Soradyne Laboratories v1.2: Virtual Booster

Soradyne Laboratories v1.2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Train Car Wreckage can only be attached to creatures with power 5 or greater.
Equipped creature gets +5/+0 and has trample and “{t}, Sacrifice Train Car Wreckage: Train Car Wreckage Deals 5 damage to target creature or player”.
Equip — {3}
 U 
Sorcery
Search target player's library for a card and exile it. Then, that player shuffles their library. Put the exiled card back on top of that player's library.

Draw a card.
 U 
Artifact – Equipment
Equipped creature gets +0/+3
{3}: Transmorphic Polyvest becomes a copy of target equipment until end of turn. Use this ability only when you could play a sorcery.
Equip — {3}
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “{1}{g}, {t}: Choose one — Shuffle target wizard card in your graveyard into your library; or put a 1/1 green snake token onto the battlefield; or put at +1/+1 counter on target creature.”
 C 
Creature – Vedalken Rogue
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Adroit Safecracker is unblockable.
“Analysis shows biological data and shipping manifests for the alchemical compound Vestisol were taken.”
2/1
 C 
Artifact Creature – Hound
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Built to hear frequencies even dogs can’t detect.
2/2
 C 
Creature – Human Wizard
When Soradyne Naturalist enters the battlefield, draw a card.

“Trying to understand technomancy is silly without trying to understand the resources it’s built from.”
—Aricus Pinn
2/2
 C 
Creature – Bird Soldier
Flying
As long as you have a land card in your graveyard, Crossblighted Air Patrol gets +1/+1 and has lifelink.
1/2
 C 
Creature – Spider
Reach

Feint {1}{g}{g} (You may cast this during the declare blockers step for its feint cost if you remove an unblocked attacker you control from combat.)
2/5
 C 
Instant
Up to two target creatures gain flying until end of turn.
 C 
Creature – Human Soldier Artificer
{1}, Sacrifice Crossblighted Mechanic: Destroy target enchantment or artifact.
2/3
 C 
Instant
Target creature gains +3/+0 and Mindstrike until end of turn. (If a creature with Mindstrike would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
 C 
Creature – Human Rogue
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
{1}{u}: Shuffle Elusive Suspect into its owner’s library.
2/2
 C 
Creature – Goblin Rogue
{t}: Target creature with power 2 or less is unblockable this turn.
“Tunnelers are cheap, they get us around Houk’s men, and they give him fits. I’m sold.”
— General Eli Marrick
1/1
Forest
 
 B 
Basic Land – Forest

Train Car Wreckage (rare)
Thorough Inspection (uncommon)
Transmorphic Polyvest (uncommon)
TruCharm UtiliRune (uncommon)
Adroit Safecracker (common)
Rumor Hound (common)
Soradyne Naturalist (common)
Crossblighted Air Patrol (common)
Leashed Arbantula (common)
No Footprints (common)
Crossblighted Mechanic (common)
Ulterior Motive (common)
Elusive Suspect (common)
Goblin Tunneler (common)
Forest (basic)