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CardName: Secondhand Terraporter Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: When Secondhand Terraporter enters the battlefield, you may search your library for a basic land card. If you do, reveal it, then shuffle your library and put that land card on top of it. {2}, Sacrifice Secondhand Terraporter: Draw a card. Flavour Text: Set/Rarity: Soradyne Laboratories v1.2 Common

Secondhand Terraporter
{1}
 
 C 
Artifact
When Secondhand Terraporter enters the battlefield, you may search your library for a basic land card. If you do, reveal it, then shuffle your library and put that land card on top of it.
{2}, Sacrifice Secondhand Terraporter: Draw a card.
Updated on 18 May 2012 by SFletcher

Code: CA11

Active?: true

History: [-]

2012-02-19 15:06:45: SFletcher created the card Secondhand Terraporter
2012-02-19 15:15:50: SFletcher edited Secondhand Terraporter

I like this but I think it should put the land into the battlefield tapped.

Innistrad has already done this with Traveller's Amulet so the power level shouldn't be out of line.

Two reasons not to let it put the land in play, tapped or otherwise:

1) Discard = free land drop. Hold a no-land hand with this, draw, discard, search and play land, end turn.

2) Green evidence trigger wants to play with this.

OK. Costs should still come down I think, as paying 4 mana is much higher than industry standard to put a land on top of your library.

The "land on top" effect happens just before the card is drawn, so it's actually 4 mana over two turns to draw the land you want and get a colored mana rebate.

OK, but it's still worse than Wander's Twig in two ways (Costs 2+1 instead of 1+1, puts basic land on top of library instead of into hand) and slightly better in one (it does some extra mana fixing that turn, which is useful if you need a third colour or can't play the land you find immediately).

Can it be made comparable without giving up the basic idea?

The real trick here is that it has the ability to fetch a land for free in some situations. That means it can't be strictly as efficient as other cards when it's played "normally". It may be possible to get the card down to 2-1 costs or 1-2 costs, but I haven't done a ton of comparative analysis to see if that makes it overly strong. My gut says that this is 75% right, which beats other options at 25% right.

Wait, what draw? This reads: 3, put a land on top of your library. Or: Discard this (somehow) and put a land on top of your library. But if you're doing the discard, that's different mana investment-or a time one, if you're doing this on turn 1.

But how is that a good thing?

What am I missing here?

Crap. I thought it drew a card when it popped. Yeah, the second cost probably needs to come down.

2012-04-06 13:32:28: SFletcher edited Secondhand Terraporter

Okay, I pulled this back to one-and-one on the costs. The more I look at it, the less I have any idea of why I'd costed it at twos in the first place.

2012-04-06 14:09:54: SFletcher edited Secondhand Terraporter
2012-05-18 04:09:08: SFletcher edited Secondhand Terraporter

Overhauled again. No evidence.

2012-05-18 04:16:19: SFletcher edited Secondhand Terraporter

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