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CardName: General Eli Marrick Cost: 1RRGG Type: Legendary Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: General Eli Marrick is indestructible as long as an opponent controls a black permanent. After each opponent's attack phase, you may untap any number of creatures you control. You get an attack phase; each creature you untap this way must attack if able. Flavour Text: Set/Rarity: Soradyne Laboratories v1.2 Mythic

General Eli Marrick
{1}{r}{r}{g}{g}
 
 M 
Legendary Creature – Human Soldier
General Eli Marrick is indestructible as long as an opponent controls a black permanent.
After each opponent's attack phase, you may untap any number of creatures you control. You get an attack phase; each creature you untap this way must attack if able.
3/3
Updated on 07 Apr 2012 by SFletcher

Code: MZ02

Active?: true

History: [-]

2012-04-07 01:21:59: SFletcher created the card General Eli Marrick

There you go, Houlding. Something over the top for a Mythic.

2012-04-07 01:39:27: SFletcher edited General Eli Marrick

Yessssssssssssssss.

I really hope this can work, because this is awesome.

That's mythic worthy though 1) Thought Marrick was going to be R/B and 2) if R/G then the stats are too small for a 5CC General. This is minimum a 4/4 and potentially more.

However: What I dislike is the forestwalk. It makes sense but his character is meant to be in opposition to Kavion (who is B-U/r?) and Magrun (W-U) and this card is unable to punish any blue based strategy at the moment.

I'm not saying this card should be changed; it's a hell of a design. I'm saying that it should be evaluated in regards to it's place in the story, the version of Marrick that needs to exist in D47 (perhaps that's the R/B I'm thinking of) and how this card will represent a goalpost that defines where other characters will need to exist.

2012-04-07 14:19:10: SFletcher edited General Eli Marrick

Forestwalk was there because he needed something that made him green. I hated it too, but hadn’t put together his issues with the two black-aligned leader figures. Thank you for the kick-restart there. I really like the angle that he won’t be hurt by the crossblighted, and can’t be stopped by the perceived conspirators.

The power and toughness had to come down a bit to offset the potentially brutal multi-attack ability. It’s quite possible that this design suffers from a similar problem to the one I saw in Houlding’s Pinn multi-turn design the other day — encouraging players to only attack during their last opponent’s turn — but at the same time, it allows evasion creatures to do double duty and sneak that many more Feints in. Getting an indestructible 3/3 for {1}{r}{r}{g}{g} also seems like a pretty crazy proposition, so for the moment I can’t see him getting any bigger. Besides, he’s human, and I’ve got giants at the same size.

They’re not the hugest giants.

As for Marrick being red-green, it gelled for me when the idea for the green-white combat spell media thing came together.

The Newbridge Dispatch wants to expose unadulterated truth because that’s what news is supposed to be. This led me to the realization that, for as cocky and slick as Serix Thames is, he still personifies that drive to uncover the truth, and this, in the end, compels him to break a story that doesn’t exactly work for the greater good.

Conversely, Marrick fights for a very specific kind of justice. Generally, “justice” is a concept attached to red-white, but Marrick doesn’t see himself as righteous, just the voice speaking for those who are due what they earned. He knows he’s no saint, and has no airs about it, but he believes in cause and effect (a relatively green thing — I push, you fall). He’s über-passionate about his cause, driven by an emotional force (red). And he’ll fight relentlessly to the end to get what he believes is the uncompromised truth.

Yes, he was originally conceived as a black-red terrorist type, and I think that’s probably still what Magrun Houk would want the people to see Marrick as. That’s not actually what he is, but Houk can’t let on that he knows that. If we’re going to set up Houk as a perceived villain though —heh heh heh— then the worst we can make Marrick is a force-of-nature type antihero.

Lastly, when you look at the red-green Feint theme, it makes the most sense to tie the renegade guerilla leader red-green as well.

Side note, I’m really enjoying the way this block is angling for truth-vs-deception rather than good-vs-evil. It’s not a matter of one world trying to conquer another (not so far as anything is visible), it’s just a complex dramatic scenario playing out. And I think that overall, the cards and flavor are doing a pretty good job of demonstrating it. There are still some rough spots, but as a whole, the spirit of the story is there. I think.

OK, I'm on board for this. But then: why not Islandwalk & Swampwalk? Those abilities are just as green and run in opposition to the other major players.

Because Houk can't seem to put Marrick down definitively. If Houk (or Foehr, I suppose, though Foehr doesn't actually care about Marrick much) were to kill Marrick, he'd make him a martyr. Just giving Marrick an evasion trick doesn't serve the story quite as well as making him impervious to Houk.

Hh. I've missed some edit there. This works.

Also to note: if Marrick is in D47, he'll need to be R/B, with pro-white possibly pro-blue. This way we can demonstrate a shift in the character.

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