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CardName: Revitalization Agent Cost: GG Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: You may play land cards from any graveyard as if they were in your hand. Flavour Text: Set/Rarity: Soradyne Laboratories v1.2 Rare

Revitalization Agent
{g}{g}
 
 R 
Creature – Human Druid
You may play land cards from any graveyard as if they were in your hand.
1/1
Updated on 29 May 2012 by SFletcher

Code: RG03

Active?: true

History: [-]

2012-04-06 14:22:48: SFletcher created the card Revitalization Agent

If this is an Elf, does that give it too much durability? That tribe is pretty savage and the basis for a solid combo deck to begin with. Should it be given encouragement?

2012-04-06 22:49:33: SFletcher edited Revitalization Agent

I’m wondering if it doesn’t want to be a wizard as well. The additional support could be a problem wide view (does Morningtide cause problems?), but he seems to want to be a part of the Soradyne wizard resource-gathering plan.

Your question is too narrow: Does Morningtide cause problems vs What does this do to the tribe as a whole. Wizards is a fairly new tribe and one that in Modern, especially since it's blue based, could cause tremendous problems-think slow, grinding games where every spell is countered and the opponent has no outs. I realize that the set comes first but in this case, there isn't an overriding thing to insist on a type change and I think restraint is going to serve better than overdoing it.

2012-05-29 01:48:49: SFletcher edited Revitalization Agent

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