gets +2/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
217 Zip Skate Artifact Common 2{2} Artifact Creature – Construct 1 1 Sacrifice Zip Skate: Target creature has haste and vigilance until end of turn.
218 Coal Road Way Station Land Common 0 Land Coal Road Way Station enters the battlefield tapped.

{t}: Add {b} to your mana pool.

Sacrifice Coal Road Way Station: Add {u} or {r} to your mana pool.
219 Dispatch Post Land Uncommon 0 Land Dispatch Post enters the battlefield tapped unless you return an untapped land to your hand.

{t}: Add {g} or {w} to your mana pool.
220 Granite Ridge Way Station Land Common 0 Land Granite Ridge Way Station enters the battlefield tapped.

{t}: Add {r} to your mana pool.

Sacrifice Granite Ridge Way Station: Add {b} or {g} to your mana pool.
221 Newbridge, Capitol of Debronia Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{t}: Add two mana of any one color to your mana pool. Use this ability only if you control five or more creatures.
222 Nils Ossmer Veterans’ Hospital Land Rare 0 Land {t}: Add {1} to your mana pool.
{w}, {t}: Put target creature card in your graveyard on the bottom of your library.
Evidence — When this card is put into your graveyard from anywhere, unless target opponent pays {1}, you may put target creature card in your graveyard on the top of your library.
223 Pendarvia Way Station Land Common 0 Land Pendarvia Way Station enters the battlefield tapped.

{t}: Add {g} to your mana pool.

Sacrifice Pendarvia Way Station: Add {r} or {w} to your mana pool.
224 Ridgeline Bunkers Land Uncommon 0 Land Ridgeline Bunkers enters the battlefield tapped unless you return an untapped land to your hand.

{t}: Add {r} or {g} to your mana pool.
225 Seat of Law Land Uncommon 0 Land Seat of Law enters the battlefield tapped unless you return an untapped land to your hand.

{t}: Add {w} or {u} to your mana pool.
226 Seedy Rathskeller Land Uncommon 0 Land Seedy Rathskeller enters the battlefield tapped unless you return an untapped land to your hand.

{t}: Add {u} or {b} to your mana pool.
227 Silver Road Way Station Land Common 0 Land Silver Road Way Station enters the battlefield tapped.

{t}: Add {w} to your mana pool.

Sacrifice Silver Road Way Station: Add {g} or {u} to your mana pool.
228 Soradyne Square Way Station Land Common 0 Land Soradyne Square Way Station enters the battlefield tapped.

{t}: Add {u} to your mana pool.

Sacrifice Soradyne Square Way Station: Add {w} or {b} to your mana pool.
229 Unnerving Haunt Land Uncommon 0 Land Unnerving Haunt enters the battlefield tapped unless you return an untapped land to your hand.

{t}: Add {b} or {r} to your mana pool.
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