Soradyne Laboratories v1.2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Ridgerunner Lookout Cost: R Type: Creature - Goblin Scout Pow/Tgh: 1/1 Rules Text: Mountainwalk *Evidence* — When this card is put into your graveyard from anywhere, it deals 1 damage to target opponent unless that opponent pays {1}. Flavour Text: Observe, report, make stuff up. Set/Rarity: Soradyne Laboratories v1.2 Common

Ridgerunner Lookout
{r}
 
 C 
Creature – Goblin Scout
Mountainwalk
Evidence — When this card is put into your graveyard from anywhere, it deals 1 damage to target opponent unless that opponent pays {1}.
Observe, report, make stuff up.
1/1
Updated on 05 May 2012 by SFletcher

Code: CR01

Active?: true

History: [-]

2011-10-25 14:00:23: SFletcher created the card Ridgerunner Lookout
2011-11-16 15:31:56: SFletcher edited Ridgerunner Lookout

A very minor step up on Raging Goblin. (Which as Multiverse has pointed out elsewhere, is okay because Skitter of Lizards is also better than Raging Goblin.)

That is, assuming the P/T are meant to be 1/1.

2011-11-17 05:36:12: SFletcher edited Ridgerunner Lookout

Yeah, 1/1. Thanks for catching that.

2011-11-20 16:05:22: SFletcher edited Ridgerunner Lookout
2011-11-23 16:30:32: SFletcher edited Ridgerunner Lookout
2012-04-28 15:44:25: SFletcher edited Ridgerunner Lookout

Had to switch from mountain walk to first strike. With other edits, red had no common first strikers, and blue already had an islandwalking 1/1 evidence dude.

2012-04-28 15:57:37: SFletcher edited Ridgerunner Lookout

Scratch that last note. The Crossblighted Outrider had gotten first strike.

Just putting this note here because it's a clear offender: a quick scan of your visual spoiler suggests that your average word count is crazy high, with Evidence playing a big part in that. And you're even leaving out the "from anywhere" on every trigger.

There's no easy way to calculate word count, but I believe Forsythe has mentioned that they aim for an average of 13-15 words per Common and begrudgingly made an exception for Scry's appearance in M11 which made an average of like 17. A lot of your cards are simple designs (like this) that are burdened with fricking paragraphs that say "sometimes you'll deal 1 damage to a dude".

Counterpoint!

I've read the "keep the copy short on commons" mantra in a number of different articles from a number of the R&D crew. I've also read that that's one that has a much stricter adherence in Core sets than in "Expert" sets.

Take, for example, Landfall. Very simple concept, takes 10 words all by itself just to set up what happens after the land hits the table. That's not including any other abilities that creature might have before the Landfall. Plenty of common creatures got that. Allies are even wordier; the least wordy common, Hada Freeblade has 21 words of text. Halimar Excavator is 38 words long.

Then we get to Soulbond, the Louie Anderson of Common-Safe Abilities (morbidly obese and wants to be your BFF). This here monster, including reminder text, is FORTY WORDS LONG, and that's before we even get to what the Wonder Twins' form will be. Gleek just shat all over the controls of Wonder Woman's invisible jet.

There's a common factor with all of these tubbies though: they all happen enough throughout the set that the volume of text effectively melts away as shorthand once you've seen two or three of them. Landfall? Oh, yeah, play a land and it does something. Allies? They do everything the other allies do, like Sliver hemorrhoids. Soulbond? Buddy system.

I believe Evidence is like that, and possibly moreso. They all start the same way—“it goes in the bin and something happens”—and within colors they all end the same way as well—“the white one always gains life.” Or, in a big creepy bass, It puts the lotion in the basket, And then it gets the hose.

If there's anyplace that the Evidence cards truly overindulge, it's when I put flavor text on them as well. I don't feel bad about that either though; they help set up the premise for the value of information in Debronia.

I've also found the Visual Spoiler, and even te booster feature, to significantly distort what the actual volume of text comes out to on a printed card. Yes, a lot of my cards have more flavor text than they probably need, and that crams things up too, but in printing my mock cards, I found again and again that at the point size Real Live Magic Cards are printed at, my copy fits on all of them. The on-screen representation can't replicate the template, type, kerning, leading, ligatures and so on that make text fit so nicely in a printed page. No fault of Alex’s program; it’s just not necessary online.

Do you really think:

Evidence — When this card is put into your graveyard, target player reveals a card at random from their hand. If they reveal a non-land card, this card deals 1 damage to them.

Is worth 30 words?

Until I have a better freebie effect in red that reflects the concept of suspicion, yes, I do.

I'm not opposed to trying other tricks for red Evidence. We've bounced the idea around several times, and nothing has ever struck a better chord than this. Yet. Show me the right effect and I'm there.

on 30 Apr 2012 by Mollusk:

Honestly? Thirty words need to make me laugh loudly, or cackle in glee, or boggle my opponent, or.. well, do SOMETHING of note in the game. Annoying interaction (reach over and pick a card) isn't worth it; in my opinion this card would just be better without evidence at all. The flavour text is great without the dilution.

(It's also pretty damn good - adding an almost certain 1 damage on death to an evasive 1-drop is just cruel)

I don't know what else to suggest for evidence. Clash is more red's thing (and that's too wordy, too)

2012-04-30 16:49:37: SFletcher edited Ridgerunner Lookout

I'm late to the program here but: Why do evidence triggers become reliant on tapping a creature you control now?

Because that's terrible in my opinion. Remove it all if that's where it's going to go because I will never, ever use that ability.

If I have an untapped creature it's playing defense or I've already won. If all my creatures are going to the graveyard, this ability never triggers.

Sorry but for me, this went from something that has use to 'hell no, not ever.'

2012-05-05 04:04:52: SFletcher edited Ridgerunner Lookout

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)